Dear Pang,
Thank for teaching me the trick of “hold down crtl while right clicking mouse”. I am so happy that the Fallschirmjäger who was “lost in Siberia” will be home by Thanksgiving.
I have no precise definition of railroads regarding SR because my knowledgy of SR is limited. Mainly the term refers to infra as infra represents especially railroads. But even if you take a province that has high infra left SR is often not anabled immediately. ESE is down and it takes 1 or 2 days to reach acceptable levels. I interpret this as getting the gauge to your level and all those things that are needed to establish supply routes.
I agree with the above reasons that will delay ability to be able to do Strategic Redeployment (SR). Same as GAR can not SR until a little ORG is gained. The game mechanics controlling this are OK. Importantly, THERE ARE NO RAILROADS in AoD. It is a concept totally abstracted. However, what the player does to improve ESE in a conquest of Russia really is best simply called “building railroads”. This involves prioritizing repair of specific damaged provinces, starting new infra construction, and placing GAR along a specific route to minimize revolt risk – all for the purpose of improving ESE at the frontline line.
Using ctrl+right click is one of the first thing a newby to the game has to learn and this has been this way long before doomsday.
Very bad choice of word to have used answering my post while implied at me. :angry:
@ manpower and attrition: Due to partisans your tc is heavily overloaded. Your ESE in siberia is so low that reinforcements donnot suffice to met the need for reinforcements. So you lose 250 manpower, 500 manpower or more and only 10% is reinforced. german AI has the same problem. When units get to an area with better ESE the reinforcements can be catched up and the bill fo the manpower wastage is presented to you.
This is an excellent explanation of what is happening when I disband a couple GAR and the increased MP “just disappears next day”. However, the critical flaw in your above is “due to partisans” since there are zero partisans on my railroads which are a line of NIL REVOLT RISK provinces created with a string of GAR with MP brigades. Rather, the full explanation is much more complex and goes like this:
Due to low infrastructure along the length of the railroad – and the supply demands of the units at front – the amount of needed supply cannot be carried by the partisan free railroad (the situation if a string of GAR/MP are installed). Hence, the extra supplies needed will flow indiscriminately along each side of the railroad and there encounter partisans so causing TC to become heavily overloaded. In these cases one should improve infra along the railraod, place more GAR beside the railroads, and not do SR. Of course, all these wishes have serious limits during conquest.
There are some things you can do:
I agree with your many points but a couple need relooking at and one is a major misconception as regards the best way to build a railroad across Russia.
4. Use as little troops as possible. Have as little manpower in those regions as possible. The best way to take siberia is is use l.Arm1939 or Arm1943 and later models. With speed 15 they can take siberia fast. Be careful that the supply line is not cut off.
Obviously, the less forces you use the less supplies needed = less probable TC overload. Using LT ARM is a very good choice. However, MOTs are much better than ARM regarding Russia and going for all of Russia if trying to use the minimum needed divisions. Just give 1/3 of the MOTs SP/TD so they can effectively win against any remaining T-34s.
However, I recommend a balanced Wehrmacht - especially ARM-3 until the Soviets have been mostly crushed. For my game I found 36 MOT-2 and 18 ARM-3 perfect. However, I only had 4 Lt-ARM which was decidedly insufficient. Next time I would reduce ARM to only 12 and increase LT ARM to 12 also. The ARM is vitally needed until a bit past Moscow. 12 Lt-ARM and the 36 MOTs are a better "speed choice" for finishing off SU. But most important in this "mix" are the 24 CAV which did everything from blitzing the Pripet Marshes, to safe guarding aircraft sitting on very hostile captured air bases, to starting railroad construction by holding the line that GAR are deploying to, to just being a very capable battle unit when run in stacks of 3 and providing the most important "missing speed" between the faster mobile units and the INF to keep the whole advance safe from partisan uprisings or Soviets cutting off the Wehrmacht spearheads.
6. Use GAR differently. If you get partisans down to 0% you are doing something "wrong". If you spread them more loosely you can cover a greater area and you tc overload is reduced a bit more. As your manpower will not suffice to supresses the whole of russia this does some good.
The above deserves to go into the distinct class I have established for “illogical statements”. I will save this for when “Barbarossa – a Blitz” continues again (delayed due to my other workload). For now I will only say this. Because I took ALL of Russia and built 3 railway lines across it – any of which I can make “green” using the GAR which I have – I am in a perfect situation to game test if we get lower TC using a continuous line of GAR placed on the best supply route; or lower TC by purposefully removing GAR off the railroad and “scattering them about”.
7. Still you are likely to never be able to get enough GAR to get the tc load down to 100%. That is unless you liberate some big chunk of territory like siberia.
Now you are back in the ballpark of game logic and strategy.
Somehow the best reason for Bitter Peace is that you donnot get siberia.
Firstly, I do not advise missing Bitter Peace. I purposefully did it because I wanted a game of the Wehrmacht rescuing Japan by swooping down from Mongolia using 35 MOTS, 12 ARM, and many CAV to hopefully crush the Chinese in “less than a month”. Meanwhile I will also be attacking over the Himalaya from conquered India using the fast Lt Arm to go thru the very long and zero infra Taklimakan Desert while a dozen brigaded MTN attack from Burma thru those mountains.
Frankly, it is my game… and I will play it as I like. I am bored with doing “Bitter Peace”. I only liberated Siberia once before (years ago) and wanted to learn how it goes on v1.08, how many INF do they build, what is the relative IC loss due to liberation of that HUGE country, and what will be all the pros and cons of that decision.
But the best thing that has come out of this decision is that now I have learned how to plan and build the most effective railroads across Russia. As I said earlier, I played most of the conquest using the supply map mode, and have much to share with Forum regarding “Going for Siberia” if that is what player wishes to do.
I am not saying going past Bitter Peace is a wise German choice. In fact, it is the most difficult choice the player of Germany could undertake. But let’s look at the facts. Starting with a historic Barbarossa, I took Moscow in a month and ALL of Russia in a year. As impressive as that game feat is, there is nothing more impressive than the fact that my total Compare Losses for THE WHOLE GAME is ONLY ¼ million KIA as when I annexed the SU in 1942. That is most probably not what any newbie might achieve on this Grand Strategy Game - or many experienced players either! Usually players average about 1.5 million KIA to achieve just Bitter Peace.
But I will not get into screen shots and a serious discussion about it here. When “Barbarossa – a Blitz” returns I will show Forum who is the true “newbie” regarding building railroads across Russia (or for that matter, possibly just liberating Siberia!).
And it is real nice to see that - as of today - the thread "Barbarossa - a Blitz" has garnered over 4,500 views thereby effectively surpassing the total views of all threads started by Pang Bingxum on the first page, and the second page, and the third pages... and... "Heck! Where is that calculator of mine so I can add up how many "Pang threads" it needs to get same number of views?" :rofl: