Please note that the Enclave event for the ressurection of agent Frank Horrigan uses the wrong leader id.
###################
# Enclave Secret Program
# (Resurrection)
###################
event = {
id = 11113
random = no
country = ENG
trigger = { supplies = 1000 }
name = "EVT_11113_NAME"
desc = "EVT_11113_DESC"
picture = enclave_scientist
style = 0
date = { day = 0 month = february year = 2245 }
offset = 15
deathdate = { day = 29 month = january year = 2246 }
action = {
ai_chance = 98
name = "ACTIONNAME11113A"
command = { type = supplies value = -1000 }
command = { type = money value = -200 }
command = { type = dissent value = 5 }
command = { type = setflag which = enclave_resurrection }
}
action = {
ai_chance = 2
name = "ACTIONNAME11113B"
command = { type = dissent value = -5 }
command = { type = sleepleader which = 1015 } # SHOULD BE 1016
}
}
Event currently sleeps leader "Calaghan", (1015). F. Horrigan is id #1016!
Please fix if/when next iteration of the mod is released.
The Enclave is in general, I think, rather underpowered (especially in terms of technology; this is the faction that continued to manufacture and develop vertibird aircraft and new powered armor long after the Great War ended, after all) and maybe even a llittle bit underdeveloped, imo (not many events as far as flavor/story/RP/internal developments etc, save for project apocolypse, but then great care seems to have been taken with the Horrigan and Deathclaw events, and country-specific events are rather rare in this mod anyway. ).
I would be more than willing to develop a few little (or major) events for them, if you like, even if limited solely to flavor events.
EDIT: Also, this event from the RCC's event file wakes a team that does not seem to exist
###################
# The Price of Freedom
###################
event = {
id = 24013
random = no
country = CAN
trigger = {
random = 40
domestic = { type = freedom value = 8 }
}
name = "EVT_24013_NAME"
desc = "EVT_24013_DESC"
picture = due_south
style = 0
persistent = yes
date = { day = 1 month = april year = 2249 }
offset = 360
deathdate = { day = 29 month = december year = 2275 }
action = {
ai_chance = 75
name = "ACTIONNAME24013A" # Crack down
command = { type = revolt which = 574 }
command = { type = revolt which = 574 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action = {
ai_chance = 25
name = "ACTIONNAME24013B" # It is out of our hands
command = { type = dissent value = 1 }
command = { type = sleepteam which = 905 }
command = { type = sleepteam which = 909 }
command = { type = waketeam which = 913 } # this one right here
command = { type = sleepevent which = 24011 }
}
}
###################
# Enclave Secret Program
# (Resurrection)
###################
event = {
id = 11113
random = no
country = ENG
trigger = { supplies = 1000 }
name = "EVT_11113_NAME"
desc = "EVT_11113_DESC"
picture = enclave_scientist
style = 0
date = { day = 0 month = february year = 2245 }
offset = 15
deathdate = { day = 29 month = january year = 2246 }
action = {
ai_chance = 98
name = "ACTIONNAME11113A"
command = { type = supplies value = -1000 }
command = { type = money value = -200 }
command = { type = dissent value = 5 }
command = { type = setflag which = enclave_resurrection }
}
action = {
ai_chance = 2
name = "ACTIONNAME11113B"
command = { type = dissent value = -5 }
command = { type = sleepleader which = 1015 } # SHOULD BE 1016
}
}
Event currently sleeps leader "Calaghan", (1015). F. Horrigan is id #1016!
Please fix if/when next iteration of the mod is released.
The Enclave is in general, I think, rather underpowered (especially in terms of technology; this is the faction that continued to manufacture and develop vertibird aircraft and new powered armor long after the Great War ended, after all) and maybe even a llittle bit underdeveloped, imo (not many events as far as flavor/story/RP/internal developments etc, save for project apocolypse, but then great care seems to have been taken with the Horrigan and Deathclaw events, and country-specific events are rather rare in this mod anyway. ).
I would be more than willing to develop a few little (or major) events for them, if you like, even if limited solely to flavor events.
EDIT: Also, this event from the RCC's event file wakes a team that does not seem to exist
###################
# The Price of Freedom
###################
event = {
id = 24013
random = no
country = CAN
trigger = {
random = 40
domestic = { type = freedom value = 8 }
}
name = "EVT_24013_NAME"
desc = "EVT_24013_DESC"
picture = due_south
style = 0
persistent = yes
date = { day = 1 month = april year = 2249 }
offset = 360
deathdate = { day = 29 month = december year = 2275 }
action = {
ai_chance = 75
name = "ACTIONNAME24013A" # Crack down
command = { type = revolt which = 574 }
command = { type = revolt which = 574 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action = {
ai_chance = 25
name = "ACTIONNAME24013B" # It is out of our hands
command = { type = dissent value = 1 }
command = { type = sleepteam which = 905 }
command = { type = sleepteam which = 909 }
command = { type = waketeam which = 913 } # this one right here
command = { type = sleepevent which = 24011 }
}
}
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