Fallout's Doomsday 2.5.1.2 for Darkest Hour (latest release: 22-04-2023)

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Wordsarecool

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Please note that the Enclave event for the ressurection of agent Frank Horrigan uses the wrong leader id.

###################
# Enclave Secret Program
# (Resurrection)
###################
event = {
id = 11113
random = no
country = ENG
trigger = { supplies = 1000 }

name = "EVT_11113_NAME"
desc = "EVT_11113_DESC"
picture = enclave_scientist
style = 0

date = { day = 0 month = february year = 2245 }
offset = 15
deathdate = { day = 29 month = january year = 2246 }

action = {
ai_chance = 98
name = "ACTIONNAME11113A"
command = { type = supplies value = -1000 }
command = { type = money value = -200 }
command = { type = dissent value = 5 }
command = { type = setflag which = enclave_resurrection }
}
action = {
ai_chance = 2
name = "ACTIONNAME11113B"
command = { type = dissent value = -5 }
command = { type = sleepleader which = 1015 } # SHOULD BE 1016
}
}

Event currently sleeps leader "Calaghan", (1015). F. Horrigan is id #1016!

Please fix if/when next iteration of the mod is released.

The Enclave is in general, I think, rather underpowered (especially in terms of technology; this is the faction that continued to manufacture and develop vertibird aircraft and new powered armor long after the Great War ended, after all) and maybe even a llittle bit underdeveloped, imo (not many events as far as flavor/story/RP/internal developments etc, save for project apocolypse, but then great care seems to have been taken with the Horrigan and Deathclaw events, and country-specific events are rather rare in this mod anyway. ).

I would be more than willing to develop a few little (or major) events for them, if you like, even if limited solely to flavor events.


EDIT: Also, this event from the RCC's event file wakes a team that does not seem to exist

###################
# The Price of Freedom
###################
event = {
id = 24013
random = no
country = CAN
trigger = {
random = 40
domestic = { type = freedom value = 8 }
}

name = "EVT_24013_NAME"
desc = "EVT_24013_DESC"
picture = due_south
style = 0

persistent = yes
date = { day = 1 month = april year = 2249 }
offset = 360
deathdate = { day = 29 month = december year = 2275 }

action = {
ai_chance = 75
name = "ACTIONNAME24013A" # Crack down
command = { type = revolt which = 574 }
command = { type = revolt which = 574 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action = {
ai_chance = 25
name = "ACTIONNAME24013B" # It is out of our hands
command = { type = dissent value = 1 }
command = { type = sleepteam which = 905 }
command = { type = sleepteam which = 909 }
command = { type = waketeam which = 913 } # this one right here
command = { type = sleepevent which = 24011 }
}
}
 
Last edited:

cloneof

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Hi! Let me just say that this is one of my most favourite mods. A lot of fun :D.

Just one quick little thing. I noticed that FODD has changed one or two of the keybindings. The only one that has my thumb in a sore is the pause button, which has disappeared from pause/break button. Manipulating time from mouse is a bit of a bother, so does anyone happen to know how to fix this?

Cheers.
 
G

Gungsong Gungts

Guest
Hi I'm sorry if it was asked/said before but will New Canaan be added ?
Also
Hi! Let me just say that this is one of my most favourite mods. A lot of fun :D.

Just one quick little thing. I noticed that FODD has changed one or two of the keybindings. The only one that has my thumb in a sore is the pause button, which has disappeared from pause/break button. Manipulating time from mouse is a bit of a bother, so does anyone happen to know how to fix this?

Cheers.
Yes, go to FODD folder, config, open document "buttons.txt" ctrl f search BUTTON_PAUSE, in that area there should be a that says "
shortcut = space "
Delete that line, save the file and start up FODD :) should pause with regular binding now.
 

Arcangelus

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Please note that the Enclave event for the ressurection of agent Frank Horrigan uses the wrong leader id.

###################
# Enclave Secret Program
# (Resurrection)
###################
event = {
id = 11113
random = no
country = ENG
trigger = { supplies = 1000 }

name = "EVT_11113_NAME"
desc = "EVT_11113_DESC"
picture = enclave_scientist
style = 0

date = { day = 0 month = february year = 2245 }
offset = 15
deathdate = { day = 29 month = january year = 2246 }

action = {
ai_chance = 98
name = "ACTIONNAME11113A"
command = { type = supplies value = -1000 }
command = { type = money value = -200 }
command = { type = dissent value = 5 }
command = { type = setflag which = enclave_resurrection }
}
action = {
ai_chance = 2
name = "ACTIONNAME11113B"
command = { type = dissent value = -5 }
command = { type = sleepleader which = 1015 } # SHOULD BE 1016
}
}

Event currently sleeps leader "Calaghan", (1015). F. Horrigan is id #1016!

Please fix if/when next iteration of the mod is released.

The Enclave is in general, I think, rather underpowered (especially in terms of technology; this is the faction that continued to manufacture and develop vertibird aircraft and new powered armor long after the Great War ended, after all) and maybe even a llittle bit underdeveloped, imo (not many events as far as flavor/story/RP/internal developments etc, save for project apocolypse, but then great care seems to have been taken with the Horrigan and Deathclaw events, and country-specific events are rather rare in this mod anyway. ).

I would be more than willing to develop a few little (or major) events for them, if you like, even if limited solely to flavor events.


EDIT: Also, this event from the RCC's event file wakes a team that does not seem to exist

###################
# The Price of Freedom
###################
event = {
id = 24013
random = no
country = CAN
trigger = {
random = 40
domestic = { type = freedom value = 8 }
}

name = "EVT_24013_NAME"
desc = "EVT_24013_DESC"
picture = due_south
style = 0

persistent = yes
date = { day = 1 month = april year = 2249 }
offset = 360
deathdate = { day = 29 month = december year = 2275 }

action = {
ai_chance = 75
name = "ACTIONNAME24013A" # Crack down
command = { type = revolt which = 574 }
command = { type = revolt which = 574 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action = {
ai_chance = 25
name = "ACTIONNAME24013B" # It is out of our hands
command = { type = dissent value = 1 }
command = { type = sleepteam which = 905 }
command = { type = sleepteam which = 909 }
command = { type = waketeam which = 913 } # this one right here
command = { type = sleepevent which = 24011 }
}
}
Noted. Fixed the first one, not sure what to do about the second. I'll think of something.

Hi I'm sorry if it was asked/said before but will New Canaan be added ?
Yes. True be told, New Canaan is incorporated in my personal version. However, I haven't released those files yet because their related event chain is not complete. And every time I want to finish that chain, I end up adding something else :p.

Yes, go to FODD folder, config, open document "buttons.txt" ctrl f search BUTTON_PAUSE, in that area there should be a that says "
shortcut = space "
Delete that line, save the file and start up FODD :) should pause with regular binding now.
That's how you bind it to pause? And here I was, resorting to bind it to F1 as I wasn't able to fire that one out.
 
G

Gungsong Gungts

Guest
Yes. True be told, New Canaan is incorporated in my personal version. However, I haven't released those files yet because their related event chain is not complete. And every time I want to finish that chain, I end up adding something else :p.


That's how you bind it to pause? And here I was, resorting to bind it to F1 as I wasn't able to fire that one out.
Good to hear !!

And yes, deleting the shortcut will set it to the default binding.
 

alexsmart

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Flags.png

How are all of you guys playing all these different factions like Caesar's Legion or Beastlords? I did the full 2.2 FODD download, even installed the newest v7 beta now, but I'm still stuck in the same scenario where I'm only able to play certain factions. I went into the scenarios folder and I can definitely see the different propaganda posters for each, but they don't show up in-game
 
G

Gungsong Gungts

Guest
View attachment 262996
How are all of you guys playing all these different factions like Caesar's Legion or Beastlords? I did the full 2.2 FODD download, even installed the newest v7 beta now, but I'm still stuck in the same scenario where I'm only able to play certain factions. I went into the scenarios folder and I can definitely see the different propaganda posters for each, but they don't show up in-game
Forgive me, but did you right click flag ?
 

Snowblaze

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Do you guys need writers? I can help with descriptions, events, etc. I sent you a PM, but its occurred to me that I was more than a little unclear. If needed, I can also do very basic modding things, like unit stats and such.
 

Slaughter

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In good news, I'm going to get a new laptop soon. Just as good, because this slow-ass netbook sucks and makes the game slow.

Do you guys need writers? I can help with descriptions, events, etc. I sent you a PM, but its occurred to me that I was more than a little unclear. If needed, I can also do very basic modding things, like unit stats and such.

Sure! We're always glad for help! Take a look at your PM box!
 

KingPedro

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New Vegas is such a fun nation, and one of the most "conceptualized", but I want to give it its due when its time. Some things I would need for it:
1) Hoover Dam events
2) Three Families events (with optional alternate families as wellas the three main canon ones)
3) Platinum Chip search event chain. Ends with Mr. House (or someone else) getting his huge robot army, possibly leading to his becoming a major player.

Fantastic, really looking forward to more NV content being added to the mod.

Speaking of other families, I think there could be some interesting exchange with the Reno families. Alliance? Union?
 

CthulhuPL

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Maybe a stupid question but... How do I take any Wasteland province? Right now the only known to me way is waiting for marauders to conquer it first and then conquer it from Marauders. Any help?
 

Slaughter

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I'd very much like to play as the Eastern Brotherhood of Steel,if that's possible?

The guys in Chicago or Washington?

The later are not in-game yet. Would require us to advance to the new 2255 starting date or their presence would make no sense. There are plans for them, but we would have to change the entire East Coast set-up first.
 

Taricus

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As someone who plays the Midwest/East BoS as in the mod pretty often, they can very much snowball up and easily gobble up everything. The AI just doesn't handle them too well.
 

Slaughter

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Just made an account to point out a potential bug- 'laser turrets' seems to be impossible to research, as it requires itself.

screenshot:
http://imgur.com/XDhE5M2

Dãããããããa

I bet I did this! God I'm so dumb!

Thank you very much for registering and warning me of this goof, Rtotornik! Welcome to Paradox Plaza!

I will take a peek at older versions when I'm home, and see if they have a different requirement, else I will change it. I guess I'm going to change it to require advancement to a certain level in the energy wpn attachment techs.

Btw, anyone been using the new Energy Weapon attachments, folks? What's your opinions?