Fallout's Doomsday 2.5.1.2 for Darkest Hour (latest release: 22-04-2023)

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Zorro

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hmm not sure what I did then. I used the link in your signature for one I'm playing with now. It was different from the one I downloaded before off the main page. The Former USA started with a Mechanized Battalion I in this which made all the difference in this version.
 

Slaughter

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Question: is there a list or a place to find the names of the non Fallout games soundtrack you added to the game?

Just go into the music folder, I think the music has artist/album names or even in the song name if it is there. Tell me if you can't find absolutely anything, I will look into it when I have the time - I want to keep things clearer and such, for credit purposes, especially because I'm getting some sweet ambiental music into a expanded music pack. You're gonna love it, folks.
 

RodriguesSting

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I am not even sure if such a thing is possible, but if you guys could somehow make so the ships could navigate by the rivers, the significance of having a navy would be increased greatly. They can help a bit with coastal warfare (for as much as it is worth), and sometimes behind the lines invasions, but they aren't being good for a whole lot right now.

Either that or add late game hostile faction based offsea so having a navy for coastal defense has more of a point.

Regardless, the mod is great and one way or another, I am waiting anxiously for the next release.
 
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Arcangelus

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I am not even sure if such a thing is possible, but if you guys could somehow make so the ships could navigate by the rivers, the significance of having a navy would be increased greatly. They can help a bit with coastal warfare (for as much as it is worth), and sometimes behind the lines invasions, but they aren't being good for a whole lot right now.

Either that or add late game hostile faction based offsea so having a navy for coastal defense has more of a point.
While possible, it would involve editing the map. It's not an easy task, and I have no idea how to do it.
The navy will continue to be mostly pointless until I figure out how to make the AI use their navy. That's easier said than done.

I downloaded the mod on September 19 of last year. Has it been updated at all, because I don't recognize some of the stuff in the main post.
A little. Use the links on my signature.
 

Arcangelus

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So, which should I get? Is the Beta up to date and stable, or is 2.2 my best bet?
The beta goes over 2.2
It's stable: It's called a beta because the balance may be off (and I want to finish one more faction before releasing a new proper version).
There's also one other change I'm trying to do, but I have no idea how long it will take me to do it (it involves map distances).
 

Zorro

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What's the best way to destroy the Dark Cathedral as the Former USA?
The 101st and the 78th Mech battalions are key to victory. I leave two infantry battalions in D.C. (the ones with the least strength) to help hold the city when the events fire.

Ideally you want to crush the Dark Cathedral before the Junkers get involved. When you get your forces grouped attack Philadelphia. I try to keep the enemy out of Western/Central PA if possible. I prefer to save N.Y.C. for last as when you take it the RCC get involved.

The Junkers can be a real problem depending on when they enter the war. If they do get involved hopefully they will busy themselves against the marauders.
Between the garrisons already in place in WV and two infantry battalions in York you can keep them in check.
 

ajcubb

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This is silly. The FUSA faces more hardships then any other nation, and I can't figure out why. I've played the BoS, Enclave, NCR, Legion, Robots, etc and not had the amount of problems the FUSA has. First, they start out with all their units locked which would be fine if they unlocked before the war starts, which they don't, leaving you to scramble the forces that didn't just get lost the second the war starts to make an offensive. Add that to the fact that your units have a much lower attack a defense percentage in battle, for example my infantry had a 35 defense score with a 33 attack score (Rough Estimate), and a garrison of the Dark Cathedral had it to like 130 or something. When I do win a battle, I end up having to fix my organization for days which is fine as that seems to be common, but in a situation the FUSA is in, time is of the essence and every moment counts. And even your best units like the 101st and the 78th Mech take a POUNDING in their manpower very quick, leaving you to really want to pump a lot into manpower replenishment just to keep them alive.

If this wasn't unfair enough, then you have a nation in the west declaring war on you not long after the Dark Cathedral, who might I add has taken a chunk of your industry leaving you with only like two tech slots which will put you a tad bit behind, and for some reason your dissent is very high impacting your combat effectiveness as well. And then, you get repeating events of rebels in other regions of your nation through scripted events that although they aren't devestating, they are still very annoying as they add small amounts of dissent to you each time it happens. Oh, and it's only when the Junkers declare war that you get an event to mobolize the national guard, which honestly should have happened when the Dark Cathedral started or at the very least unlock your Power Armored units which the FUSA has the unique distiction of being the only nation to start out with a Power Armored unit that doesn't seem to unlock in a crisis like the BoS or Enclave.

And the final cherry on top of this disaster, is if you manage to beat the Dark Cathedral and take New York, then the RCC declares war on you and you also have to defeat the large Marauder bands that have started to appear. The whole FUSA starting experience is too stacked against the FUSA. Now, it would be different if the BoS, Enclave, and other major factions have handicaps like that as at least then we could say that everyone has a hurdle to overcome, but no. This is unique only to the FUSA. The Enclave can conquer Alaska with relative ease and expand into some islands, while the BoS can camp in the safety of the NCR who fights everything else. I know I'm ranting, but this is frustrating. To have this many handicaps within the first few months of playing the FUSA that no one else has, and come out at least with some of the empire left. Now...you could do a gamey tactic of getting a peace from them once you take a few territories which the Dark Cathedral does offer and deal with the other problems, but like I said that's pretty gamey as you basically just gave rebels a huge chunk of your land and some important cities, simply because you start out so handicap it's a pain to deal with it any other way. Here is my suggestions on how to make the FUSA at least a little less hectic just starting out.

1.) Unlock the FUSA's units at the very start, allowing the player to reposition them and have more of a fighting chance rather then losing them and having the best units locked.
2.) Activate the National Guard mobilizes event the moment the Dark Cathedral revolts.
3.) Give more events to deal with dissent in your borders, and some morale inducing events to improve combat effectiveness.
4.) Add more garrison units to the FUSA, to at least allow the player to form a perimeter of some sort if things hit the fan while having combat units focused on certain areas at a time.

We need to give the FUSA a little more of a chance then they do. I'm not saying it's impossible to win as the FUSA, because I personally have managed to do it a while ago and see the AI is capable of (sometimes) holding it's own. But that's just me. Maybe you'll have a different opinion, but I think the current challenges right at the start for FUSA are unfair and unbalanced.
 

Slaughter

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Just passing here to tell people I'm slowly getting back into the game. Doing one of my good old test games now, I love how this game still surprises and impresses me.

House when

New Vegas is such a fun nation, and one of the most "conceptualized", but I want to give it its due when its time. Some things I would need for it:
1) Hoover Dam events
2) Three Families events (with optional alternate families as wellas the three main canon ones)
3) Platinum Chip search event chain. Ends with Mr. House (or someone else) getting his huge robot army, possibly leading to his becoming a major player.

Also I wish I had a computer good enough to run the E3 Map and edit it so I could give the West Coast/Southwest some more wiggle room. I might just get it soon.
I mean, look at this sweet map:

california-county-map.gif

Anyone wanna take a trip to Mariposa county? I heard its such a great trip... it will change you forever...

Then again, I can't really complain about Mumia's fantastic work.
 

Night_147

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The beta goes over 2.2
It's stable: It's called a beta because the balance may be off (and I want to finish one more faction before releasing a new proper version).
There's also one other change I'm trying to do, but I have no idea how long it will take me to do it (it involves map distances).

Hi i tried the beta out (played the first year 2245-2246), but the experience was quite different then before. On the plus side, things are more balanced in the east (the FUSA managed to hold out against the Junkers and the Dark Cathedral). But I chosed to play as Enclace and what was a piece of cake before (carving out a hold in Alska and BC) turns now into a hellish nightmare. I got attacked by Polar Station Zeta and New Arroyo. Polarstation Zeta seems to own uber-units (they have regular infantry level 4 compared to my level 2) and even Arroyo wiped out my infantry with ease (though they have "only" level 3 units). So why does the enclave start suddenly with such weak units? (Level 3 is a 2250 tech, btw, so others seem to start way ahead of the start date) Or in other terms, why do my enemies possess 2250 techs when I start with 2245 techs...

I know the Enclave was maybe a bit powerful before, but this seems like overkill to me.
 

MadHatter777

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I just downloaded and there's a lot of "UNKNOWN STRING WANTED" in a lot of different text. Is this a known bug? Should I be able to fix this?

EDIT: Never mind, I installed it wrong. Thanks for this mod, it looks fantastic!
 
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newatomicturist

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This is silly. The FUSA faces more hardships then any other nation, and I can't figure out why. I've played the BoS, Enclave, NCR, Legion, Robots, etc and not had the amount of problems the FUSA has. First, they start out with all their units locked which would be fine if they unlocked before the war starts, which they don't, leaving you to scramble the forces that didn't just get lost the second the war starts to make an offensive. Add that to the fact that your units have a much lower attack a defense percentage in battle, for example my infantry had a 35 defense score with a 33 attack score (Rough Estimate), and a garrison of the Dark Cathedral had it to like 130 or something. When I do win a battle, I end up having to fix my organization for days which is fine as that seems to be common, but in a situation the FUSA is in, time is of the essence and every moment counts. And even your best units like the 101st and the 78th Mech take a POUNDING in their manpower very quick, leaving you to really want to pump a lot into manpower replenishment just to keep them alive.

If this wasn't unfair enough, then you have a nation in the west declaring war on you not long after the Dark Cathedral, who might I add has taken a chunk of your industry leaving you with only like two tech slots which will put you a tad bit behind, and for some reason your dissent is very high impacting your combat effectiveness as well. And then, you get repeating events of rebels in other regions of your nation through scripted events that although they aren't devestating, they are still very annoying as they add small amounts of dissent to you each time it happens. Oh, and it's only when the Junkers declare war that you get an event to mobolize the national guard, which honestly should have happened when the Dark Cathedral started or at the very least unlock your Power Armored units which the FUSA has the unique distiction of being the only nation to start out with a Power Armored unit that doesn't seem to unlock in a crisis like the BoS or Enclave.

And the final cherry on top of this disaster, is if you manage to beat the Dark Cathedral and take New York, then the RCC declares war on you and you also have to defeat the large Marauder bands that have started to appear. The whole FUSA starting experience is too stacked against the FUSA. Now, it would be different if the BoS, Enclave, and other major factions have handicaps like that as at least then we could say that everyone has a hurdle to overcome, but no. This is unique only to the FUSA. The Enclave can conquer Alaska with relative ease and expand into some islands, while the BoS can camp in the safety of the NCR who fights everything else. I know I'm ranting, but this is frustrating. To have this many handicaps within the first few months of playing the FUSA that no one else has, and come out at least with some of the empire left. Now...you could do a gamey tactic of getting a peace from them once you take a few territories which the Dark Cathedral does offer and deal with the other problems, but like I said that's pretty gamey as you basically just gave rebels a huge chunk of your land and some important cities, simply because you start out so handicap it's a pain to deal with it any other way. Here is my suggestions on how to make the FUSA at least a little less hectic just starting out.

1.) Unlock the FUSA's units at the very start, allowing the player to reposition them and have more of a fighting chance rather then losing them and having the best units locked.
2.) Activate the National Guard mobilizes event the moment the Dark Cathedral revolts.
3.) Give more events to deal with dissent in your borders, and some morale inducing events to improve combat effectiveness.
4.) Add more garrison units to the FUSA, to at least allow the player to form a perimeter of some sort if things hit the fan while having combat units focused on certain areas at a time.

We need to give the FUSA a little more of a chance then they do. I'm not saying it's impossible to win as the FUSA, because I personally have managed to do it a while ago and see the AI is capable of (sometimes) holding it's own. But that's just me. Maybe you'll have a different opinion, but I think the current challenges right at the start for FUSA are unfair and unbalanced.

The FUSA is OK as it is. The play is difficult but not impossible.
1. Locked units unlock with DC secession. You can easily reposition them into chokepoints to stop DC.
2. NG are mobilized later and, yes, but it takes time to mobilize. Think of it as a pinch of realism.
3. There are some dissent removing events, and you can use sliders to generate some consumer goods. You're at war and don't need much.
4. You can use two of your initial battalions as mobile garrison. FUSA still has numerical and qality advantage over DC.

Later in war The Junkers join at DC side. They are your main concern. Beat DC up north, block their capital (don't take it) and they are contained, out of supply. Go against Junkers. If you conquer DC before Junkes the "Real Politik" events fire and forces white peace. You don't want that. You want all Junker's provinces, especially they can later spawn units like one bat/week.
The RCC can't do anything. They can't attack through wasteland. Kill Junkers (let them come, cut supply, anihilate, repeat). Kill DC. Don't kill RCC. They're nice people. They play hockey and have free healthcare. And maple syrup. :)
 

Slaughter

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Have you considered porting this to HOI4?

No way José, my current computer is a toaster. But I would't be surprised to know there's a Fallout mod for HOI4.

If I ever decided to do something FODD-related in another game, I would rather use something that can depict certain games aspects in a more interesting way. Sadly, a lot of mechanics I like are in different paradox games. I would love a deeper resource/trade and demographics system, while still having HOI-level combat mechanics and techtree.

Perhaps a future Victoria 3?

You ever played Thorgrimm's and Flamand's mod for CivIII, Fallout: Rebirth of Civilization? Something a bit more like that.
 

Neane

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So just a thought but the British Columbia and Washington (the State) area becomes a big mess whenever I play it. Either Gecko, Rats, Arroyo, or Vault City make this ugly slug like thing across the area and if any of the other factions have a good start there's a bunch of Gecko, Rats, Arroyo, or Vault City snakes across Washington and British Columbia.

Could like include a faction like a reference to the National Secessionist Forces from Deus Ex in Washington (the State) or create something in British Columbia so that area can captured by it and it looks better in the beginning of the game.
 
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