If you play FtG than cast your vote here: https://forum.paradoxplaza.com/foru...s-for-patch-1-3-voting-closes-31-july.956638/
Does anyone have the manual for this mod, I remember when I downloaded the first verison of it that there was a manual. (mainly wondering what is the difference between Mercs and Scum, Irregulars vs Scouts.)
Any tips on how to play the spiders?
just be patient my friendIs there a way for claiming and annexing Wasteland provinces in this mod?
Is there a way for claiming and annexing Wasteland provinces in this mod?
Are there a lot of events in this mod? And does the NRC get a lot of events? Also how do I need to personally DOW on these nations around me to get these events as well?
I made some new flags using PNP flag maker. None of them are my intelectual property, all found online and used under fair use and all that blah blah blah techincal stuff.
https://www.mediafire.com/?bird2k4w5g2rh1h
I was playing this mod completely blind too, so I had no idea what anything did and was experimenting.
Anyways, I started with the Hub since they were weak and had left their home province almost entirely undefended while the rest of their armies were out in Nevada somewhere.
After that I smashed up the West BOS and then the Shi and after that it was pretty much a piece of cake to roll over everyone because their territories just gave me too many resources and IC.
In particular I was using that decision to get barter buggies (the first motorized infantry) like crazy, letting me get way too many of those.
The easy difficulty didn't actually affect me that much with IC, because I was so strangled on manpower. I was constantly draining it so that much of my IC just sat around on consumer goods or supplies. And since I couldn't leverage the extra money through decisions to get more stuff, I think the extra IC didn't even do me much good. Yeah I have over a thousand IC in game now but after a certain point it was just piling on extra numbers because it doesn't actually let me do anything except conquer people even faster.
I'm going to guess that there are events to let Redding and the Hub actually join the NCR peacefully since there were "building relations" events that popped up for me once or twice before I ran them over, but seeing as I could just conquer them I chose to do that instead. I have like 535 belligerence.
I'm going to ASSUME that the NCR was originally intended to join up with him, and only didn't because FUSA was crushed and the NCR took over their alliance.
Fortunately he didn't, and in fact the game gave me allies (which I actually didn't want because I wanted to conquer everyone) and so there's absolutely zero challenge anymore. The only thing left for me to do is play it out to the conclusion.
I do really like this mod though, and will be playing more games on harder difficulties, because wow this was too easy.
(because I refuse to play at any faster speed than Normal since my understanding of the engine of this game is that playing at faster speeds makes the AI mess up and events don't fire correctly, or at least that's how it was back in the day for HoI2 anyway)
I want to thank the mod creators for such an excellent job converting the feel of Fallout to HoI2.
I will admit I'm not so fond of some of the soundtracks--in particular the war soundtracks get old after the first two times you hear them and so that event to let me control the music was VERY appreciated once it finally fired--so if I had any suggestions, it'd be to give us more 50s songs to play at times. (Honestly I'd probably prefer 50s songs all the time to the ambient creepy tracks that Fallout 1 and 2 liked to play, but that's probably because--again to my utter shame as someone who's played PCs since she was born in 1987--my first Fallout was the Bethesda Fallout 3 and so I was spoiled by GNR.)
I've read the thread so I know it'll be a long while before the mod is updated, but hopefully a lot more countries will be added so that we have less chance to just roll over our neighbors without even trying. (Or maybe that doesn't happen at higher difficulties. Guess I'll find out.)
That's a map problem: There isn't enough energy on the map to fully feed all the factories at the beginning, forget about doing so when the base IC increases substantially. There is a event that I wanted to do for a while now to address the problem, but I keep forgetting about it.Question: Did you suffer Energy shortages? My last games always had me lacking energy, no matter how much land in conquered, and my AI allies actually had to help me with that.
Unless I fill the gaining control events with flags for every possible owner of a given province and then compare it every few months or so, that can only be done for the provinces that are initially held by a given faction. Albeit, I must admit that it makes sense mostly on those due to the higher IC density in there.Once we fill the map with nations, the plan is to create through events what I called "Refugee Events", inspired by events like Fall of Necropolis. Essentially, when you take over a nation, owner of its former provinces gets events detailing how its conquest resulted in widespread destruction, looting, burning, scorched earth and refugee flight, and the resources go to sympathetic nations - say, Ghouls migrate to Ghoul nations or ghoul-friendly tolerant people
Stupid question: Why don't you set a custom resolution on settings.cfg? Is it too horrible to look at?If the Lord wills it my calculation is that I will have a decent computer with 1024x768 resolution at the very least next year, as by then I will have passed in a civil service exam and be working a good 2,5k reais job. DEUS VULT!
Definitely recommend it because I've seen them prioritize reinforcing almost any other province, or splitting up their forces equally, like they did in my FUSA game I got done with a few days ago.Note to self: Make Hub prioritize defending The Hub.
I have seen a game or two where The Hub and NCR go to war, and the Hub totally destroys the NCR. But in my games they usually team-up and fight Caesar's Legion or/and the Brotherhood together.
That's a big concern indeed, because the way the game simulates the taking of territory favours the player too much, its pretty much defacto Total IC Takeover enabled.
Once we fill the map with nations, the plan is to create through events what I called "Refugee Events", inspired by events like Fall of Necropolis. Essentially, when you take over a nation, owner of its former provinces gets events detailing how its conquest resulted in widespread destruction, looting, burning, scorched earth and refugee flight, and the resources go to sympathetic nations - say, Ghouls migrate to Ghoul nations or ghoul-friendly tolerant people
I'm still thinking it over, but the idea is that the conquered land loses 70% of its resources, with 20% being lost and 50% being distributed elsewhere. So, for example, mathing on the fly:
Province Whatever:
IC 10
MP 5
Energy Cells 20
Fusion Cells 10
Metal 30
Rares 15
Becomes:
IC 3
MP 1
Energy Cells 6
Fusion Cells 3
Metal 9
Rares 4,5
Oh, and these resources also go elsewhere, so every time you (or anyone else) annex someone, someone else becomes stronger. Sometimes even you, depending on your nation and policies.
But this is only after I put in the new nations, for ease of planning.
I think so. The other two don't give you much of an advantage, but metal giving you a Rai-1 might be a bit much.Oh yeah, I love those decisions, and we already gave them a small nerf. Maybe its time to nerf them more.
Manpower lack in general is a problem, as is energy. I suffered massive energy shortages. Though I will say as FUSA I didn't lack for manpower nearly as much, probably because the provinces near FUSA have so much manpower compared to the Southwest or the PNW.Yeah Manpower is the main bottleneck right now. I like how precious it is, but I'm starting to think the map suffers manpower lack, because it seems to me that most AI nations sit at 0 manpower for most of the game, their main limitation being supplies not manpower. Also it may be making them less aggressive.
Question: Did you suffer Energy shortages? My last games always had me lacking energy, no matter how much land in conquered, and my AI allies actually had to help me with that.
I should try one of those out. Something less powerful and less able to just conquer the world without even trying.There are events for having Hub join you as a province or ally. You can also use it as a shortcut for war.
Redding depends on the Wannamingo event chain, it can choose the NCR to help it. Its a rather fun nation to play, Redding. I don't remember if you can actually peacefully annex Redding, but I think it was possible.
Makes sense. So wait, does FUSA DoW the Enclave too? Or do they DoW the Chosen One? I've never seen them survive to the endwar so...Varies, actually. Right now it depends on their government, so most of the time they join up with FUSA, but sometimes I see the NCR on the Jihad. Because Caesar always joins the Dictatorship (for now), NCR never joins it.
Both of these are good suggestions. I'm probably going to do one or both at some point.Suggestion: Switch nation, try to take down the invincible behemoth you created. The weaker the better.
Play on Very Easy, we modded it so that its actually Very Hard without the unfair penalties. We call it "Blue Emmu" mode.
I would love some more suggestions on making it even harder. I love a good challenge!
Ah, okay. I got into HoI2 back when it first came out so it must've been something wrong near the start and I just kept it internalized.I never heard of that, must be some old old old bugs. AFAIK it works alright, so you can set it to WARP SPEED and have fun!
Ya'll deserve lots of credit then.Thanks! Its a BIG team-effort that's a decade old, actually! I think this mod is as old, if not older than Kaiserreich.
But it would never have been the big mod it became without the efforts of Doomtrader, Sword of Justice and a lot of other bros. Our credits list is YUGE!
Well, you could always draw on mods for FO3/FNV. FO3 has GNR Enhanced over on Nexus Mods for example(http://www.nexusmods.com/fallout3/mods/14946/?), which has a huge ton of 50s songs that I THINK are royalty free? I'm assuming they are since they were uploaded there and there's never been a copyright claim.Personally I never get tired of ambient creepy tracks, and find that really lacking in the new games.
Hmmmm, 50s songs... why didn't I think of that before? That would be a fantastic addition to my Expanded Soundtrack add-on! I am a bit afraid because of copyrights and stuff, maybe you could help me with it?
I've been meaning to put State Songs and general patriotic songs as well. Divergence friendly-stuff, so no post-50 songs.
It been a while since I posted, too concerned about other things. Only recently I started to look at the mod again.
That's a map problem: There isn't enough energy on the map to fully feed all the factories at the beginning, forget about doing so when the base IC increases substantially. There is a event that I wanted to do for a while now to address the problem, but I keep forgetting about it.
Unless I fill the gaining control events with flags for every possible owner of a given province and then compare it every few months or so, that can only be done for the provinces that are initially held by a given faction. Albeit, I must admit that it makes sense mostly on those due to the higher IC density in there.
BTW, a similar effect can be achieved by reducing the IC and resources on the map if you add off-map bonus to the affected factions to compensate.
Stupid question: Why don't you set a custom resolution on settings.cfg? Is it too horrible to look at?
For my part, I did little of work on the mod. Current changes:
Definitely recommend it because I've seen them prioritize reinforcing almost any other province, or splitting up their forces equally, like they did in my FUSA game I got done with a few days ago.
That sounds pretty brilliant. As I said I just played a FUSA game and after the initial difficulties with the DC and Junkers I creamed the entire Wasteland. By the time the Chosen One showed up the only ones left in existence were the Mutant Army, the Huns, Darien Tribes, and the Enclave. They didn't last much longer after that, nor did PSZ. It turned into mostly tedium cleanup--I had some 250+ units but it took months to walk anywhere.
I think so. The other two don't give you much of an advantage, but metal giving you a Rai-1 might be a bit much.
Manpower lack in general is a problem, as is energy. I suffered massive energy shortages. Though I will say as FUSA I didn't lack for manpower nearly as much, probably because the provinces near FUSA have so much manpower compared to the Southwest or the PNW.
I should try one of those out. Something less powerful and less able to just conquer the world without even trying.
Makes sense. So wait, does FUSA DoW the Enclave too? Or do they DoW the Chosen One? I've never seen them survive to the endwar so...
Both of these are good suggestions. I'm probably going to do one or both at some point.
Well, you could always draw on mods for FO3/FNV. FO3 has GNR Enhanced over on Nexus Mods for example(http://www.nexusmods.com/fallout3/mods/14946/?), which has a huge ton of 50s songs that I THINK are royalty free? I'm assuming they are since they were uploaded there and there's never been a copyright claim.
Frankly, that's overdue. Either that or reduce the value of those areas. However, setting up a proper faction is.. mildly annoying. A simple placeholder would be simple enough for now.- Add a faction (or two) to FUSA's south/south-west. They desperately need a roadblock there, because expanding into the south is the easiest thing in the world right now, and nets handsome rewards. The Beastlords aren't enough.
While I mostly agree on the second statement, why there would need to be a constant shortage of resources? Yes, it's an post-apocalyptic world that went to hell due to lack of resources. Yes, there is basically no oil as energy source and likely not enough radioactive material to fuel the continent. However, Big DM pretty much fixed the shortage problem with mass replicators and there are sources of energy available that don't rely on fossil fuels nor current tech. For instance, you can get a cheaper source of electricity with solar panels made of metal than from coal (there's at least 1 recorded instance of it on Egypt, but was dismantled to make weapons for WW1). There is no particular reason to believe there would be less metal available in Fallout than in our world. There are several factions with the required knowledge to repair old world equipment, a few can replicate them, and a few others have the inclination to create new things.- Keep resource shortages and manpower as an issue. There SHOULD be massive scarcity. Manpower, especially, should be precious. Definitely kill off the 'free IC in exchange for 10,000 resources' (or whatever the number is) event for powers that already have >90-100 IC. I think about 100 IC is the sweetspot for a major power. Conquests should provide only diminishing returns, at that point.