Fallout's Doomsday 2.5.1.2 for Darkest Hour (latest release: 22-04-2023)

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I'm marking this as a spoiler, since this is an important part of the lore. It's a suggestion/bug report.

I started my game as Ceasar's Legion. In 2247 I had an event about Vault 10 revealing itself to me. I choose to make an agreement with the Vault and it allied with me. However, that was only for a short time - they left the alliance after few days due to ideological differences.
What's the problem? Well, I didn't border them at the time (and the event was written as if I did) + I doubt that they would ally with nation such as Ceasar's legion.
Maybe only more humane factions, such as NCR should get this?

Edit: I also like that AI can use mercenaries. This made my war with Broken Hills much more interesting!

Edit2: I had an event about medium slave revolt, which was supposed to result in revolts in a few provinces, but these revolts didn't happen.
Edit 3: I like the new unification, just as I predicted.
Edit4: I had the medium slave revolt for a second time and it worked properly.
 
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FODD Dev Diary 01 - What's Next?

Is this thing on? *adjusting microphone* Calling Houston.

Wait, I am not using a microphone.

Ahem, hello! I am Slaughter! You may know me from elsewhere in the internet, but here I am know as the current developer for the mod Fallout's Doomsday for Darkest Hour, or FODD! This here is the first Fallout mod for a Paradox game, and is running for over a decade. I don't even know the date of the first release, honestly. 2004? 2005? Geez. I think I first came across it in 2007 or so.

I was meaning to post this early this month, but I got VERY busy.

We had three different lead devs, from Doomtrader to SwordOfJustice to me, and A LOT of marvelous people helping develop the mod in its run, such as Arcangelus, Keynes 2.0, TheConqueror, Messenger, Ghery, Pirate300, Tadziomencel, and many others. I feel proud to stand on the shoulder of giants. If your name is not in the credits list, please tell me so I can add it, I probably forgot.

Anyway, welcome to the first FODD Dev Diary! I never did one of those before, but someone asked me to, so I decided "Why not"? This is my first time, through, so... be gentle.

First of all, I would like to say sorry to the mod's fans. I know I should have updated the mod before. Truth is, I feel the mod is not what it should be, and I blame myself for that. Life has been pretty complicated to me, althrough it has been getting pretty better lately. Excellent, in fact. Furthermore, I am kinda... scatterbrained to be honest. Or was. That said, I have created systems of planning and organization, which allow me to mod better. 2021 me is a lot more of a planner than 2017 me.

Furthermore, we had a wild year. I spent four months without a computer, in the middle of the epidemic. I study and work as a Programmer. Its a recent career change, actually, but I'm happy with my choice. Most of my spare time is devoted to my studies and work. Well, now just the work, but it might as well be the study.

Well, first let me address the obvious question: Why the mod hans't been updated already? Namely, why I took so long to release the previous version?
Its simple: I was not happy with its contents thus far. I wanted to do the resource revamp, but it revealed itself harder than I thought it was going to be at first. I had to create and re-evaluate a lot of ideas on the fly, and honestly there's much to go on in some details. This did made me realize the old way I did things didn't work. So I made a new way, just like that.


I am trying to keep to relatively small and focused updates, in order to keep constant-ish updates. Updates composed of content and revamps in-between patches aiming to fix bugs and such. Its actually akin to what Paradox does with some releases, such as Stellaris. The idea is to have a timetable and a Minimum Viable Product, a term some of you may recognize from programming methodologies. When the timetable is over, release what is finished. Rolling Release, essentially. This way, I want there always to be some new FODD content. Well, I try it at least! I like doing and delivering, not making promises. I prefer under-promising and over-performing.

Now for the second question: What's Next?

Three things, actually.

The first is the 2.4.1 patch AKA Fix-20. It will be a smallish but functional patch. 2.4.1 aims to fix numerous glitches, bugs, lore mismatches, and addresses a few issues. It will also bring a few new features, like an Alaska Resources revamp (and maybe an Oregon one if I can spare the time), an improved Gaining Control system by Illya, new ministers and generals by Pirate300.

The second one is a little neat surprise, I will keep that to myself for now. I think one man knows about it (don't spoil them, man) Its nothing big, but you guys will like it. Keep your ears peeled.

The third one is the 2.5 version. The 2.5 patch aims to add at least one new nation to the mod, the Mutant Remnant. It also aims but is optional (it will depend on time), adding the Great Khans to the mod, setting the threater in California and allowing me to move next towards Baja and Nevada. Then a resource revamp of Oregon and/or Baja California (will depend wherever I manage to revamp Oregon resources for 2.4.1). Another important thing is revamping the combat system, such as that it works better according to the new combat system of DH. Now bear in mind, that's not the only things I intend to add, merely the main things. The MVP if you will.

Later on, the plan is for a 2.5.1 if many bugs remain from 2.5, and then 2.6, which will be focused on revamping the entire tech tree.

Schedule for 2.4.1 is late July until August, with 2.5 coming before end of this year but ideally in September or October.

Simple Version:

2.4.1 - Next few months
Little Extra - After 2.4.1 or alongside 2.5
2.5 - Second Semester, probably by October.
2.5.1 - After 2.5, if it is too buggy.

Keep accompanying those Dev Diaries. They are my way of being transparent with the player base and showing them that I take their feedback in mind and I know the mod's issues and am adressing them.

See you next time, where we will talk about the Systematic Issues of the Mod and how I am adressing them (or trying to). I hope you are there! See ya soon!
Hi Slaughter,

I'm really looking forward to the new update and I've been checking here pretty much every other day to see if it's been released yet

Can I ask who the Mutant remnant faction are and where on the map they will be located?
 
OH MAN...so cool...ty for your hard work
Thank you for the thanks, @deadmanhope!

Would like to hear further feedback from your playthrough, if possible. It helps a lot!
A very informative diary! I liked its honest style, even if it lacked screenshots showing what you want to do.
Thank you!
Honestly, I could't think anyting cool to screenshot. Something I was going to post fell through, sadly, for reasons outside anyone's control.
I'm marking this as a spoiler, since this is an important part of the lore. It's a suggestion/bug report.
Its probably because of their ideology, take a look. I don't remember which one is Vault 10, but AFAIK its pretty different from the Legion's own Pre-War Govt.
can someone give me an idea of an interesting campaign to play?
any suggestion?
- Brotherhood of Steel: Surrounded by strong nations, with the sea as possible expansion outlet, and the NCR is stronger than ever. Fantastic technology, with potential to outpace everyone technologically

- Caesar's Legion: Starts on a relatively crowded area. Close to some hard to dislodge foes, but immense potential to expand a lot in a few years. Close to both Mexico, California, the entire southwest and Texas. Can wield slave raids like a weapon.

- New Arroyo: Three different ways to go, quite a few events, and the looming threat of the Enclave.

- Broken Hills: Only nation able to use units from three races (Humans, Ghouls, Super Mutants). Located in a quite violent area of the map, with players like New Reno, Vault City, White Legs and Caesar's Legion surrounding you.

- Robot Nation: Awesome robot units, lots of events.

- Redding: Swims in resources, but somewhat boxed in by quite a few nations. Has an interesting event chain with quite a few different outcomes.


so did you figure it out?
Its caused by Darien Tribes not having military access to Wasteland/LUX. I was going to fix it with the patch, but I can thrown a quick hotfix if there's demand.
Hi Slaughter,

I'm really looking forward to the new update and I've been checking here pretty much every other day to see if it's been released yet

Can I ask who the Mutant remnant faction are and where on the map they will be located?
I'm glad you are looking forward to the new update! I feel happy when I know that people like it!

New update is going to take a while. The original 2.4.1 was going to be a smaller, simpler update. However, between things I really had to do, and issues I found, I plan on releasing by Christmas now. I know I know, I wanted to do quarterly or at least semestral releases, but I was very busy from June until September. I think you guys are going to like it, and it will overall help 2.5 be much better (I hope).

Mutant Remnant: They're meant to depict the mutants from all those "Remnants of the Master's Army" random encounters in Fallout 2, and can be found in the area between New Reno and NCR being incredibly dangerous due to their heavy weaponry. No really, it's like the 2nd or 3rd worst random encounter in the game, 150 HP Super Mutants (with combat armor-tier resists, btw) toting Rocket Launchers, Miniguns and Laser Rifles, and they come with Floater and Centaur backup. The bane of many an "Iron Man" run.

Essentially, when the Master got beat, the Super Mutants armies splintered. Some went north, some joined human society in the West Coast (Broken Hills, and the Super Mutants in the NCR), others went east (Gammorin's Army in Fallout Tactics, and Attis' Army in The Burned Game), and some stayed in the West Coast as angry die-hards, still fighting and attacking humans even through the Master has been dead for almost a century.

So yeah, those are the Super Mutants and Nightkin who stayed in the West Coast but didn't feel like joining Marcus in Broken Hills or the NCR, because they hate humans and/or are too dumb and/or insane to realize that the War is long over.

(they would also have a bigger role in the original plot of Fallout 2, but it got cut)

Hell, these guys seem to be still harassing people even into the era of New Vegas.
 
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FODD 2.4.1 Released!
Good day, Paradox Plaza!

Fallout Doomsday Version 2.4.1 released today!

Download Link:
https://www.mediafire.com/file/om57qb417hzcehk/FODD_2.4.1.rar/file
Checksum: IHIV

How to install
: Unrar file. Dump folder on Mods folder of Darkest Hour. Select mod in the Launcher, play mod.

Well, it has been seven months since 2.4. Sorry it took so long, but this one kind of outgrew its original mission. I only wish it had been bigger and I had more time, but I will travel to Rio de Janeiro in a few days. Should have released four days ago, actually, but there were things that needed to be done.

Anyway, I hope everyone enjoys it! Updating the OP later, I should be asleep already.

Have fun everybody, God bless you and Happy Christmas to all!

Code:
Changelog 08/12/2021 FODD

- FODD_ID_Numbers.txt: 
        - Updated with some important data.
        - Added Commonwealth data.
        - "Tucson" was written as "Tuscson". Literally unplayable.

ai:

    - Numerous new ai files. Too many for me to list. Objective is to enhance the AI by:
        - Making the AIs more active and less passive in general.
        - Make AI nations act closer to their intended canon/fanon portrayals
        - Make the AI stronger and more competitive with the player(s).
        - Make sure every single nation is noticed by the other AIs and vice-versa. Some nations never get attacked or attack anybody because due to how the AI files work, they are practically invincible.
        - Make the AI build better.
        - Make builds more versatile.
    - Not all AIs were improved. On one hand, sad, on the other, an excellent way to test Old vs New AIs. Report any issues and other matters of interest to the Brotherhood Elders, paladins.
    - Changed AIs:
        - Caesar's Legion.
        - Darien Tribes
        - Kansas Free State
        - Junkers
    - Fixed a mistake with the construction of forts in AI files. Namely, the AI setting fort_borders{} was being used with province numbers (say, 735) as parameters, when they should be used with tags as parameters (say, CAL). This is wrong, because the correct setting to assign the ai to build a fort in a province, is fort_provs{}. This is now fixed, both settings are being used correctly now. Expect the AI to actually build forts now.
    - The following province ids used to reference other, older provinces from the old map. All changes I could find were made. The map changed and so they reference the following new provinces now, please alter any references in AI files to these new provinces:
        696 = 20 # Worthington. Currently referes to 6338 # Brainerd.
        2684 = 30 # Moorhead. Currently is 6334 # Saint Cloud.
        626 # Springfield. Was Springfield KS aparently. 
        711 # Wichita. Is now province of Tyler in Texas.
        792 # Topeka. Currently Kansas City.
        
    
    Caesar's Legion/ALB:
    
        - Caesar's Legion Neutrality change: 80/70/60/50/40/30. It was 90 before.
        - Caesar's Legion now uses offensive supply in all dates.
        - Caesar's Legion now builds IC at war after 2250
        - Caesar's Legion can build forts now.
        - Caesar's Legion will now build forts in many provinces East of the Colorado river, bordering it. lvl1 in 2251, lvl3 in 2253, lvl6 in 2255.
        - ALB.ai: Replaced by ALB_2245.ai.
        - ALB_2248.ai: Is now ALB_2249.ai
        - ALB_2250.ai: Is now ALB_2251.ai
        - New AI files: ALB_2245, 2247.ai.
        - References to "Silver City" province replaced with Deming province.
        - Will now target provinces of all enemies. And man, are there LOTS of enemies.
        - The Caesar has marked those nations for death, and the Legion obeys! Ready yourselves for battle!
            - 2245:
                BRA/Reservation. Now (20/40/50/70/100/120). Was (30/50/50/70/100/120)
                CAL/New California Republic. Now (5/10/20/40/80/100). Was (5/10/20/30/60)
                SWE/The Hub Is now (5/10/20/30/30/40). Was (5/10/10/20/30).
                TUR/Necropolis Is now (5/10/20/30/40/50). Was(5/10/20/30/30)
                IRQ/The Vipers Now (40/60/80/100/120/150). Was (30/50/70/100/120)
            - 2247:
                POL/Broken Hills. Is now (0/10/20/30/40/50). Was (0/0/0/10/20/30).
                ARM/Kurtz' Camp. Is now (0/10/20/30/40/50). Was (0/10/20/30/40).
                MOR/New Canaan. Is now (0/10/20/40/60/80). Was (0/10/20/30/40).    
                JAP/Robot Nation. Is now (0/10/20/40/80/100). Was (0/10/20/30/40)
                GER/Vault City. Is now (0/5/10/15/20/30).
                POR/Gecko. Is now (0/5/10/15/20/30).
                SCH/Pioneer Alliance. Is now (0/5/10/15/20/30)
            - 2249:
                AFG/Kansas Free State (0/0/20/40/60/80)
                ARG/Harlequins    (0/0/0/20/40/60)
                BLR/Texas Reformed (0/0/40/50/60/60)
                TEX/New Church (0/0/20/30/40/50)
                ITA/Western Brotherhood of Steel (0/0/20/20/30/40)
                CHC/Shi Empire (0/0/10/20/30/40)
                AST/Under-Nation (0/0/10/20/30/40)
            - 2251:
                CAM/Reavers (0/0/0/5/10/20)
                SPA/East BOS (0/0/0/10/20/30)
                SOV/Mutant Army (0/0/0/5/10/15)
                BEN/Beast Lords (0/0/0/10/20/30) 
                CSA/Manitou Tribes (0/0/0/10/20/30)
                U53/Nuka Cola Company (0/0/0/10/20/30)
                CZE/Spiders (0/0/0/20/40/60)
            - 2253:
                CAN/RCC (0/0/0/0/10/20)
                QUE/Quebec (0/0/0/0/10/20)    
                MTN/Calgary Conferacy (0/0/0/0/5/10)
                ARA/Warriors of Ice (0/0/0/0/10/20)
                MEX/NROM (0/0/0/0/20/40)    
                MAD/Mayan Empire (0/0/0/0/20/40)
                BEL/God-Machine (0/0/0/0/5/10)
            - 2255:    
                AZB/Dark Cathedral (0/0/0/0/0/40) 
                HOL/New Arroyo (0/0/0/0/0/60) 
                PRK/Polar Station Zeta (0/0/0/0/0/60) 
                USA/FUSA (0/0/0/0/0/90) 
                BOS/Commonwealth (0/0/0/0/0/20) 
                ALG/Darien Tribes (0/0/0/0/0/10) 
        
        ALB_2245.ai:
        
            - Erased useless line.
            - References to target: "Silver City" province from the vanilla HOI map replaced with Deming province, where Silver City is.
            
        ALB_2247.ai:

            - Just fixed some stuff that wans't standardized. Nothing important, it just annoyed me.
            - Will now build AA in Flagstaff provinces.
            - IC construction setting changed. Caesar's Legion now builds IC while at war after this date and builds more IC in Arizona provinces, especially the more "inner" provinces:
                ic_at_war = yes
                force_ic_until = 2245
                ic_end_year = 2266
                IC_provs = { 
                728  # Phoenix
                730  # Tucson
                6146 # Gila Bend
                6147 # Douglas    
                6148 # Clifton     
                6154 # Prescott
                6155 # Globe
                }
                
        ALB_2249.ai:
            - Will build naval base in San Luis Rio Colorado(#4357)
            - Caesar's Legion will start researching naval technologies at this date.
            - AI will build lvl1 forts in the following provinces West of the Colorado:
                - Yuma (#6145)
                - Parker (#6156)
                - Kingman (#6153)
                - Flagstaff (#731)
                - Tuba (#6151)
                - Moab (#2678)
                - San Luis Río Colorado (#4357)
            - Caesar's Legion now builds IC in some New Mexico provinces as well:
                ic_at_war = yes
                force_ic_until = 2245
                ic_end_year = 2266
                IC_provs = { 
                725  # Santa Fe
                727  # Albuquerque
                728  # Phoenix
                730  # Tucson
                6146 # Gila Bend
                6147 # Douglas    
                6148 # Clifton     
                6154 # Prescott
                6155 # Globe
                6179 # Deming
                6180 # Socorro
                6181 # Grants
                6185 # Crocker
                }
                
        ALB_2251.ai:        
            - Will start building ships after this date. Beware, he who thinks the sea will make you safe from Caesar's wrath!
            
    
    Darien Tribes/ANG:    
        - New files: ALG_2245, ALG_2247, ALG_2249, ALG_2251, ALG_2253, ALG_2255.
        - Darien Tribes now has switch AIs, will change AI according to game date.
        - Darien Tribes starts fortifying after 2249.
        - Darien Tribes will now target more nearby provinces for conquest, as well as correctly targeting the provinces of Mayan Empire, Mexican Raiders and NROM.
        - Darien Tribes will now build more IC in Panaman Ridge Provinces
        - New Neutrality Setting: 95/90/85/80/75/70
        - War settings: 5/10/15/20/25/30
        - New enemies: 
            - HON/Mexican Raiders (5/10/15/20/25/30)    
            - MAD/Mayan Empire (5/10/15/20/25/30)
            - CAL/New California Republic (10 in 2255)
            - ENG/Enclave (10 in 2255)
            - PRK/Polar Station Zeta (10 in 2255)
            - USA/Former USA (10 in 2255)
        - New friends:
            - CSA/Manitou Tribes(5/10/15/20/25/30). Both are tribals who aren't that fond of technology and more interested in old ways.
        - NROM target priorities changed: Was 40. Currently (5/10/15/20/25/30)    
            
            
    Kansas Free State/AFG:
        
        - New AI files: AFG_2245, AFG_2247, AFG_2249, AFG_2251, AFG_2253, AFG_2255.
        - Kansas Free State had obsolete province target and province building priorities. In practice, it would try to target places far from it with a lot of dedication and neglect its own capital and starting provinces, and not build IC and such in all the right provinces, among other strangeness.
        - Kansas Free State now targets Beast Lords provinces.
        - Kansas Free State now targets Robot Nation provinces.
        - Kansas Free State now targets Caesar's Legion provinces.
        - Kansas Free State now targets Harlequins' provinces.
        - Kansas Free State now targets Dark Cathedral provinces.
        - Kansas Free State now switches AI according to the current date.
        - Kansas Free State now changes neutrality with every different AI file: 60/50/40/30/20/10. This means they will make more alliances and military access deals.
        - Kansas Free State will now focus on taking over all of Kansas in order to unify the state.
        - Kansas Free State will produce IC in more provinces.
        - Kansas Free State changes war setting with each file switch: -5/0/5/10/15/20. Still not very aggressive, but over five times more aggressive than before.
        - Now aggressive against the Robot Army (20). Hostile due to Calculator War making people in the region aggressive and distrustful towards machines, cools off with time: 20-15-10-5-0 Non-mutual except for Nasty Mainframe.
        - Keeps aggressive against the Beastlords - 20/15/10/5/0. Cools off in subsequent dates.
        - No longer aggressive against Texas Reformed
        - Kansas Free State AI is now able to use offensive supply after 2247, a time which it is assumed to have enough supplies to attempt so.
        - Will now build AA in the proper provinces
        - Prioritizes border defenses against certain countries.
        - New enemies and agressivity settings:
            - SOV/Mutant Army (5/5/10/10/15/15)
            - NOR/The Huns (5/10/15/20/25/30)
            - TEX/New Church (20/20/25/25/30/30)
            - AZB/Dark Cathedral (0/0/0/5/10/15)
            - ARG/Harlequins (0/0/0/5/10/15)
            - QUE/Quebec (0/0/0/5/10)
            - ARA/Warriors of Ice (0/0/0/5/10)
            - HON/Mexican Raiders (5/10)
            - CZE/Spiders (5/10)
            - ENG/Enclave (20 in 2255)
        - Two nations start off as enemies but relations molify and become friendly:
            - BEN/Beast Lords (20/15/10/5/0/0) (0/0/0/0/5/10)
            - JAP/Robot Nation (20/15/10/5/0/0) (0/0/0/0/5/10)
        - New friends:
            - SPA/Midwestern Brotherhood of Steel: 5/10/15/20/25/30
            - BLR/Texas Reformed: 5/10/15/20/25/30
            - MAD/Mayan Empire (0\0\0\5/10/15).
            - U53/Nuka Cola Company (0/0/0/5/10/15)
            - MTN/Calgary Confederation (0/0/0/5/10)
            - JOR/Vault 10 (0/0/0/5/10)
        
        AFG_2245.ai:
            - Is now antagonic to the Mutant Army. Ghouls of Kansas still remember when the Super Mutants attacked Gravestone and killed several ghouls in an attempt to steal the nuke Plutonius (Fallout Tactics).
            - Now friendly to the Midwestern Brotherhood of Steel. Becomes more friendly with time.
            - Now friendly to Texas Reformed. Becomes more friendly over time.
            - Will not fight Caesar's Legion in this date (too early), only after 2247.
            - Will now build airbase (lvl1) in Kansas City KS properly.
            
            
        AFG_2247.ai:
            - Less neutral (was 60, now 50). Will make more alliances and military access.
            - Increased warmongering (from -5 to 0)
            - More aggression (25) towards New Church.
            - Is now antagonic to the Mutant Army. Ghouls of Kansas still remember when the Super Mutants attacked Gravestone and killed several ghouls in an attempt to steal the nuke Plutonius (Fallout Tactics).
            - Now aggressive against the Robot Army. Non-mutual except for Nasty Mainframe. Cooling aggression (from 20 to 15)
            - Keeps aggressive against the Beastlords. Cooling off (from 20 to 15)
            - Now friendly to the Midwestern Brotherhood of Steel. Becomes more friendly with time.
            - Now friendly to Texas Reformed. Becomes more friendly over time.
            - Increased agression vs Super Mutants
            - Increased agression vs The Huns
        
        AFG_2249.ai:
            - Increased warmongering (from 0 to 5)
            - Decreased neutrality (50 to 40)
            - Becomes friendly to CAN/RCC in this date.
            - Extra aggression towards Caesar's Legion
            - Extra aggression towards The Huns (now 15)
            - Extra agression against Super Mutants (now 10)
        
        
        AFG_2251.ai:
            - Increased aggresivity against some enemies, increased friendship with others.
            - Increased war, decreased neutrality.
            - New enemies: Dark Cathedral (0/0/0/5/10/15)
            - New enemies: Harlequins (0/0/0/5/10/15)
            - New friends: Mayan Empire (0/0/0/5/10/15)
            - New friends: Nuka Cola (0/0/0/5/10/15)
            - AI now has priority to guard borders against the Dark Cathedral.
            - Now targeting essential provinces of new enemies
            - Division building priorities changed: 
                light_armor = 15 # Was 10, now 15, due to open spaces of the Midwest
                garrison    = 5  # Was 10, now 5
            
        AFG_2253.ai:
            - New friends: 
                - Calgary Confederation (5/10)
                - Vault 10 (0/0/0/5/10)
                - Beast Lords (5/10)
                - Robot Nation (5/10)
            - New Enemies:
                - Quebec (0/0/0/5/10)
                - Warriors of Ice (0/0/0/5/10)
                - Mexican Raiders (5/10)
                - Spiders (5/10)
            - Now targeting essential provinces of new enemies.    
            - Now produces IC while at war
        
        AFG_2255.ai:
            - New friends:
                - Polar Station Zeta (50, due to being alliance leader)
                - New Arroyo (20, late bonus)
            - New enemies:
                - Enclave (20)
            - Now targeting essential provinces of new enemies.        
            - Divisions:
                paratrooper         = 8 # Was 10
                marine                 = 8 # Was 10
                destroyer             = 2
                transports             = 2
                The objective here is to make Kansas build a pretty small naval presence if it somehow makes it to 2255.
            
 
    Junkers/ANG:
        - New files: ANG_2245, ANG_2245, ANG_2247, ANG_2249, ANG_2251, ANG_2253, ANG_2255.
        - war setting change: 0/5/10/15/20/25. Was 0. Junkers are not meant to be very aggressive, more opportunistic.
        - neutrality setting change: 55/45/35/25/15/5.
        - From 2245 to 2247 file (actually until 2249), Junker AI is all about the Civil War - at least until I make a civil war-only AI file for Junkers in the future, that is.
        - max_land_level = 2/4/4/6/8/10.
        - Will now protect Eire province.
        - Max AA level = 1/2/3/5/7/10
        - use_offensive_supply = yes. So Junkers will now use offensive supply.
        - Correctly targeting all starting provinces of its enemies.
        - Enemies and agressivity settings:
            - ARA/Warriors of Ice (0/0/5/10/15/20)
            - ALG/Darien Tribes (0/0/0/0/0/2)
            - AZB/Dark Cathedral (0/10/20/30/40/50)
            - SPA/East BOS (0/0/5/10/15/20)
            - USA/FUSA (25/35/45/55/65/75)
            - CAL/NCR (0/0/0/0/5/10)
            - PRK/Polar Station Zeta (0/0/0/0/0/20)
            - AUS/Rad-Zombie Apocalypse (20/40/60/80/100/120)
            - CZE/Spiders (0/0/0/5/10/15)
            - BLR/Texas Reformed (0/0/5/10/15/20)
            - AST/The Under-Nation (0/0/0/0/2/4)
        - Friends:
            - BEN/Beastlords (5/10/15/20/25/30)
            - ARG/Harlequins (0/0/0/10/20/30)
            - ALB/Caesar's Legion (0/5/10/15/20/25)
            - BOS/Commonwealth (0/10/20/30/40/50)
            - DEN/Den (10/20/30/40/50/60)
            - ENG/Enclave (0/0/0/10/20/30)
            - SWE/Hub (0/5/10/15/20/30)
            - AFG/Kansas Free State (0/0/0/5/10/15)
            - HON/Mexican Raiders (0/5/10/15/20/25)
            - FRA/New Reno (0/5/10/15/20/25)
            - U53/Nuka Cola Company (0/10/20/30/40/50)
            - CAN/RCC (30/35/40/45/50/55)
            - NOR/The Huns (0/10/20/30/40/50)
            - TEX/The New Church (0/0/5/10/15/20)
            - IRQ/The Vipers (0/5/10/15/20/25)
            
        ANG_2245:
            - Junkers no longer have combat = with the following nations, because there's no reason for them to do so in 2245:
                SOV = 10 # Mutant Army
                SPA = 20 # East BOS 
            - Will no longer befriend nations in this date:
                ALB = 30 # Caesar's Legion
                ARG = 20 # Harlequins    
                FRA = 30 # New Reno
                IRQ = 10 # The Vipers
                HON = 30 # Mexican Raiders
                NOR = 30 # The Huns
                SWE = 10 # Hub
            - No longer targeting the following provinces:
                641 = 40 # Louisville (its two states over, its better served focusing on the civil war)
                671 = 40 # Nashville (its in frigging Tennesse, what is even the point here?)
                616 = 20 # Detroit (RCC-owned, also RCC is a friendly right now)
            - max_AA_level = 1 # Was 4
            - AA_provs = { 
                614  # Pittsburgh 
                2686 # Eire 
                6377 # Washington, PA 
                6378 # New Castle     
            - air_base = no # was yes (not for a while, there's no need for that)
            fort_borders = { 
            USA # FUSA
            }    
            - fort_provs = {
                614  # Pittsburgh 
                2686 # Eire 
                6377 # Washington, PA 
                6378 # New Castle 
                }    
            - ic_at_war = no # Was yes (full focus on IC for civil war, no time to build IC now)    
            - IC_provs = { 
                614  # Pittsburgh 
                2686 # Eire 
                6377 # Washington, PA 
                6378 # New Castle 
                }
                
        ANG_2247:        
            - max_AA_level = 3 # Was 4
            - fort_borders = { 
            USA # FUSA
            AZB # Dark Cathedral
            }
            
        ANG_2249:
        
            - fort_borders = { 
            CAN # RCC
            AZB # Dark Cathedral
            AUS # Rad-Zombie Apocalypse
            SPA # East BoS
            USA # FUSA
            }
            - ic_at_war = yes # 
            - country_priorities = {
            AUS = 20
            AZB = 20
            CAN = 5
            SPA = 10
            USA = 20
            }
            
            ANG_2251:
            - air_base = yes #
            - fort_borders = { 
                CAN # RCC
                AZB # Dark Cathedral
                AUS # Rad-Zombie Apocalypse
                SPA # East BoS
                USA # FUSA
                }
            - country_priorities = {
                AUS = 20
                AZB = 20
                CAN = 5
                CZE = 5
                SPA = 10
                USA = 20
                }
                
        ANG_2253:
        
            
            - Junkers AI will go nuts with building IC in all Pennsylvania and West Virginia provinces it has.
                IC_provs = { 
                614  # Pittsburgh 
                604  # Harrisburg
                608  # Philadelphia
                609  # Bradford
                610  # Scranton
                618  # Altoona
                629  #    Wheeling
                630  # Huntington
                2686 # Eire 
                2688 # York
                6377 # Washington, PA 
                6378 # New Castle 
                6379 # DuBois
                6380 # Allentown
                6381 # Williamsport
                6473 #    Charleston, WV
                6474 #    Beckley
                6475 #    Fairmont
                6476 #    Martinsburg
                6477 #    Webster    
            }


        

    New California Republic/CAL:
    
        - CAL_2245.ai, CAL_2247.ai, CAL_2249.ai: Decreased the NCR's aggression towards Caesar's Legion. Made NCR perceive the White Legs and their provinces. Some other minor changes.


config:    

        event_text.csv:
            Broken Hills:
                - Added proper event name, descriptions and action names for the event "Expedition Dangers" (Event 14010). For some reason, they were absent. See also: Broken_Hills.txt in events.
                - Added proper event name, descriptions and action names for the event "Covert Hunt Outcomes" (Event 14026). For some reason, they were on the event file rather than the event_text file. See also: Broken_Hills.txt in events.
                - Added proper event name, descriptions and action names for the event "Overt Hunt Outcomes" (Event 14027). Fixed event name. For some reason, they were on the event file rather than the event_text file. See also: Broken_Hills.txt in events.
            End Game events:
                - RCC's action to join the American Unity is no longer titled "One flag, one nation: USA forever!", because that makes absolutely no sense. They use their own special description now.
                - Nations which attack everyone during the End War won't merely say "We Will Not Join". This is now for real neutrals.
                - Corrected "battelfield" to "battlefield" in the Mutant Army's End War event. Literally unplayable.
                - "Warlord Gammorin Decides the Mutant Future": Changed description, original was too simple.
                - Many End War choices now have flavour in their choices for certain nations.
                - "The City of the Dead Chooses" no longer refers to the FUSA due to them possibly dying in the civil war.
            Gaining Control:
                - Updated the Gaining Control events to account for Illya's changes.        
            General:
                - Tadziomencel leaves event: The ending of Tadz's message had an extra ". Literally unplayable.
            Manitou Tribes:
                - Manitou Tribes event: "Louisiana Tribal Nation", now correctly titled "Manitou Tribal Nation".    
            Mayan Empire:
                - 'Devices' in the intro event was mispelled as 'devises'. Literally unplayable.
            NCR:
                - "History of the Rangers" event changed a little to account for newer lore.
                - "Tandi speaks on slavery" Now has an actual speech, hopefully very Tandi-like.
            Unifications:
                - "Arizona United" description no longer lines up with the lore, rewritten. 
                - "Oregon United": 
                    - "Tribe of the Sea Dancers" no mispelled as "teh Sea Dancers". Literally unplayable.
                    - "Klamath Falls" is now Pioneer Alliance as it should be. A little fix to some old writing.
                    - Also added something extra.
            White Legs:
                - White Legs tribal raids event: "What is ours is ours, what is theirs is ours too!", not "What is theirs' is ours, what is ours is ours!" It sounds better now.
                
        
        province_names.csv:
            - San Luis Obispo (6125) province still had its original name. Fixed, its now Lost Hills.
                Note: I know, its actually NOT in the original Lost Hills. Lost Hills is located more or less in the last western tip of Visalia province. Giving Visalia to the Brotherhood, however, would pretty much cut the NCR in half. Also the province itself is too big. That can only be fixed with map modding, something I am going to hold off for a good while. So San Luis Obispo is right now the best place the Brotherhood can be in.
            
            
        scenario_text.csv:
            - Calgary Confederacy scenario text: Was saying "resources war" instead of "Resource Wars". Literally unplayable.
            - Quebec had no scenario description, added one. 
            - Fixed too many quote marks on Nuka Cola's description
            - Kurtz' Camp description had incompatibilities with in-game lore from Fallout New Vegas. This is no longer the case. Thank you to John Henry Eden for bringing it to my attention.
            - NROM description description had incompatibilities with in-game lore from Fallout New Vegas. This is no longer the case. Also, the description was expanded on. Thank you to John Henry Eden for bringing it to my attention.
        
        unit_names.csv:
            - motorboats are no longer called a "squadron" even through there's just a single one.
        
db:        

    - armynames.csv:
        - MOR/Canaan had Morrocan army names. Fixed it by adding a few army names pertaining to LDS history and New Canaan lore. Hopefully they will make those army names more diverse and interesting.

    - building_cost.txt:
        - Infra building cost is now 1 (was 3), just like in vanilla. However, it now takes 80 days (base) to build infra. Subject to further change.
        - Land Fort and Coastal fort building time (base) is 100 days (was 80).
        
    - revolt.txt:
        - More comments.
        - Changed reference to an old province called "Repulse Bay" to "Port Nelson". Any similar reference must be changed in other files.
        
    - Province.csv: 
        - Resources from all provinces in-game taken to scenario files. This will make the amount of on-map resources more transparent and easier to account for.
        

    events:        
    
        Broken_Hills.txt:
            - Added proper event name, descriptions and action names for the event "Expedition Dangers" (Event 14010). For some reason, they were on the event file rather than the event_text file. See also: event_text.txt in config.
            - Added proper event name, descriptions and action names for the event "Covert Hunt Outcomes" (Event 14026). For some reason, they were on the event file rather than the event_text file. See also: event_text.txt in config.
            - Added proper event name, descriptions and action names for the event "Overt Hunt Outcomes" (Event 14027). Fixed event name. For some reason, they were on the event file rather than the event_text file. See also: event_text.txt in config.
    
        Commonweath.txt:
            - Small adjustment to joining events; they now set a important flag. Also, the free choice event is player-only.
            
        End_game.txt: 
            - The Tides of War (104109) event now requires victory points = 250 to fire (Was 340. Was 170). 
            - Most nations can now choose to declare war against all the three alliances at once, similar to what some super-aggressive nations already do. This is what the game called "Neutral" before and I now call the "Wildcard" option. This is for both players and AI. Some nations will be more or less prone to this. A few nations will ALWAYS go Wildcard, such as the Zombie Apocalypse.
            - Added new End War events for the following nations:
                - Beastlords
                - Calgary Confederacy
                - Commonwealth
                - New Canaan
                - Nuka Cola Company
                - Quebec
                - White Legs
            - The new End War Standard Political Matrix:
                Dictatorship of Man:
                    Fundamentalist Oligarchy
                    Pre-War Government 
                American Unity:
                    Post-War Republic
                    Military Technocracy 
                Jihad:
                    Anarchic Commune 
                    Traditional Customs
                Neutral or Wildcard:
                    Criminal Corporation 
                    Enforced Elitocracy 
                    Merchant State
                    Organized Gang
                - Note: Mutant Nations (Necropolis, Mutant Army, etc) follow different rules, because they cannot join the Dictatorship.
                - Note 2: Many nations have their own rules for this. Some will always join a certain side (New Arroyo will always go Jihad, for example), many have their own special weird rules.
                
            - Fixed certain AI countries' ability to join alliances:
                - NROM will now join properly, rather than being locked into neutrality most of the time. The AI can also join the Jihad, althrough that's unlikely. It can also go Wildcard, but that's unlikely.
                - Previously, NCR only joined the Jihad - unless they had the Mandate of Authority. Now they can join any faction.
                - Necropolis AI is also now able to choose any alliance, it would go neutral before.
                - Mayan Empire now uses the same rules for joining alliances as most human nations do.
            - RCC's action to join the American Unity is no longer titled "One flag, one nation: USA forever!", because that makes absolutely no sense. They use their own special description now. 
            - Manitou Tribes can now choose to join the Dictatorship of Man, and also go Wildcard. The AI won't, but players now have the two possibilies.
            - NROM now has their own messages for joining up Alliances.
            - RCC also has their own special action message for joining the Dictatorship and for fighting everyone.
            - Caesar's Legion action to join the American Unity is no longer titled "One flag, one nation: USA forever!", because that makes absolutely no sense. They use their own special description now.
            - RCC AI is now able to join the Jihad with the right conditions.
            - Fixed some issues with flag setting and modification that may have been breaking the sequencing.
                - Fixed a possible bug with the sequencing in RCC's events which may have breaking some things.
                - Fixed another possible issue with the sequencing in Pioneer Alliance's events which may have been breaking some things.
                - Fixed New Church's possible sequence issues
            - Den now has a special action message for joining the American Unity.
            - Darien Tribes now has the option of not joining the war at all or attacking everyone. 
            - Harlequins now have the option of not joining the war at all or attacking everyone. 
            - The Huns now have the option of not joining the war at all or attacking everyone.
            - New Church can now join the Jihad (probably won't, but it can)

        
        gaining_control.txt: Updated to Illya's new Gaining Control model. It is now possible to:
            1. Take control of land owned by non-enemy, non-wasteland and non-rebel countries.
            2. Give back land which belongs to other countries which are not enemies.
        
        Decisions.txt:
            - Fixed "Buy Imp. Rocket Company" giving a Missile Company rather a proper Improved Rocket Company. This was clearly making Rockets the superior choice to Avengers, and for the money-rich, made researching an entire group of attachments an waste of time.
            - Fixed a number of Invalid String ID [name] warnings in events 610404 - 610407.
            
        Enclave.txt:
            - Invalid String ID [name] warnings in event 11105 
        
        General.txt:
            - Gave new "Nation Gone" events to:
                - Calgary Confederacy
                - Commonwealth
                - New Canaan
                - Nuka Cola Company
                - Quebec
                - Vault 10
                - White Legs
        
        White_Legs.txt:    
            - White Legs given a -20% supply efficiency penalty. This is to simulate the fact White Legs are literally rapacious tribals who do not undertake any sustainable activities. This is canon, as in canon, the White Legs' tribe was expanding by the time of Honest Hearts and stretching their capability to provide for themselves - which is why they wanted to join the Legion so hard. This is a little test of a future gameplay mechanic.
            
        Pioneer_Alliance.txt:
            - Fixed bug where Pioneer Alliance obtaining Eugene would sleep the Gaining Control event for Colorado Springs instead of the event for Eugene.
            
        Raids.txt:
            - Caesar's Legion no longer raids New Reno. This never made sense, because New Reno is quite closely tied with the Slavers' Guild. Rather, the Legion will now raid the New Church, but only if The Vipers no longer exist - essentially, without the Vipers on the way, Legion raiding parties can get to Texas.
            
        Unifications.txt:
            - Fixed bug making Panama harder to unify.  This happened because the Panaman Ridge region has 14 provinces, but only 7 are on the map - the other ones belong are in South America. Panama Unification now only requires owning 3 out of 7 provinces, rather than the previous 7 provinces. It doesn't mean much right now, but it will be more important in the future.
            - Unifications in provinces with gold and silver reserves no longer give a flat money income. Rather, it gives a bonus in ic production of X resources ({ type = industrial_modifier which = [money] value = [] }). I roll dice twice to determinate a max cap, then roll a dice with the number of the cap to determine the total number.
                - Utah Unification no longer gives 27.11 money, but rather type = industrial_modifier which = [money] value = [2.71], or +2.71% industrial modifier for producing money.
                - New Mexico Unification no longer gives 14.80 money, but rather industrial_modifier which = [money] value = [5.92], or +5.92% industrial modifier for producing money.
                - Colorado Unification no longer gives 9.28 money, but rather industrial_modifier which = [money] value = [3.24], or +3.24% industrial modifier for producing money.
                - Nevada Unification no longer gives 48.45 money (no seriously, that was insane), but rather industrial_modifier which = [money] value = [12.11], or +12.11% industrial modifier for producing money.
            
    units:

        divisions:
        
            bergjaeger.txt:
                - Super Mutants can now have two brigade attachments per unit.
                
            d_rsv_33.txt:    
                - Power Armor is now allowed two brigade attachments per unit.
                
                
map:

    adj-defs:

        - Ships in Eugene Province are now able to properly go into the sea and back. Before, they could't get out of Eugene province.
        - It is now possible to go from the Great Lakes to the Fleuve Saint-Laurent:
            Lake Huron (3008) to Lake Eire (3009). Sea.
            Lake Eire (3009) to Lake Ontario (3010). Sea.
            Lake Ontario (3010) to Fleuve Saint laurent (4250). Sea. I'm going to try something new by setting the province it will go through to 574 (Quebec)
            
    navaldist.tbl:

        - New navaldist file in order to allow the connection changes.
        
        
scenarios

    2245:
    
        - Off-map resources no longer count as points in land. This means that conquering land occupied by a country with off-map resource income, shall no longer increase Victory Points without a corresponding increase in income. This was making me wonder why so many minor nations possessed relatively large VP counts, even compared to majors like the NCR. This also means its harder to trigger Warmonger.
        - Victory Points that do not come from resources in-province are being purged. These usually are in Wastelands.inc, but also from vp.inc. If you see any Victory Points areas that have no resources, bases or anything on them, report to the Brotherhood Inquisitors and we shall do with them what we did to the HR callendar. Remember that one? No? Good.
        - Victory Points are being recalculated across the board. Many nations have province with wrong VP number calculations, somebody made a math mistake (probably me, Slaughter).
        - Province Infraestructure ported from province.csv to scenario files, just like resources. Why? Because having to use province.csv AND the scenario files to fiddle with things is a pain in the ass, and scenario files are far more confortable and organized to me.
        - Less bases pre-placed on the map as a whole, and the ones that remain are lower-level. Want a high-level airbase? BUILD IT.
        - Infra levels were also changed across the board, generally downwards - this IS a post-apocalyptic wasteland, after all. Low infraestructure should be norm, with the odd high infraestructure. A few states' infraestructure is also too homogenous. Many provinces were changed via dice roll, to make it more random and account for nuclear strikes and neglect. Its very simple: Roll a dice equal to the number of the infraestructure, diminish the infra by this number (so -1 = 10% or -0.1 infra), unless its equal, then keep it.
        - Fixed (possibly) "The Altoona Bug": Altoona province (618) was owned by FUSA but had resources to it that actually belonged on a RCC province (Grand Rapids on the old map). However, the Canadians don't actually own Grand Rapids in this version and the province id number now goes to Altoona. In practice, this bug was nerfing RCC something fierce (4 ic doe), buffing FUSA, AND especially the Dark Cathedral, because it got this province when it revolted in the Civil War. I may have fixed a lot of balance issues (weak RCC, FUSA always losing civil war, OP Dark Cathedral) in one fell swoop. Simiarly, fixed a "Sherbrooke bug" that was causing similar issues (resources supposed to be in Sherbrooke were going to George Town... a province in the Caribbean).
        - Resource Revamps: Changed the way metals, rares and energy derived from mineral sources (coal and uranium) are calculated in my new real-life based resources. Some more details:
            - If the resource is less than 1, assume the full value.
            - If between 1 and 9, roll a single dice to determine percentage.
            - Above 10, roll two dice: An 1d10 to determine the maximum cap and another dice decided by the first throw. First throw determines how much % of that deposit is still recoverable, and the second determines how much can be accessed right now. For example: 20 metal, roll 1d10 = 5. 5 = 50%, which means the maximum that can be extracted is 10 metals or 50%. Then we throw a 1d5, let's say it comes 2/20%. This means that upon map start, there will be 4 metal on the map.
            - After 150, there's a further -10% maximum cap, so first roll becomes a 1d9 after 150, 1d8 after 300 and so on.
            - The difference between the two dices doesn't matter in practice... for now. But it will be pretty important in... future plans.
        
        Broken Hills.inc:
        
            - Lovelock (6143) infraestructure went from 80% to 50% (infra nerf by dice-roll).
            - Lovelock now has 33 Victory points, increased by +1 (wrong calculation).    
        
        Beastlords.inc:
            
            - Updated minor description inside
            - Added province.csv data to scenario file.
            - Cape Girardeau (6365) infra nerf, from 80% to 60% - it was too much, but 60% kept to the average of the area. Also, has an extra vp now.
            
            
        Caesar's_Legion.inc:

            - Added Arizona provinces csv info to this file.
                - Infraestructure nerfs by dice roll.
            - Fixed Victory Points (were often not counting csv resources)
            - Phoenix now has 6 victory points, up from 2.
            - Two Sun/Tucson now has 13 victory points (was    11).
            - Globe (6155) now has 8 victory points (was 10).
            
            
            
        Commonwealth.inc:

            - Fixed bug where Commonwealth's capital was located in Washington D.C, for some reason, even through it did not own that province.
            - Added some province.csv data
                - Infra nerf by dice roll.
                
        Darien Tribes:
            - Added province.csv data
            - Panamá (888) victory points changed to 5 (Was 3) 
            - Darien Tribes can now enter Wasteland territory and take marauder-owned land - it was a simple matter of not having military access to REB.
            
        Dead_Islands.inc:
            - Attu Station (3558) victory points changed to 1 (Was 2) 
            - Added Kiska (7299) data.
            
        Den.inc:
        
            - Alturas province (6133) VPs changed from 20 to 16.
            
        East_BOS.inc:
            - Chicago (620) victory points changed to 29 (Was 26), vps weren't counting all the bases from Installations.inc.
            - Peoria (625) victory points changed to 7 (Was 9)
            - Added Aurora province (6396) data.
    
        Enclave.inc:
            - Adding CSV data to Enclave scenario data (Alaskan Provinces)
            - Eureka/Navarro Base province (766) no longer is defined both in this file AND Navarro.inc. Now it is only defined in Navarro.inc, to prevent issues with two provinces being defined at once.
            - Dillingham (548) now has 11 victory points (Was 12)
            - Anchorage (549) now has 12 victory points (Was 9)
            - Kodiak Island (6869) now has 0 VPs (Was 5)
            - Cold Bay points = 3 # Was 5
            - Unalaska resources are now in the scenario file, not in province.csv
            - Unalaska Island (692) victory points are now 43 (Was 5 for some reason, 45 before that)
            - Honolulu province (663):
                - Was labelled Pearl Harbour, fixed.
                - Removed 1 vp.
            
        Former_USA - Boston.inc
            - Minor adjustments
            - Added New Jersey info from province.csv.    
                - Infraestructure nerf. All done in Former_USA - Boston.inc.
            - Added Massachussets Wastelands data from csv 
                - Infra nerf by dice roll.
            - Richmond and Norfolk with each other's names, lulz.
            - Norfolk province (623) now has 4 VPs (was 2). Wans't accounting for installations VPs properly, althrough they were nerfed in this version.
            - Added West Virginia data from csv and fixed errors.
                - Wheeling was described as Charleston, old map weirdness. Fixed.
                - Wheeling now has 9 VP, rather than the 12 it had (11 from the file and +1 from vp.inc)
                - Huntington (Clarksburg in the old map) went from 4 to 5 VPs (resources were adjusted before but not the VPs, aparently).
                - Infra nerfed by dice roll.    
            - Added Virginia data from csv.
                - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files.
                - Newsport News (6471) victory points changed to 1 (was 2)
            - Added lvl2 coastal forts in DC to keep the 13 VP value.
            - Added Maryland-Delaware province data from province.csv.
                - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files.
            - Added Connecticut-Rhode Island Wastelands provinces and province.csv data
                        - Infra nerf by dice roll.
            - Added Pennsylvania data from province.csv
                - Philadelphia (608) victory points changed to 5 (Was 6)
                - Infraestructure rebalance by dice roll, except for some provinces which are already balanced and logical.
            - Added New York data from province.csv
                - Infra nerf by dice roll except in provinces which were already balanced and logical.
                - New York (602) victory points changed to 7 (was 8)
            - Fixed "The Altoona Bug": Altoona province (#618) was owned by FUSA but had resources to it that actually belonged on a RCC province (Grand Rapids on the old map). However, the Canadians don't actually own Grand Rapids in this version and the number now goes to Altoona. In practice, this bug was nerfing RCC something fierce (4 ic doe), buffing FUSA, AND especially the Dark Cathedral, because it got this province when it revolted in the Civil War. I may have fixed a lot of balance issues (weak RCC, FUSA always losing civil war, OP Dark Cathedral) in one fell swoop.
            - Fixed Newark (#603) VPs. It had 7 VPs + 1 from the vp.inc file, when the correct number was 5.
            
         
        Gecko.inc:    
            - Gecko/Vale(6103) victory points changed to 37 (Was 39).
        
        Hub.inc:
            - Off-map resource income no longer counts as province VPs.
            - San Bernardino now has 19 VP, decreased from 35, because off-map resources were being counted. Correct amount is 32, actually, the calculation was wrong.
            
        Ice_Wastes.inc:
            - Added Northwest Territories province.csv data
                - Did not mess much with the infra levels here, too little already.
            - Yellowknife (558) now has 16 (was 15) victory points.
        
        Installations.inc:
            - Minor changes.
            - Generally removed a lot of those vanilla E3 map cookie-cutter 1/4 AA/Airbase bases in state capitals and such.
            - Took out Washington's DC bases, as they were too high (10/10 air/naval bases? Holy shit) and transfered the lvl4 AA to the FUSA Boston file.
            - Removed 20 levels of bases, 10 air and 10 naval bases. Ported 1lvl of AA into NCR.inc file. Too high and too easy for the NCR to obtain max-level naval and air bases.
            - Removed 3/4/8 AA/air base/naval base from Los Angeles (762). Current levels are 1/4/2, respectivelly.
            - San Francisco instalations removed, the Shi_Empire.inc file already covered those. Also, 10/10 air and naval bases were too much.
            - Salt Lake City (733) had 1 level of AA and a level 10 airbase. This is no longer the case and both things have been removed - SLC was violently bombed according to Honest Hearts, so it makes no sense for all that infraestructure to be there.
            - Current size of Denver airbase is now 0, it will increase with time.
            - Portland's airbase level changed to 1 (was 4)
            - Seattle (780) naval/air base levels changed from 10/10 to 4/4. The levels are intentionally higher than LA and San Diego, to show that Seattle was not as severely nuked.
            - Bases wrongfully allocated to Lawton (713) are now correctly pointed to Oklahoma City (793).
                - Base values changed: From 1/4 AA/Air Base, to 1 Air Base. Also the province now has a landfort.
            - Bases wrongfully allocated to Oklahoma City (793) are correctly pointed to Tulsa (2682). 
                - Base values changed: From 1/4 AA/Air Base, to merely 3 AA.
            - Bases allocated to Omaha (790) were wrongfully pointed to Lincoln (789) province. Fixed.
            - Bases allocated to Minneapolis (2261) were wrongfully pointed to Rochester (693) province. Fixed.
            - Minneapolis (2261) airbase level changed to 2 (was 4)
            - Saint Louis (689) airbase level changed to 2 (was 4)
            - Milwaukee (621) AA/air base levels changed from 1/4 to 3/1. Why? Because there's a lot of state capitals with a 1/4 level for some reason. This makes Milwaukee a bit different.
            - Chicago (620) airbase level changed to 5 (was 10). Was too high.
            - Detroit (616) AA/air base levels changed from 1/4 to 3/1.
            - Deleted bases in Memphis (673) because I think I wanted things to be different here.
            - Charlotte province (637) no longer has any airbases. Went from 4 levels to 0, and AA went from 1 to 5.
            - Removed 1 lvl AA and 4 lvls of air base in Biloxi
            - Removed 1 lvl AA and 4 lvls of air base in Atlanta (670).
            - Removed 4 lvl of air base and added 2 lvls of AA in Charleston, SC (644).
            - Miami AA, Airbase and Naval Base values changed to 2/2/2, respectively (was 1/10/10)
            - Bases in Pearl Harbour had the wrong province id.
            - Pearl Harbour (7242) bases went from 3/10/10 AA/Naval Bases/Air Bases, to 3/5/5 respectively.
            - Louisville (641) AA/air base levels changed from 1/4 to 3/0.
            - Norfolk (632) bases changed from 4/10/10 Anti-Air, Air Base and Naval (24 levels total), to 4/5/5 (14 levels), respectively. Too strong.
            - Pittsburgh (614) bases changed from 1/4 Anti-Air, Air Base, to 4/1 AA and airbase respectively.
            - Syracuse (592) bases changed from 1/4 Anti-Air, Air Base, to 1/2 AA and airbase respectively.
            - Removed New York (602) bases, which were 4/10/10 for Anti-Air, Air Base and Naval Base respectively. This is too much, and not to mention, there are already bases defined in the scenario files, so those bases in the Installations file make no sense.
            - Removed Two Sun/Tucson bases (1 AA/4 Airbase).
            - Removed Sacramento (764) bases (1 AA/4 Airbase).
            - Removed Santa Fé (725) bases (1 AA/4 Airbase)
            - Houston (716) bases changed from 1/4 Anti-Air, Air Base, to 1/1 AA/Air Base. Still the same points because Houston now has a landfort.
            - Deleted 1/4 AA/Air Base bases at Little Rock (683) province in Arkansas.
            - Deleted 1/4 AA/Air Base bases at Bismarck (698) province in North Dakota.
            - Boston (600) bases changed from 3/10/10 Anti-Air, Air Base and Naval Base, to 3/4/4 AA/Air/Naval Base.
            - Vancouver (541) bases changed from 3/10/10 Anti-Air, Air Base and Naval Base, to 3/3/3 AA/Air/Naval Base.
            - Winnipeg bases changed from 1/4 AA/Airbase to 1 airbase.
            - Took out Ottawa (588) bases: 3/4 AA and Airbase.
            - Removed the enormous bases in St. John's (576) province (once Newfoundland), as the Wasteland.inc file already has a few bases for it.
            - Halifax province (579) bases changed from 1/4/10 AA/Air/Naval base to 1/2/3 AA/Air/Naval base, respectively.
            - Fixed bases being pointed to León de los Aldama (747) instead of Monterrey (745) due to old map shenanigans.
            - Puerto Barrios (2649) bases changed from 1/4/4 AA/Air/Naval Base, to 1/2/2 AA/Air/Naval base, respectively.
            - San José (540) bases changed from 1/4/10 AA/Air/Naval Base, to 1/2/4 AA/Air/Naval Base, respectively.
            - Tegucigalpa (760) bases changed from 1/4/4 AA/Air/Naval Base, to 4/2/3 AA/Air/Naval Base, respectively. Also fixed province id, it was pointing to Choluteca (4299).
            - Andros Town (2963) bases changed from 1/4 AA/Airbase to 1/1 AA/Airbase, respectively. Was also using Nassau's province ID (652) mistakenly.
            - Havana (654) bases changed from 1/4 AA/Navalbase to 1/2 AA/Navalbase, respectively.
            - Guantanamo Bay Naval Base (894) bases changed from 1/4/10 AA/Air/Naval Base, to 10/2/3 AA/Air/Naval Base, respectively.
            
            
            
            
        Junkers.inc:
            - Corrected VP count of Pittsburgh from 13 to 15, did not correspond to its resources.
            - Added Pennsylvania data from province.csv
                - Infraestructure rebalance by dice roll, except for some provinces which are already balanced and logical.
            
        Kansas_Free_State.inc:

            - Corrected province ID/name relations.
            - Added resources from CSV into scenario file. This also had a few other effects, such as a small VP increase.
            - Topeka (6231) now has 5 victory points (was 7)
            - Lawrence (6232) now has 3 vps (Was 5)
            - Kansas City, KS (792) victory points changed to 6 (was 8)
        
        Kurtz's Camp.inc:
            - Fixed base of Kurtz' helicopters. They were based in Las Vegas, when they should have been based in Manti (his current capital).
            - Manti now has 40 infra.
            - Added province.csv data.
            - Resource Revamps:
                - Utah:
                    - Manti (6162) province:
                        - energy = 102.43 # scenario (10) + 92.43. Willberg Coal Mine (4.47 40/40%), Sufco Coal Mine (13.5 30/30%), Dugout Coal Canyon (2.02/6.75 30/100%), Crandall Canyon Coal Mine (1.52/5.08 30/100%), Skyline Complex Coal: (6.75/11.25 30/50%), Trail Mountain Coal (13.05/15.66 50/60%), San Rafael River Distrct/San Rafael Project: 44.37 U Energy (30.88 50/50% + 13.49 40/40%). Was 222.12. Was 10.
                        - victory points = 13 (Was 25)
            
        Manitou_Tribes.inc    
            - Baton Rouge (6274) now has 0 victory points (was 1) 
            - Added Biloxi data.
            - Mobile (678) now has 6 victory points (was 8) 
            - Pensacola (676) now has 4 victory points (was 5) 
            - Added province.csv data.
            - Infraestructure nerf by dice.
            
        Metis confederacy.inc:
            - Calgary (797) now has 10 victory points (was 8) 
            - Claresholm (6819) now has 2 victory points (was 3) 
            
        Mexican_Raiders.inc:
            - Saltillo (742) now has 8 victory points (was 13)
            - Monterey (745) now has 6 victory points (was 11) 
            - Added province.csv data.
        
            
        Mutant_Army.inc:
            - Minneapolis (2261) now has 13 victory points (was 17) 
            - A boit of infra nerf by die roll.
            
        
        Navarro.inc:
            - Eureka/Navarro base IC went from 8 to 5, due to not counting off-map resources anymore.
        
        NCR.inc: 
            - San Diego (761) VPs changed from 11 to 8.
            - Added California data from province.csv.
                - Infraestructure rebalance to some provinces.
            - Added 1 level of AA to San Diego ported from Installations.inc
            - San Diego no longer has 10/10 naval/air bases. Currently it is 2/1, which is far more realistic and balanced. This change happened at the Installations.inc file, but its important to detail it here as well for balance reasons.
            - Removed 3/4/8 AA/air base/naval base from Los Angeles (762). Current levels are 1/4/2, respectivelly. Most of it was removed from Installations.inc, but some of it was ported, such as the naval base and AA. Point calculation was wrong, but this change meant it would continue with 19 VP was before.
            - Santa Barbara province (2709) victory points changed from 5 to 4. Calculation mistake, aparently.
            - Shady Sands/El Portal (6117) had a wrong victory point calculation. Was 19, now 18 VP.
            - Porterville(6124) province now has 40% infra.
            - Stockton (6129) VP increased to 2, was 1 (didn't take csv infra in account).
        
        Necropolis.inc:
            - Off-map resources no longer count as in-province VPs. 
            - Necropolis/Bakersfield province VPs diminished from 23 to 11. Also, correct amonut was 21 not 23.
            
        New Arroyo.inc:
            - Arroyo/Marshfield (6107) victory points diminished to 12 (Was 13)
            - Corvallis (6108) victory points changed to 7 (Was 10).
        
        New_Canaan.inc:
            - Salt Lake City manpower changed from 0.5 to 1, because 0.5 doesn't show up on the map and doesn't work (a pity).
            - Added province.csv Utah data.
            - Ogden (6159) victory points changed to 9 (was 5)
            - Resource Revamps:
                - Utah Resource Revamps:
                    - Salt Lake City (733):
                        - rare_materials = 45.31 # scenario (1) + 43.71 from Bingham Canyon Mine/Kenneth Copper Mine (20/25, 40/50% Mo + 21.2/23,85 80/90% Mo + 2.51 100% Cu), White Pine District (0.96/1.60 60/100% Mo). Was 81.61.  Was 1.
                        - Salt Lake City victory points changed to 9 (Was 16)
        
        New_Reno.inc:
            - Reno province VPs corrected. 26, not 25.
            - Added Nevada province.csv data.
                - Infraestructure nerf by dice roll.
                
        NROM.inc:
            - Added province.csv data
            - Pueblo (741) had the ID of the province of Chilpancingo de los Bravo (4326), which meant the later got resources meant for the former. Both belong to the NROM, but that is still wrong. Fixed.
            - Acapulco de Juárez (751) victory points changed to 9 (Was 7).
                - Was Guadalajara in old map and labelled as such in the scenario files. Fixed.
            
        Nuka.inc:
            - Added Georgia csv resources.
            - Atlanta (670) victory points changed to 5 (Was 1).
            - Atlanta had a small infra nerf
            
        Pioneer_Alliance.inc:
            - Klamath Falls (6106) victory points changed to 9 (Was 12)
        
        Rad-Zombie Wastes.inc:
            - Added all data pertaining to resources previously in the csv file.
        
        RCC.inc:
            - Fixed two MASSIVE BUGS which resulted in a drastically weakened and nerfed RCC (on the order of -10 IC and many other changes like less manpower and resources in general), throwing the East Coast balance all out of wack:
                - Fixed "The Altoona Bug": Altoona province (#618) was owned by FUSA but had resources to it that actually belonged on a RCC province (Grand Rapids on the old map). However, the Canadians don't actually own Grand Rapids in this version and the number now goes to Altoona. In practice, this bug was nerfing RCC something fierce (4 ic doe), buffing FUSA, AND the Dark Cathedral, because it got this province when it revolted. I may have fixed a lot of balance issues (weak RCC, FUSA always losing civil war, OP Dark Cathedral) in one fell swoop.
                - Fixed "The Sherbrooke Bug". There was a mix-up between the provinces George Town (584) and Sherbrooke (1909). Aparently, George Town's current province id was used for Sherbrooke in the old map. In practice, a Wasteland province in the Caribbean was getting resources meant for a province in Canada held by the Royal Canadians, weakning Canada even more.
            - No longer attributing infra to "Flint" (actually Grand Rapids), even through it doesn't own the province. This is an old map bug.
            - Ottawa (588) victory points changed to 11 (was 14, but should have been 13 before I nerfed the bases).
            - Toronto (589) victory points changed to 2 (was 4).
            - Hamilton (599) victory points changed to 0 (was 1).
            - Oshawa (2731) victory points changed to 0 (was 2).
            - Quebéc (574) victory points changed to 9 (was 11).
            - Montreal (585) victory points changed to 6 (was 3, wrong calculus).
            
            
            
        Reavers.inc:
            - Cape Girardeau (6366) victory points changed to 11 (Was 13)
            - Small infra changes.
            - Added province.csv data.
            - Reavers no longer claim all the starting provinces of the East BOS for some reason. Now they claim Wichita (2680), which is more or less where Newton, Kansas is - their original base in Fallout Tactics.
            
        Redding.inc:
            - Redding province VP is now 37, was 38 before. Wrong calculation, aparently.
            
        Reservation.inc:
            - Resource Revamps:
                - Los Alamos/Reservation (6182) province:
                    energy = 43.19 #  Scenario (24) + Rio Puerco (10.30 5% U energy) + 8.08 from Coal (2.86 10%/10% from Monero Coal Field + 1.65/1.84 90/100% from Tierra Marilla Coal field + (2.43/3.48 79/100% + 1.14 10/10%) from Ignacio Chavez Wilderness Study Area coal) + 0.81 + from Abiquiu Dam (0.41/1.65) and El Vado Dam (0.40/0.80), for hydro max of 2.45. Was 70.21.
                    - metal = 21.4 #  scenario (15) + Bromide No.2 District (6.4). Was 47. Was 24. Was 15.
                    - rare_materials =  10.86 # Was 10. Now 10 + 0.86 (Nacimiento District)
                    - manpower = 5 # scenario (2) + 3 (1 Tiwa + 2 Jicarilla Apache. Los Alamos is intentionally nerfed because of balance, and because of the lore: The area near Reservation is said to be heavily radioactive, due to Chinese Nukes attempting to hit the Reservation and missing. So I make it as such that a bunch of tribes fled the area to nearby lands). Was 6. Was 2.
                    - Victory points = 19 # Was 27. 
                
            
            
        Robot_Nation.inc:
            - Resource Revamp:
                - Aspen Robotics Center (706) province
                    - energy = 139.19 # . Currently 114 + 23.70 Coal + 1.49 hydro. 1.49 Hydro, Shoshone Generating Station(1.12/1.50 Light Damage), Ruedi Power Plant(0.37/0.50 Light Damage). Twentymile Mine(1.97 10/10 % coal), Sage Creek Mine(21.73 30/30% coal). Was 207.72. Was 114 (scenario).
                    - points = 44 # Was 51. Was 50 
                - Grand Junction Camps (708) province:
                    - energy = 93.3 # Now 53 + 40.34. Colowyo Mine(5.94 60/100% Coal energy), Red Cliff Mine(14.4 Coal energy). Rifle Mine (20 1/5% U3O8). Was 78.7. Was 53 (scenario).
                    - victory points = 18 # Was 16. Was 14
                        
            
        Shi_Empire.inc:
            - San Francisco's VPs no longer consider off-map resources. So its VPs went from 32 to 19.
            - San Francisco no longer has AA, and ten levels of airbase and naval base. Now it only has a level 2 airbase. The real change was in installations.inc, but its worth listing here as well.
            - Added province.csv resources into file.
                - Oakland county now has 80% infra (10% was there + 70 in the csv)
                
        Spiders.inc:
            - Added province.csv data to scenario files
            - Tampa (649) now has 5 VPs (was 6)
            - Infraestructure nerf by dice.
        
        Wasteland.inc:
        
            - Fixed a small mistake in assigning province resource in Mexico
            - Fixed Grand Rapids and Flint provinces having resources attributed in the RCC file instead of Wasteland. Added resources from the CSV file too.
            - Added United States province data from province.csv:
                - Added American Pacific data (just Hawaii really, rest is off-map for now)
                    - Added Hawaii data (but not really, its all in the Enclave's file)
                - Added Alaska Region data:
                    - Added Alaska state data.
                        - Very slight infraestructure nerf. The infra is about as low as it gets here.
                    - Added Alaskan archipelago data.
                - Added Southwest US data:
                    - Added California data
                        - Infraestructure nerf by dice roll, except some provinces whose values were already correct.
                        - Nevada City (6116) victory points changed from 12 to 14.
                        - Ukiah (6127) has -1 rare materials.
                    - Added Nevada data
                        - Infraestructure nerf by dice roll in some provinces (If I did all of them, it would end up with pretty none)
                    - Added Arizona data
                        - Infra nerf by dice roll.
                        - Flagstaff had one less VP than it should have had, but resources ported from province.csv corrected it.
                        - Parker gained an extra VP (3, from 2)
                        - Fredonia/Hoover Dam (6152) now has 5 VP (was 6)
                    - Added Utah data.
                        - Infra nerf by dice on most provinces.
                - Added Northwest US data    
                    - Added Oregon data.
                        - Infra nerf by dice roll.
                    - Added Idaho data.
                    - Infra rebalanced, too homogenous (almost all 40%)
                    - Added Washington state data
                        - Seattle did not have enough points for all the bases it has, even if I did decrease them.
                        - Infra nerf by dice roll.
                    - Added Montana state data.
                        - Too much infra = 0.5 (50%), so I did a big nerf: Threw some dice to decide the nerf.
                        - Removed a victory point from Helena (2367)
                        - Removed 2 VPs from Missoula (772)
                    - Added Wyoming data.
                        - Removed 4 VPs from Casper (704)
                        - Removed 2 VPs from Rock Springs (732)        
                        - Infraestructure nerf by dice thrown
                - Added Southcentral US data
                    - Added New Mexico data.
                        - Big infra nerf, using dice rolls.
                    - Added Colorado data
                        - Infraestructure nerf by dice roll.
                        - Boulder (6165) victory points currently 2 (was 3), due to infra nerf.
                    - Added Kansas data. 
                        - Ported all Kansas resources from CSV to this file.
                        - Decreased infra in Kansas provinces somewhat (too homogenous, almost all 0.5) through dice rolls.
                        - Removed 2 vps from province Dodge City (6237)
                        - Took out 2 vps from Colby (6238)
                    - Added Oklahoma data
                        - Infraestructure nerf by dice roll.
                        - Removed 2 vps from Oklahoma City (793)
                        - Removed 2 vps for nothing from Tulsa (2682). It now has 2 vps from csv resources. 
                        - Removed 1 vp from Beaver (6224) 
                    - Added Texas data
                        - Nerfed many provinces' infra through dice rolls.
                        - Removed 1 vp from Austin (686). This province should't even be in this file, but on New Church's. 
                        - Removed 2 vps from San Antonio (717)
                        - Removed 4(!) vps from Amarillo (721)
                        - Removed 3 vps from Corpus Christi (748)
                        - Removed 3 vps from Abilene (6255)
                    - Added Arkansas data.    
                        - Removed 2 vps from Fayetteville (6282)
                        - Removed 1 vp from Fort Smith (6283).
                        - Removed 6 vps(!) from Little Rock (683)
                        - Infraestructure nerf via dice roll.
                    - Added Lousiana data
                        - Infraestructure nerf via dice roll.
                - Added Midwest data
                    - Added North Dakota data
                        - Infraestructure nerf by dice roll
                        - Removed 2 vps from Bismarck (699)
                    - Added South Dakota data
                        - Infraestructure nerf by dice roll.
                    - Added Nebraska data
                        - Removed 3 vps from Lincoln (789)
                        - Removed 2 vps from Omaha (790)
                        - Infreastructure nerf by dice roll.
                    - Added Minnesota data    
                        - Infra nerf by dice roll
                    - Added Iowa data
                        - Infra nerf by dice roll, a new method.
                        - Removed 2 vp from Cedar Rapids (691)
                    - Added Missouri data    
                        - Infra nerf by dice roll.
                        - Removed 1 vp from Springfield, MO (688)
                        - Removed 5 vps(!) from Saint Joseph (690)
                    - Added Wisconsin data
                        - Removed 3 vps from Milwaukee (621)
                        - Milkwaukee (621) now has a single point from its installations.
                        - Infraestructure nerf by dice roll.
                    - Added Illinois data
                        - Removed 3 vps from Springfield, IL (626)
                        - Infraestructure nerf by dice roll
                    - Added Michigan data
                        - Removed 2 vp from Marquette (622)    
                        - Nerfed infra by dice roll.
                - Added Southast US data
                    - Added Tennesse data
                        - Removed 3 vps from Knoxville, TN (642) 
                        - Removed 2 vp from Nashville (671)    
                        - Removed 2 vp from Memphis (673)    
                        - Removed 2 vp from Chattanooga (2717)    
                        - Removed 2 vp from Columbia (6450)
                        - Nerfed infra by dice roll.
                    - Added North Carolina data
                        - Infra rebalance because it was too homogenous (almost all provinces had infra = 50%). So I just rolled 7-sided dice for all (because again, too homogenous) and had the dice decide. The dice is wise.
                    - Added Mississippi data
                        - Removed 2 vp from Jackson, MI (675) 
                        - Infra nerf by dice roll.
                    - Added Alabama data
                        - Removed 10 (!!) vp from Montgomery (672) 
                        - Removed 3 vps from Decatur (6432)
                        - Infra nerf by dice roll
                    - Added Georgia data
                        - Infra nerf by dice roll.
                        - Removed 1 vp from Augusta (2711)
                    - Added South Carolina data
                        - Infra nerf by dice roll.
                    - Added Florida data    
                        - Removed 1 vp from Jacksonville (648)
                        - Removed 1 vp from Orlando (650)
                        - Removed 2 vps from Miami (651)
                        - Infraestructure nerf by dice
                - Added Northeast US data:
                    - Added Kentucky info.
                        - Kentucky infra was almost all 60% all around, too high and too homogenous. Infra nerfed by dice roll.
                        - Added 2 vp to Louisville
                    - Added Indiana info
                        - Removed 2 VPs from Evansville (6389)    
                        - Infra nerf by dice
                    - Added Ohio info
                        - Infra nerf by dice roll.
                        - Took out a VP from Cleveland, OH (615) because it clearly does not fit there.
                    - Added Virginia info (most of it to Former_USA - Boston.inc)
                        - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files. Used dice rolls for nerf.
                    - Added Maryland-Delaware info
                        - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files. Used dice rolls for nerf.
                    - Added New Jersey info.    
                        - Infraestructure nerf by dice roll. All done in Former_USA - Boston.inc.
                    - Added all New York wasteland provinces.
                        - Slightly dialed down the infra in some provinces.
                        - Infra nerf by dice roll except in provinces which were already balanced and logical.
                    - Added some Connecticut-Rhode Island info. See Former_USA - Boston.inc
                        - Infra nerf by dice roll.
                    - Added some Massachussets info 
                        - Infra nerf by dice roll. See Former_USA - Boston.inc and Commonwealth.inc
                    - Added all Vermont Wastelands provinces
                        - Infra nerf by dice roll.
                    - Added some Pennsylvania info (honestly its all in Former_USA - Boston.inc and Junkers.inc files) 
                        - Infraestructure rebalance by dice roll, except for some provinces which are already balanced and logical.
                        - Decreased general infra, too high.
                    - Added all wasteland New Hampshire provinces
                        - Infra nerf by dice roll.
                    - Added all wasteland Maine provinces.
                        - Infra nerf by dice roll.
                    - Added all wasteland West Virginia provinces (see: Former USA - Boston.inc where all of it is)
                        - Infra nerf by dice roll.
            - Added Canadian Province data from province.csv:
                - Added Northern Canada provinces.
                    - Added Yukon Territories provinces.
                        - No need for infra nerf, infra levels are so low there's barely anything here.
                    - Added Northwest Territories provinces (appears as "Eastern Northwest territories on the game, for some reason).
                        - Infra levels are already too small, didn't really mess with anything here.
                - Added Western Canada provinces.
                    - Added British Columbia province.
                        - Removed 2 VPs from Vancouver (541)    
                        - Infra nerf by dice roll.
                        - Victoria (556) now has 3 victory points (was 6)
                    - Added Alberta province data.
                        - Removed 2 VPs from Edmonton (796)    
                - Added Central Canada provinces. Note: Region is called merely "Canada" in the files. Vanilla relic?
                    - Added Saskatchewan provinces.
                        - Infra-rolled dice nerf. This time, I only rolled five-sided dice, because most of the infra was already pretty low-ish (mostly 30%, some 50%).
                        - Removed 1 VP from Saskatoon (798)    
                    - Added Manitoba provinces    
                        - Infra nerf by dice roll.
                        - Removed 2 VPs from Winnipeg (569)    
                        - Removed 1 VP from Dauphin (6710)
                        - Removed 2 VPs from Brandon (6712)    
                    - Added Ontario provinces    
                        - Removed 1 VP from Sault Ste Marie, ON (565)    
                        - Removed 1 VP from Fort William (571)    
                        - Removed 1 VP from Fort Severn (6670)    
                        - Infra nerf by dice roll
                    - Added Quebec provinces.
                        - Removed 1 VP from Senneterre (6629)    
                        - Removed 1 VP from Sept-Îles (6633)    
                        - Infra nerf by dice roll.
                    - Added New Foundland and Labrador provinces.
                        - Removed 1 VP from Nain (575), once merely Labrador province.
                        - Changes to St. John's bases:
                            - Bases from Installations.inc removed, it already had bases in the scenario file (removed for being too much).
                            - Current bases levels are: 2/2/2 AA/Naval/Air Base.
                        - Removed 1 VP from Michikamau Lake (6652), once merely Labrador province.
                        - St. John's victory points changed to 5 (was 3)
                        - North West River victory points changed to 2 (was 0)
                        - The infra is already very low and the area is pretty low-infra, so I didn't change anything infra-wise here.
                    - Added New Brunswick provinces
                        - Saint John victory points changed to 2 (was 0)
                        - Infra nerf by dice roll.
                    - Added Nova Scotia provinces    
                        - Removed 1 VP from Charlottetown (578), once Cape Breton province.
                        - Removed 1 VP from Halifax (579)
                        - Infra nerf by dice roll.
            - Added Mexican and Central America province data from province.csv:
                - Important Note: Mexican areas are crap and in no way correspond to actual mexican states, which are far more than in map. 
                - Note 2: Not all these areas are in Mexico. Parts of Yucatan and Central Rainforests area are in the Mexico region, but parts of it are in the Central America region. Seems like the devs had a region/area limit or something, or just didn't want to put much effort in Mexico. Even Arcangelus changed the Unifications to better despict Mexico. Thus Mexico and Central America region provinces will be together for convenience reasons.
                - Added Lower California provinces
                    - Infra nerf by dice roll.
                - Added Chihuahua provinces
                    - Removed 2 VPs from Ciudad Juárez (740), or Nogales in the old map. 
                    - Infra nerf by dice roll.
                - Added Mexico City provinces.    
                    - Removed 2 VPs from Guadalajara (738).
                    - Removed 2 VPs from León de los Aldam (747), labelled as Morelia in the old map.
                    - Removed 1 VP from Morelia (750)
                    - Removed 2 VPs Acapulco de Juárez (751).
                    - Infra nerf by dice roll, except a few provinces that didn't need it.
                - Added Vera Cruz provinces.
                    - Removed 1 VP from Matamoros (749)
                    - Veracruz (753) victory points changed to 2 (was 0)
                    - Oaxaca de Juárez (754) victory points changed to 1 (was 0)
                    - Infra nerf by dice.    
                - Added all Central Rainforest provinces.
                    - Fixed VPs    
                    - Infra nerf by dice.
                - Added all Yucatan provinces.    
                    - Pretty low infra levels in general, so dice rolling wans't even necessary. Might change my mind.    
                - Added all Wasteland Nicaragua provinces
                    - Diminished Managua's VPs from 3 to 2, as is correct.
                    - Infra is mostly pretty low, so didn't roll dice. Not sure if it was like that or I changed it.
            - Added Caribbean province data from province.csv
                - Added Antilles data (but no provinces yet because its all off the map_
                - Added Bahamas Islands data
                    - Removed 1 VP from Cockburn Town (573). What an unfortunate name for a place.
                    - No infra nerf, infra was already pretty low all over the place (mostly 20%).
                - Added Cuba data.
                    - Removed 1 VP from La Habana (654).
                    - La Habana (654) victory points changed to 1 (was 0)
                    - Santiago de Cuba (657) victory points changed to 3 (was 0)
                    - No infra nerf, infra was already pretty low all over the place (mostly 20% and 30%).
                - Added Hispaniola data - well, all the two provinces on map, that is.
            - Resource Revamps:    
                - United States:
                    - Southwest US:
                            - Utah:
                            - Moab (2678) province:
                                - energy = 8.31 # Daneros Mine (2.97 U energy 20/20%), Gateway District (2.02 U energy 10/10%), Sage Plain Mining Project(3.31/8.20 30/100% U energy). Was 3.31. Was 8.23.  
                                - rare_materials = 0.60 # Lisbon Valley Mines (0.56/1.87 30/100% Cu rares), Gateway District (0.01 V 100% rares), Sage Plain Mining Project (0.03 V 100% Rares). Was 2.01
                            - Panguitch (6163) province:
                                energy = 36.37 # Coal Hollow (6.93/13.86 50/100%) + Henry Mountains Uranium ( Tony M Indicated/Inferred (6.07 energy 5%), Southwest Indicated/Inferred (3.51 energy 5%), Copper Bench Indicated/Inferred (5.55 energy 5%), Indian Bench Indicated/Inferred (3.46 energy 5%) + Kaiparowits Plateau Coal (10.85/75.95 10/70%). Was 122.98 
                                Victory points = 4 # Was 16 
                            - Saint George (6164) province:
                                - metal = 34.59 # Was scenario (27). Now 27 + 24.58 (5.11/3.83 40/30% Fe metals (Comstock-Mountain Lion mine) + 3.60/6 60/100% (Bull Valley District) + 0.16 (Tutsagubet District)). Was 51.58 (scenario (27) + 24.58).
                                - rare_materials = 24.31 # Pine Grove District (15.3/35.7 30/70% Mo Rares) + Rocky District (2.18/3.64 60/100% Cu rares) + Tutsagubet District (0.03 Ga + 0.87 Ge + 0.18 Cu + 0.15 Zn + 0.50 Ar rares)  + White Mountain District (5.10/8.93 40/70% Al rares). Was 67.51.
                                - Victory points = 11 # Was 24
                            - Nephi (6161) province: 
                                - rare_materials = 17.36 # Fish Springs District (5.91/7.39 80/100% Zn rares), Southwest Tintic District (3.15/18.9 10/60% Cu Rares + 7.50/10.5 50/70% Mo rares) + Diamond Gulch (0.66/1.32 50/100% Cu rares + Spor Mountain (0.15/1.50 10/100% Beryllium Rares). Was 56.71.
                                - Victory points = 3 # Was 10
                    - Northwest US:    
                        - Oregon:    
                            - Portland, OR (783) province: 
                                - ic = 7 # oldcsv(7). Was 1 (csv)
                                - infra = 0.5 # csv (0.6) - 1
                                - victory points = 3 # was 0    
                        - Washington State:
                            - Seattle (780) province: 
                                - ic = 9 # oldcsv(9). Was 1 (csv).
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 6 # 9 levels of bases total. Was 3. Was 9. Was 2
                            - Tacoma (782) province:
                                - ic = 4 # oldcsv (4)
                                - points = 1 # was 0
                            - Spokane (2365) province:    
                                - ic = 3 # oldcsv
                                - rare_materials = 19 #  old csv (19). was 1 (csv)
                                - infra = 0.1 # csv (0.3) - 2
                                - points = 3 # was 0
                        - Montana:
                            - Helena (2367) province:
                                - rare_materials = 26 # oldcsv (26). Was 2 (csv)
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 5 # was 0
                        - Wyoming:
                            - Wolton (6219) province: 
                                - metal = 29 # Was csv (9)
                                - oil = 6 # Was 3 (csv) 
                                - infra = 0.2 # csv (0.4) - 2
                                - points = 5 # Was 1
                    - Southcentral US:
                        - Colorado:
                            - Walsenburg (6169) province:    
                                - energy = 60 # New Elk Mine(60 50/70% coal energy). Was 120 
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 6 # Was 12
                            - Gunnison (6172) province:    
                                - energy = 19.62 # 8.64 hydro + 10.98 (coal + uranium). Blue Mesa Power Plant(8.64/8.64 Intact). West Elk Mine (6.7 10/10% Coal), Pitch Mine (4.28 3/5% U energy). Was 89.64
                                - metal = 36.39 # Orient Iron Mine(1.51 80/100% Fe), Iron Hill Carbonatite Deposit(174.40 Ti Metals). Was 176.29
                                - rare_materials = 29.13 # Brown Canyon District (2.22 F (1.44 80/100% 80/100% F + 3.00 100% F) in Gunnison and Leadville provinces), Bulldog(0.29 10/100% Pb), Iron Hill Carbonatite Deposit(24.91 20/60% REEs + 0.91 40/100% Th), Manganese Hill(0.8 40/100%). Was 134.15
                                - infra = 0.4 # csv (0.5) - 1
                                - points = 14 # Was 70. Was 71. Holy shit
                            - Montrose (6173) province:    
                                - energy = 22.52 # 10.95 nuclear + 12.34 hydro. Sunday Mine Complex(1.03 3/5% U3O8), Slick Rock Mill(9.51 1/5% U), Sage Plain Mining Project(0.41 10/40% U divided between Moab and Montrose provinces). Morrow Point Power Plant(8.66/17.33 Mid Damage), Crystal Power Plant(3.15/3.15 Intact), Upper Molina Powerplant(0.00/0.86 Destroyed), Ridgway Dam Hydropower Project(0.20/0.80 Heavy Damage), Lower Molina Powerplant(0.00/0.48 Destroyed), Ames Hydroelectric Generating Plant(0.28/0.38 Light Damage), Ouray Hydroelectric Power Plant(0.00/0.09 Destroyed), Smuggler-Union Hydro Power Plant(0.05/0.05 Intact). Was 150.25
                                - rare_materials = 10.18 # Revenue-Virgilus Mine(1.81 50/100% Pb + 1.62 90/100% Ar), Sunnyside(5.98 Mn 20/100% Mn), Sunday Mine Complex(0.05 V Rares), Slick Rock Mill(0.72 40/100% V). Was wrong 32.18 metal instead of rares.
                                - infra = 0.4 # csv (0.5) - 1
                                - points = 4 # Was 22. Was 23
                            - Leadville (6171) province:        
                                - energy = 37.01 # 36.89 coal and nuclear + 0.12 Hydro.  Henderson molybdenum mine(0.99 (0.98 70/100% U + 0.01 coal)), Schwartzwalder Mine(2.90 1/5% U), Hansen/Taylor Ranch Project(33.11 U3O8 2/5%), Boomer Lake George Mine(0.88 U). 0.12 hydro, Green Mountain Power Plant(0.00/2.60 Destroyed), Georgetown Hydro Generating Plant Leadville(0.12/0.16 Light Damage). Was 195.99
                                - metal = 0.30 # Evergreen/Unnamed Rutile Occurence(0.20 Ti Metals + 0.10 Fe Metals). 
                                - rare_materials = 44.29 # Black Cloud Mine(2.04 rares (0.62 Zn + 1.42 70/100% Pb)), Brown Canyon District(2.22 F rares (1.44 80/100% 80/100% F rares + 3.00 100% F rares) in Gunnison and Leadville provinces), Climax Molybdenum Deposit(22.44 Mo Rares(8.86 30/80% Mo + 13.58 30/60% Mo)), Gold King(0.02 Cu Rares + 0.42 Pb Rares), Sedalia Mine(16 rares (0.40 Cu Rares + 0.60 Zn Rares + 15 30/60% Pb rares)), Boomer, Lake George Mine(0.03 Be Rares + 0.03 Pb Rares + 0.03 W Rares), Evergreen/Unnamed Rutile Occurence(1.06 rares (0.64 30/100% Nb Rares + 0.42 Zr Rares)). Was 133.97
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 11 # Was 45
                            - Colorado Springs (6171) province:    
                                - Forgot to add some metal that should have been added in the first resource run, sorry.
                                - metal = 17.36 # Fremont Dolomite (17.36 20/30% Mg)
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 3 # was 0
                        - New Mexico:
                            - Farmington (6183) province:
                                - energy = 213.41 # 210.21 + 3.20. Ignacio Chavez Wilderness Study Area Coal Deposits (2.75 = 0.52 10% + 2.23 10% Coal energy), McKinley Coal Mine (16.74/75.33 20/90% energy), Smith Lake District(16.95 energy), Nose Rock(5.06 energy), Church Rock Mining District(88.97 energy), Ambrosia Lake(56.9 U energy), Marquez District(21.49 energy), Diamond Tal Mine(0.81 energy). Hydro = 3.20 (Navajo Dam 3.20/3.20). Was 124.44 energy. 
                                - infra = 0.3 # csv (0.5) - 2
                                - manpower = 3 # Navajo Nation (3). Was 5
                                - Victory points = 22 # Was 13 
                            - Socorro (6180) province:
                                - energy = 4.80 # Cabeça de Vaca (4.80 4/5% U energy). Was 124.24.
                                - infra = 0.2 # csv (0.5) - 3
                                - manpower = 3 # 1 Navajo Nation + 1 Zuni Indian Reservation + 1 Keres People. Was 4
                                - victory points = 1 # Was 13
                            - Hermanas (6178) province:    
                                - rare_materials = 5.04 # Red Hill District (0.52 Fluorine Rares) + Victorio Mountains (0.27 Beryllium rares, 4.52 50/100% W Rares)
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 1 # was 0
                            - Grants (6181) province:    
                                - energy = 63.25 # Laguna Mining District(11.35), Ambrosia Lake(5.44), Marquez Minining district(2.56), Grants District (43.90 2/5% U energy). Was 0.98.
                                - manpower = 6 # Now 1 (scenario) + 5 manpower (2 Zuni Indian Reservation + 3 Keres People). Was 9. Was 10. Was 11.
                                - vicotry points = 10 # Was 4    
                        - Oklahoma:
                            - Lawton (713) province:    
                                - ic = 1 # oldcsv(1)
                                - energy = 12 # oldcsv(12)
                                - oil = 14 # oldcsv(14)
                                - vicotry points = 2 # was 0        
                             - Oklahoma City (793) province:    
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - energy = 2 # csv
                                - metal = 1 # csv
                                - oil = 35 # oldscv(35). Was 5 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - landfort = 1 # local fortifications
                                - manpower = 1 # csv
                                - victory points = 3 # was 0    
                        - Texas: 
                            - Tyler (711) province:
                                - ic = 2 # oldcsv
                                - oil = 4 # oldcsv
                                - infra = 0.2 # csv (0.3) - 1 
                            - San Antonio (717) province:
                                - ic = 5 # oldcsv(5). Was 1 (csv)
                                - oil = 18 # oldcsv (18). Was 1 (csv)
                                - infra = 0.1 # csv (0.5) - 4
                                - victory points = 2 # was 0
                            - El Paso (718) province:
                                - ic = 2 # oldcsv (2)
                                - oil = 7 # oldcsv (7)
                                - infra = 0.1 # csv (0.5) - 4
                            - Lubbock (719) province:
                                - ic = 2 # oldcsv (2)
                                - oil = 5 # oldcsv (5, could be 45)
                            - Amarillo (721) province:
                                - oil = 10 # oldcsv (10). Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - manpower = 1 # csv
                                - victory points = 1 # was 0
                            - Corpus Christi (748) province:
                                - ic = 5 # Was 1 (csv)            
                                - rare_materials = 4 # oldcsv (4). Was 1 (csv)
                                - oil = 47 # oldcsv (47) Corpus Christi bases. Was 2 (csv)
                                - infra = 0.1 # csv (0.6) - 5
                                - victory points = 11 # Pretty much all the Corpus Christi bases, really. Was 5.
                        - Arkansas:
                            - Little Rock (683) province:
                                - ic = 2 # oldcsv (2). Was 1 (csv) 
                                - rare_materials = 18 # oldcsv (18). Was 1 (csv). 
                                - oil = 23 # oldcsv (23)Was 1 (csv)
                                - victory points = 6 # Was 1.        
                    - Midwest:
                        - North Dakota:
                            - Mandan (2683) province:
                                - oil = 12 # csv (12)
                                - infra = 0.2 # csv (0.4) - 2
                                - manpower = 1 # oldcsv (1)
                                - victory points = 1 # csv
                        - Iowa:
                            - Des Moines (624) province:
                                - ic = 4 # oldcsv (4)
                                - energy = 84 # oldcsv (84)
                                - manpower = 1 # oldcsv (1)
                                - victory points 9 = # was 0
                            - Cedar Rapids (691) province:    
                                - ic = 4 # oldcsv (4). Was 1 (csv)
                                - victory points = 1 # was 0
                        - Missouri:
                            - Springfield, MO (688) province:
                                - ic = 4 # oldcsv (4). Was 2 (csv)
                                - energy = 28 # oldcsv(28). Was 4 (csv) 
                                - oil = 7 # oldcsv (7). Was 1 (csv).
                                - infra = 0.1 # csv (0.4) - 
                                - victory points = 4 # was 0
                        - Wisconsin:
                            - Milwaukee (621) province:
                                - ic = 9 # oldcsv (9). Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - victory points = 4 # Was 1
                            - Green Bay (623) province:
                                - ic = 2 # oldcsv (2)
                                - metal = 60 # oldcsv (60). Possibly that big iron range in the area?
                                - manpower = 1 # oldcsv (1)
                                - victory points = 12 # Was 0    
                        - Illinois:
                            - Springfield, IL (626) province:
                                - ic = 3 # oldcsv (3). Was 1 (csv)
                                - energy = 22.40 # oldcsv (224 % 10) Was 5 (csv) 
                                - victory points = 3 # was 0
                        - Michigan:
                            - Grand Rapids (617) province:
                                - ic = 4 # oldcsv (4)
                                - oil = 23 # oldcsv (23)
                                - manpower = 1 # oldcsv (1)
                                - victory points = 3 # was 0
                            - Marquette (622) province:    
                                - metal = 47.20 #  oldcsv (118 % 40). Was 3 (csv). Local iron range?
                                - infra = 0.4 # csv (0.5) - 1
                                - victory points = 9 # Was 0
                            - Flint (2722) province:
                                - ic = 7 # oldcsv (7)
                                - victory points = 2 # Was 0                            
                    - Southeast:
                        - Tennesse:
                            - Knoxville, TN (642) province:
                                - ic = 4 # oldcsv (4). Was 1 (csv) 
                                - infra = 0.2 # csv (0.4) - 2
                                - victory points = 1 # was 0
                            - Memphis (673) province:    
                                - ic = 9 # oldcsv (9)
                                - infra = 0.4 # csv (0.5) - 1
                                - victory points = 3 # was 0    
                        - North Carolina:
                            - Raleigh (636) province:
                                - ic = 2 # oldcsv (2). Was 1 csv (1)
                                - infra = 0.3 # csv (0.5) - 2
                            - Charlotte (637) province:
                                - ic = 4 # oldcsv(4). Was 1 (csv)
                                - infra = 0.7 # csv (0.5) + 2
                                - victory points = 2 # 5 levels of bases
                        - Mississippi:    
                            - Tupelo (6425) province:
                                - infra = 0.4 # csv (0.5) - 1
                                - manpower = 1 # oldcsv (1)
                        - Alabama:
                            - Tuscaloosa (2255) province:
                                - ic = 2 # oldcsv(2). Was 1 (csv)   
                                - energy = 70 # oldcsv (70). No idea what, could be a big dam or something. Was 7 (csv)
                                - metal = 60 # oldcsv (60). Was 6 (csv)
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 20 # Was 1
                        - Georgia:
                            - Savannah (646) province:
                                - ic = 2 # oldcsv (2)
                                - infra = 0.2 # csv (0.4) - 2
                            - Macon (647) province:
                                - ic = 4 # oldcsv (4).  Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - victory points = 1 # was 0
                        - South Carolina:
                            - Charleston, SC (644) province: 
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - infra = 0.1 # csv (0.5) - 4
                                - victory points = 2 # 
                        - Florida:
                            - Jacksonville (648) province:
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - infra = 0.2 # csv (0.4) - 2
                                - manpower = 1 # oldcsv (1)
                            - Orlando (650) province:    
                                - ic = 2 # oldcsv (2)
                                - infra = 0.3 # csv (0.4) - 1    
                    - Northeast US:
                        - Kentucky:
                            - Lexington (640) province:    
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                            - Louisville (641) province:    
                                - energy = 78 # oldcsv (78). No idea what is this.
                                - manpower = 2 # oldcsv(2)
                                - points = 10 # Was 2
                        - Indiana:
                            - Fort Wayne (613) province:
                                - ic = 5 # oldcsv (5)
                                - infra = 0.4 # csv (0.5) - 1
                                - points = 1 # was 0    
                            - Indianapolis (627) province:    
                                - ic = 6 # oldcsv (6). Was 1 (csv)    
                                - energy = 85 # oldcsv (85). Was 1 (csv). No idea what is it.
                                - oil = 10 # oldcsv (10)
                                - infra = 0.4 # csv (0.4) - 3
                                - points = 11 # was 0            
                        - Ohio:
                            - Cleveland (615) province:    
                                - ic = 13 # oldcsv (13). Was 1 (csv) 
                                - infra = 0.3 # csv (0.4) - 1
                                - manpower = 3 # oldcsv (3). Was 1 (csv)
                                - points = 5 # was 0
                            - Toledo, OH (2685) province:    
                                - ic = 4 # oldcsv (4)
                                - points = 1 # was 0
                        - New York:
                            - Buffalo (612) province:    
                                - ic = 7 # oldcsv (7). Was 3 (csv)
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 4 # Was 3. Was 0. From csv resources.                            
                - Canada:
                    - Eastern Canada:
                        - Nova Scotia:
                            - Halifax (579) province:    
                                - energy = 10 # oldcsv (10)
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 3 # Was 2. Was 0
                - Mexico and Central America:
                    - Chihuahua:
                        - Ciudad Juárez (740) province:    
                            - ic = 2 # oldcsv (2)
                            - rare_materials = 27 # oldcsv (27). Was 1 (csv)
                            - infra = 0.3 # csv (no change)
                            - points = 5 # was 0
                        - Aguascalientes (744) province:    
                            - rare_materials = 13 # oldcsv (13)
                            - infra = 0.2 # csv (0.4) - 2
                            - points = 3 # Was 0
                
                        
                                            
                        
                        
                        
                                
                                
        West_BOS.inc:
            - Lost Hills/San Luis Obispo (6125) victory points changed from 35 to 26 due no longer counting off-map  resources.
            
        White_Legs.inc:
            - Ely province (6138) victory points decreased from 6 to 3
            - Elko (6139) victory points increased from 3 to 4.
            - Battle Mounta (6142) victory points decrease from 9 to 6 (no longer counts off-map resources)
            
        The_Huns.inc:
            - Miles City (701) victory points are now 5 (Was 6)
            - Added Gillete (6212) data from province.csv. 
            
            
        The_New_Churck.inc:
            - Added Texas CSV data
                - Added data for all owned provinces which had nothing aside from ownership on scenario file.
                - Houston province (716) data vps now 12 (was 13)
                    - Houston now has a level 1 landfort.
                - Infraestructure nerf by dice roll on some provinces.
                
        The_Under-Nation:
            - Bllings (705) victory points are now 30 (Was 32).

        The Vipers.inc:
            - Roswell (724) now has 16 victory points (was 17). Las Cruces(6177) now has 14 victory points (was 17)
            - Resource revamps:
                - Las Cruces (6177) province:
                    - rare_materials = 12.29 # Scenario (9). + 3.29 rares (Pajarito Mountain Complex = 2.08 Rares total: 0.44 Y2O3 rares, 0.29 ZrO2 rares, 0.36 La rares, 0.04 Nb rares, 0.95 Ce Rares. Organ Mountains Wilderness = 1.07 Rares total. 0.28 Cu Rares, 0.37 Flourspar Rares, 0.38 Pb Rares, 0.04 Zn Rares. Galinas Mountains REEs = 0.14 10/100% REE rares). Was 13.58. Was 9.    
                    - manpower = 2 #  Now scenario (1) + Mescalero Apache Reservation. More in Las Cruces for balance reasons (1). Was 3. Was 1. 
                    - victory points = 13 # Was 14. 
                - Roswell (724) province:
                    - energy = 51.02 #  Now its scenario (46) + Ogala Formation Uranium and Coal (0.93 2/5% U energy + 4.09 100% coal energy). Was 50.13. Was 46.
                    - metal = 11.23 # Was 10 (fantasy). Now is 10 + 1.23 (Capitan Iron Deposit)
                    - rare_materials = 8.52 # Scenario(6) + Stauber Mine(0.07 Cu rares) + Rialto Stock (2.45 80/100% Mo Rares). Was 9.14, was 6.
                    - oil = 12 # Was 5. Now 5 (fantasy) + 7 (previously on province.csv. Also fantasy AFAIK). 
                    - infra = 0.3
                    - manpower = 5 # Was 4. Now is 4 + 1 (Mescalero Apache Reservation).
                    - points = 16 # Was 17. Was 15
    
        - Vault_City.inc:
            - Added province.csv data for Oregon and Idaho.
            - Fixed Vault City's VP points. From 37 to 35.
                
        - vp.inc: File was full of VPs that didn't fit the way FODD adds Victory Points and they had to go..
            - Took out Newark province's (603) single VP point.    
            - Took out Washington DC (606) single vp point.
            - Took out Baltimore's (607) single VP point.
            - Took out Wheeling's (629) single VP
            - Took out Cleveland, OH's (615) VP point
            - Took out Fort Wayne (formely Buffalo's) victory point.
            - Took out Charllote (636) vp.
            - Took out Columbia, SC (619) vp. Formerly Indianapolis.
            - Took out Charleston, SC (644) vp.
            - Took out Yakima's (779) vp.
            - Took out Seattle's (780) vp.
            = Took out Two Sun/Tucson (730) vp.
            - Took out San Diego (741) vp.
            - Took out Los Angeles (762) vp.
            - Took out Sacaramento (764) vp.
            - Took out San Francisco (765) vp.
            - Took out Las Vegas province (734) victory point.
            - Took out a Salt Lake City (733) vp.
            - Took out Roswell (724) vp.
            - Took out Denver (707) vp. 
            - Took out Portland (783) vp.
            - Took out Helena (2367) vp.
            - Took out Cheyenne (2677) vp.
            - Took out Kansas City, KS (792) vp.
            - Took out Oklahoma City (793) vp (was set originally to Tulsa) 
            - Took out Dallas (715) vp 
            - Took out Houston (716) vp 
            - Took out San Antonio (717) vp 
            - Took out Lafayette (680) vp. Was supposed to be New Orleans, not that it matters.
            - Took out Rapid City (787) vp 
            - Took out Lincoln (789, was using Omaha label) vp 
            - Took out Rochester (693, was using Minneapolis label) vp 
            - Took out Minneapolis (2261) vp 
            - Took out Springfield, MO (688) vp 
            - Took out St. Louis (689) vp 
            - Took out Saint Joseph (690, was labelled Kansas City) vp 
            - Took out Milwaukee (621) vp 
            - Took out Chicago (620) vp 
            - Took out Des Moines (624) vp.
            - Took out Detroit (616) vp  
            - Took out Knoxville (642) vp, Was labbed "Nashville". 
            - Took out Jackson, MS (675) vp 
            - Took out Mobile (678) vp
            - Took out Macon (647) vp
            - Took out Atlanta (670) vp
            - Took out Orlando (650) vp
            - Took out Miami (651) vp
            - Took out Pensacola (676) vp. Was labelled as Mobile
            - Took out Pittsburgh (614) vp
            - Took out Philadelphia (608) vp
            - Took out New York (602) vp
            - Took out Bufallo (612) vp
            - Took out Fargo (698) vp
            - Took out Boston (600) vp
            - Took out Vancouver (541) vp
            - Took out Calgary (797) vp
            - Took out Winnipeg (569) vp
            - Took out Ottawa (588) vp
            - Took out Toronto (589) vp
            - Took out Québec (574) vp
            - Took out Montréal (585) vp
            - Took out Tijuana (737) vp
            - Took out Ciudad Juárez (740) vp
            - Took out Monterrey (745) vp
            - Took out León de los Aldama (747) vp, Monterrey in the old map.
            - Took out 2 Mexico City/Cuidad de México (752) vps
            - Took out Puebla (753) vp
            - Took out Oaxaca de Juárez (754) vp, Acapulco in the old map.
            - Took out Villahermosa (755) vp
            - Took out Guatemala (757) vp
            - Took out Managua (539) vp
            - Took out San José (540) vp
            - Took out San Salvador (759) vp
            - Took out Tegucigalpa (760) vp
            - Took out Panamá (888) vp
            - Took out Balboa (889) 5 vps, labelled Colon in the old map.
            - Took out Havana/La Habana (654) 2 vps.
            - Took out Santiago de Cuba (657) vp. Was labelled as Guantánamo
            - Took out Guantanamo Bay Naval Base (894) vp. Was labelled as Santo Domingo
            - Took out Edmonton (796) vp
            - Took out Kingston (891) vp
            - Took out Concord (595) vp
            
        - West_BoS.inc:
            - Brotherhood now has 10 MP available (was 5). All the MP was moved from provinces to off-map, because a tight-knit organization like the Brotherhood would never serve their conquerors.
            - Off map resources no longer count as in-province VPs.
            - Lost Hills/San Luis Obispo (6125) province now has 25 victory points (was 35)
            - BOS off-map IC is now 20 (was 17)
 
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Good day, Paradox Plaza!

Fallout Doomsday Version 2.4.1 released today!

Download Link:
https://www.mediafire.com/file/om57qb417hzcehk/FODD_2.4.1.rar/file
Checksum: IHIV

How to install
: Unrar file. Dump folder on Mods folder of Darkest Hour. Select mod in the Launcher, play mod.

Well, it has been seven months since 2.4. Sorry it took so long, but this one kind of outgrew its original mission. I only wish it had been bigger and I had more time, but I will travel to Rio de Janeiro in a few days. Should have released four days ago, actually, but there were things that needed to be done.

Anyway, I hope everyone enjoys it! Updating the OP later, I should be asleep already.

Have fun everybody, God bless you and Happy Christmas to all!

Code:
Changelog 08/12/2021 FODD

- FODD_ID_Numbers.txt:
        - Updated with some important data.
        - Added Commonwealth data.
        - "Tucson" was written as "Tuscson". Literally unplayable.

ai:

    - Numerous new ai files. Too many for me to list. Objective is to enhance the AI by:
        - Making the AIs more active and less passive in general.
        - Make AI nations act closer to their intended canon/fanon portrayals
        - Make the AI stronger and more competitive with the player(s).
        - Make sure every single nation is noticed by the other AIs and vice-versa. Some nations never get attacked or attack anybody because due to how the AI files work, they are practically invincible.
        - Make the AI build better.
        - Make builds more versatile.
    - Not all AIs were improved. On one hand, sad, on the other, an excellent way to test Old vs New AIs. Report any issues and other matters of interest to the Brotherhood Elders, paladins.
    - Changed AIs:
        - Caesar's Legion.
        - Darien Tribes
        - Kansas Free State
        - Junkers
    - Fixed a mistake with the construction of forts in AI files. Namely, the AI setting fort_borders{} was being used with province numbers (say, 735) as parameters, when they should be used with tags as parameters (say, CAL). This is wrong, because the correct setting to assign the ai to build a fort in a province, is fort_provs{}. This is now fixed, both settings are being used correctly now. Expect the AI to actually build forts now.
    - The following province ids used to reference other, older provinces from the old map. All changes I could find were made. The map changed and so they reference the following new provinces now, please alter any references in AI files to these new provinces:
        696 = 20 # Worthington. Currently referes to 6338 # Brainerd.
        2684 = 30 # Moorhead. Currently is 6334 # Saint Cloud.
        626 # Springfield. Was Springfield KS aparently.
        711 # Wichita. Is now province of Tyler in Texas.
        792 # Topeka. Currently Kansas City.
       
   
    Caesar's Legion/ALB:
   
        - Caesar's Legion Neutrality change: 80/70/60/50/40/30. It was 90 before.
        - Caesar's Legion now uses offensive supply in all dates.
        - Caesar's Legion now builds IC at war after 2250
        - Caesar's Legion can build forts now.
        - Caesar's Legion will now build forts in many provinces East of the Colorado river, bordering it. lvl1 in 2251, lvl3 in 2253, lvl6 in 2255.
        - ALB.ai: Replaced by ALB_2245.ai.
        - ALB_2248.ai: Is now ALB_2249.ai
        - ALB_2250.ai: Is now ALB_2251.ai
        - New AI files: ALB_2245, 2247.ai.
        - References to "Silver City" province replaced with Deming province.
        - Will now target provinces of all enemies. And man, are there LOTS of enemies.
        - The Caesar has marked those nations for death, and the Legion obeys! Ready yourselves for battle!
            - 2245:
                BRA/Reservation. Now (20/40/50/70/100/120). Was (30/50/50/70/100/120)
                CAL/New California Republic. Now (5/10/20/40/80/100). Was (5/10/20/30/60)
                SWE/The Hub Is now (5/10/20/30/30/40). Was (5/10/10/20/30).
                TUR/Necropolis Is now (5/10/20/30/40/50). Was(5/10/20/30/30)
                IRQ/The Vipers Now (40/60/80/100/120/150). Was (30/50/70/100/120)
            - 2247:
                POL/Broken Hills. Is now (0/10/20/30/40/50). Was (0/0/0/10/20/30).
                ARM/Kurtz' Camp. Is now (0/10/20/30/40/50). Was (0/10/20/30/40).
                MOR/New Canaan. Is now (0/10/20/40/60/80). Was (0/10/20/30/40).   
                JAP/Robot Nation. Is now (0/10/20/40/80/100). Was (0/10/20/30/40)
                GER/Vault City. Is now (0/5/10/15/20/30).
                POR/Gecko. Is now (0/5/10/15/20/30).
                SCH/Pioneer Alliance. Is now (0/5/10/15/20/30)
            - 2249:
                AFG/Kansas Free State (0/0/20/40/60/80)
                ARG/Harlequins    (0/0/0/20/40/60)
                BLR/Texas Reformed (0/0/40/50/60/60)
                TEX/New Church (0/0/20/30/40/50)
                ITA/Western Brotherhood of Steel (0/0/20/20/30/40)
                CHC/Shi Empire (0/0/10/20/30/40)
                AST/Under-Nation (0/0/10/20/30/40)
            - 2251:
                CAM/Reavers (0/0/0/5/10/20)
                SPA/East BOS (0/0/0/10/20/30)
                SOV/Mutant Army (0/0/0/5/10/15)
                BEN/Beast Lords (0/0/0/10/20/30)
                CSA/Manitou Tribes (0/0/0/10/20/30)
                U53/Nuka Cola Company (0/0/0/10/20/30)
                CZE/Spiders (0/0/0/20/40/60)
            - 2253:
                CAN/RCC (0/0/0/0/10/20)
                QUE/Quebec (0/0/0/0/10/20)   
                MTN/Calgary Conferacy (0/0/0/0/5/10)
                ARA/Warriors of Ice (0/0/0/0/10/20)
                MEX/NROM (0/0/0/0/20/40)   
                MAD/Mayan Empire (0/0/0/0/20/40)
                BEL/God-Machine (0/0/0/0/5/10)
            - 2255:   
                AZB/Dark Cathedral (0/0/0/0/0/40)
                HOL/New Arroyo (0/0/0/0/0/60)
                PRK/Polar Station Zeta (0/0/0/0/0/60)
                USA/FUSA (0/0/0/0/0/90)
                BOS/Commonwealth (0/0/0/0/0/20)
                ALG/Darien Tribes (0/0/0/0/0/10)
       
        ALB_2245.ai:
       
            - Erased useless line.
            - References to target: "Silver City" province from the vanilla HOI map replaced with Deming province, where Silver City is.
           
        ALB_2247.ai:

            - Just fixed some stuff that wans't standardized. Nothing important, it just annoyed me.
            - Will now build AA in Flagstaff provinces.
            - IC construction setting changed. Caesar's Legion now builds IC while at war after this date and builds more IC in Arizona provinces, especially the more "inner" provinces:
                ic_at_war = yes
                force_ic_until = 2245
                ic_end_year = 2266
                IC_provs = {
                728  # Phoenix
                730  # Tucson
                6146 # Gila Bend
                6147 # Douglas   
                6148 # Clifton    
                6154 # Prescott
                6155 # Globe
                }
               
        ALB_2249.ai:
            - Will build naval base in San Luis Rio Colorado(#4357)
            - Caesar's Legion will start researching naval technologies at this date.
            - AI will build lvl1 forts in the following provinces West of the Colorado:
                - Yuma (#6145)
                - Parker (#6156)
                - Kingman (#6153)
                - Flagstaff (#731)
                - Tuba (#6151)
                - Moab (#2678)
                - San Luis Río Colorado (#4357)
            - Caesar's Legion now builds IC in some New Mexico provinces as well:
                ic_at_war = yes
                force_ic_until = 2245
                ic_end_year = 2266
                IC_provs = {
                725  # Santa Fe
                727  # Albuquerque
                728  # Phoenix
                730  # Tucson
                6146 # Gila Bend
                6147 # Douglas   
                6148 # Clifton    
                6154 # Prescott
                6155 # Globe
                6179 # Deming
                6180 # Socorro
                6181 # Grants
                6185 # Crocker
                }
               
        ALB_2251.ai:       
            - Will start building ships after this date. Beware, he who thinks the sea will make you safe from Caesar's wrath!
           
   
    Darien Tribes/ANG:   
        - New files: ALG_2245, ALG_2247, ALG_2249, ALG_2251, ALG_2253, ALG_2255.
        - Darien Tribes now has switch AIs, will change AI according to game date.
        - Darien Tribes starts fortifying after 2249.
        - Darien Tribes will now target more nearby provinces for conquest, as well as correctly targeting the provinces of Mayan Empire, Mexican Raiders and NROM.
        - Darien Tribes will now build more IC in Panaman Ridge Provinces
        - New Neutrality Setting: 95/90/85/80/75/70
        - War settings: 5/10/15/20/25/30
        - New enemies:
            - HON/Mexican Raiders (5/10/15/20/25/30)   
            - MAD/Mayan Empire (5/10/15/20/25/30)
            - CAL/New California Republic (10 in 2255)
            - ENG/Enclave (10 in 2255)
            - PRK/Polar Station Zeta (10 in 2255)
            - USA/Former USA (10 in 2255)
        - New friends:
            - CSA/Manitou Tribes(5/10/15/20/25/30). Both are tribals who aren't that fond of technology and more interested in old ways.
        - NROM target priorities changed: Was 40. Currently (5/10/15/20/25/30)   
           
           
    Kansas Free State/AFG:
       
        - New AI files: AFG_2245, AFG_2247, AFG_2249, AFG_2251, AFG_2253, AFG_2255.
        - Kansas Free State had obsolete province target and province building priorities. In practice, it would try to target places far from it with a lot of dedication and neglect its own capital and starting provinces, and not build IC and such in all the right provinces, among other strangeness.
        - Kansas Free State now targets Beast Lords provinces.
        - Kansas Free State now targets Robot Nation provinces.
        - Kansas Free State now targets Caesar's Legion provinces.
        - Kansas Free State now targets Harlequins' provinces.
        - Kansas Free State now targets Dark Cathedral provinces.
        - Kansas Free State now switches AI according to the current date.
        - Kansas Free State now changes neutrality with every different AI file: 60/50/40/30/20/10. This means they will make more alliances and military access deals.
        - Kansas Free State will now focus on taking over all of Kansas in order to unify the state.
        - Kansas Free State will produce IC in more provinces.
        - Kansas Free State changes war setting with each file switch: -5/0/5/10/15/20. Still not very aggressive, but over five times more aggressive than before.
        - Now aggressive against the Robot Army (20). Hostile due to Calculator War making people in the region aggressive and distrustful towards machines, cools off with time: 20-15-10-5-0 Non-mutual except for Nasty Mainframe.
        - Keeps aggressive against the Beastlords - 20/15/10/5/0. Cools off in subsequent dates.
        - No longer aggressive against Texas Reformed
        - Kansas Free State AI is now able to use offensive supply after 2247, a time which it is assumed to have enough supplies to attempt so.
        - Will now build AA in the proper provinces
        - Prioritizes border defenses against certain countries.
        - New enemies and agressivity settings:
            - SOV/Mutant Army (5/5/10/10/15/15)
            - NOR/The Huns (5/10/15/20/25/30)
            - TEX/New Church (20/20/25/25/30/30)
            - AZB/Dark Cathedral (0/0/0/5/10/15)
            - ARG/Harlequins (0/0/0/5/10/15)
            - QUE/Quebec (0/0/0/5/10)
            - ARA/Warriors of Ice (0/0/0/5/10)
            - HON/Mexican Raiders (5/10)
            - CZE/Spiders (5/10)
            - ENG/Enclave (20 in 2255)
        - Two nations start off as enemies but relations molify and become friendly:
            - BEN/Beast Lords (20/15/10/5/0/0) (0/0/0/0/5/10)
            - JAP/Robot Nation (20/15/10/5/0/0) (0/0/0/0/5/10)
        - New friends:
            - SPA/Midwestern Brotherhood of Steel: 5/10/15/20/25/30
            - BLR/Texas Reformed: 5/10/15/20/25/30
            - MAD/Mayan Empire (0\0\0\5/10/15).
            - U53/Nuka Cola Company (0/0/0/5/10/15)
            - MTN/Calgary Confederation (0/0/0/5/10)
            - JOR/Vault 10 (0/0/0/5/10)
       
        AFG_2245.ai:
            - Is now antagonic to the Mutant Army. Ghouls of Kansas still remember when the Super Mutants attacked Gravestone and killed several ghouls in an attempt to steal the nuke Plutonius (Fallout Tactics).
            - Now friendly to the Midwestern Brotherhood of Steel. Becomes more friendly with time.
            - Now friendly to Texas Reformed. Becomes more friendly over time.
            - Will not fight Caesar's Legion in this date (too early), only after 2247.
            - Will now build airbase (lvl1) in Kansas City KS properly.
           
           
        AFG_2247.ai:
            - Less neutral (was 60, now 50). Will make more alliances and military access.
            - Increased warmongering (from -5 to 0)
            - More aggression (25) towards New Church.
            - Is now antagonic to the Mutant Army. Ghouls of Kansas still remember when the Super Mutants attacked Gravestone and killed several ghouls in an attempt to steal the nuke Plutonius (Fallout Tactics).
            - Now aggressive against the Robot Army. Non-mutual except for Nasty Mainframe. Cooling aggression (from 20 to 15)
            - Keeps aggressive against the Beastlords. Cooling off (from 20 to 15)
            - Now friendly to the Midwestern Brotherhood of Steel. Becomes more friendly with time.
            - Now friendly to Texas Reformed. Becomes more friendly over time.
            - Increased agression vs Super Mutants
            - Increased agression vs The Huns
       
        AFG_2249.ai:
            - Increased warmongering (from 0 to 5)
            - Decreased neutrality (50 to 40)
            - Becomes friendly to CAN/RCC in this date.
            - Extra aggression towards Caesar's Legion
            - Extra aggression towards The Huns (now 15)
            - Extra agression against Super Mutants (now 10)
       
       
        AFG_2251.ai:
            - Increased aggresivity against some enemies, increased friendship with others.
            - Increased war, decreased neutrality.
            - New enemies: Dark Cathedral (0/0/0/5/10/15)
            - New enemies: Harlequins (0/0/0/5/10/15)
            - New friends: Mayan Empire (0/0/0/5/10/15)
            - New friends: Nuka Cola (0/0/0/5/10/15)
            - AI now has priority to guard borders against the Dark Cathedral.
            - Now targeting essential provinces of new enemies
            - Division building priorities changed:
                light_armor = 15 # Was 10, now 15, due to open spaces of the Midwest
                garrison    = 5  # Was 10, now 5
           
        AFG_2253.ai:
            - New friends:
                - Calgary Confederation (5/10)
                - Vault 10 (0/0/0/5/10)
                - Beast Lords (5/10)
                - Robot Nation (5/10)
            - New Enemies:
                - Quebec (0/0/0/5/10)
                - Warriors of Ice (0/0/0/5/10)
                - Mexican Raiders (5/10)
                - Spiders (5/10)
            - Now targeting essential provinces of new enemies.   
            - Now produces IC while at war
       
        AFG_2255.ai:
            - New friends:
                - Polar Station Zeta (50, due to being alliance leader)
                - New Arroyo (20, late bonus)
            - New enemies:
                - Enclave (20)
            - Now targeting essential provinces of new enemies.       
            - Divisions:
                paratrooper         = 8 # Was 10
                marine                 = 8 # Was 10
                destroyer             = 2
                transports             = 2
                The objective here is to make Kansas build a pretty small naval presence if it somehow makes it to 2255.
           
 
    Junkers/ANG:
        - New files: ANG_2245, ANG_2245, ANG_2247, ANG_2249, ANG_2251, ANG_2253, ANG_2255.
        - war setting change: 0/5/10/15/20/25. Was 0. Junkers are not meant to be very aggressive, more opportunistic.
        - neutrality setting change: 55/45/35/25/15/5.
        - From 2245 to 2247 file (actually until 2249), Junker AI is all about the Civil War - at least until I make a civil war-only AI file for Junkers in the future, that is.
        - max_land_level = 2/4/4/6/8/10.
        - Will now protect Eire province.
        - Max AA level = 1/2/3/5/7/10
        - use_offensive_supply = yes. So Junkers will now use offensive supply.
        - Correctly targeting all starting provinces of its enemies.
        - Enemies and agressivity settings:
            - ARA/Warriors of Ice (0/0/5/10/15/20)
            - ALG/Darien Tribes (0/0/0/0/0/2)
            - AZB/Dark Cathedral (0/10/20/30/40/50)
            - SPA/East BOS (0/0/5/10/15/20)
            - USA/FUSA (25/35/45/55/65/75)
            - CAL/NCR (0/0/0/0/5/10)
            - PRK/Polar Station Zeta (0/0/0/0/0/20)
            - AUS/Rad-Zombie Apocalypse (20/40/60/80/100/120)
            - CZE/Spiders (0/0/0/5/10/15)
            - BLR/Texas Reformed (0/0/5/10/15/20)
            - AST/The Under-Nation (0/0/0/0/2/4)
        - Friends:
            - BEN/Beastlords (5/10/15/20/25/30)
            - ARG/Harlequins (0/0/0/10/20/30)
            - ALB/Caesar's Legion (0/5/10/15/20/25)
            - BOS/Commonwealth (0/10/20/30/40/50)
            - DEN/Den (10/20/30/40/50/60)
            - ENG/Enclave (0/0/0/10/20/30)
            - SWE/Hub (0/5/10/15/20/30)
            - AFG/Kansas Free State (0/0/0/5/10/15)
            - HON/Mexican Raiders (0/5/10/15/20/25)
            - FRA/New Reno (0/5/10/15/20/25)
            - U53/Nuka Cola Company (0/10/20/30/40/50)
            - CAN/RCC (30/35/40/45/50/55)
            - NOR/The Huns (0/10/20/30/40/50)
            - TEX/The New Church (0/0/5/10/15/20)
            - IRQ/The Vipers (0/5/10/15/20/25)
           
        ANG_2245:
            - Junkers no longer have combat = with the following nations, because there's no reason for them to do so in 2245:
                SOV = 10 # Mutant Army
                SPA = 20 # East BOS
            - Will no longer befriend nations in this date:
                ALB = 30 # Caesar's Legion
                ARG = 20 # Harlequins   
                FRA = 30 # New Reno
                IRQ = 10 # The Vipers
                HON = 30 # Mexican Raiders
                NOR = 30 # The Huns
                SWE = 10 # Hub
            - No longer targeting the following provinces:
                641 = 40 # Louisville (its two states over, its better served focusing on the civil war)
                671 = 40 # Nashville (its in frigging Tennesse, what is even the point here?)
                616 = 20 # Detroit (RCC-owned, also RCC is a friendly right now)
            - max_AA_level = 1 # Was 4
            - AA_provs = {
                614  # Pittsburgh
                2686 # Eire
                6377 # Washington, PA
                6378 # New Castle    
            - air_base = no # was yes (not for a while, there's no need for that)
            fort_borders = {
            USA # FUSA
            }   
            - fort_provs = {
                614  # Pittsburgh
                2686 # Eire
                6377 # Washington, PA
                6378 # New Castle
                }   
            - ic_at_war = no # Was yes (full focus on IC for civil war, no time to build IC now)   
            - IC_provs = {
                614  # Pittsburgh
                2686 # Eire
                6377 # Washington, PA
                6378 # New Castle
                }
               
        ANG_2247:       
            - max_AA_level = 3 # Was 4
            - fort_borders = {
            USA # FUSA
            AZB # Dark Cathedral
            }
           
        ANG_2249:
       
            - fort_borders = {
            CAN # RCC
            AZB # Dark Cathedral
            AUS # Rad-Zombie Apocalypse
            SPA # East BoS
            USA # FUSA
            }
            - ic_at_war = yes #
            - country_priorities = {
            AUS = 20
            AZB = 20
            CAN = 5
            SPA = 10
            USA = 20
            }
           
            ANG_2251:
            - air_base = yes #
            - fort_borders = {
                CAN # RCC
                AZB # Dark Cathedral
                AUS # Rad-Zombie Apocalypse
                SPA # East BoS
                USA # FUSA
                }
            - country_priorities = {
                AUS = 20
                AZB = 20
                CAN = 5
                CZE = 5
                SPA = 10
                USA = 20
                }
               
        ANG_2253:
       
           
            - Junkers AI will go nuts with building IC in all Pennsylvania and West Virginia provinces it has.
                IC_provs = {
                614  # Pittsburgh
                604  # Harrisburg
                608  # Philadelphia
                609  # Bradford
                610  # Scranton
                618  # Altoona
                629  #    Wheeling
                630  # Huntington
                2686 # Eire
                2688 # York
                6377 # Washington, PA
                6378 # New Castle
                6379 # DuBois
                6380 # Allentown
                6381 # Williamsport
                6473 #    Charleston, WV
                6474 #    Beckley
                6475 #    Fairmont
                6476 #    Martinsburg
                6477 #    Webster   
            }


       

    New California Republic/CAL:
   
        - CAL_2245.ai, CAL_2247.ai, CAL_2249.ai: Decreased the NCR's aggression towards Caesar's Legion. Made NCR perceive the White Legs and their provinces. Some other minor changes.


config:   

        event_text.csv:
            Broken Hills:
                - Added proper event name, descriptions and action names for the event "Expedition Dangers" (Event 14010). For some reason, they were absent. See also: Broken_Hills.txt in events.
                - Added proper event name, descriptions and action names for the event "Covert Hunt Outcomes" (Event 14026). For some reason, they were on the event file rather than the event_text file. See also: Broken_Hills.txt in events.
                - Added proper event name, descriptions and action names for the event "Overt Hunt Outcomes" (Event 14027). Fixed event name. For some reason, they were on the event file rather than the event_text file. See also: Broken_Hills.txt in events.
            End Game events:
                - RCC's action to join the American Unity is no longer titled "One flag, one nation: USA forever!", because that makes absolutely no sense. They use their own special description now.
                - Nations which attack everyone during the End War won't merely say "We Will Not Join". This is now for real neutrals.
                - Corrected "battelfield" to "battlefield" in the Mutant Army's End War event. Literally unplayable.
                - "Warlord Gammorin Decides the Mutant Future": Changed description, original was too simple.
                - Many End War choices now have flavour in their choices for certain nations.
                - "The City of the Dead Chooses" no longer refers to the FUSA due to them possibly dying in the civil war.
            Gaining Control:
                - Updated the Gaining Control events to account for Illya's changes.       
            General:
                - Tadziomencel leaves event: The ending of Tadz's message had an extra ". Literally unplayable.
            Manitou Tribes:
                - Manitou Tribes event: "Louisiana Tribal Nation", now correctly titled "Manitou Tribal Nation".   
            Mayan Empire:
                - 'Devices' in the intro event was mispelled as 'devises'. Literally unplayable.
            NCR:
                - "History of the Rangers" event changed a little to account for newer lore.
                - "Tandi speaks on slavery" Now has an actual speech, hopefully very Tandi-like.
            Unifications:
                - "Arizona United" description no longer lines up with the lore, rewritten.
                - "Oregon United":
                    - "Tribe of the Sea Dancers" no mispelled as "teh Sea Dancers". Literally unplayable.
                    - "Klamath Falls" is now Pioneer Alliance as it should be. A little fix to some old writing.
                    - Also added something extra.
            White Legs:
                - White Legs tribal raids event: "What is ours is ours, what is theirs is ours too!", not "What is theirs' is ours, what is ours is ours!" It sounds better now.
               
       
        province_names.csv:
            - San Luis Obispo (6125) province still had its original name. Fixed, its now Lost Hills.
                Note: I know, its actually NOT in the original Lost Hills. Lost Hills is located more or less in the last western tip of Visalia province. Giving Visalia to the Brotherhood, however, would pretty much cut the NCR in half. Also the province itself is too big. That can only be fixed with map modding, something I am going to hold off for a good while. So San Luis Obispo is right now the best place the Brotherhood can be in.
           
           
        scenario_text.csv:
            - Calgary Confederacy scenario text: Was saying "resources war" instead of "Resource Wars". Literally unplayable.
            - Quebec had no scenario description, added one.
            - Fixed too many quote marks on Nuka Cola's description
            - Kurtz' Camp description had incompatibilities with in-game lore from Fallout New Vegas. This is no longer the case. Thank you to John Henry Eden for bringing it to my attention.
            - NROM description description had incompatibilities with in-game lore from Fallout New Vegas. This is no longer the case. Also, the description was expanded on. Thank you to John Henry Eden for bringing it to my attention.
       
        unit_names.csv:
            - motorboats are no longer called a "squadron" even through there's just a single one.
       
db:       

    - armynames.csv:
        - MOR/Canaan had Morrocan army names. Fixed it by adding a few army names pertaining to LDS history and New Canaan lore. Hopefully they will make those army names more diverse and interesting.

    - building_cost.txt:
        - Infra building cost is now 1 (was 3), just like in vanilla. However, it now takes 80 days (base) to build infra. Subject to further change.
        - Land Fort and Coastal fort building time (base) is 100 days (was 80).
       
    - revolt.txt:
        - More comments.
        - Changed reference to an old province called "Repulse Bay" to "Port Nelson". Any similar reference must be changed in other files.
       
    - Province.csv:
        - Resources from all provinces in-game taken to scenario files. This will make the amount of on-map resources more transparent and easier to account for.
       

    events:       
   
        Broken_Hills.txt:
            - Added proper event name, descriptions and action names for the event "Expedition Dangers" (Event 14010). For some reason, they were on the event file rather than the event_text file. See also: event_text.txt in config.
            - Added proper event name, descriptions and action names for the event "Covert Hunt Outcomes" (Event 14026). For some reason, they were on the event file rather than the event_text file. See also: event_text.txt in config.
            - Added proper event name, descriptions and action names for the event "Overt Hunt Outcomes" (Event 14027). Fixed event name. For some reason, they were on the event file rather than the event_text file. See also: event_text.txt in config.
   
        Commonweath.txt:
            - Small adjustment to joining events; they now set a important flag. Also, the free choice event is player-only.
           
        End_game.txt:
            - The Tides of War (104109) event now requires victory points = 250 to fire (Was 340. Was 170).
            - Most nations can now choose to declare war against all the three alliances at once, similar to what some super-aggressive nations already do. This is what the game called "Neutral" before and I now call the "Wildcard" option. This is for both players and AI. Some nations will be more or less prone to this. A few nations will ALWAYS go Wildcard, such as the Zombie Apocalypse.
            - Added new End War events for the following nations:
                - Beastlords
                - Calgary Confederacy
                - Commonwealth
                - New Canaan
                - Nuka Cola Company
                - Quebec
                - White Legs
            - The new End War Standard Political Matrix:
                Dictatorship of Man:
                    Fundamentalist Oligarchy
                    Pre-War Government
                American Unity:
                    Post-War Republic
                    Military Technocracy
                Jihad:
                    Anarchic Commune
                    Traditional Customs
                Neutral or Wildcard:
                    Criminal Corporation
                    Enforced Elitocracy
                    Merchant State
                    Organized Gang
                - Note: Mutant Nations (Necropolis, Mutant Army, etc) follow different rules, because they cannot join the Dictatorship.
                - Note 2: Many nations have their own rules for this. Some will always join a certain side (New Arroyo will always go Jihad, for example), many have their own special weird rules.
               
            - Fixed certain AI countries' ability to join alliances:
                - NROM will now join properly, rather than being locked into neutrality most of the time. The AI can also join the Jihad, althrough that's unlikely. It can also go Wildcard, but that's unlikely.
                - Previously, NCR only joined the Jihad - unless they had the Mandate of Authority. Now they can join any faction.
                - Necropolis AI is also now able to choose any alliance, it would go neutral before.
                - Mayan Empire now uses the same rules for joining alliances as most human nations do.
            - RCC's action to join the American Unity is no longer titled "One flag, one nation: USA forever!", because that makes absolutely no sense. They use their own special description now.
            - Manitou Tribes can now choose to join the Dictatorship of Man, and also go Wildcard. The AI won't, but players now have the two possibilies.
            - NROM now has their own messages for joining up Alliances.
            - RCC also has their own special action message for joining the Dictatorship and for fighting everyone.
            - Caesar's Legion action to join the American Unity is no longer titled "One flag, one nation: USA forever!", because that makes absolutely no sense. They use their own special description now.
            - RCC AI is now able to join the Jihad with the right conditions.
            - Fixed some issues with flag setting and modification that may have been breaking the sequencing.
                - Fixed a possible bug with the sequencing in RCC's events which may have breaking some things.
                - Fixed another possible issue with the sequencing in Pioneer Alliance's events which may have been breaking some things.
                - Fixed New Church's possible sequence issues
            - Den now has a special action message for joining the American Unity.
            - Darien Tribes now has the option of not joining the war at all or attacking everyone.
            - Harlequins now have the option of not joining the war at all or attacking everyone.
            - The Huns now have the option of not joining the war at all or attacking everyone.
            - New Church can now join the Jihad (probably won't, but it can)

       
        gaining_control.txt: Updated to Illya's new Gaining Control model. It is now possible to:
            1. Take control of land owned by non-enemy, non-wasteland and non-rebel countries.
            2. Give back land which belongs to other countries which are not enemies.
       
        Decisions.txt:
            - Fixed "Buy Imp. Rocket Company" giving a Missile Company rather a proper Improved Rocket Company. This was clearly making Rockets the superior choice to Avengers, and for the money-rich, made researching an entire group of attachments an waste of time.
            - Fixed a number of Invalid String ID [name] warnings in events 610404 - 610407.
           
        Enclave.txt:
            - Invalid String ID [name] warnings in event 11105
       
        General.txt:
            - Gave new "Nation Gone" events to:
                - Calgary Confederacy
                - Commonwealth
                - New Canaan
                - Nuka Cola Company
                - Quebec
                - Vault 10
                - White Legs
       
        White_Legs.txt:   
            - White Legs given a -20% supply efficiency penalty. This is to simulate the fact White Legs are literally rapacious tribals who do not undertake any sustainable activities. This is canon, as in canon, the White Legs' tribe was expanding by the time of Honest Hearts and stretching their capability to provide for themselves - which is why they wanted to join the Legion so hard. This is a little test of a future gameplay mechanic.
           
        Pioneer_Alliance.txt:
            - Fixed bug where Pioneer Alliance obtaining Eugene would sleep the Gaining Control event for Colorado Springs instead of the event for Eugene.
           
        Raids.txt:
            - Caesar's Legion no longer raids New Reno. This never made sense, because New Reno is quite closely tied with the Slavers' Guild. Rather, the Legion will now raid the New Church, but only if The Vipers no longer exist - essentially, without the Vipers on the way, Legion raiding parties can get to Texas.
           
        Unifications.txt:
            - Fixed bug making Panama harder to unify.  This happened because the Panaman Ridge region has 14 provinces, but only 7 are on the map - the other ones belong are in South America. Panama Unification now only requires owning 3 out of 7 provinces, rather than the previous 7 provinces. It doesn't mean much right now, but it will be more important in the future.
            - Unifications in provinces with gold and silver reserves no longer give a flat money income. Rather, it gives a bonus in ic production of X resources ({ type = industrial_modifier which = [money] value = [] }). I roll dice twice to determinate a max cap, then roll a dice with the number of the cap to determine the total number.
                - Utah Unification no longer gives 27.11 money, but rather type = industrial_modifier which = [money] value = [2.71], or +2.71% industrial modifier for producing money.
                - New Mexico Unification no longer gives 14.80 money, but rather industrial_modifier which = [money] value = [5.92], or +5.92% industrial modifier for producing money.
                - Colorado Unification no longer gives 9.28 money, but rather industrial_modifier which = [money] value = [3.24], or +3.24% industrial modifier for producing money.
                - Nevada Unification no longer gives 48.45 money (no seriously, that was insane), but rather industrial_modifier which = [money] value = [12.11], or +12.11% industrial modifier for producing money.
           
    units:

        divisions:
       
            bergjaeger.txt:
                - Super Mutants can now have two brigade attachments per unit.
               
            d_rsv_33.txt:   
                - Power Armor is now allowed two brigade attachments per unit.
               
               
map:

    adj-defs:

        - Ships in Eugene Province are now able to properly go into the sea and back. Before, they could't get out of Eugene province.
        - It is now possible to go from the Great Lakes to the Fleuve Saint-Laurent:
            Lake Huron (3008) to Lake Eire (3009). Sea.
            Lake Eire (3009) to Lake Ontario (3010). Sea.
            Lake Ontario (3010) to Fleuve Saint laurent (4250). Sea. I'm going to try something new by setting the province it will go through to 574 (Quebec)
           
    navaldist.tbl:

        - New navaldist file in order to allow the connection changes.
       
       
scenarios

    2245:
   
        - Off-map resources no longer count as points in land. This means that conquering land occupied by a country with off-map resource income, shall no longer increase Victory Points without a corresponding increase in income. This was making me wonder why so many minor nations possessed relatively large VP counts, even compared to majors like the NCR. This also means its harder to trigger Warmonger.
        - Victory Points that do not come from resources in-province are being purged. These usually are in Wastelands.inc, but also from vp.inc. If you see any Victory Points areas that have no resources, bases or anything on them, report to the Brotherhood Inquisitors and we shall do with them what we did to the HR callendar. Remember that one? No? Good.
        - Victory Points are being recalculated across the board. Many nations have province with wrong VP number calculations, somebody made a math mistake (probably me, Slaughter).
        - Province Infraestructure ported from province.csv to scenario files, just like resources. Why? Because having to use province.csv AND the scenario files to fiddle with things is a pain in the ass, and scenario files are far more confortable and organized to me.
        - Less bases pre-placed on the map as a whole, and the ones that remain are lower-level. Want a high-level airbase? BUILD IT.
        - Infra levels were also changed across the board, generally downwards - this IS a post-apocalyptic wasteland, after all. Low infraestructure should be norm, with the odd high infraestructure. A few states' infraestructure is also too homogenous. Many provinces were changed via dice roll, to make it more random and account for nuclear strikes and neglect. Its very simple: Roll a dice equal to the number of the infraestructure, diminish the infra by this number (so -1 = 10% or -0.1 infra), unless its equal, then keep it.
        - Fixed (possibly) "The Altoona Bug": Altoona province (618) was owned by FUSA but had resources to it that actually belonged on a RCC province (Grand Rapids on the old map). However, the Canadians don't actually own Grand Rapids in this version and the province id number now goes to Altoona. In practice, this bug was nerfing RCC something fierce (4 ic doe), buffing FUSA, AND especially the Dark Cathedral, because it got this province when it revolted in the Civil War. I may have fixed a lot of balance issues (weak RCC, FUSA always losing civil war, OP Dark Cathedral) in one fell swoop. Simiarly, fixed a "Sherbrooke bug" that was causing similar issues (resources supposed to be in Sherbrooke were going to George Town... a province in the Caribbean).
        - Resource Revamps: Changed the way metals, rares and energy derived from mineral sources (coal and uranium) are calculated in my new real-life based resources. Some more details:
            - If the resource is less than 1, assume the full value.
            - If between 1 and 9, roll a single dice to determine percentage.
            - Above 10, roll two dice: An 1d10 to determine the maximum cap and another dice decided by the first throw. First throw determines how much % of that deposit is still recoverable, and the second determines how much can be accessed right now. For example: 20 metal, roll 1d10 = 5. 5 = 50%, which means the maximum that can be extracted is 10 metals or 50%. Then we throw a 1d5, let's say it comes 2/20%. This means that upon map start, there will be 4 metal on the map.
            - After 150, there's a further -10% maximum cap, so first roll becomes a 1d9 after 150, 1d8 after 300 and so on.
            - The difference between the two dices doesn't matter in practice... for now. But it will be pretty important in... future plans.
       
        Broken Hills.inc:
       
            - Lovelock (6143) infraestructure went from 80% to 50% (infra nerf by dice-roll).
            - Lovelock now has 33 Victory points, increased by +1 (wrong calculation).   
       
        Beastlords.inc:
           
            - Updated minor description inside
            - Added province.csv data to scenario file.
            - Cape Girardeau (6365) infra nerf, from 80% to 60% - it was too much, but 60% kept to the average of the area. Also, has an extra vp now.
           
           
        Caesar's_Legion.inc:

            - Added Arizona provinces csv info to this file.
                - Infraestructure nerfs by dice roll.
            - Fixed Victory Points (were often not counting csv resources)
            - Phoenix now has 6 victory points, up from 2.
            - Two Sun/Tucson now has 13 victory points (was    11).
            - Globe (6155) now has 8 victory points (was 10).
           
           
           
        Commonwealth.inc:

            - Fixed bug where Commonwealth's capital was located in Washington D.C, for some reason, even through it did not own that province.
            - Added some province.csv data
                - Infra nerf by dice roll.
               
        Darien Tribes:
            - Added province.csv data
            - Panamá (888) victory points changed to 5 (Was 3)
            - Darien Tribes can now enter Wasteland territory and take marauder-owned land - it was a simple matter of not having military access to REB.
           
        Dead_Islands.inc:
            - Attu Station (3558) victory points changed to 1 (Was 2)
            - Added Kiska (7299) data.
           
        Den.inc:
       
            - Alturas province (6133) VPs changed from 20 to 16.
           
        East_BOS.inc:
            - Chicago (620) victory points changed to 29 (Was 26), vps weren't counting all the bases from Installations.inc.
            - Peoria (625) victory points changed to 7 (Was 9)
            - Added Aurora province (6396) data.
   
        Enclave.inc:
            - Adding CSV data to Enclave scenario data (Alaskan Provinces)
            - Eureka/Navarro Base province (766) no longer is defined both in this file AND Navarro.inc. Now it is only defined in Navarro.inc, to prevent issues with two provinces being defined at once.
            - Dillingham (548) now has 11 victory points (Was 12)
            - Anchorage (549) now has 12 victory points (Was 9)
            - Kodiak Island (6869) now has 0 VPs (Was 5)
            - Cold Bay points = 3 # Was 5
            - Unalaska resources are now in the scenario file, not in province.csv
            - Unalaska Island (692) victory points are now 43 (Was 5 for some reason, 45 before that)
            - Honolulu province (663):
                - Was labelled Pearl Harbour, fixed.
                - Removed 1 vp.
           
        Former_USA - Boston.inc
            - Minor adjustments
            - Added New Jersey info from province.csv.   
                - Infraestructure nerf. All done in Former_USA - Boston.inc.
            - Added Massachussets Wastelands data from csv
                - Infra nerf by dice roll.
            - Richmond and Norfolk with each other's names, lulz.
            - Norfolk province (623) now has 4 VPs (was 2). Wans't accounting for installations VPs properly, althrough they were nerfed in this version.
            - Added West Virginia data from csv and fixed errors.
                - Wheeling was described as Charleston, old map weirdness. Fixed.
                - Wheeling now has 9 VP, rather than the 12 it had (11 from the file and +1 from vp.inc)
                - Huntington (Clarksburg in the old map) went from 4 to 5 VPs (resources were adjusted before but not the VPs, aparently).
                - Infra nerfed by dice roll.   
            - Added Virginia data from csv.
                - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files.
                - Newsport News (6471) victory points changed to 1 (was 2)
            - Added lvl2 coastal forts in DC to keep the 13 VP value.
            - Added Maryland-Delaware province data from province.csv.
                - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files.
            - Added Connecticut-Rhode Island Wastelands provinces and province.csv data
                        - Infra nerf by dice roll.
            - Added Pennsylvania data from province.csv
                - Philadelphia (608) victory points changed to 5 (Was 6)
                - Infraestructure rebalance by dice roll, except for some provinces which are already balanced and logical.
            - Added New York data from province.csv
                - Infra nerf by dice roll except in provinces which were already balanced and logical.
                - New York (602) victory points changed to 7 (was 8)
            - Fixed "The Altoona Bug": Altoona province (#618) was owned by FUSA but had resources to it that actually belonged on a RCC province (Grand Rapids on the old map). However, the Canadians don't actually own Grand Rapids in this version and the number now goes to Altoona. In practice, this bug was nerfing RCC something fierce (4 ic doe), buffing FUSA, AND especially the Dark Cathedral, because it got this province when it revolted in the Civil War. I may have fixed a lot of balance issues (weak RCC, FUSA always losing civil war, OP Dark Cathedral) in one fell swoop.
            - Fixed Newark (#603) VPs. It had 7 VPs + 1 from the vp.inc file, when the correct number was 5.
           
        
        Gecko.inc:   
            - Gecko/Vale(6103) victory points changed to 37 (Was 39).
       
        Hub.inc:
            - Off-map resource income no longer counts as province VPs.
            - San Bernardino now has 19 VP, decreased from 35, because off-map resources were being counted. Correct amount is 32, actually, the calculation was wrong.
           
        Ice_Wastes.inc:
            - Added Northwest Territories province.csv data
                - Did not mess much with the infra levels here, too little already.
            - Yellowknife (558) now has 16 (was 15) victory points.
       
        Installations.inc:
            - Minor changes.
            - Generally removed a lot of those vanilla E3 map cookie-cutter 1/4 AA/Airbase bases in state capitals and such.
            - Took out Washington's DC bases, as they were too high (10/10 air/naval bases? Holy shit) and transfered the lvl4 AA to the FUSA Boston file.
            - Removed 20 levels of bases, 10 air and 10 naval bases. Ported 1lvl of AA into NCR.inc file. Too high and too easy for the NCR to obtain max-level naval and air bases.
            - Removed 3/4/8 AA/air base/naval base from Los Angeles (762). Current levels are 1/4/2, respectivelly.
            - San Francisco instalations removed, the Shi_Empire.inc file already covered those. Also, 10/10 air and naval bases were too much.
            - Salt Lake City (733) had 1 level of AA and a level 10 airbase. This is no longer the case and both things have been removed - SLC was violently bombed according to Honest Hearts, so it makes no sense for all that infraestructure to be there.
            - Current size of Denver airbase is now 0, it will increase with time.
            - Portland's airbase level changed to 1 (was 4)
            - Seattle (780) naval/air base levels changed from 10/10 to 4/4. The levels are intentionally higher than LA and San Diego, to show that Seattle was not as severely nuked.
            - Bases wrongfully allocated to Lawton (713) are now correctly pointed to Oklahoma City (793).
                - Base values changed: From 1/4 AA/Air Base, to 1 Air Base. Also the province now has a landfort.
            - Bases wrongfully allocated to Oklahoma City (793) are correctly pointed to Tulsa (2682).
                - Base values changed: From 1/4 AA/Air Base, to merely 3 AA.
            - Bases allocated to Omaha (790) were wrongfully pointed to Lincoln (789) province. Fixed.
            - Bases allocated to Minneapolis (2261) were wrongfully pointed to Rochester (693) province. Fixed.
            - Minneapolis (2261) airbase level changed to 2 (was 4)
            - Saint Louis (689) airbase level changed to 2 (was 4)
            - Milwaukee (621) AA/air base levels changed from 1/4 to 3/1. Why? Because there's a lot of state capitals with a 1/4 level for some reason. This makes Milwaukee a bit different.
            - Chicago (620) airbase level changed to 5 (was 10). Was too high.
            - Detroit (616) AA/air base levels changed from 1/4 to 3/1.
            - Deleted bases in Memphis (673) because I think I wanted things to be different here.
            - Charlotte province (637) no longer has any airbases. Went from 4 levels to 0, and AA went from 1 to 5.
            - Removed 1 lvl AA and 4 lvls of air base in Biloxi
            - Removed 1 lvl AA and 4 lvls of air base in Atlanta (670).
            - Removed 4 lvl of air base and added 2 lvls of AA in Charleston, SC (644).
            - Miami AA, Airbase and Naval Base values changed to 2/2/2, respectively (was 1/10/10)
            - Bases in Pearl Harbour had the wrong province id.
            - Pearl Harbour (7242) bases went from 3/10/10 AA/Naval Bases/Air Bases, to 3/5/5 respectively.
            - Louisville (641) AA/air base levels changed from 1/4 to 3/0.
            - Norfolk (632) bases changed from 4/10/10 Anti-Air, Air Base and Naval (24 levels total), to 4/5/5 (14 levels), respectively. Too strong.
            - Pittsburgh (614) bases changed from 1/4 Anti-Air, Air Base, to 4/1 AA and airbase respectively.
            - Syracuse (592) bases changed from 1/4 Anti-Air, Air Base, to 1/2 AA and airbase respectively.
            - Removed New York (602) bases, which were 4/10/10 for Anti-Air, Air Base and Naval Base respectively. This is too much, and not to mention, there are already bases defined in the scenario files, so those bases in the Installations file make no sense.
            - Removed Two Sun/Tucson bases (1 AA/4 Airbase).
            - Removed Sacramento (764) bases (1 AA/4 Airbase).
            - Removed Santa Fé (725) bases (1 AA/4 Airbase)
            - Houston (716) bases changed from 1/4 Anti-Air, Air Base, to 1/1 AA/Air Base. Still the same points because Houston now has a landfort.
            - Deleted 1/4 AA/Air Base bases at Little Rock (683) province in Arkansas.
            - Deleted 1/4 AA/Air Base bases at Bismarck (698) province in North Dakota.
            - Boston (600) bases changed from 3/10/10 Anti-Air, Air Base and Naval Base, to 3/4/4 AA/Air/Naval Base.
            - Vancouver (541) bases changed from 3/10/10 Anti-Air, Air Base and Naval Base, to 3/3/3 AA/Air/Naval Base.
            - Winnipeg bases changed from 1/4 AA/Airbase to 1 airbase.
            - Took out Ottawa (588) bases: 3/4 AA and Airbase.
            - Removed the enormous bases in St. John's (576) province (once Newfoundland), as the Wasteland.inc file already has a few bases for it.
            - Halifax province (579) bases changed from 1/4/10 AA/Air/Naval base to 1/2/3 AA/Air/Naval base, respectively.
            - Fixed bases being pointed to León de los Aldama (747) instead of Monterrey (745) due to old map shenanigans.
            - Puerto Barrios (2649) bases changed from 1/4/4 AA/Air/Naval Base, to 1/2/2 AA/Air/Naval base, respectively.
            - San José (540) bases changed from 1/4/10 AA/Air/Naval Base, to 1/2/4 AA/Air/Naval Base, respectively.
            - Tegucigalpa (760) bases changed from 1/4/4 AA/Air/Naval Base, to 4/2/3 AA/Air/Naval Base, respectively. Also fixed province id, it was pointing to Choluteca (4299).
            - Andros Town (2963) bases changed from 1/4 AA/Airbase to 1/1 AA/Airbase, respectively. Was also using Nassau's province ID (652) mistakenly.
            - Havana (654) bases changed from 1/4 AA/Navalbase to 1/2 AA/Navalbase, respectively.
            - Guantanamo Bay Naval Base (894) bases changed from 1/4/10 AA/Air/Naval Base, to 10/2/3 AA/Air/Naval Base, respectively.
           
           
           
           
        Junkers.inc:
            - Corrected VP count of Pittsburgh from 13 to 15, did not correspond to its resources.
            - Added Pennsylvania data from province.csv
                - Infraestructure rebalance by dice roll, except for some provinces which are already balanced and logical.
           
        Kansas_Free_State.inc:

            - Corrected province ID/name relations.
            - Added resources from CSV into scenario file. This also had a few other effects, such as a small VP increase.
            - Topeka (6231) now has 5 victory points (was 7)
            - Lawrence (6232) now has 3 vps (Was 5)
            - Kansas City, KS (792) victory points changed to 6 (was 8)
       
        Kurtz's Camp.inc:
            - Fixed base of Kurtz' helicopters. They were based in Las Vegas, when they should have been based in Manti (his current capital).
            - Manti now has 40 infra.
            - Added province.csv data.
            - Resource Revamps:
                - Utah:
                    - Manti (6162) province:
                        - energy = 102.43 # scenario (10) + 92.43. Willberg Coal Mine (4.47 40/40%), Sufco Coal Mine (13.5 30/30%), Dugout Coal Canyon (2.02/6.75 30/100%), Crandall Canyon Coal Mine (1.52/5.08 30/100%), Skyline Complex Coal: (6.75/11.25 30/50%), Trail Mountain Coal (13.05/15.66 50/60%), San Rafael River Distrct/San Rafael Project: 44.37 U Energy (30.88 50/50% + 13.49 40/40%). Was 222.12. Was 10.
                        - victory points = 13 (Was 25)
           
        Manitou_Tribes.inc   
            - Baton Rouge (6274) now has 0 victory points (was 1)
            - Added Biloxi data.
            - Mobile (678) now has 6 victory points (was 8)
            - Pensacola (676) now has 4 victory points (was 5)
            - Added province.csv data.
            - Infraestructure nerf by dice.
           
        Metis confederacy.inc:
            - Calgary (797) now has 10 victory points (was 8)
            - Claresholm (6819) now has 2 victory points (was 3)
           
        Mexican_Raiders.inc:
            - Saltillo (742) now has 8 victory points (was 13)
            - Monterey (745) now has 6 victory points (was 11)
            - Added province.csv data.
       
           
        Mutant_Army.inc:
            - Minneapolis (2261) now has 13 victory points (was 17)
            - A boit of infra nerf by die roll.
           
       
        Navarro.inc:
            - Eureka/Navarro base IC went from 8 to 5, due to not counting off-map resources anymore.
       
        NCR.inc:
            - San Diego (761) VPs changed from 11 to 8.
            - Added California data from province.csv.
                - Infraestructure rebalance to some provinces.
            - Added 1 level of AA to San Diego ported from Installations.inc
            - San Diego no longer has 10/10 naval/air bases. Currently it is 2/1, which is far more realistic and balanced. This change happened at the Installations.inc file, but its important to detail it here as well for balance reasons.
            - Removed 3/4/8 AA/air base/naval base from Los Angeles (762). Current levels are 1/4/2, respectivelly. Most of it was removed from Installations.inc, but some of it was ported, such as the naval base and AA. Point calculation was wrong, but this change meant it would continue with 19 VP was before.
            - Santa Barbara province (2709) victory points changed from 5 to 4. Calculation mistake, aparently.
            - Shady Sands/El Portal (6117) had a wrong victory point calculation. Was 19, now 18 VP.
            - Porterville(6124) province now has 40% infra.
            - Stockton (6129) VP increased to 2, was 1 (didn't take csv infra in account).
       
        Necropolis.inc:
            - Off-map resources no longer count as in-province VPs.
            - Necropolis/Bakersfield province VPs diminished from 23 to 11. Also, correct amonut was 21 not 23.
           
        New Arroyo.inc:
            - Arroyo/Marshfield (6107) victory points diminished to 12 (Was 13)
            - Corvallis (6108) victory points changed to 7 (Was 10).
       
        New_Canaan.inc:
            - Salt Lake City manpower changed from 0.5 to 1, because 0.5 doesn't show up on the map and doesn't work (a pity).
            - Added province.csv Utah data.
            - Ogden (6159) victory points changed to 9 (was 5)
            - Resource Revamps:
                - Utah Resource Revamps:
                    - Salt Lake City (733):
                        - rare_materials = 45.31 # scenario (1) + 43.71 from Bingham Canyon Mine/Kenneth Copper Mine (20/25, 40/50% Mo + 21.2/23,85 80/90% Mo + 2.51 100% Cu), White Pine District (0.96/1.60 60/100% Mo). Was 81.61.  Was 1.
                        - Salt Lake City victory points changed to 9 (Was 16)
       
        New_Reno.inc:
            - Reno province VPs corrected. 26, not 25.
            - Added Nevada province.csv data.
                - Infraestructure nerf by dice roll.
               
        NROM.inc:
            - Added province.csv data
            - Pueblo (741) had the ID of the province of Chilpancingo de los Bravo (4326), which meant the later got resources meant for the former. Both belong to the NROM, but that is still wrong. Fixed.
            - Acapulco de Juárez (751) victory points changed to 9 (Was 7).
                - Was Guadalajara in old map and labelled as such in the scenario files. Fixed.
           
        Nuka.inc:
            - Added Georgia csv resources.
            - Atlanta (670) victory points changed to 5 (Was 1).
            - Atlanta had a small infra nerf
           
        Pioneer_Alliance.inc:
            - Klamath Falls (6106) victory points changed to 9 (Was 12)
       
        Rad-Zombie Wastes.inc:
            - Added all data pertaining to resources previously in the csv file.
       
        RCC.inc:
            - Fixed two MASSIVE BUGS which resulted in a drastically weakened and nerfed RCC (on the order of -10 IC and many other changes like less manpower and resources in general), throwing the East Coast balance all out of wack:
                - Fixed "The Altoona Bug": Altoona province (#618) was owned by FUSA but had resources to it that actually belonged on a RCC province (Grand Rapids on the old map). However, the Canadians don't actually own Grand Rapids in this version and the number now goes to Altoona. In practice, this bug was nerfing RCC something fierce (4 ic doe), buffing FUSA, AND the Dark Cathedral, because it got this province when it revolted. I may have fixed a lot of balance issues (weak RCC, FUSA always losing civil war, OP Dark Cathedral) in one fell swoop.
                - Fixed "The Sherbrooke Bug". There was a mix-up between the provinces George Town (584) and Sherbrooke (1909). Aparently, George Town's current province id was used for Sherbrooke in the old map. In practice, a Wasteland province in the Caribbean was getting resources meant for a province in Canada held by the Royal Canadians, weakning Canada even more.
            - No longer attributing infra to "Flint" (actually Grand Rapids), even through it doesn't own the province. This is an old map bug.
            - Ottawa (588) victory points changed to 11 (was 14, but should have been 13 before I nerfed the bases).
            - Toronto (589) victory points changed to 2 (was 4).
            - Hamilton (599) victory points changed to 0 (was 1).
            - Oshawa (2731) victory points changed to 0 (was 2).
            - Quebéc (574) victory points changed to 9 (was 11).
            - Montreal (585) victory points changed to 6 (was 3, wrong calculus).
           
           
           
        Reavers.inc:
            - Cape Girardeau (6366) victory points changed to 11 (Was 13)
            - Small infra changes.
            - Added province.csv data.
            - Reavers no longer claim all the starting provinces of the East BOS for some reason. Now they claim Wichita (2680), which is more or less where Newton, Kansas is - their original base in Fallout Tactics.
           
        Redding.inc:
            - Redding province VP is now 37, was 38 before. Wrong calculation, aparently.
           
        Reservation.inc:
            - Resource Revamps:
                - Los Alamos/Reservation (6182) province:
                    energy = 43.19 #  Scenario (24) + Rio Puerco (10.30 5% U energy) + 8.08 from Coal (2.86 10%/10% from Monero Coal Field + 1.65/1.84 90/100% from Tierra Marilla Coal field + (2.43/3.48 79/100% + 1.14 10/10%) from Ignacio Chavez Wilderness Study Area coal) + 0.81 + from Abiquiu Dam (0.41/1.65) and El Vado Dam (0.40/0.80), for hydro max of 2.45. Was 70.21.
                    - metal = 21.4 #  scenario (15) + Bromide No.2 District (6.4). Was 47. Was 24. Was 15.
                    - rare_materials =  10.86 # Was 10. Now 10 + 0.86 (Nacimiento District)
                    - manpower = 5 # scenario (2) + 3 (1 Tiwa + 2 Jicarilla Apache. Los Alamos is intentionally nerfed because of balance, and because of the lore: The area near Reservation is said to be heavily radioactive, due to Chinese Nukes attempting to hit the Reservation and missing. So I make it as such that a bunch of tribes fled the area to nearby lands). Was 6. Was 2.
                    - Victory points = 19 # Was 27.
               
           
           
        Robot_Nation.inc:
            - Resource Revamp:
                - Aspen Robotics Center (706) province
                    - energy = 139.19 # . Currently 114 + 23.70 Coal + 1.49 hydro. 1.49 Hydro, Shoshone Generating Station(1.12/1.50 Light Damage), Ruedi Power Plant(0.37/0.50 Light Damage). Twentymile Mine(1.97 10/10 % coal), Sage Creek Mine(21.73 30/30% coal). Was 207.72. Was 114 (scenario).
                    - points = 44 # Was 51. Was 50
                - Grand Junction Camps (708) province:
                    - energy = 93.3 # Now 53 + 40.34. Colowyo Mine(5.94 60/100% Coal energy), Red Cliff Mine(14.4 Coal energy). Rifle Mine (20 1/5% U3O8). Was 78.7. Was 53 (scenario).
                    - victory points = 18 # Was 16. Was 14
                       
           
        Shi_Empire.inc:
            - San Francisco's VPs no longer consider off-map resources. So its VPs went from 32 to 19.
            - San Francisco no longer has AA, and ten levels of airbase and naval base. Now it only has a level 2 airbase. The real change was in installations.inc, but its worth listing here as well.
            - Added province.csv resources into file.
                - Oakland county now has 80% infra (10% was there + 70 in the csv)
               
        Spiders.inc:
            - Added province.csv data to scenario files
            - Tampa (649) now has 5 VPs (was 6)
            - Infraestructure nerf by dice.
       
        Wasteland.inc:
       
            - Fixed a small mistake in assigning province resource in Mexico
            - Fixed Grand Rapids and Flint provinces having resources attributed in the RCC file instead of Wasteland. Added resources from the CSV file too.
            - Added United States province data from province.csv:
                - Added American Pacific data (just Hawaii really, rest is off-map for now)
                    - Added Hawaii data (but not really, its all in the Enclave's file)
                - Added Alaska Region data:
                    - Added Alaska state data.
                        - Very slight infraestructure nerf. The infra is about as low as it gets here.
                    - Added Alaskan archipelago data.
                - Added Southwest US data:
                    - Added California data
                        - Infraestructure nerf by dice roll, except some provinces whose values were already correct.
                        - Nevada City (6116) victory points changed from 12 to 14.
                        - Ukiah (6127) has -1 rare materials.
                    - Added Nevada data
                        - Infraestructure nerf by dice roll in some provinces (If I did all of them, it would end up with pretty none)
                    - Added Arizona data
                        - Infra nerf by dice roll.
                        - Flagstaff had one less VP than it should have had, but resources ported from province.csv corrected it.
                        - Parker gained an extra VP (3, from 2)
                        - Fredonia/Hoover Dam (6152) now has 5 VP (was 6)
                    - Added Utah data.
                        - Infra nerf by dice on most provinces.
                - Added Northwest US data   
                    - Added Oregon data.
                        - Infra nerf by dice roll.
                    - Added Idaho data.
                    - Infra rebalanced, too homogenous (almost all 40%)
                    - Added Washington state data
                        - Seattle did not have enough points for all the bases it has, even if I did decrease them.
                        - Infra nerf by dice roll.
                    - Added Montana state data.
                        - Too much infra = 0.5 (50%), so I did a big nerf: Threw some dice to decide the nerf.
                        - Removed a victory point from Helena (2367)
                        - Removed 2 VPs from Missoula (772)
                    - Added Wyoming data.
                        - Removed 4 VPs from Casper (704)
                        - Removed 2 VPs from Rock Springs (732)       
                        - Infraestructure nerf by dice thrown
                - Added Southcentral US data
                    - Added New Mexico data.
                        - Big infra nerf, using dice rolls.
                    - Added Colorado data
                        - Infraestructure nerf by dice roll.
                        - Boulder (6165) victory points currently 2 (was 3), due to infra nerf.
                    - Added Kansas data.
                        - Ported all Kansas resources from CSV to this file.
                        - Decreased infra in Kansas provinces somewhat (too homogenous, almost all 0.5) through dice rolls.
                        - Removed 2 vps from province Dodge City (6237)
                        - Took out 2 vps from Colby (6238)
                    - Added Oklahoma data
                        - Infraestructure nerf by dice roll.
                        - Removed 2 vps from Oklahoma City (793)
                        - Removed 2 vps for nothing from Tulsa (2682). It now has 2 vps from csv resources.
                        - Removed 1 vp from Beaver (6224)
                    - Added Texas data
                        - Nerfed many provinces' infra through dice rolls.
                        - Removed 1 vp from Austin (686). This province should't even be in this file, but on New Church's.
                        - Removed 2 vps from San Antonio (717)
                        - Removed 4(!) vps from Amarillo (721)
                        - Removed 3 vps from Corpus Christi (748)
                        - Removed 3 vps from Abilene (6255)
                    - Added Arkansas data.   
                        - Removed 2 vps from Fayetteville (6282)
                        - Removed 1 vp from Fort Smith (6283).
                        - Removed 6 vps(!) from Little Rock (683)
                        - Infraestructure nerf via dice roll.
                    - Added Lousiana data
                        - Infraestructure nerf via dice roll.
                - Added Midwest data
                    - Added North Dakota data
                        - Infraestructure nerf by dice roll
                        - Removed 2 vps from Bismarck (699)
                    - Added South Dakota data
                        - Infraestructure nerf by dice roll.
                    - Added Nebraska data
                        - Removed 3 vps from Lincoln (789)
                        - Removed 2 vps from Omaha (790)
                        - Infreastructure nerf by dice roll.
                    - Added Minnesota data   
                        - Infra nerf by dice roll
                    - Added Iowa data
                        - Infra nerf by dice roll, a new method.
                        - Removed 2 vp from Cedar Rapids (691)
                    - Added Missouri data   
                        - Infra nerf by dice roll.
                        - Removed 1 vp from Springfield, MO (688)
                        - Removed 5 vps(!) from Saint Joseph (690)
                    - Added Wisconsin data
                        - Removed 3 vps from Milwaukee (621)
                        - Milkwaukee (621) now has a single point from its installations.
                        - Infraestructure nerf by dice roll.
                    - Added Illinois data
                        - Removed 3 vps from Springfield, IL (626)
                        - Infraestructure nerf by dice roll
                    - Added Michigan data
                        - Removed 2 vp from Marquette (622)   
                        - Nerfed infra by dice roll.
                - Added Southast US data
                    - Added Tennesse data
                        - Removed 3 vps from Knoxville, TN (642)
                        - Removed 2 vp from Nashville (671)   
                        - Removed 2 vp from Memphis (673)   
                        - Removed 2 vp from Chattanooga (2717)   
                        - Removed 2 vp from Columbia (6450)
                        - Nerfed infra by dice roll.
                    - Added North Carolina data
                        - Infra rebalance because it was too homogenous (almost all provinces had infra = 50%). So I just rolled 7-sided dice for all (because again, too homogenous) and had the dice decide. The dice is wise.
                    - Added Mississippi data
                        - Removed 2 vp from Jackson, MI (675)
                        - Infra nerf by dice roll.
                    - Added Alabama data
                        - Removed 10 (!!) vp from Montgomery (672)
                        - Removed 3 vps from Decatur (6432)
                        - Infra nerf by dice roll
                    - Added Georgia data
                        - Infra nerf by dice roll.
                        - Removed 1 vp from Augusta (2711)
                    - Added South Carolina data
                        - Infra nerf by dice roll.
                    - Added Florida data   
                        - Removed 1 vp from Jacksonville (648)
                        - Removed 1 vp from Orlando (650)
                        - Removed 2 vps from Miami (651)
                        - Infraestructure nerf by dice
                - Added Northeast US data:
                    - Added Kentucky info.
                        - Kentucky infra was almost all 60% all around, too high and too homogenous. Infra nerfed by dice roll.
                        - Added 2 vp to Louisville
                    - Added Indiana info
                        - Removed 2 VPs from Evansville (6389)   
                        - Infra nerf by dice
                    - Added Ohio info
                        - Infra nerf by dice roll.
                        - Took out a VP from Cleveland, OH (615) because it clearly does not fit there.
                    - Added Virginia info (most of it to Former_USA - Boston.inc)
                        - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files. Used dice rolls for nerf.
                    - Added Maryland-Delaware info
                        - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files. Used dice rolls for nerf.
                    - Added New Jersey info.   
                        - Infraestructure nerf by dice roll. All done in Former_USA - Boston.inc.
                    - Added all New York wasteland provinces.
                        - Slightly dialed down the infra in some provinces.
                        - Infra nerf by dice roll except in provinces which were already balanced and logical.
                    - Added some Connecticut-Rhode Island info. See Former_USA - Boston.inc
                        - Infra nerf by dice roll.
                    - Added some Massachussets info
                        - Infra nerf by dice roll. See Former_USA - Boston.inc and Commonwealth.inc
                    - Added all Vermont Wastelands provinces
                        - Infra nerf by dice roll.
                    - Added some Pennsylvania info (honestly its all in Former_USA - Boston.inc and Junkers.inc files)
                        - Infraestructure rebalance by dice roll, except for some provinces which are already balanced and logical.
                        - Decreased general infra, too high.
                    - Added all wasteland New Hampshire provinces
                        - Infra nerf by dice roll.
                    - Added all wasteland Maine provinces.
                        - Infra nerf by dice roll.
                    - Added all wasteland West Virginia provinces (see: Former USA - Boston.inc where all of it is)
                        - Infra nerf by dice roll.
            - Added Canadian Province data from province.csv:
                - Added Northern Canada provinces.
                    - Added Yukon Territories provinces.
                        - No need for infra nerf, infra levels are so low there's barely anything here.
                    - Added Northwest Territories provinces (appears as "Eastern Northwest territories on the game, for some reason).
                        - Infra levels are already too small, didn't really mess with anything here.
                - Added Western Canada provinces.
                    - Added British Columbia province.
                        - Removed 2 VPs from Vancouver (541)   
                        - Infra nerf by dice roll.
                        - Victoria (556) now has 3 victory points (was 6)
                    - Added Alberta province data.
                        - Removed 2 VPs from Edmonton (796)   
                - Added Central Canada provinces. Note: Region is called merely "Canada" in the files. Vanilla relic?
                    - Added Saskatchewan provinces.
                        - Infra-rolled dice nerf. This time, I only rolled five-sided dice, because most of the infra was already pretty low-ish (mostly 30%, some 50%).
                        - Removed 1 VP from Saskatoon (798)   
                    - Added Manitoba provinces   
                        - Infra nerf by dice roll.
                        - Removed 2 VPs from Winnipeg (569)   
                        - Removed 1 VP from Dauphin (6710)
                        - Removed 2 VPs from Brandon (6712)   
                    - Added Ontario provinces   
                        - Removed 1 VP from Sault Ste Marie, ON (565)   
                        - Removed 1 VP from Fort William (571)   
                        - Removed 1 VP from Fort Severn (6670)   
                        - Infra nerf by dice roll
                    - Added Quebec provinces.
                        - Removed 1 VP from Senneterre (6629)   
                        - Removed 1 VP from Sept-Îles (6633)   
                        - Infra nerf by dice roll.
                    - Added New Foundland and Labrador provinces.
                        - Removed 1 VP from Nain (575), once merely Labrador province.
                        - Changes to St. John's bases:
                            - Bases from Installations.inc removed, it already had bases in the scenario file (removed for being too much).
                            - Current bases levels are: 2/2/2 AA/Naval/Air Base.
                        - Removed 1 VP from Michikamau Lake (6652), once merely Labrador province.
                        - St. John's victory points changed to 5 (was 3)
                        - North West River victory points changed to 2 (was 0)
                        - The infra is already very low and the area is pretty low-infra, so I didn't change anything infra-wise here.
                    - Added New Brunswick provinces
                        - Saint John victory points changed to 2 (was 0)
                        - Infra nerf by dice roll.
                    - Added Nova Scotia provinces   
                        - Removed 1 VP from Charlottetown (578), once Cape Breton province.
                        - Removed 1 VP from Halifax (579)
                        - Infra nerf by dice roll.
            - Added Mexican and Central America province data from province.csv:
                - Important Note: Mexican areas are crap and in no way correspond to actual mexican states, which are far more than in map.
                - Note 2: Not all these areas are in Mexico. Parts of Yucatan and Central Rainforests area are in the Mexico region, but parts of it are in the Central America region. Seems like the devs had a region/area limit or something, or just didn't want to put much effort in Mexico. Even Arcangelus changed the Unifications to better despict Mexico. Thus Mexico and Central America region provinces will be together for convenience reasons.
                - Added Lower California provinces
                    - Infra nerf by dice roll.
                - Added Chihuahua provinces
                    - Removed 2 VPs from Ciudad Juárez (740), or Nogales in the old map.
                    - Infra nerf by dice roll.
                - Added Mexico City provinces.   
                    - Removed 2 VPs from Guadalajara (738).
                    - Removed 2 VPs from León de los Aldam (747), labelled as Morelia in the old map.
                    - Removed 1 VP from Morelia (750)
                    - Removed 2 VPs Acapulco de Juárez (751).
                    - Infra nerf by dice roll, except a few provinces that didn't need it.
                - Added Vera Cruz provinces.
                    - Removed 1 VP from Matamoros (749)
                    - Veracruz (753) victory points changed to 2 (was 0)
                    - Oaxaca de Juárez (754) victory points changed to 1 (was 0)
                    - Infra nerf by dice.   
                - Added all Central Rainforest provinces.
                    - Fixed VPs   
                    - Infra nerf by dice.
                - Added all Yucatan provinces.   
                    - Pretty low infra levels in general, so dice rolling wans't even necessary. Might change my mind.   
                - Added all Wasteland Nicaragua provinces
                    - Diminished Managua's VPs from 3 to 2, as is correct.
                    - Infra is mostly pretty low, so didn't roll dice. Not sure if it was like that or I changed it.
            - Added Caribbean province data from province.csv
                - Added Antilles data (but no provinces yet because its all off the map_
                - Added Bahamas Islands data
                    - Removed 1 VP from Cockburn Town (573). What an unfortunate name for a place.
                    - No infra nerf, infra was already pretty low all over the place (mostly 20%).
                - Added Cuba data.
                    - Removed 1 VP from La Habana (654).
                    - La Habana (654) victory points changed to 1 (was 0)
                    - Santiago de Cuba (657) victory points changed to 3 (was 0)
                    - No infra nerf, infra was already pretty low all over the place (mostly 20% and 30%).
                - Added Hispaniola data - well, all the two provinces on map, that is.
            - Resource Revamps:   
                - United States:
                    - Southwest US:
                            - Utah:
                            - Moab (2678) province:
                                - energy = 8.31 # Daneros Mine (2.97 U energy 20/20%), Gateway District (2.02 U energy 10/10%), Sage Plain Mining Project(3.31/8.20 30/100% U energy). Was 3.31. Was 8.23. 
                                - rare_materials = 0.60 # Lisbon Valley Mines (0.56/1.87 30/100% Cu rares), Gateway District (0.01 V 100% rares), Sage Plain Mining Project (0.03 V 100% Rares). Was 2.01
                            - Panguitch (6163) province:
                                energy = 36.37 # Coal Hollow (6.93/13.86 50/100%) + Henry Mountains Uranium ( Tony M Indicated/Inferred (6.07 energy 5%), Southwest Indicated/Inferred (3.51 energy 5%), Copper Bench Indicated/Inferred (5.55 energy 5%), Indian Bench Indicated/Inferred (3.46 energy 5%) + Kaiparowits Plateau Coal (10.85/75.95 10/70%). Was 122.98
                                Victory points = 4 # Was 16
                            - Saint George (6164) province:
                                - metal = 34.59 # Was scenario (27). Now 27 + 24.58 (5.11/3.83 40/30% Fe metals (Comstock-Mountain Lion mine) + 3.60/6 60/100% (Bull Valley District) + 0.16 (Tutsagubet District)). Was 51.58 (scenario (27) + 24.58).
                                - rare_materials = 24.31 # Pine Grove District (15.3/35.7 30/70% Mo Rares) + Rocky District (2.18/3.64 60/100% Cu rares) + Tutsagubet District (0.03 Ga + 0.87 Ge + 0.18 Cu + 0.15 Zn + 0.50 Ar rares)  + White Mountain District (5.10/8.93 40/70% Al rares). Was 67.51.
                                - Victory points = 11 # Was 24
                            - Nephi (6161) province:
                                - rare_materials = 17.36 # Fish Springs District (5.91/7.39 80/100% Zn rares), Southwest Tintic District (3.15/18.9 10/60% Cu Rares + 7.50/10.5 50/70% Mo rares) + Diamond Gulch (0.66/1.32 50/100% Cu rares + Spor Mountain (0.15/1.50 10/100% Beryllium Rares). Was 56.71.
                                - Victory points = 3 # Was 10
                    - Northwest US:   
                        - Oregon:   
                            - Portland, OR (783) province:
                                - ic = 7 # oldcsv(7). Was 1 (csv)
                                - infra = 0.5 # csv (0.6) - 1
                                - victory points = 3 # was 0   
                        - Washington State:
                            - Seattle (780) province:
                                - ic = 9 # oldcsv(9). Was 1 (csv).
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 6 # 9 levels of bases total. Was 3. Was 9. Was 2
                            - Tacoma (782) province:
                                - ic = 4 # oldcsv (4)
                                - points = 1 # was 0
                            - Spokane (2365) province:   
                                - ic = 3 # oldcsv
                                - rare_materials = 19 #  old csv (19). was 1 (csv)
                                - infra = 0.1 # csv (0.3) - 2
                                - points = 3 # was 0
                        - Montana:
                            - Helena (2367) province:
                                - rare_materials = 26 # oldcsv (26). Was 2 (csv)
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 5 # was 0
                        - Wyoming:
                            - Wolton (6219) province:
                                - metal = 29 # Was csv (9)
                                - oil = 6 # Was 3 (csv)
                                - infra = 0.2 # csv (0.4) - 2
                                - points = 5 # Was 1
                    - Southcentral US:
                        - Colorado:
                            - Walsenburg (6169) province:   
                                - energy = 60 # New Elk Mine(60 50/70% coal energy). Was 120
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 6 # Was 12
                            - Gunnison (6172) province:   
                                - energy = 19.62 # 8.64 hydro + 10.98 (coal + uranium). Blue Mesa Power Plant(8.64/8.64 Intact). West Elk Mine (6.7 10/10% Coal), Pitch Mine (4.28 3/5% U energy). Was 89.64
                                - metal = 36.39 # Orient Iron Mine(1.51 80/100% Fe), Iron Hill Carbonatite Deposit(174.40 Ti Metals). Was 176.29
                                - rare_materials = 29.13 # Brown Canyon District (2.22 F (1.44 80/100% 80/100% F + 3.00 100% F) in Gunnison and Leadville provinces), Bulldog(0.29 10/100% Pb), Iron Hill Carbonatite Deposit(24.91 20/60% REEs + 0.91 40/100% Th), Manganese Hill(0.8 40/100%). Was 134.15
                                - infra = 0.4 # csv (0.5) - 1
                                - points = 14 # Was 70. Was 71. Holy shit
                            - Montrose (6173) province:   
                                - energy = 22.52 # 10.95 nuclear + 12.34 hydro. Sunday Mine Complex(1.03 3/5% U3O8), Slick Rock Mill(9.51 1/5% U), Sage Plain Mining Project(0.41 10/40% U divided between Moab and Montrose provinces). Morrow Point Power Plant(8.66/17.33 Mid Damage), Crystal Power Plant(3.15/3.15 Intact), Upper Molina Powerplant(0.00/0.86 Destroyed), Ridgway Dam Hydropower Project(0.20/0.80 Heavy Damage), Lower Molina Powerplant(0.00/0.48 Destroyed), Ames Hydroelectric Generating Plant(0.28/0.38 Light Damage), Ouray Hydroelectric Power Plant(0.00/0.09 Destroyed), Smuggler-Union Hydro Power Plant(0.05/0.05 Intact). Was 150.25
                                - rare_materials = 10.18 # Revenue-Virgilus Mine(1.81 50/100% Pb + 1.62 90/100% Ar), Sunnyside(5.98 Mn 20/100% Mn), Sunday Mine Complex(0.05 V Rares), Slick Rock Mill(0.72 40/100% V). Was wrong 32.18 metal instead of rares.
                                - infra = 0.4 # csv (0.5) - 1
                                - points = 4 # Was 22. Was 23
                            - Leadville (6171) province:       
                                - energy = 37.01 # 36.89 coal and nuclear + 0.12 Hydro.  Henderson molybdenum mine(0.99 (0.98 70/100% U + 0.01 coal)), Schwartzwalder Mine(2.90 1/5% U), Hansen/Taylor Ranch Project(33.11 U3O8 2/5%), Boomer Lake George Mine(0.88 U). 0.12 hydro, Green Mountain Power Plant(0.00/2.60 Destroyed), Georgetown Hydro Generating Plant Leadville(0.12/0.16 Light Damage). Was 195.99
                                - metal = 0.30 # Evergreen/Unnamed Rutile Occurence(0.20 Ti Metals + 0.10 Fe Metals).
                                - rare_materials = 44.29 # Black Cloud Mine(2.04 rares (0.62 Zn + 1.42 70/100% Pb)), Brown Canyon District(2.22 F rares (1.44 80/100% 80/100% F rares + 3.00 100% F rares) in Gunnison and Leadville provinces), Climax Molybdenum Deposit(22.44 Mo Rares(8.86 30/80% Mo + 13.58 30/60% Mo)), Gold King(0.02 Cu Rares + 0.42 Pb Rares), Sedalia Mine(16 rares (0.40 Cu Rares + 0.60 Zn Rares + 15 30/60% Pb rares)), Boomer, Lake George Mine(0.03 Be Rares + 0.03 Pb Rares + 0.03 W Rares), Evergreen/Unnamed Rutile Occurence(1.06 rares (0.64 30/100% Nb Rares + 0.42 Zr Rares)). Was 133.97
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 11 # Was 45
                            - Colorado Springs (6171) province:   
                                - Forgot to add some metal that should have been added in the first resource run, sorry.
                                - metal = 17.36 # Fremont Dolomite (17.36 20/30% Mg)
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 3 # was 0
                        - New Mexico:
                            - Farmington (6183) province:
                                - energy = 213.41 # 210.21 + 3.20. Ignacio Chavez Wilderness Study Area Coal Deposits (2.75 = 0.52 10% + 2.23 10% Coal energy), McKinley Coal Mine (16.74/75.33 20/90% energy), Smith Lake District(16.95 energy), Nose Rock(5.06 energy), Church Rock Mining District(88.97 energy), Ambrosia Lake(56.9 U energy), Marquez District(21.49 energy), Diamond Tal Mine(0.81 energy). Hydro = 3.20 (Navajo Dam 3.20/3.20). Was 124.44 energy.
                                - infra = 0.3 # csv (0.5) - 2
                                - manpower = 3 # Navajo Nation (3). Was 5
                                - Victory points = 22 # Was 13
                            - Socorro (6180) province:
                                - energy = 4.80 # Cabeça de Vaca (4.80 4/5% U energy). Was 124.24.
                                - infra = 0.2 # csv (0.5) - 3
                                - manpower = 3 # 1 Navajo Nation + 1 Zuni Indian Reservation + 1 Keres People. Was 4
                                - victory points = 1 # Was 13
                            - Hermanas (6178) province:   
                                - rare_materials = 5.04 # Red Hill District (0.52 Fluorine Rares) + Victorio Mountains (0.27 Beryllium rares, 4.52 50/100% W Rares)
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 1 # was 0
                            - Grants (6181) province:   
                                - energy = 63.25 # Laguna Mining District(11.35), Ambrosia Lake(5.44), Marquez Minining district(2.56), Grants District (43.90 2/5% U energy). Was 0.98.
                                - manpower = 6 # Now 1 (scenario) + 5 manpower (2 Zuni Indian Reservation + 3 Keres People). Was 9. Was 10. Was 11.
                                - vicotry points = 10 # Was 4   
                        - Oklahoma:
                            - Lawton (713) province:   
                                - ic = 1 # oldcsv(1)
                                - energy = 12 # oldcsv(12)
                                - oil = 14 # oldcsv(14)
                                - vicotry points = 2 # was 0       
                             - Oklahoma City (793) province:   
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - energy = 2 # csv
                                - metal = 1 # csv
                                - oil = 35 # oldscv(35). Was 5 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - landfort = 1 # local fortifications
                                - manpower = 1 # csv
                                - victory points = 3 # was 0   
                        - Texas:
                            - Tyler (711) province:
                                - ic = 2 # oldcsv
                                - oil = 4 # oldcsv
                                - infra = 0.2 # csv (0.3) - 1
                            - San Antonio (717) province:
                                - ic = 5 # oldcsv(5). Was 1 (csv)
                                - oil = 18 # oldcsv (18). Was 1 (csv)
                                - infra = 0.1 # csv (0.5) - 4
                                - victory points = 2 # was 0
                            - El Paso (718) province:
                                - ic = 2 # oldcsv (2)
                                - oil = 7 # oldcsv (7)
                                - infra = 0.1 # csv (0.5) - 4
                            - Lubbock (719) province:
                                - ic = 2 # oldcsv (2)
                                - oil = 5 # oldcsv (5, could be 45)
                            - Amarillo (721) province:
                                - oil = 10 # oldcsv (10). Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - manpower = 1 # csv
                                - victory points = 1 # was 0
                            - Corpus Christi (748) province:
                                - ic = 5 # Was 1 (csv)           
                                - rare_materials = 4 # oldcsv (4). Was 1 (csv)
                                - oil = 47 # oldcsv (47) Corpus Christi bases. Was 2 (csv)
                                - infra = 0.1 # csv (0.6) - 5
                                - victory points = 11 # Pretty much all the Corpus Christi bases, really. Was 5.
                        - Arkansas:
                            - Little Rock (683) province:
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - rare_materials = 18 # oldcsv (18). Was 1 (csv).
                                - oil = 23 # oldcsv (23)Was 1 (csv)
                                - victory points = 6 # Was 1.       
                    - Midwest:
                        - North Dakota:
                            - Mandan (2683) province:
                                - oil = 12 # csv (12)
                                - infra = 0.2 # csv (0.4) - 2
                                - manpower = 1 # oldcsv (1)
                                - victory points = 1 # csv
                        - Iowa:
                            - Des Moines (624) province:
                                - ic = 4 # oldcsv (4)
                                - energy = 84 # oldcsv (84)
                                - manpower = 1 # oldcsv (1)
                                - victory points 9 = # was 0
                            - Cedar Rapids (691) province:   
                                - ic = 4 # oldcsv (4). Was 1 (csv)
                                - victory points = 1 # was 0
                        - Missouri:
                            - Springfield, MO (688) province:
                                - ic = 4 # oldcsv (4). Was 2 (csv)
                                - energy = 28 # oldcsv(28). Was 4 (csv)
                                - oil = 7 # oldcsv (7). Was 1 (csv).
                                - infra = 0.1 # csv (0.4) -
                                - victory points = 4 # was 0
                        - Wisconsin:
                            - Milwaukee (621) province:
                                - ic = 9 # oldcsv (9). Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - victory points = 4 # Was 1
                            - Green Bay (623) province:
                                - ic = 2 # oldcsv (2)
                                - metal = 60 # oldcsv (60). Possibly that big iron range in the area?
                                - manpower = 1 # oldcsv (1)
                                - victory points = 12 # Was 0   
                        - Illinois:
                            - Springfield, IL (626) province:
                                - ic = 3 # oldcsv (3). Was 1 (csv)
                                - energy = 22.40 # oldcsv (224 % 10) Was 5 (csv)
                                - victory points = 3 # was 0
                        - Michigan:
                            - Grand Rapids (617) province:
                                - ic = 4 # oldcsv (4)
                                - oil = 23 # oldcsv (23)
                                - manpower = 1 # oldcsv (1)
                                - victory points = 3 # was 0
                            - Marquette (622) province:   
                                - metal = 47.20 #  oldcsv (118 % 40). Was 3 (csv). Local iron range?
                                - infra = 0.4 # csv (0.5) - 1
                                - victory points = 9 # Was 0
                            - Flint (2722) province:
                                - ic = 7 # oldcsv (7)
                                - victory points = 2 # Was 0                           
                    - Southeast:
                        - Tennesse:
                            - Knoxville, TN (642) province:
                                - ic = 4 # oldcsv (4). Was 1 (csv)
                                - infra = 0.2 # csv (0.4) - 2
                                - victory points = 1 # was 0
                            - Memphis (673) province:   
                                - ic = 9 # oldcsv (9)
                                - infra = 0.4 # csv (0.5) - 1
                                - victory points = 3 # was 0   
                        - North Carolina:
                            - Raleigh (636) province:
                                - ic = 2 # oldcsv (2). Was 1 csv (1)
                                - infra = 0.3 # csv (0.5) - 2
                            - Charlotte (637) province:
                                - ic = 4 # oldcsv(4). Was 1 (csv)
                                - infra = 0.7 # csv (0.5) + 2
                                - victory points = 2 # 5 levels of bases
                        - Mississippi:   
                            - Tupelo (6425) province:
                                - infra = 0.4 # csv (0.5) - 1
                                - manpower = 1 # oldcsv (1)
                        - Alabama:
                            - Tuscaloosa (2255) province:
                                - ic = 2 # oldcsv(2). Was 1 (csv)  
                                - energy = 70 # oldcsv (70). No idea what, could be a big dam or something. Was 7 (csv)
                                - metal = 60 # oldcsv (60). Was 6 (csv)
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 20 # Was 1
                        - Georgia:
                            - Savannah (646) province:
                                - ic = 2 # oldcsv (2)
                                - infra = 0.2 # csv (0.4) - 2
                            - Macon (647) province:
                                - ic = 4 # oldcsv (4).  Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - victory points = 1 # was 0
                        - South Carolina:
                            - Charleston, SC (644) province:
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - infra = 0.1 # csv (0.5) - 4
                                - victory points = 2 #
                        - Florida:
                            - Jacksonville (648) province:
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - infra = 0.2 # csv (0.4) - 2
                                - manpower = 1 # oldcsv (1)
                            - Orlando (650) province:   
                                - ic = 2 # oldcsv (2)
                                - infra = 0.3 # csv (0.4) - 1   
                    - Northeast US:
                        - Kentucky:
                            - Lexington (640) province:   
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                            - Louisville (641) province:   
                                - energy = 78 # oldcsv (78). No idea what is this.
                                - manpower = 2 # oldcsv(2)
                                - points = 10 # Was 2
                        - Indiana:
                            - Fort Wayne (613) province:
                                - ic = 5 # oldcsv (5)
                                - infra = 0.4 # csv (0.5) - 1
                                - points = 1 # was 0   
                            - Indianapolis (627) province:   
                                - ic = 6 # oldcsv (6). Was 1 (csv)   
                                - energy = 85 # oldcsv (85). Was 1 (csv). No idea what is it.
                                - oil = 10 # oldcsv (10)
                                - infra = 0.4 # csv (0.4) - 3
                                - points = 11 # was 0           
                        - Ohio:
                            - Cleveland (615) province:   
                                - ic = 13 # oldcsv (13). Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - manpower = 3 # oldcsv (3). Was 1 (csv)
                                - points = 5 # was 0
                            - Toledo, OH (2685) province:   
                                - ic = 4 # oldcsv (4)
                                - points = 1 # was 0
                        - New York:
                            - Buffalo (612) province:   
                                - ic = 7 # oldcsv (7). Was 3 (csv)
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 4 # Was 3. Was 0. From csv resources.                           
                - Canada:
                    - Eastern Canada:
                        - Nova Scotia:
                            - Halifax (579) province:   
                                - energy = 10 # oldcsv (10)
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 3 # Was 2. Was 0
                - Mexico and Central America:
                    - Chihuahua:
                        - Ciudad Juárez (740) province:   
                            - ic = 2 # oldcsv (2)
                            - rare_materials = 27 # oldcsv (27). Was 1 (csv)
                            - infra = 0.3 # csv (no change)
                            - points = 5 # was 0
                        - Aguascalientes (744) province:   
                            - rare_materials = 13 # oldcsv (13)
                            - infra = 0.2 # csv (0.4) - 2
                            - points = 3 # Was 0
               
                       
                                           
                       
                       
                       
                               
                               
        West_BOS.inc:
            - Lost Hills/San Luis Obispo (6125) victory points changed from 35 to 26 due no longer counting off-map  resources.
           
        White_Legs.inc:
            - Ely province (6138) victory points decreased from 6 to 3
            - Elko (6139) victory points increased from 3 to 4.
            - Battle Mounta (6142) victory points decrease from 9 to 6 (no longer counts off-map resources)
           
        The_Huns.inc:
            - Miles City (701) victory points are now 5 (Was 6)
            - Added Gillete (6212) data from province.csv.
           
           
        The_New_Churck.inc:
            - Added Texas CSV data
                - Added data for all owned provinces which had nothing aside from ownership on scenario file.
                - Houston province (716) data vps now 12 (was 13)
                    - Houston now has a level 1 landfort.
                - Infraestructure nerf by dice roll on some provinces.
               
        The_Under-Nation:
            - Bllings (705) victory points are now 30 (Was 32).

        The Vipers.inc:
            - Roswell (724) now has 16 victory points (was 17). Las Cruces(6177) now has 14 victory points (was 17)
            - Resource revamps:
                - Las Cruces (6177) province:
                    - rare_materials = 12.29 # Scenario (9). + 3.29 rares (Pajarito Mountain Complex = 2.08 Rares total: 0.44 Y2O3 rares, 0.29 ZrO2 rares, 0.36 La rares, 0.04 Nb rares, 0.95 Ce Rares. Organ Mountains Wilderness = 1.07 Rares total. 0.28 Cu Rares, 0.37 Flourspar Rares, 0.38 Pb Rares, 0.04 Zn Rares. Galinas Mountains REEs = 0.14 10/100% REE rares). Was 13.58. Was 9.   
                    - manpower = 2 #  Now scenario (1) + Mescalero Apache Reservation. More in Las Cruces for balance reasons (1). Was 3. Was 1.
                    - victory points = 13 # Was 14.
                - Roswell (724) province:
                    - energy = 51.02 #  Now its scenario (46) + Ogala Formation Uranium and Coal (0.93 2/5% U energy + 4.09 100% coal energy). Was 50.13. Was 46.
                    - metal = 11.23 # Was 10 (fantasy). Now is 10 + 1.23 (Capitan Iron Deposit)
                    - rare_materials = 8.52 # Scenario(6) + Stauber Mine(0.07 Cu rares) + Rialto Stock (2.45 80/100% Mo Rares). Was 9.14, was 6.
                    - oil = 12 # Was 5. Now 5 (fantasy) + 7 (previously on province.csv. Also fantasy AFAIK).
                    - infra = 0.3
                    - manpower = 5 # Was 4. Now is 4 + 1 (Mescalero Apache Reservation).
                    - points = 16 # Was 17. Was 15
   
        - Vault_City.inc:
            - Added province.csv data for Oregon and Idaho.
            - Fixed Vault City's VP points. From 37 to 35.
               
        - vp.inc: File was full of VPs that didn't fit the way FODD adds Victory Points and they had to go..
            - Took out Newark province's (603) single VP point.   
            - Took out Washington DC (606) single vp point.
            - Took out Baltimore's (607) single VP point.
            - Took out Wheeling's (629) single VP
            - Took out Cleveland, OH's (615) VP point
            - Took out Fort Wayne (formely Buffalo's) victory point.
            - Took out Charllote (636) vp.
            - Took out Columbia, SC (619) vp. Formerly Indianapolis.
            - Took out Charleston, SC (644) vp.
            - Took out Yakima's (779) vp.
            - Took out Seattle's (780) vp.
            = Took out Two Sun/Tucson (730) vp.
            - Took out San Diego (741) vp.
            - Took out Los Angeles (762) vp.
            - Took out Sacaramento (764) vp.
            - Took out San Francisco (765) vp.
            - Took out Las Vegas province (734) victory point.
            - Took out a Salt Lake City (733) vp.
            - Took out Roswell (724) vp.
            - Took out Denver (707) vp.
            - Took out Portland (783) vp.
            - Took out Helena (2367) vp.
            - Took out Cheyenne (2677) vp.
            - Took out Kansas City, KS (792) vp.
            - Took out Oklahoma City (793) vp (was set originally to Tulsa)
            - Took out Dallas (715) vp
            - Took out Houston (716) vp
            - Took out San Antonio (717) vp
            - Took out Lafayette (680) vp. Was supposed to be New Orleans, not that it matters.
            - Took out Rapid City (787) vp
            - Took out Lincoln (789, was using Omaha label) vp
            - Took out Rochester (693, was using Minneapolis label) vp
            - Took out Minneapolis (2261) vp
            - Took out Springfield, MO (688) vp
            - Took out St. Louis (689) vp
            - Took out Saint Joseph (690, was labelled Kansas City) vp
            - Took out Milwaukee (621) vp
            - Took out Chicago (620) vp
            - Took out Des Moines (624) vp.
            - Took out Detroit (616) vp 
            - Took out Knoxville (642) vp, Was labbed "Nashville".
            - Took out Jackson, MS (675) vp
            - Took out Mobile (678) vp
            - Took out Macon (647) vp
            - Took out Atlanta (670) vp
            - Took out Orlando (650) vp
            - Took out Miami (651) vp
            - Took out Pensacola (676) vp. Was labelled as Mobile
            - Took out Pittsburgh (614) vp
            - Took out Philadelphia (608) vp
            - Took out New York (602) vp
            - Took out Bufallo (612) vp
            - Took out Fargo (698) vp
            - Took out Boston (600) vp
            - Took out Vancouver (541) vp
            - Took out Calgary (797) vp
            - Took out Winnipeg (569) vp
            - Took out Ottawa (588) vp
            - Took out Toronto (589) vp
            - Took out Québec (574) vp
            - Took out Montréal (585) vp
            - Took out Tijuana (737) vp
            - Took out Ciudad Juárez (740) vp
            - Took out Monterrey (745) vp
            - Took out León de los Aldama (747) vp, Monterrey in the old map.
            - Took out 2 Mexico City/Cuidad de México (752) vps
            - Took out Puebla (753) vp
            - Took out Oaxaca de Juárez (754) vp, Acapulco in the old map.
            - Took out Villahermosa (755) vp
            - Took out Guatemala (757) vp
            - Took out Managua (539) vp
            - Took out San José (540) vp
            - Took out San Salvador (759) vp
            - Took out Tegucigalpa (760) vp
            - Took out Panamá (888) vp
            - Took out Balboa (889) 5 vps, labelled Colon in the old map.
            - Took out Havana/La Habana (654) 2 vps.
            - Took out Santiago de Cuba (657) vp. Was labelled as Guantánamo
            - Took out Guantanamo Bay Naval Base (894) vp. Was labelled as Santo Domingo
            - Took out Edmonton (796) vp
            - Took out Kingston (891) vp
            - Took out Concord (595) vp
           
        - West_BoS.inc:
            - Brotherhood now has 10 MP available (was 5). All the MP was moved from provinces to off-map, because a tight-knit organization like the Brotherhood would never serve their conquerors.
            - Off map resources no longer count as in-province VPs.
            - Lost Hills/San Luis Obispo (6125) province now has 25 victory points (was 35)
            - BOS off-map IC is now 20 (was 17)
Wow. Good job!
 
Ah man, I just realized I forgot to update the credits list! I hope people won't get mad at me. At least I got it all listed in a file, so I won't forget.

Wow. Good job!
Thanks, dude! It means a lot to me to get congratulated by the OG himself!

On one hand, I would have really liked to release a bigger update. On the other, I am pretty happy with it because I solved quite a few long-standing bugs and issues, did quite a few balancing fixes that were necessary, did a lot of organization, and laid ground for a lot of things I want to do in the future.
I finally feel free to go creative now, rather than just bug fix. 2.5 is gonna be fun!

Would love to see your feedback!
 
  • 1Like
Reactions:
FODD Discord
I should have told you guys about this a while ago, but I forgot because I'm forgetful. People on Moddb know about it, but I keep forgetting to post it here.

We have a Discord since some time ago. A great guy called Darth Nihilus (Pope) set it up for me, really cool of him,, he's a bro.
Join up if you wanna talk with fellow FODD fans! I'm always around, too. I hear some guys are planning to set up a Multiplayer game, I gotta hit them up when I'm free in January.

Be nice and don't cause chaos by saying Vault City has slaves or something controversial like that. They're servants.

Da Link: Fallout Doomsday For Darkest Hour discord.
 
FODD Hotfix 2.4.1.1 Released!
Good night, my friends!

A few serious bugs have come to my attention, so before I left my city, I scrapped together a little hotfix to address them, and a few other things. If you're seeing the Brotherhood with immense amounts of manpower, yes, this is the why. Sometimes bad things happen for the best, because the solution also made me realize a way to solve another bug as well. See bellow for the hotfix.

Download Link:
Hotfix (grab this if you already have 2.4.1 and don't feel like downloading 675mb for reasons):
https://www.mediafire.com/file/h1tkd5qe93dhz7q/FODD_2.4.1.1.rar/file

Stand-Alone (grab this if you never downloaded 2.4.1):
https://www.mediafire.com/file/vfhrfouiewtwzrl/FODD_2.4.1.1.rar/file
Checksum: IHIV (same as previous, actually)

How to install:
1. Open RAR file.
2. Drag the files inside the FODD 2.4.1.1 folders into their 2.4.1 equivalent folders and overwrite. Best to do it folder per folder to be sure. If you have the space, duplicate the 2.4.1. folder to be sure and apply the changes in the copy.
3. How to know if its properly done: The NCR will have 0.19 off-map manpower per day and the West BOS will have 0.10 off-map manpower per day.
4. Rename your FODD 2.4.1. folder to FODD 2.4.1.1. No reason, just so you can tell them both.

How to install the stand-alone (if you never downloaded 2.4.1, can't be assed to patch with the hotfix or are really lazy):
1. Open RAR file.
2. Unrar its contents inside the Darkest Hour's mod folder. Don't add and overwrite files on the 2.4.1 folder, this may cause issues and you don't need to do that.
3. Select 2.4.1.1 in your mod menu
4. Play.

Changelog:
Code:
Changelog 14/12/2021 FODD 2.4.1.1 Hotfix

- FODD_ID_Numbers.txt: Updated data.

db:

    credits.txt: Updated the credits list.

    events:
   
        - RCC.txt:
            - Fixed the "Quebec has too much manpower" bug:
                - event 24026:
                    - command = { type = free_manpower value = 0.05 } (was 0.5)
                - event 24031:   
                    - command = { type = free_manpower value = 0.05 } (was 0.5)
                   
                   
gfx:

    interface:
   
        - ill_prov_6125:
            - Lost Hills province now has the correct province graphic and Fresno no longer has the Lost Hills special graphic.

scenario:

    2245:
   
        - West_BoS.inc:
            - Western Brotherhood had too much off-map manpower growth, insane in fact. Equivalent to something like 10 MP per day. Fixed, now it gets only 0.10 mp per day (althrough it will start lower than that, due to manpower effic). Remember, the West BoS starts with only off-map MP to despict that conquering them gives no manpower - the Brotherhood is too much of a tribe-like clan for conquered brotherhood to just enlist in any conquering army or something.

        - NCR.inc:
            - Now gaining 0.19 off-map MP per day for balance reasons - namely, the fact that the recent balance reasons will make the Western Brotherhood gain more MP than the NCR - which makes no sense because the NCR is far bigger. The reason its off-map is balance - to prevent conquerors from getting all that sweet NCR manpower. Also, similar to the Brotherhood but on a smaller scale, assume those are the people who would never serve any conquerors no matter what, only the Republic.
           
           

Changelog 08/12/2021 FODD 2.4.1 patch

- FODD_ID_Numbers.txt:
        - Updated with some important data.
        - Added Commonwealth data.
        - "Tucson" was written as "Tuscson". Literally unplayable.

ai:

    - Numerous new ai files. Too many for me to list. Objective is to enhance the AI by:
        - Making the AIs more active and less passive in general.
        - Make AI nations act closer to their intended canon/fanon portrayals
        - Make the AI stronger and more competitive with the player(s).
        - Make sure every single nation is noticed by the other AIs and vice-versa. Some nations never get attacked or attack anybody because due to how the AI files work, they are practically invincible.
        - Make the AI build better.
        - Make builds more versatile.
    - Not all AIs were improved. On one hand, sad, on the other, an excellent way to test Old vs New AIs. Report any issues and other matters of interest to the Brotherhood Elders, paladins.
    - Changed AIs:
        - Caesar's Legion.
        - Darien Tribes
        - Kansas Free State
        - Junkers
    - Fixed a mistake with the construction of forts in AI files. Namely, the AI setting fort_borders{} was being used with province numbers (say, 735) as parameters, when they should be used with tags as parameters (say, CAL). This is wrong, because the correct setting to assign the ai to build a fort in a province, is fort_provs{}. This is now fixed, both settings are being used correctly now. Expect the AI to actually build forts now.
    - The following province ids used to reference other, older provinces from the old map. All changes I could find were made. The map changed and so they reference the following new provinces now, please alter any references in AI files to these new provinces:
        696 = 20 # Worthington. Currently referes to 6338 # Brainerd.
        2684 = 30 # Moorhead. Currently is 6334 # Saint Cloud.
        626 # Springfield. Was Springfield KS aparently.
        711 # Wichita. Is now province of Tyler in Texas.
        792 # Topeka. Currently Kansas City.
      
  
    Caesar's Legion/ALB:
  
        - Caesar's Legion Neutrality change: 80/70/60/50/40/30. It was 90 before.
        - Caesar's Legion now uses offensive supply in all dates.
        - Caesar's Legion now builds IC at war after 2250
        - Caesar's Legion can build forts now.
        - Caesar's Legion will now build forts in many provinces East of the Colorado river, bordering it. lvl1 in 2251, lvl3 in 2253, lvl6 in 2255.
        - ALB.ai: Replaced by ALB_2245.ai.
        - ALB_2248.ai: Is now ALB_2249.ai
        - ALB_2250.ai: Is now ALB_2251.ai
        - New AI files: ALB_2245, 2247.ai.
        - References to "Silver City" province replaced with Deming province.
        - Will now target provinces of all enemies. And man, are there LOTS of enemies.
        - The Caesar has marked those nations for death, and the Legion obeys! Ready yourselves for battle!
            - 2245:
                BRA/Reservation. Now (20/40/50/70/100/120). Was (30/50/50/70/100/120)
                CAL/New California Republic. Now (5/10/20/40/80/100). Was (5/10/20/30/60)
                SWE/The Hub Is now (5/10/20/30/30/40). Was (5/10/10/20/30).
                TUR/Necropolis Is now (5/10/20/30/40/50). Was(5/10/20/30/30)
                IRQ/The Vipers Now (40/60/80/100/120/150). Was (30/50/70/100/120)
            - 2247:
                POL/Broken Hills. Is now (0/10/20/30/40/50). Was (0/0/0/10/20/30).
                ARM/Kurtz' Camp. Is now (0/10/20/30/40/50). Was (0/10/20/30/40).
                MOR/New Canaan. Is now (0/10/20/40/60/80). Was (0/10/20/30/40).  
                JAP/Robot Nation. Is now (0/10/20/40/80/100). Was (0/10/20/30/40)
                GER/Vault City. Is now (0/5/10/15/20/30).
                POR/Gecko. Is now (0/5/10/15/20/30).
                SCH/Pioneer Alliance. Is now (0/5/10/15/20/30)
            - 2249:
                AFG/Kansas Free State (0/0/20/40/60/80)
                ARG/Harlequins    (0/0/0/20/40/60)
                BLR/Texas Reformed (0/0/40/50/60/60)
                TEX/New Church (0/0/20/30/40/50)
                ITA/Western Brotherhood of Steel (0/0/20/20/30/40)
                CHC/Shi Empire (0/0/10/20/30/40)
                AST/Under-Nation (0/0/10/20/30/40)
            - 2251:
                CAM/Reavers (0/0/0/5/10/20)
                SPA/East BOS (0/0/0/10/20/30)
                SOV/Mutant Army (0/0/0/5/10/15)
                BEN/Beast Lords (0/0/0/10/20/30)
                CSA/Manitou Tribes (0/0/0/10/20/30)
                U53/Nuka Cola Company (0/0/0/10/20/30)
                CZE/Spiders (0/0/0/20/40/60)
            - 2253:
                CAN/RCC (0/0/0/0/10/20)
                QUE/Quebec (0/0/0/0/10/20)  
                MTN/Calgary Conferacy (0/0/0/0/5/10)
                ARA/Warriors of Ice (0/0/0/0/10/20)
                MEX/NROM (0/0/0/0/20/40)  
                MAD/Mayan Empire (0/0/0/0/20/40)
                BEL/God-Machine (0/0/0/0/5/10)
            - 2255:  
                AZB/Dark Cathedral (0/0/0/0/0/40)
                HOL/New Arroyo (0/0/0/0/0/60)
                PRK/Polar Station Zeta (0/0/0/0/0/60)
                USA/FUSA (0/0/0/0/0/90)
                BOS/Commonwealth (0/0/0/0/0/20)
                ALG/Darien Tribes (0/0/0/0/0/10)
      
        ALB_2245.ai:
      
            - Erased useless line.
            - References to target: "Silver City" province from the vanilla HOI map replaced with Deming province, where Silver City is.
          
        ALB_2247.ai:

            - Just fixed some stuff that wans't standardized. Nothing important, it just annoyed me.
            - Will now build AA in Flagstaff provinces.
            - IC construction setting changed. Caesar's Legion now builds IC while at war after this date and builds more IC in Arizona provinces, especially the more "inner" provinces:
                ic_at_war = yes
                force_ic_until = 2245
                ic_end_year = 2266
                IC_provs = {
                728  # Phoenix
                730  # Tucson
                6146 # Gila Bend
                6147 # Douglas  
                6148 # Clifton   
                6154 # Prescott
                6155 # Globe
                }
              
        ALB_2249.ai:
            - Will build naval base in San Luis Rio Colorado(#4357)
            - Caesar's Legion will start researching naval technologies at this date.
            - AI will build lvl1 forts in the following provinces West of the Colorado:
                - Yuma (#6145)
                - Parker (#6156)
                - Kingman (#6153)
                - Flagstaff (#731)
                - Tuba (#6151)
                - Moab (#2678)
                - San Luis Río Colorado (#4357)
            - Caesar's Legion now builds IC in some New Mexico provinces as well:
                ic_at_war = yes
                force_ic_until = 2245
                ic_end_year = 2266
                IC_provs = {
                725  # Santa Fe
                727  # Albuquerque
                728  # Phoenix
                730  # Tucson
                6146 # Gila Bend
                6147 # Douglas  
                6148 # Clifton   
                6154 # Prescott
                6155 # Globe
                6179 # Deming
                6180 # Socorro
                6181 # Grants
                6185 # Crocker
                }
              
        ALB_2251.ai:      
            - Will start building ships after this date. Beware, he who thinks the sea will make you safe from Caesar's wrath!
          
  
    Darien Tribes/ANG:  
        - New files: ALG_2245, ALG_2247, ALG_2249, ALG_2251, ALG_2253, ALG_2255.
        - Darien Tribes now has switch AIs, will change AI according to game date.
        - Darien Tribes starts fortifying after 2249.
        - Darien Tribes will now target more nearby provinces for conquest, as well as correctly targeting the provinces of Mayan Empire, Mexican Raiders and NROM.
        - Darien Tribes will now build more IC in Panaman Ridge Provinces
        - New Neutrality Setting: 95/90/85/80/75/70
        - War settings: 5/10/15/20/25/30
        - New enemies:
            - HON/Mexican Raiders (5/10/15/20/25/30)  
            - MAD/Mayan Empire (5/10/15/20/25/30)
            - CAL/New California Republic (10 in 2255)
            - ENG/Enclave (10 in 2255)
            - PRK/Polar Station Zeta (10 in 2255)
            - USA/Former USA (10 in 2255)
        - New friends:
            - CSA/Manitou Tribes(5/10/15/20/25/30). Both are tribals who aren't that fond of technology and more interested in old ways.
        - NROM target priorities changed: Was 40. Currently (5/10/15/20/25/30)  
          
          
    Kansas Free State/AFG:
      
        - New AI files: AFG_2245, AFG_2247, AFG_2249, AFG_2251, AFG_2253, AFG_2255.
        - Kansas Free State had obsolete province target and province building priorities. In practice, it would try to target places far from it with a lot of dedication and neglect its own capital and starting provinces, and not build IC and such in all the right provinces, among other strangeness.
        - Kansas Free State now targets Beast Lords provinces.
        - Kansas Free State now targets Robot Nation provinces.
        - Kansas Free State now targets Caesar's Legion provinces.
        - Kansas Free State now targets Harlequins' provinces.
        - Kansas Free State now targets Dark Cathedral provinces.
        - Kansas Free State now switches AI according to the current date.
        - Kansas Free State now changes neutrality with every different AI file: 60/50/40/30/20/10. This means they will make more alliances and military access deals.
        - Kansas Free State will now focus on taking over all of Kansas in order to unify the state.
        - Kansas Free State will produce IC in more provinces.
        - Kansas Free State changes war setting with each file switch: -5/0/5/10/15/20. Still not very aggressive, but over five times more aggressive than before.
        - Now aggressive against the Robot Army (20). Hostile due to Calculator War making people in the region aggressive and distrustful towards machines, cools off with time: 20-15-10-5-0 Non-mutual except for Nasty Mainframe.
        - Keeps aggressive against the Beastlords - 20/15/10/5/0. Cools off in subsequent dates.
        - No longer aggressive against Texas Reformed
        - Kansas Free State AI is now able to use offensive supply after 2247, a time which it is assumed to have enough supplies to attempt so.
        - Will now build AA in the proper provinces
        - Prioritizes border defenses against certain countries.
        - New enemies and agressivity settings:
            - SOV/Mutant Army (5/5/10/10/15/15)
            - NOR/The Huns (5/10/15/20/25/30)
            - TEX/New Church (20/20/25/25/30/30)
            - AZB/Dark Cathedral (0/0/0/5/10/15)
            - ARG/Harlequins (0/0/0/5/10/15)
            - QUE/Quebec (0/0/0/5/10)
            - ARA/Warriors of Ice (0/0/0/5/10)
            - HON/Mexican Raiders (5/10)
            - CZE/Spiders (5/10)
            - ENG/Enclave (20 in 2255)
        - Two nations start off as enemies but relations molify and become friendly:
            - BEN/Beast Lords (20/15/10/5/0/0) (0/0/0/0/5/10)
            - JAP/Robot Nation (20/15/10/5/0/0) (0/0/0/0/5/10)
        - New friends:
            - SPA/Midwestern Brotherhood of Steel: 5/10/15/20/25/30
            - BLR/Texas Reformed: 5/10/15/20/25/30
            - MAD/Mayan Empire (0\0\0\5/10/15).
            - U53/Nuka Cola Company (0/0/0/5/10/15)
            - MTN/Calgary Confederation (0/0/0/5/10)
            - JOR/Vault 10 (0/0/0/5/10)
      
        AFG_2245.ai:
            - Is now antagonic to the Mutant Army. Ghouls of Kansas still remember when the Super Mutants attacked Gravestone and killed several ghouls in an attempt to steal the nuke Plutonius (Fallout Tactics).
            - Now friendly to the Midwestern Brotherhood of Steel. Becomes more friendly with time.
            - Now friendly to Texas Reformed. Becomes more friendly over time.
            - Will not fight Caesar's Legion in this date (too early), only after 2247.
            - Will now build airbase (lvl1) in Kansas City KS properly.
          
          
        AFG_2247.ai:
            - Less neutral (was 60, now 50). Will make more alliances and military access.
            - Increased warmongering (from -5 to 0)
            - More aggression (25) towards New Church.
            - Is now antagonic to the Mutant Army. Ghouls of Kansas still remember when the Super Mutants attacked Gravestone and killed several ghouls in an attempt to steal the nuke Plutonius (Fallout Tactics).
            - Now aggressive against the Robot Army. Non-mutual except for Nasty Mainframe. Cooling aggression (from 20 to 15)
            - Keeps aggressive against the Beastlords. Cooling off (from 20 to 15)
            - Now friendly to the Midwestern Brotherhood of Steel. Becomes more friendly with time.
            - Now friendly to Texas Reformed. Becomes more friendly over time.
            - Increased agression vs Super Mutants
            - Increased agression vs The Huns
      
        AFG_2249.ai:
            - Increased warmongering (from 0 to 5)
            - Decreased neutrality (50 to 40)
            - Becomes friendly to CAN/RCC in this date.
            - Extra aggression towards Caesar's Legion
            - Extra aggression towards The Huns (now 15)
            - Extra agression against Super Mutants (now 10)
      
      
        AFG_2251.ai:
            - Increased aggresivity against some enemies, increased friendship with others.
            - Increased war, decreased neutrality.
            - New enemies: Dark Cathedral (0/0/0/5/10/15)
            - New enemies: Harlequins (0/0/0/5/10/15)
            - New friends: Mayan Empire (0/0/0/5/10/15)
            - New friends: Nuka Cola (0/0/0/5/10/15)
            - AI now has priority to guard borders against the Dark Cathedral.
            - Now targeting essential provinces of new enemies
            - Division building priorities changed:
                light_armor = 15 # Was 10, now 15, due to open spaces of the Midwest
                garrison    = 5  # Was 10, now 5
          
        AFG_2253.ai:
            - New friends:
                - Calgary Confederation (5/10)
                - Vault 10 (0/0/0/5/10)
                - Beast Lords (5/10)
                - Robot Nation (5/10)
            - New Enemies:
                - Quebec (0/0/0/5/10)
                - Warriors of Ice (0/0/0/5/10)
                - Mexican Raiders (5/10)
                - Spiders (5/10)
            - Now targeting essential provinces of new enemies.  
            - Now produces IC while at war
      
        AFG_2255.ai:
            - New friends:
                - Polar Station Zeta (50, due to being alliance leader)
                - New Arroyo (20, late bonus)
            - New enemies:
                - Enclave (20)
            - Now targeting essential provinces of new enemies.      
            - Divisions:
                paratrooper         = 8 # Was 10
                marine                 = 8 # Was 10
                destroyer             = 2
                transports             = 2
                The objective here is to make Kansas build a pretty small naval presence if it somehow makes it to 2255.
          
 
    Junkers/ANG:
        - New files: ANG_2245, ANG_2245, ANG_2247, ANG_2249, ANG_2251, ANG_2253, ANG_2255.
        - war setting change: 0/5/10/15/20/25. Was 0. Junkers are not meant to be very aggressive, more opportunistic.
        - neutrality setting change: 55/45/35/25/15/5.
        - From 2245 to 2247 file (actually until 2249), Junker AI is all about the Civil War - at least until I make a civil war-only AI file for Junkers in the future, that is.
        - max_land_level = 2/4/4/6/8/10.
        - Will now protect Eire province.
        - Max AA level = 1/2/3/5/7/10
        - use_offensive_supply = yes. So Junkers will now use offensive supply.
        - Correctly targeting all starting provinces of its enemies.
        - Enemies and agressivity settings:
            - ARA/Warriors of Ice (0/0/5/10/15/20)
            - ALG/Darien Tribes (0/0/0/0/0/2)
            - AZB/Dark Cathedral (0/10/20/30/40/50)
            - SPA/East BOS (0/0/5/10/15/20)
            - USA/FUSA (25/35/45/55/65/75)
            - CAL/NCR (0/0/0/0/5/10)
            - PRK/Polar Station Zeta (0/0/0/0/0/20)
            - AUS/Rad-Zombie Apocalypse (20/40/60/80/100/120)
            - CZE/Spiders (0/0/0/5/10/15)
            - BLR/Texas Reformed (0/0/5/10/15/20)
            - AST/The Under-Nation (0/0/0/0/2/4)
        - Friends:
            - BEN/Beastlords (5/10/15/20/25/30)
            - ARG/Harlequins (0/0/0/10/20/30)
            - ALB/Caesar's Legion (0/5/10/15/20/25)
            - BOS/Commonwealth (0/10/20/30/40/50)
            - DEN/Den (10/20/30/40/50/60)
            - ENG/Enclave (0/0/0/10/20/30)
            - SWE/Hub (0/5/10/15/20/30)
            - AFG/Kansas Free State (0/0/0/5/10/15)
            - HON/Mexican Raiders (0/5/10/15/20/25)
            - FRA/New Reno (0/5/10/15/20/25)
            - U53/Nuka Cola Company (0/10/20/30/40/50)
            - CAN/RCC (30/35/40/45/50/55)
            - NOR/The Huns (0/10/20/30/40/50)
            - TEX/The New Church (0/0/5/10/15/20)
            - IRQ/The Vipers (0/5/10/15/20/25)
          
        ANG_2245:
            - Junkers no longer have combat = with the following nations, because there's no reason for them to do so in 2245:
                SOV = 10 # Mutant Army
                SPA = 20 # East BOS
            - Will no longer befriend nations in this date:
                ALB = 30 # Caesar's Legion
                ARG = 20 # Harlequins  
                FRA = 30 # New Reno
                IRQ = 10 # The Vipers
                HON = 30 # Mexican Raiders
                NOR = 30 # The Huns
                SWE = 10 # Hub
            - No longer targeting the following provinces:
                641 = 40 # Louisville (its two states over, its better served focusing on the civil war)
                671 = 40 # Nashville (its in frigging Tennesse, what is even the point here?)
                616 = 20 # Detroit (RCC-owned, also RCC is a friendly right now)
            - max_AA_level = 1 # Was 4
            - AA_provs = {
                614  # Pittsburgh
                2686 # Eire
                6377 # Washington, PA
                6378 # New Castle   
            - air_base = no # was yes (not for a while, there's no need for that)
            fort_borders = {
            USA # FUSA
            }  
            - fort_provs = {
                614  # Pittsburgh
                2686 # Eire
                6377 # Washington, PA
                6378 # New Castle
                }  
            - ic_at_war = no # Was yes (full focus on IC for civil war, no time to build IC now)  
            - IC_provs = {
                614  # Pittsburgh
                2686 # Eire
                6377 # Washington, PA
                6378 # New Castle
                }
              
        ANG_2247:      
            - max_AA_level = 3 # Was 4
            - fort_borders = {
            USA # FUSA
            AZB # Dark Cathedral
            }
          
        ANG_2249:
      
            - fort_borders = {
            CAN # RCC
            AZB # Dark Cathedral
            AUS # Rad-Zombie Apocalypse
            SPA # East BoS
            USA # FUSA
            }
            - ic_at_war = yes #
            - country_priorities = {
            AUS = 20
            AZB = 20
            CAN = 5
            SPA = 10
            USA = 20
            }
          
            ANG_2251:
            - air_base = yes #
            - fort_borders = {
                CAN # RCC
                AZB # Dark Cathedral
                AUS # Rad-Zombie Apocalypse
                SPA # East BoS
                USA # FUSA
                }
            - country_priorities = {
                AUS = 20
                AZB = 20
                CAN = 5
                CZE = 5
                SPA = 10
                USA = 20
                }
              
        ANG_2253:
      
          
            - Junkers AI will go nuts with building IC in all Pennsylvania and West Virginia provinces it has.
                IC_provs = {
                614  # Pittsburgh
                604  # Harrisburg
                608  # Philadelphia
                609  # Bradford
                610  # Scranton
                618  # Altoona
                629  #    Wheeling
                630  # Huntington
                2686 # Eire
                2688 # York
                6377 # Washington, PA
                6378 # New Castle
                6379 # DuBois
                6380 # Allentown
                6381 # Williamsport
                6473 #    Charleston, WV
                6474 #    Beckley
                6475 #    Fairmont
                6476 #    Martinsburg
                6477 #    Webster  
            }


      

    New California Republic/CAL:
  
        - CAL_2245.ai, CAL_2247.ai, CAL_2249.ai: Decreased the NCR's aggression towards Caesar's Legion. Made NCR perceive the White Legs and their provinces. Some other minor changes.


config:  

        event_text.csv:
            Broken Hills:
                - Added proper event name, descriptions and action names for the event "Expedition Dangers" (Event 14010). For some reason, they were absent. See also: Broken_Hills.txt in events.
                - Added proper event name, descriptions and action names for the event "Covert Hunt Outcomes" (Event 14026). For some reason, they were on the event file rather than the event_text file. See also: Broken_Hills.txt in events.
                - Added proper event name, descriptions and action names for the event "Overt Hunt Outcomes" (Event 14027). Fixed event name. For some reason, they were on the event file rather than the event_text file. See also: Broken_Hills.txt in events.
            End Game events:
                - RCC's action to join the American Unity is no longer titled "One flag, one nation: USA forever!", because that makes absolutely no sense. They use their own special description now.
                - Nations which attack everyone during the End War won't merely say "We Will Not Join". This is now for real neutrals.
                - Corrected "battelfield" to "battlefield" in the Mutant Army's End War event. Literally unplayable.
                - "Warlord Gammorin Decides the Mutant Future": Changed description, original was too simple.
                - Many End War choices now have flavour in their choices for certain nations.
                - "The City of the Dead Chooses" no longer refers to the FUSA due to them possibly dying in the civil war.
            Gaining Control:
                - Updated the Gaining Control events to account for Illya's changes.      
            General:
                - Tadziomencel leaves event: The ending of Tadz's message had an extra ". Literally unplayable.
            Manitou Tribes:
                - Manitou Tribes event: "Louisiana Tribal Nation", now correctly titled "Manitou Tribal Nation".  
            Mayan Empire:
                - 'Devices' in the intro event was mispelled as 'devises'. Literally unplayable.
            NCR:
                - "History of the Rangers" event changed a little to account for newer lore.
                - "Tandi speaks on slavery" Now has an actual speech, hopefully very Tandi-like.
            Unifications:
                - "Arizona United" description no longer lines up with the lore, rewritten.
                - "Oregon United":
                    - "Tribe of the Sea Dancers" no mispelled as "teh Sea Dancers". Literally unplayable.
                    - "Klamath Falls" is now Pioneer Alliance as it should be. A little fix to some old writing.
                    - Also added something extra.
            White Legs:
                - White Legs tribal raids event: "What is ours is ours, what is theirs is ours too!", not "What is theirs' is ours, what is ours is ours!" It sounds better now.
              
      
        province_names.csv:
            - San Luis Obispo (6125) province still had its original name. Fixed, its now Lost Hills.
                Note: I know, its actually NOT in the original Lost Hills. Lost Hills is located more or less in the last western tip of Visalia province. Giving Visalia to the Brotherhood, however, would pretty much cut the NCR in half. Also the province itself is too big. That can only be fixed with map modding, something I am going to hold off for a good while. So San Luis Obispo is right now the best place the Brotherhood can be in.
          
          
        scenario_text.csv:
            - Calgary Confederacy scenario text: Was saying "resources war" instead of "Resource Wars". Literally unplayable.
            - Quebec had no scenario description, added one.
            - Fixed too many quote marks on Nuka Cola's description
            - Kurtz' Camp description had incompatibilities with in-game lore from Fallout New Vegas. This is no longer the case. Thank you to John Henry Eden for bringing it to my attention.
            - NROM description description had incompatibilities with in-game lore from Fallout New Vegas. This is no longer the case. Also, the description was expanded on. Thank you to John Henry Eden for bringing it to my attention.
      
        unit_names.csv:
            - motorboats are no longer called a "squadron" even through there's just a single one.
      
db:      

    - armynames.csv:
        - MOR/Canaan had Morrocan army names. Fixed it by adding a few army names pertaining to LDS history and New Canaan lore. Hopefully they will make those army names more diverse and interesting.

    - building_cost.txt:
        - Infra building cost is now 1 (was 3), just like in vanilla. However, it now takes 80 days (base) to build infra. Subject to further change.
        - Land Fort and Coastal fort building time (base) is 100 days (was 80).
      
    - revolt.txt:
        - More comments.
        - Changed reference to an old province called "Repulse Bay" to "Port Nelson". Any similar reference must be changed in other files.
      
    - Province.csv:
        - Resources from all provinces in-game taken to scenario files. This will make the amount of on-map resources more transparent and easier to account for.
      

    events:      
  
        Broken_Hills.txt:
            - Added proper event name, descriptions and action names for the event "Expedition Dangers" (Event 14010). For some reason, they were on the event file rather than the event_text file. See also: event_text.txt in config.
            - Added proper event name, descriptions and action names for the event "Covert Hunt Outcomes" (Event 14026). For some reason, they were on the event file rather than the event_text file. See also: event_text.txt in config.
            - Added proper event name, descriptions and action names for the event "Overt Hunt Outcomes" (Event 14027). Fixed event name. For some reason, they were on the event file rather than the event_text file. See also: event_text.txt in config.
  
        Commonweath.txt:
            - Small adjustment to joining events; they now set a important flag. Also, the free choice event is player-only.
          
        End_game.txt:
            - The Tides of War (104109) event now requires victory points = 250 to fire (Was 340. Was 170).
            - Most nations can now choose to declare war against all the three alliances at once, similar to what some super-aggressive nations already do. This is what the game called "Neutral" before and I now call the "Wildcard" option. This is for both players and AI. Some nations will be more or less prone to this. A few nations will ALWAYS go Wildcard, such as the Zombie Apocalypse.
            - Added new End War events for the following nations:
                - Beastlords
                - Calgary Confederacy
                - Commonwealth
                - New Canaan
                - Nuka Cola Company
                - Quebec
                - White Legs
            - The new End War Standard Political Matrix:
                Dictatorship of Man:
                    Fundamentalist Oligarchy
                    Pre-War Government
                American Unity:
                    Post-War Republic
                    Military Technocracy
                Jihad:
                    Anarchic Commune
                    Traditional Customs
                Neutral or Wildcard:
                    Criminal Corporation
                    Enforced Elitocracy
                    Merchant State
                    Organized Gang
                - Note: Mutant Nations (Necropolis, Mutant Army, etc) follow different rules, because they cannot join the Dictatorship.
                - Note 2: Many nations have their own rules for this. Some will always join a certain side (New Arroyo will always go Jihad, for example), many have their own special weird rules.
              
            - Fixed certain AI countries' ability to join alliances:
                - NROM will now join properly, rather than being locked into neutrality most of the time. The AI can also join the Jihad, althrough that's unlikely. It can also go Wildcard, but that's unlikely.
                - Previously, NCR only joined the Jihad - unless they had the Mandate of Authority. Now they can join any faction.
                - Necropolis AI is also now able to choose any alliance, it would go neutral before.
                - Mayan Empire now uses the same rules for joining alliances as most human nations do.
            - RCC's action to join the American Unity is no longer titled "One flag, one nation: USA forever!", because that makes absolutely no sense. They use their own special description now.
            - Manitou Tribes can now choose to join the Dictatorship of Man, and also go Wildcard. The AI won't, but players now have the two possibilies.
            - NROM now has their own messages for joining up Alliances.
            - RCC also has their own special action message for joining the Dictatorship and for fighting everyone.
            - Caesar's Legion action to join the American Unity is no longer titled "One flag, one nation: USA forever!", because that makes absolutely no sense. They use their own special description now.
            - RCC AI is now able to join the Jihad with the right conditions.
            - Fixed some issues with flag setting and modification that may have been breaking the sequencing.
                - Fixed a possible bug with the sequencing in RCC's events which may have breaking some things.
                - Fixed another possible issue with the sequencing in Pioneer Alliance's events which may have been breaking some things.
                - Fixed New Church's possible sequence issues
            - Den now has a special action message for joining the American Unity.
            - Darien Tribes now has the option of not joining the war at all or attacking everyone.
            - Harlequins now have the option of not joining the war at all or attacking everyone.
            - The Huns now have the option of not joining the war at all or attacking everyone.
            - New Church can now join the Jihad (probably won't, but it can)

      
        gaining_control.txt: Updated to Illya's new Gaining Control model. It is now possible to:
            1. Take control of land owned by non-enemy, non-wasteland and non-rebel countries.
            2. Give back land which belongs to other countries which are not enemies.
      
        Decisions.txt:
            - Fixed "Buy Imp. Rocket Company" giving a Missile Company rather a proper Improved Rocket Company. This was clearly making Rockets the superior choice to Avengers, and for the money-rich, made researching an entire group of attachments an waste of time.
            - Fixed a number of Invalid String ID [name] warnings in events 610404 - 610407.
          
        Enclave.txt:
            - Invalid String ID [name] warnings in event 11105
      
        General.txt:
            - Gave new "Nation Gone" events to:
                - Calgary Confederacy
                - Commonwealth
                - New Canaan
                - Nuka Cola Company
                - Quebec
                - Vault 10
                - White Legs
      
        White_Legs.txt:  
            - White Legs given a -20% supply efficiency penalty. This is to simulate the fact White Legs are literally rapacious tribals who do not undertake any sustainable activities. This is canon, as in canon, the White Legs' tribe was expanding by the time of Honest Hearts and stretching their capability to provide for themselves - which is why they wanted to join the Legion so hard. This is a little test of a future gameplay mechanic.
          
        Pioneer_Alliance.txt:
            - Fixed bug where Pioneer Alliance obtaining Eugene would sleep the Gaining Control event for Colorado Springs instead of the event for Eugene.
          
        Raids.txt:
            - Caesar's Legion no longer raids New Reno. This never made sense, because New Reno is quite closely tied with the Slavers' Guild. Rather, the Legion will now raid the New Church, but only if The Vipers no longer exist - essentially, without the Vipers on the way, Legion raiding parties can get to Texas.
          
        Unifications.txt:
            - Fixed bug making Panama harder to unify.  This happened because the Panaman Ridge region has 14 provinces, but only 7 are on the map - the other ones belong are in South America. Panama Unification now only requires owning 3 out of 7 provinces, rather than the previous 7 provinces. It doesn't mean much right now, but it will be more important in the future.
            - Unifications in provinces with gold and silver reserves no longer give a flat money income. Rather, it gives a bonus in ic production of X resources ({ type = industrial_modifier which = [money] value = [] }). I roll dice twice to determinate a max cap, then roll a dice with the number of the cap to determine the total number.
                - Utah Unification no longer gives 27.11 money, but rather type = industrial_modifier which = [money] value = [2.71], or +2.71% industrial modifier for producing money.
                - New Mexico Unification no longer gives 14.80 money, but rather industrial_modifier which = [money] value = [5.92], or +5.92% industrial modifier for producing money.
                - Colorado Unification no longer gives 9.28 money, but rather industrial_modifier which = [money] value = [3.24], or +3.24% industrial modifier for producing money.
                - Nevada Unification no longer gives 48.45 money (no seriously, that was insane), but rather industrial_modifier which = [money] value = [12.11], or +12.11% industrial modifier for producing money.
          
    units:

        divisions:
      
            bergjaeger.txt:
                - Super Mutants can now have two brigade attachments per unit.
              
            d_rsv_33.txt:  
                - Power Armor is now allowed two brigade attachments per unit.
              
              
map:

    adj-defs:

        - Ships in Eugene Province are now able to properly go into the sea and back. Before, they could't get out of Eugene province.
        - It is now possible to go from the Great Lakes to the Fleuve Saint-Laurent:
            Lake Huron (3008) to Lake Eire (3009). Sea.
            Lake Eire (3009) to Lake Ontario (3010). Sea.
            Lake Ontario (3010) to Fleuve Saint laurent (4250). Sea. I'm going to try something new by setting the province it will go through to 574 (Quebec)
          
    navaldist.tbl:

        - New navaldist file in order to allow the connection changes.
      
      
scenarios

    2245:
  
        - Off-map resources no longer count as points in land. This means that conquering land occupied by a country with off-map resource income, shall no longer increase Victory Points without a corresponding increase in income. This was making me wonder why so many minor nations possessed relatively large VP counts, even compared to majors like the NCR. This also means its harder to trigger Warmonger.
        - Victory Points that do not come from resources in-province are being purged. These usually are in Wastelands.inc, but also from vp.inc. If you see any Victory Points areas that have no resources, bases or anything on them, report to the Brotherhood Inquisitors and we shall do with them what we did to the HR callendar. Remember that one? No? Good.
        - Victory Points are being recalculated across the board. Many nations have province with wrong VP number calculations, somebody made a math mistake (probably me, Slaughter).
        - Province Infraestructure ported from province.csv to scenario files, just like resources. Why? Because having to use province.csv AND the scenario files to fiddle with things is a pain in the ass, and scenario files are far more confortable and organized to me.
        - Less bases pre-placed on the map as a whole, and the ones that remain are lower-level. Want a high-level airbase? BUILD IT.
        - Infra levels were also changed across the board, generally downwards - this IS a post-apocalyptic wasteland, after all. Low infraestructure should be norm, with the odd high infraestructure. A few states' infraestructure is also too homogenous. Many provinces were changed via dice roll, to make it more random and account for nuclear strikes and neglect. Its very simple: Roll a dice equal to the number of the infraestructure, diminish the infra by this number (so -1 = 10% or -0.1 infra), unless its equal, then keep it.
        - Fixed (possibly) "The Altoona Bug": Altoona province (618) was owned by FUSA but had resources to it that actually belonged on a RCC province (Grand Rapids on the old map). However, the Canadians don't actually own Grand Rapids in this version and the province id number now goes to Altoona. In practice, this bug was nerfing RCC something fierce (4 ic doe), buffing FUSA, AND especially the Dark Cathedral, because it got this province when it revolted in the Civil War. I may have fixed a lot of balance issues (weak RCC, FUSA always losing civil war, OP Dark Cathedral) in one fell swoop. Simiarly, fixed a "Sherbrooke bug" that was causing similar issues (resources supposed to be in Sherbrooke were going to George Town... a province in the Caribbean).
        - Resource Revamps: Changed the way metals, rares and energy derived from mineral sources (coal and uranium) are calculated in my new real-life based resources. Some more details:
            - If the resource is less than 1, assume the full value.
            - If between 1 and 9, roll a single dice to determine percentage.
            - Above 10, roll two dice: An 1d10 to determine the maximum cap and another dice decided by the first throw. First throw determines how much % of that deposit is still recoverable, and the second determines how much can be accessed right now. For example: 20 metal, roll 1d10 = 5. 5 = 50%, which means the maximum that can be extracted is 10 metals or 50%. Then we throw a 1d5, let's say it comes 2/20%. This means that upon map start, there will be 4 metal on the map.
            - After 150, there's a further -10% maximum cap, so first roll becomes a 1d9 after 150, 1d8 after 300 and so on.
            - The difference between the two dices doesn't matter in practice... for now. But it will be pretty important in... future plans.
      
        Broken Hills.inc:
      
            - Lovelock (6143) infraestructure went from 80% to 50% (infra nerf by dice-roll).
            - Lovelock now has 33 Victory points, increased by +1 (wrong calculation).  
      
        Beastlords.inc:
          
            - Updated minor description inside
            - Added province.csv data to scenario file.
            - Cape Girardeau (6365) infra nerf, from 80% to 60% - it was too much, but 60% kept to the average of the area. Also, has an extra vp now.
          
          
        Caesar's_Legion.inc:

            - Added Arizona provinces csv info to this file.
                - Infraestructure nerfs by dice roll.
            - Fixed Victory Points (were often not counting csv resources)
            - Phoenix now has 6 victory points, up from 2.
            - Two Sun/Tucson now has 13 victory points (was    11).
            - Globe (6155) now has 8 victory points (was 10).
          
          
          
        Commonwealth.inc:

            - Fixed bug where Commonwealth's capital was located in Washington D.C, for some reason, even through it did not own that province.
            - Added some province.csv data
                - Infra nerf by dice roll.
              
        Darien Tribes:
            - Added province.csv data
            - Panamá (888) victory points changed to 5 (Was 3)
            - Darien Tribes can now enter Wasteland territory and take marauder-owned land - it was a simple matter of not having military access to REB.
          
        Dead_Islands.inc:
            - Attu Station (3558) victory points changed to 1 (Was 2)
            - Added Kiska (7299) data.
          
        Den.inc:
      
            - Alturas province (6133) VPs changed from 20 to 16.
          
        East_BOS.inc:
            - Chicago (620) victory points changed to 29 (Was 26), vps weren't counting all the bases from Installations.inc.
            - Peoria (625) victory points changed to 7 (Was 9)
            - Added Aurora province (6396) data.
  
        Enclave.inc:
            - Adding CSV data to Enclave scenario data (Alaskan Provinces)
            - Eureka/Navarro Base province (766) no longer is defined both in this file AND Navarro.inc. Now it is only defined in Navarro.inc, to prevent issues with two provinces being defined at once.
            - Dillingham (548) now has 11 victory points (Was 12)
            - Anchorage (549) now has 12 victory points (Was 9)
            - Kodiak Island (6869) now has 0 VPs (Was 5)
            - Cold Bay points = 3 # Was 5
            - Unalaska resources are now in the scenario file, not in province.csv
            - Unalaska Island (692) victory points are now 43 (Was 5 for some reason, 45 before that)
            - Honolulu province (663):
                - Was labelled Pearl Harbour, fixed.
                - Removed 1 vp.
          
        Former_USA - Boston.inc
            - Minor adjustments
            - Added New Jersey info from province.csv.  
                - Infraestructure nerf. All done in Former_USA - Boston.inc.
            - Added Massachussets Wastelands data from csv
                - Infra nerf by dice roll.
            - Richmond and Norfolk with each other's names, lulz.
            - Norfolk province (623) now has 4 VPs (was 2). Wans't accounting for installations VPs properly, althrough they were nerfed in this version.
            - Added West Virginia data from csv and fixed errors.
                - Wheeling was described as Charleston, old map weirdness. Fixed.
                - Wheeling now has 9 VP, rather than the 12 it had (11 from the file and +1 from vp.inc)
                - Huntington (Clarksburg in the old map) went from 4 to 5 VPs (resources were adjusted before but not the VPs, aparently).
                - Infra nerfed by dice roll.  
            - Added Virginia data from csv.
                - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files.
                - Newsport News (6471) victory points changed to 1 (was 2)
            - Added lvl2 coastal forts in DC to keep the 13 VP value.
            - Added Maryland-Delaware province data from province.csv.
                - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files.
            - Added Connecticut-Rhode Island Wastelands provinces and province.csv data
                        - Infra nerf by dice roll.
            - Added Pennsylvania data from province.csv
                - Philadelphia (608) victory points changed to 5 (Was 6)
                - Infraestructure rebalance by dice roll, except for some provinces which are already balanced and logical.
            - Added New York data from province.csv
                - Infra nerf by dice roll except in provinces which were already balanced and logical.
                - New York (602) victory points changed to 7 (was 8)
            - Fixed "The Altoona Bug": Altoona province (#618) was owned by FUSA but had resources to it that actually belonged on a RCC province (Grand Rapids on the old map). However, the Canadians don't actually own Grand Rapids in this version and the number now goes to Altoona. In practice, this bug was nerfing RCC something fierce (4 ic doe), buffing FUSA, AND especially the Dark Cathedral, because it got this province when it revolted in the Civil War. I may have fixed a lot of balance issues (weak RCC, FUSA always losing civil war, OP Dark Cathedral) in one fell swoop.
            - Fixed Newark (#603) VPs. It had 7 VPs + 1 from the vp.inc file, when the correct number was 5.
          
       
        Gecko.inc:  
            - Gecko/Vale(6103) victory points changed to 37 (Was 39).
      
        Hub.inc:
            - Off-map resource income no longer counts as province VPs.
            - San Bernardino now has 19 VP, decreased from 35, because off-map resources were being counted. Correct amount is 32, actually, the calculation was wrong.
          
        Ice_Wastes.inc:
            - Added Northwest Territories province.csv data
                - Did not mess much with the infra levels here, too little already.
            - Yellowknife (558) now has 16 (was 15) victory points.
      
        Installations.inc:
            - Minor changes.
            - Generally removed a lot of those vanilla E3 map cookie-cutter 1/4 AA/Airbase bases in state capitals and such.
            - Took out Washington's DC bases, as they were too high (10/10 air/naval bases? Holy shit) and transfered the lvl4 AA to the FUSA Boston file.
            - Removed 20 levels of bases, 10 air and 10 naval bases. Ported 1lvl of AA into NCR.inc file. Too high and too easy for the NCR to obtain max-level naval and air bases.
            - Removed 3/4/8 AA/air base/naval base from Los Angeles (762). Current levels are 1/4/2, respectivelly.
            - San Francisco instalations removed, the Shi_Empire.inc file already covered those. Also, 10/10 air and naval bases were too much.
            - Salt Lake City (733) had 1 level of AA and a level 10 airbase. This is no longer the case and both things have been removed - SLC was violently bombed according to Honest Hearts, so it makes no sense for all that infraestructure to be there.
            - Current size of Denver airbase is now 0, it will increase with time.
            - Portland's airbase level changed to 1 (was 4)
            - Seattle (780) naval/air base levels changed from 10/10 to 4/4. The levels are intentionally higher than LA and San Diego, to show that Seattle was not as severely nuked.
            - Bases wrongfully allocated to Lawton (713) are now correctly pointed to Oklahoma City (793).
                - Base values changed: From 1/4 AA/Air Base, to 1 Air Base. Also the province now has a landfort.
            - Bases wrongfully allocated to Oklahoma City (793) are correctly pointed to Tulsa (2682).
                - Base values changed: From 1/4 AA/Air Base, to merely 3 AA.
            - Bases allocated to Omaha (790) were wrongfully pointed to Lincoln (789) province. Fixed.
            - Bases allocated to Minneapolis (2261) were wrongfully pointed to Rochester (693) province. Fixed.
            - Minneapolis (2261) airbase level changed to 2 (was 4)
            - Saint Louis (689) airbase level changed to 2 (was 4)
            - Milwaukee (621) AA/air base levels changed from 1/4 to 3/1. Why? Because there's a lot of state capitals with a 1/4 level for some reason. This makes Milwaukee a bit different.
            - Chicago (620) airbase level changed to 5 (was 10). Was too high.
            - Detroit (616) AA/air base levels changed from 1/4 to 3/1.
            - Deleted bases in Memphis (673) because I think I wanted things to be different here.
            - Charlotte province (637) no longer has any airbases. Went from 4 levels to 0, and AA went from 1 to 5.
            - Removed 1 lvl AA and 4 lvls of air base in Biloxi
            - Removed 1 lvl AA and 4 lvls of air base in Atlanta (670).
            - Removed 4 lvl of air base and added 2 lvls of AA in Charleston, SC (644).
            - Miami AA, Airbase and Naval Base values changed to 2/2/2, respectively (was 1/10/10)
            - Bases in Pearl Harbour had the wrong province id.
            - Pearl Harbour (7242) bases went from 3/10/10 AA/Naval Bases/Air Bases, to 3/5/5 respectively.
            - Louisville (641) AA/air base levels changed from 1/4 to 3/0.
            - Norfolk (632) bases changed from 4/10/10 Anti-Air, Air Base and Naval (24 levels total), to 4/5/5 (14 levels), respectively. Too strong.
            - Pittsburgh (614) bases changed from 1/4 Anti-Air, Air Base, to 4/1 AA and airbase respectively.
            - Syracuse (592) bases changed from 1/4 Anti-Air, Air Base, to 1/2 AA and airbase respectively.
            - Removed New York (602) bases, which were 4/10/10 for Anti-Air, Air Base and Naval Base respectively. This is too much, and not to mention, there are already bases defined in the scenario files, so those bases in the Installations file make no sense.
            - Removed Two Sun/Tucson bases (1 AA/4 Airbase).
            - Removed Sacramento (764) bases (1 AA/4 Airbase).
            - Removed Santa Fé (725) bases (1 AA/4 Airbase)
            - Houston (716) bases changed from 1/4 Anti-Air, Air Base, to 1/1 AA/Air Base. Still the same points because Houston now has a landfort.
            - Deleted 1/4 AA/Air Base bases at Little Rock (683) province in Arkansas.
            - Deleted 1/4 AA/Air Base bases at Bismarck (698) province in North Dakota.
            - Boston (600) bases changed from 3/10/10 Anti-Air, Air Base and Naval Base, to 3/4/4 AA/Air/Naval Base.
            - Vancouver (541) bases changed from 3/10/10 Anti-Air, Air Base and Naval Base, to 3/3/3 AA/Air/Naval Base.
            - Winnipeg bases changed from 1/4 AA/Airbase to 1 airbase.
            - Took out Ottawa (588) bases: 3/4 AA and Airbase.
            - Removed the enormous bases in St. John's (576) province (once Newfoundland), as the Wasteland.inc file already has a few bases for it.
            - Halifax province (579) bases changed from 1/4/10 AA/Air/Naval base to 1/2/3 AA/Air/Naval base, respectively.
            - Fixed bases being pointed to León de los Aldama (747) instead of Monterrey (745) due to old map shenanigans.
            - Puerto Barrios (2649) bases changed from 1/4/4 AA/Air/Naval Base, to 1/2/2 AA/Air/Naval base, respectively.
            - San José (540) bases changed from 1/4/10 AA/Air/Naval Base, to 1/2/4 AA/Air/Naval Base, respectively.
            - Tegucigalpa (760) bases changed from 1/4/4 AA/Air/Naval Base, to 4/2/3 AA/Air/Naval Base, respectively. Also fixed province id, it was pointing to Choluteca (4299).
            - Andros Town (2963) bases changed from 1/4 AA/Airbase to 1/1 AA/Airbase, respectively. Was also using Nassau's province ID (652) mistakenly.
            - Havana (654) bases changed from 1/4 AA/Navalbase to 1/2 AA/Navalbase, respectively.
            - Guantanamo Bay Naval Base (894) bases changed from 1/4/10 AA/Air/Naval Base, to 10/2/3 AA/Air/Naval Base, respectively.
          
          
          
          
        Junkers.inc:
            - Corrected VP count of Pittsburgh from 13 to 15, did not correspond to its resources.
            - Added Pennsylvania data from province.csv
                - Infraestructure rebalance by dice roll, except for some provinces which are already balanced and logical.
          
        Kansas_Free_State.inc:

            - Corrected province ID/name relations.
            - Added resources from CSV into scenario file. This also had a few other effects, such as a small VP increase.
            - Topeka (6231) now has 5 victory points (was 7)
            - Lawrence (6232) now has 3 vps (Was 5)
            - Kansas City, KS (792) victory points changed to 6 (was 8)
      
        Kurtz's Camp.inc:
            - Fixed base of Kurtz' helicopters. They were based in Las Vegas, when they should have been based in Manti (his current capital).
            - Manti now has 40 infra.
            - Added province.csv data.
            - Resource Revamps:
                - Utah:
                    - Manti (6162) province:
                        - energy = 102.43 # scenario (10) + 92.43. Willberg Coal Mine (4.47 40/40%), Sufco Coal Mine (13.5 30/30%), Dugout Coal Canyon (2.02/6.75 30/100%), Crandall Canyon Coal Mine (1.52/5.08 30/100%), Skyline Complex Coal: (6.75/11.25 30/50%), Trail Mountain Coal (13.05/15.66 50/60%), San Rafael River Distrct/San Rafael Project: 44.37 U Energy (30.88 50/50% + 13.49 40/40%). Was 222.12. Was 10.
                        - victory points = 13 (Was 25)
          
        Manitou_Tribes.inc  
            - Baton Rouge (6274) now has 0 victory points (was 1)
            - Added Biloxi data.
            - Mobile (678) now has 6 victory points (was 8)
            - Pensacola (676) now has 4 victory points (was 5)
            - Added province.csv data.
            - Infraestructure nerf by dice.
          
        Metis confederacy.inc:
            - Calgary (797) now has 10 victory points (was 8)
            - Claresholm (6819) now has 2 victory points (was 3)
          
        Mexican_Raiders.inc:
            - Saltillo (742) now has 8 victory points (was 13)
            - Monterey (745) now has 6 victory points (was 11)
            - Added province.csv data.
      
          
        Mutant_Army.inc:
            - Minneapolis (2261) now has 13 victory points (was 17)
            - A boit of infra nerf by die roll.
          
      
        Navarro.inc:
            - Eureka/Navarro base IC went from 8 to 5, due to not counting off-map resources anymore.
      
        NCR.inc:
            - San Diego (761) VPs changed from 11 to 8.
            - Added California data from province.csv.
                - Infraestructure rebalance to some provinces.
            - Added 1 level of AA to San Diego ported from Installations.inc
            - San Diego no longer has 10/10 naval/air bases. Currently it is 2/1, which is far more realistic and balanced. This change happened at the Installations.inc file, but its important to detail it here as well for balance reasons.
            - Removed 3/4/8 AA/air base/naval base from Los Angeles (762). Current levels are 1/4/2, respectivelly. Most of it was removed from Installations.inc, but some of it was ported, such as the naval base and AA. Point calculation was wrong, but this change meant it would continue with 19 VP was before.
            - Santa Barbara province (2709) victory points changed from 5 to 4. Calculation mistake, aparently.
            - Shady Sands/El Portal (6117) had a wrong victory point calculation. Was 19, now 18 VP.
            - Porterville(6124) province now has 40% infra.
            - Stockton (6129) VP increased to 2, was 1 (didn't take csv infra in account).
      
        Necropolis.inc:
            - Off-map resources no longer count as in-province VPs.
            - Necropolis/Bakersfield province VPs diminished from 23 to 11. Also, correct amonut was 21 not 23.
          
        New Arroyo.inc:
            - Arroyo/Marshfield (6107) victory points diminished to 12 (Was 13)
            - Corvallis (6108) victory points changed to 7 (Was 10).
      
        New_Canaan.inc:
            - Salt Lake City manpower changed from 0.5 to 1, because 0.5 doesn't show up on the map and doesn't work (a pity).
            - Added province.csv Utah data.
            - Ogden (6159) victory points changed to 9 (was 5)
            - Resource Revamps:
                - Utah Resource Revamps:
                    - Salt Lake City (733):
                        - rare_materials = 45.31 # scenario (1) + 43.71 from Bingham Canyon Mine/Kenneth Copper Mine (20/25, 40/50% Mo + 21.2/23,85 80/90% Mo + 2.51 100% Cu), White Pine District (0.96/1.60 60/100% Mo). Was 81.61.  Was 1.
                        - Salt Lake City victory points changed to 9 (Was 16)
      
        New_Reno.inc:
            - Reno province VPs corrected. 26, not 25.
            - Added Nevada province.csv data.
                - Infraestructure nerf by dice roll.
              
        NROM.inc:
            - Added province.csv data
            - Pueblo (741) had the ID of the province of Chilpancingo de los Bravo (4326), which meant the later got resources meant for the former. Both belong to the NROM, but that is still wrong. Fixed.
            - Acapulco de Juárez (751) victory points changed to 9 (Was 7).
                - Was Guadalajara in old map and labelled as such in the scenario files. Fixed.
          
        Nuka.inc:
            - Added Georgia csv resources.
            - Atlanta (670) victory points changed to 5 (Was 1).
            - Atlanta had a small infra nerf
          
        Pioneer_Alliance.inc:
            - Klamath Falls (6106) victory points changed to 9 (Was 12)
      
        Rad-Zombie Wastes.inc:
            - Added all data pertaining to resources previously in the csv file.
      
        RCC.inc:
            - Fixed two MASSIVE BUGS which resulted in a drastically weakened and nerfed RCC (on the order of -10 IC and many other changes like less manpower and resources in general), throwing the East Coast balance all out of wack:
                - Fixed "The Altoona Bug": Altoona province (#618) was owned by FUSA but had resources to it that actually belonged on a RCC province (Grand Rapids on the old map). However, the Canadians don't actually own Grand Rapids in this version and the number now goes to Altoona. In practice, this bug was nerfing RCC something fierce (4 ic doe), buffing FUSA, AND the Dark Cathedral, because it got this province when it revolted. I may have fixed a lot of balance issues (weak RCC, FUSA always losing civil war, OP Dark Cathedral) in one fell swoop.
                - Fixed "The Sherbrooke Bug". There was a mix-up between the provinces George Town (584) and Sherbrooke (1909). Aparently, George Town's current province id was used for Sherbrooke in the old map. In practice, a Wasteland province in the Caribbean was getting resources meant for a province in Canada held by the Royal Canadians, weakning Canada even more.
            - No longer attributing infra to "Flint" (actually Grand Rapids), even through it doesn't own the province. This is an old map bug.
            - Ottawa (588) victory points changed to 11 (was 14, but should have been 13 before I nerfed the bases).
            - Toronto (589) victory points changed to 2 (was 4).
            - Hamilton (599) victory points changed to 0 (was 1).
            - Oshawa (2731) victory points changed to 0 (was 2).
            - Quebéc (574) victory points changed to 9 (was 11).
            - Montreal (585) victory points changed to 6 (was 3, wrong calculus).
          
          
          
        Reavers.inc:
            - Cape Girardeau (6366) victory points changed to 11 (Was 13)
            - Small infra changes.
            - Added province.csv data.
            - Reavers no longer claim all the starting provinces of the East BOS for some reason. Now they claim Wichita (2680), which is more or less where Newton, Kansas is - their original base in Fallout Tactics.
          
        Redding.inc:
            - Redding province VP is now 37, was 38 before. Wrong calculation, aparently.
          
        Reservation.inc:
            - Resource Revamps:
                - Los Alamos/Reservation (6182) province:
                    energy = 43.19 #  Scenario (24) + Rio Puerco (10.30 5% U energy) + 8.08 from Coal (2.86 10%/10% from Monero Coal Field + 1.65/1.84 90/100% from Tierra Marilla Coal field + (2.43/3.48 79/100% + 1.14 10/10%) from Ignacio Chavez Wilderness Study Area coal) + 0.81 + from Abiquiu Dam (0.41/1.65) and El Vado Dam (0.40/0.80), for hydro max of 2.45. Was 70.21.
                    - metal = 21.4 #  scenario (15) + Bromide No.2 District (6.4). Was 47. Was 24. Was 15.
                    - rare_materials =  10.86 # Was 10. Now 10 + 0.86 (Nacimiento District)
                    - manpower = 5 # scenario (2) + 3 (1 Tiwa + 2 Jicarilla Apache. Los Alamos is intentionally nerfed because of balance, and because of the lore: The area near Reservation is said to be heavily radioactive, due to Chinese Nukes attempting to hit the Reservation and missing. So I make it as such that a bunch of tribes fled the area to nearby lands). Was 6. Was 2.
                    - Victory points = 19 # Was 27.
              
          
          
        Robot_Nation.inc:
            - Resource Revamp:
                - Aspen Robotics Center (706) province
                    - energy = 139.19 # . Currently 114 + 23.70 Coal + 1.49 hydro. 1.49 Hydro, Shoshone Generating Station(1.12/1.50 Light Damage), Ruedi Power Plant(0.37/0.50 Light Damage). Twentymile Mine(1.97 10/10 % coal), Sage Creek Mine(21.73 30/30% coal). Was 207.72. Was 114 (scenario).
                    - points = 44 # Was 51. Was 50
                - Grand Junction Camps (708) province:
                    - energy = 93.3 # Now 53 + 40.34. Colowyo Mine(5.94 60/100% Coal energy), Red Cliff Mine(14.4 Coal energy). Rifle Mine (20 1/5% U3O8). Was 78.7. Was 53 (scenario).
                    - victory points = 18 # Was 16. Was 14
                      
          
        Shi_Empire.inc:
            - San Francisco's VPs no longer consider off-map resources. So its VPs went from 32 to 19.
            - San Francisco no longer has AA, and ten levels of airbase and naval base. Now it only has a level 2 airbase. The real change was in installations.inc, but its worth listing here as well.
            - Added province.csv resources into file.
                - Oakland county now has 80% infra (10% was there + 70 in the csv)
              
        Spiders.inc:
            - Added province.csv data to scenario files
            - Tampa (649) now has 5 VPs (was 6)
            - Infraestructure nerf by dice.
      
        Wasteland.inc:
      
            - Fixed a small mistake in assigning province resource in Mexico
            - Fixed Grand Rapids and Flint provinces having resources attributed in the RCC file instead of Wasteland. Added resources from the CSV file too.
            - Added United States province data from province.csv:
                - Added American Pacific data (just Hawaii really, rest is off-map for now)
                    - Added Hawaii data (but not really, its all in the Enclave's file)
                - Added Alaska Region data:
                    - Added Alaska state data.
                        - Very slight infraestructure nerf. The infra is about as low as it gets here.
                    - Added Alaskan archipelago data.
                - Added Southwest US data:
                    - Added California data
                        - Infraestructure nerf by dice roll, except some provinces whose values were already correct.
                        - Nevada City (6116) victory points changed from 12 to 14.
                        - Ukiah (6127) has -1 rare materials.
                    - Added Nevada data
                        - Infraestructure nerf by dice roll in some provinces (If I did all of them, it would end up with pretty none)
                    - Added Arizona data
                        - Infra nerf by dice roll.
                        - Flagstaff had one less VP than it should have had, but resources ported from province.csv corrected it.
                        - Parker gained an extra VP (3, from 2)
                        - Fredonia/Hoover Dam (6152) now has 5 VP (was 6)
                    - Added Utah data.
                        - Infra nerf by dice on most provinces.
                - Added Northwest US data  
                    - Added Oregon data.
                        - Infra nerf by dice roll.
                    - Added Idaho data.
                    - Infra rebalanced, too homogenous (almost all 40%)
                    - Added Washington state data
                        - Seattle did not have enough points for all the bases it has, even if I did decrease them.
                        - Infra nerf by dice roll.
                    - Added Montana state data.
                        - Too much infra = 0.5 (50%), so I did a big nerf: Threw some dice to decide the nerf.
                        - Removed a victory point from Helena (2367)
                        - Removed 2 VPs from Missoula (772)
                    - Added Wyoming data.
                        - Removed 4 VPs from Casper (704)
                        - Removed 2 VPs from Rock Springs (732)      
                        - Infraestructure nerf by dice thrown
                - Added Southcentral US data
                    - Added New Mexico data.
                        - Big infra nerf, using dice rolls.
                    - Added Colorado data
                        - Infraestructure nerf by dice roll.
                        - Boulder (6165) victory points currently 2 (was 3), due to infra nerf.
                    - Added Kansas data.
                        - Ported all Kansas resources from CSV to this file.
                        - Decreased infra in Kansas provinces somewhat (too homogenous, almost all 0.5) through dice rolls.
                        - Removed 2 vps from province Dodge City (6237)
                        - Took out 2 vps from Colby (6238)
                    - Added Oklahoma data
                        - Infraestructure nerf by dice roll.
                        - Removed 2 vps from Oklahoma City (793)
                        - Removed 2 vps for nothing from Tulsa (2682). It now has 2 vps from csv resources.
                        - Removed 1 vp from Beaver (6224)
                    - Added Texas data
                        - Nerfed many provinces' infra through dice rolls.
                        - Removed 1 vp from Austin (686). This province should't even be in this file, but on New Church's.
                        - Removed 2 vps from San Antonio (717)
                        - Removed 4(!) vps from Amarillo (721)
                        - Removed 3 vps from Corpus Christi (748)
                        - Removed 3 vps from Abilene (6255)
                    - Added Arkansas data.  
                        - Removed 2 vps from Fayetteville (6282)
                        - Removed 1 vp from Fort Smith (6283).
                        - Removed 6 vps(!) from Little Rock (683)
                        - Infraestructure nerf via dice roll.
                    - Added Lousiana data
                        - Infraestructure nerf via dice roll.
                - Added Midwest data
                    - Added North Dakota data
                        - Infraestructure nerf by dice roll
                        - Removed 2 vps from Bismarck (699)
                    - Added South Dakota data
                        - Infraestructure nerf by dice roll.
                    - Added Nebraska data
                        - Removed 3 vps from Lincoln (789)
                        - Removed 2 vps from Omaha (790)
                        - Infreastructure nerf by dice roll.
                    - Added Minnesota data  
                        - Infra nerf by dice roll
                    - Added Iowa data
                        - Infra nerf by dice roll, a new method.
                        - Removed 2 vp from Cedar Rapids (691)
                    - Added Missouri data  
                        - Infra nerf by dice roll.
                        - Removed 1 vp from Springfield, MO (688)
                        - Removed 5 vps(!) from Saint Joseph (690)
                    - Added Wisconsin data
                        - Removed 3 vps from Milwaukee (621)
                        - Milkwaukee (621) now has a single point from its installations.
                        - Infraestructure nerf by dice roll.
                    - Added Illinois data
                        - Removed 3 vps from Springfield, IL (626)
                        - Infraestructure nerf by dice roll
                    - Added Michigan data
                        - Removed 2 vp from Marquette (622)  
                        - Nerfed infra by dice roll.
                - Added Southast US data
                    - Added Tennesse data
                        - Removed 3 vps from Knoxville, TN (642)
                        - Removed 2 vp from Nashville (671)  
                        - Removed 2 vp from Memphis (673)  
                        - Removed 2 vp from Chattanooga (2717)  
                        - Removed 2 vp from Columbia (6450)
                        - Nerfed infra by dice roll.
                    - Added North Carolina data
                        - Infra rebalance because it was too homogenous (almost all provinces had infra = 50%). So I just rolled 7-sided dice for all (because again, too homogenous) and had the dice decide. The dice is wise.
                    - Added Mississippi data
                        - Removed 2 vp from Jackson, MI (675)
                        - Infra nerf by dice roll.
                    - Added Alabama data
                        - Removed 10 (!!) vp from Montgomery (672)
                        - Removed 3 vps from Decatur (6432)
                        - Infra nerf by dice roll
                    - Added Georgia data
                        - Infra nerf by dice roll.
                        - Removed 1 vp from Augusta (2711)
                    - Added South Carolina data
                        - Infra nerf by dice roll.
                    - Added Florida data  
                        - Removed 1 vp from Jacksonville (648)
                        - Removed 1 vp from Orlando (650)
                        - Removed 2 vps from Miami (651)
                        - Infraestructure nerf by dice
                - Added Northeast US data:
                    - Added Kentucky info.
                        - Kentucky infra was almost all 60% all around, too high and too homogenous. Infra nerfed by dice roll.
                        - Added 2 vp to Louisville
                    - Added Indiana info
                        - Removed 2 VPs from Evansville (6389)  
                        - Infra nerf by dice
                    - Added Ohio info
                        - Infra nerf by dice roll.
                        - Took out a VP from Cleveland, OH (615) because it clearly does not fit there.
                    - Added Virginia info (most of it to Former_USA - Boston.inc)
                        - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files. Used dice rolls for nerf.
                    - Added Maryland-Delaware info
                        - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files. Used dice rolls for nerf.
                    - Added New Jersey info.  
                        - Infraestructure nerf by dice roll. All done in Former_USA - Boston.inc.
                    - Added all New York wasteland provinces.
                        - Slightly dialed down the infra in some provinces.
                        - Infra nerf by dice roll except in provinces which were already balanced and logical.
                    - Added some Connecticut-Rhode Island info. See Former_USA - Boston.inc
                        - Infra nerf by dice roll.
                    - Added some Massachussets info
                        - Infra nerf by dice roll. See Former_USA - Boston.inc and Commonwealth.inc
                    - Added all Vermont Wastelands provinces
                        - Infra nerf by dice roll.
                    - Added some Pennsylvania info (honestly its all in Former_USA - Boston.inc and Junkers.inc files)
                        - Infraestructure rebalance by dice roll, except for some provinces which are already balanced and logical.
                        - Decreased general infra, too high.
                    - Added all wasteland New Hampshire provinces
                        - Infra nerf by dice roll.
                    - Added all wasteland Maine provinces.
                        - Infra nerf by dice roll.
                    - Added all wasteland West Virginia provinces (see: Former USA - Boston.inc where all of it is)
                        - Infra nerf by dice roll.
            - Added Canadian Province data from province.csv:
                - Added Northern Canada provinces.
                    - Added Yukon Territories provinces.
                        - No need for infra nerf, infra levels are so low there's barely anything here.
                    - Added Northwest Territories provinces (appears as "Eastern Northwest territories on the game, for some reason).
                        - Infra levels are already too small, didn't really mess with anything here.
                - Added Western Canada provinces.
                    - Added British Columbia province.
                        - Removed 2 VPs from Vancouver (541)  
                        - Infra nerf by dice roll.
                        - Victoria (556) now has 3 victory points (was 6)
                    - Added Alberta province data.
                        - Removed 2 VPs from Edmonton (796)  
                - Added Central Canada provinces. Note: Region is called merely "Canada" in the files. Vanilla relic?
                    - Added Saskatchewan provinces.
                        - Infra-rolled dice nerf. This time, I only rolled five-sided dice, because most of the infra was already pretty low-ish (mostly 30%, some 50%).
                        - Removed 1 VP from Saskatoon (798)  
                    - Added Manitoba provinces  
                        - Infra nerf by dice roll.
                        - Removed 2 VPs from Winnipeg (569)  
                        - Removed 1 VP from Dauphin (6710)
                        - Removed 2 VPs from Brandon (6712)  
                    - Added Ontario provinces  
                        - Removed 1 VP from Sault Ste Marie, ON (565)  
                        - Removed 1 VP from Fort William (571)  
                        - Removed 1 VP from Fort Severn (6670)  
                        - Infra nerf by dice roll
                    - Added Quebec provinces.
                        - Removed 1 VP from Senneterre (6629)  
                        - Removed 1 VP from Sept-Îles (6633)  
                        - Infra nerf by dice roll.
                    - Added New Foundland and Labrador provinces.
                        - Removed 1 VP from Nain (575), once merely Labrador province.
                        - Changes to St. John's bases:
                            - Bases from Installations.inc removed, it already had bases in the scenario file (removed for being too much).
                            - Current bases levels are: 2/2/2 AA/Naval/Air Base.
                        - Removed 1 VP from Michikamau Lake (6652), once merely Labrador province.
                        - St. John's victory points changed to 5 (was 3)
                        - North West River victory points changed to 2 (was 0)
                        - The infra is already very low and the area is pretty low-infra, so I didn't change anything infra-wise here.
                    - Added New Brunswick provinces
                        - Saint John victory points changed to 2 (was 0)
                        - Infra nerf by dice roll.
                    - Added Nova Scotia provinces  
                        - Removed 1 VP from Charlottetown (578), once Cape Breton province.
                        - Removed 1 VP from Halifax (579)
                        - Infra nerf by dice roll.
            - Added Mexican and Central America province data from province.csv:
                - Important Note: Mexican areas are crap and in no way correspond to actual mexican states, which are far more than in map.
                - Note 2: Not all these areas are in Mexico. Parts of Yucatan and Central Rainforests area are in the Mexico region, but parts of it are in the Central America region. Seems like the devs had a region/area limit or something, or just didn't want to put much effort in Mexico. Even Arcangelus changed the Unifications to better despict Mexico. Thus Mexico and Central America region provinces will be together for convenience reasons.
                - Added Lower California provinces
                    - Infra nerf by dice roll.
                - Added Chihuahua provinces
                    - Removed 2 VPs from Ciudad Juárez (740), or Nogales in the old map.
                    - Infra nerf by dice roll.
                - Added Mexico City provinces.  
                    - Removed 2 VPs from Guadalajara (738).
                    - Removed 2 VPs from León de los Aldam (747), labelled as Morelia in the old map.
                    - Removed 1 VP from Morelia (750)
                    - Removed 2 VPs Acapulco de Juárez (751).
                    - Infra nerf by dice roll, except a few provinces that didn't need it.
                - Added Vera Cruz provinces.
                    - Removed 1 VP from Matamoros (749)
                    - Veracruz (753) victory points changed to 2 (was 0)
                    - Oaxaca de Juárez (754) victory points changed to 1 (was 0)
                    - Infra nerf by dice.  
                - Added all Central Rainforest provinces.
                    - Fixed VPs  
                    - Infra nerf by dice.
                - Added all Yucatan provinces.  
                    - Pretty low infra levels in general, so dice rolling wans't even necessary. Might change my mind.  
                - Added all Wasteland Nicaragua provinces
                    - Diminished Managua's VPs from 3 to 2, as is correct.
                    - Infra is mostly pretty low, so didn't roll dice. Not sure if it was like that or I changed it.
            - Added Caribbean province data from province.csv
                - Added Antilles data (but no provinces yet because its all off the map_
                - Added Bahamas Islands data
                    - Removed 1 VP from Cockburn Town (573). What an unfortunate name for a place.
                    - No infra nerf, infra was already pretty low all over the place (mostly 20%).
                - Added Cuba data.
                    - Removed 1 VP from La Habana (654).
                    - La Habana (654) victory points changed to 1 (was 0)
                    - Santiago de Cuba (657) victory points changed to 3 (was 0)
                    - No infra nerf, infra was already pretty low all over the place (mostly 20% and 30%).
                - Added Hispaniola data - well, all the two provinces on map, that is.
            - Resource Revamps:  
                - United States:
                    - Southwest US:
                            - Utah:
                            - Moab (2678) province:
                                - energy = 8.31 # Daneros Mine (2.97 U energy 20/20%), Gateway District (2.02 U energy 10/10%), Sage Plain Mining Project(3.31/8.20 30/100% U energy). Was 3.31. Was 8.23.
                                - rare_materials = 0.60 # Lisbon Valley Mines (0.56/1.87 30/100% Cu rares), Gateway District (0.01 V 100% rares), Sage Plain Mining Project (0.03 V 100% Rares). Was 2.01
                            - Panguitch (6163) province:
                                energy = 36.37 # Coal Hollow (6.93/13.86 50/100%) + Henry Mountains Uranium ( Tony M Indicated/Inferred (6.07 energy 5%), Southwest Indicated/Inferred (3.51 energy 5%), Copper Bench Indicated/Inferred (5.55 energy 5%), Indian Bench Indicated/Inferred (3.46 energy 5%) + Kaiparowits Plateau Coal (10.85/75.95 10/70%). Was 122.98
                                Victory points = 4 # Was 16
                            - Saint George (6164) province:
                                - metal = 34.59 # Was scenario (27). Now 27 + 24.58 (5.11/3.83 40/30% Fe metals (Comstock-Mountain Lion mine) + 3.60/6 60/100% (Bull Valley District) + 0.16 (Tutsagubet District)). Was 51.58 (scenario (27) + 24.58).
                                - rare_materials = 24.31 # Pine Grove District (15.3/35.7 30/70% Mo Rares) + Rocky District (2.18/3.64 60/100% Cu rares) + Tutsagubet District (0.03 Ga + 0.87 Ge + 0.18 Cu + 0.15 Zn + 0.50 Ar rares)  + White Mountain District (5.10/8.93 40/70% Al rares). Was 67.51.
                                - Victory points = 11 # Was 24
                            - Nephi (6161) province:
                                - rare_materials = 17.36 # Fish Springs District (5.91/7.39 80/100% Zn rares), Southwest Tintic District (3.15/18.9 10/60% Cu Rares + 7.50/10.5 50/70% Mo rares) + Diamond Gulch (0.66/1.32 50/100% Cu rares + Spor Mountain (0.15/1.50 10/100% Beryllium Rares). Was 56.71.
                                - Victory points = 3 # Was 10
                    - Northwest US:  
                        - Oregon:  
                            - Portland, OR (783) province:
                                - ic = 7 # oldcsv(7). Was 1 (csv)
                                - infra = 0.5 # csv (0.6) - 1
                                - victory points = 3 # was 0  
                        - Washington State:
                            - Seattle (780) province:
                                - ic = 9 # oldcsv(9). Was 1 (csv).
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 6 # 9 levels of bases total. Was 3. Was 9. Was 2
                            - Tacoma (782) province:
                                - ic = 4 # oldcsv (4)
                                - points = 1 # was 0
                            - Spokane (2365) province:  
                                - ic = 3 # oldcsv
                                - rare_materials = 19 #  old csv (19). was 1 (csv)
                                - infra = 0.1 # csv (0.3) - 2
                                - points = 3 # was 0
                        - Montana:
                            - Helena (2367) province:
                                - rare_materials = 26 # oldcsv (26). Was 2 (csv)
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 5 # was 0
                        - Wyoming:
                            - Wolton (6219) province:
                                - metal = 29 # Was csv (9)
                                - oil = 6 # Was 3 (csv)
                                - infra = 0.2 # csv (0.4) - 2
                                - points = 5 # Was 1
                    - Southcentral US:
                        - Colorado:
                            - Walsenburg (6169) province:  
                                - energy = 60 # New Elk Mine(60 50/70% coal energy). Was 120
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 6 # Was 12
                            - Gunnison (6172) province:  
                                - energy = 19.62 # 8.64 hydro + 10.98 (coal + uranium). Blue Mesa Power Plant(8.64/8.64 Intact). West Elk Mine (6.7 10/10% Coal), Pitch Mine (4.28 3/5% U energy). Was 89.64
                                - metal = 36.39 # Orient Iron Mine(1.51 80/100% Fe), Iron Hill Carbonatite Deposit(174.40 Ti Metals). Was 176.29
                                - rare_materials = 29.13 # Brown Canyon District (2.22 F (1.44 80/100% 80/100% F + 3.00 100% F) in Gunnison and Leadville provinces), Bulldog(0.29 10/100% Pb), Iron Hill Carbonatite Deposit(24.91 20/60% REEs + 0.91 40/100% Th), Manganese Hill(0.8 40/100%). Was 134.15
                                - infra = 0.4 # csv (0.5) - 1
                                - points = 14 # Was 70. Was 71. Holy shit
                            - Montrose (6173) province:  
                                - energy = 22.52 # 10.95 nuclear + 12.34 hydro. Sunday Mine Complex(1.03 3/5% U3O8), Slick Rock Mill(9.51 1/5% U), Sage Plain Mining Project(0.41 10/40% U divided between Moab and Montrose provinces). Morrow Point Power Plant(8.66/17.33 Mid Damage), Crystal Power Plant(3.15/3.15 Intact), Upper Molina Powerplant(0.00/0.86 Destroyed), Ridgway Dam Hydropower Project(0.20/0.80 Heavy Damage), Lower Molina Powerplant(0.00/0.48 Destroyed), Ames Hydroelectric Generating Plant(0.28/0.38 Light Damage), Ouray Hydroelectric Power Plant(0.00/0.09 Destroyed), Smuggler-Union Hydro Power Plant(0.05/0.05 Intact). Was 150.25
                                - rare_materials = 10.18 # Revenue-Virgilus Mine(1.81 50/100% Pb + 1.62 90/100% Ar), Sunnyside(5.98 Mn 20/100% Mn), Sunday Mine Complex(0.05 V Rares), Slick Rock Mill(0.72 40/100% V). Was wrong 32.18 metal instead of rares.
                                - infra = 0.4 # csv (0.5) - 1
                                - points = 4 # Was 22. Was 23
                            - Leadville (6171) province:      
                                - energy = 37.01 # 36.89 coal and nuclear + 0.12 Hydro.  Henderson molybdenum mine(0.99 (0.98 70/100% U + 0.01 coal)), Schwartzwalder Mine(2.90 1/5% U), Hansen/Taylor Ranch Project(33.11 U3O8 2/5%), Boomer Lake George Mine(0.88 U). 0.12 hydro, Green Mountain Power Plant(0.00/2.60 Destroyed), Georgetown Hydro Generating Plant Leadville(0.12/0.16 Light Damage). Was 195.99
                                - metal = 0.30 # Evergreen/Unnamed Rutile Occurence(0.20 Ti Metals + 0.10 Fe Metals).
                                - rare_materials = 44.29 # Black Cloud Mine(2.04 rares (0.62 Zn + 1.42 70/100% Pb)), Brown Canyon District(2.22 F rares (1.44 80/100% 80/100% F rares + 3.00 100% F rares) in Gunnison and Leadville provinces), Climax Molybdenum Deposit(22.44 Mo Rares(8.86 30/80% Mo + 13.58 30/60% Mo)), Gold King(0.02 Cu Rares + 0.42 Pb Rares), Sedalia Mine(16 rares (0.40 Cu Rares + 0.60 Zn Rares + 15 30/60% Pb rares)), Boomer, Lake George Mine(0.03 Be Rares + 0.03 Pb Rares + 0.03 W Rares), Evergreen/Unnamed Rutile Occurence(1.06 rares (0.64 30/100% Nb Rares + 0.42 Zr Rares)). Was 133.97
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 11 # Was 45
                            - Colorado Springs (6171) province:  
                                - Forgot to add some metal that should have been added in the first resource run, sorry.
                                - metal = 17.36 # Fremont Dolomite (17.36 20/30% Mg)
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 3 # was 0
                        - New Mexico:
                            - Farmington (6183) province:
                                - energy = 213.41 # 210.21 + 3.20. Ignacio Chavez Wilderness Study Area Coal Deposits (2.75 = 0.52 10% + 2.23 10% Coal energy), McKinley Coal Mine (16.74/75.33 20/90% energy), Smith Lake District(16.95 energy), Nose Rock(5.06 energy), Church Rock Mining District(88.97 energy), Ambrosia Lake(56.9 U energy), Marquez District(21.49 energy), Diamond Tal Mine(0.81 energy). Hydro = 3.20 (Navajo Dam 3.20/3.20). Was 124.44 energy.
                                - infra = 0.3 # csv (0.5) - 2
                                - manpower = 3 # Navajo Nation (3). Was 5
                                - Victory points = 22 # Was 13
                            - Socorro (6180) province:
                                - energy = 4.80 # Cabeça de Vaca (4.80 4/5% U energy). Was 124.24.
                                - infra = 0.2 # csv (0.5) - 3
                                - manpower = 3 # 1 Navajo Nation + 1 Zuni Indian Reservation + 1 Keres People. Was 4
                                - victory points = 1 # Was 13
                            - Hermanas (6178) province:  
                                - rare_materials = 5.04 # Red Hill District (0.52 Fluorine Rares) + Victorio Mountains (0.27 Beryllium rares, 4.52 50/100% W Rares)
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 1 # was 0
                            - Grants (6181) province:  
                                - energy = 63.25 # Laguna Mining District(11.35), Ambrosia Lake(5.44), Marquez Minining district(2.56), Grants District (43.90 2/5% U energy). Was 0.98.
                                - manpower = 6 # Now 1 (scenario) + 5 manpower (2 Zuni Indian Reservation + 3 Keres People). Was 9. Was 10. Was 11.
                                - vicotry points = 10 # Was 4  
                        - Oklahoma:
                            - Lawton (713) province:  
                                - ic = 1 # oldcsv(1)
                                - energy = 12 # oldcsv(12)
                                - oil = 14 # oldcsv(14)
                                - vicotry points = 2 # was 0      
                             - Oklahoma City (793) province:  
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - energy = 2 # csv
                                - metal = 1 # csv
                                - oil = 35 # oldscv(35). Was 5 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - landfort = 1 # local fortifications
                                - manpower = 1 # csv
                                - victory points = 3 # was 0  
                        - Texas:
                            - Tyler (711) province:
                                - ic = 2 # oldcsv
                                - oil = 4 # oldcsv
                                - infra = 0.2 # csv (0.3) - 1
                            - San Antonio (717) province:
                                - ic = 5 # oldcsv(5). Was 1 (csv)
                                - oil = 18 # oldcsv (18). Was 1 (csv)
                                - infra = 0.1 # csv (0.5) - 4
                                - victory points = 2 # was 0
                            - El Paso (718) province:
                                - ic = 2 # oldcsv (2)
                                - oil = 7 # oldcsv (7)
                                - infra = 0.1 # csv (0.5) - 4
                            - Lubbock (719) province:
                                - ic = 2 # oldcsv (2)
                                - oil = 5 # oldcsv (5, could be 45)
                            - Amarillo (721) province:
                                - oil = 10 # oldcsv (10). Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - manpower = 1 # csv
                                - victory points = 1 # was 0
                            - Corpus Christi (748) province:
                                - ic = 5 # Was 1 (csv)          
                                - rare_materials = 4 # oldcsv (4). Was 1 (csv)
                                - oil = 47 # oldcsv (47) Corpus Christi bases. Was 2 (csv)
                                - infra = 0.1 # csv (0.6) - 5
                                - victory points = 11 # Pretty much all the Corpus Christi bases, really. Was 5.
                        - Arkansas:
                            - Little Rock (683) province:
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - rare_materials = 18 # oldcsv (18). Was 1 (csv).
                                - oil = 23 # oldcsv (23)Was 1 (csv)
                                - victory points = 6 # Was 1.      
                    - Midwest:
                        - North Dakota:
                            - Mandan (2683) province:
                                - oil = 12 # csv (12)
                                - infra = 0.2 # csv (0.4) - 2
                                - manpower = 1 # oldcsv (1)
                                - victory points = 1 # csv
                        - Iowa:
                            - Des Moines (624) province:
                                - ic = 4 # oldcsv (4)
                                - energy = 84 # oldcsv (84)
                                - manpower = 1 # oldcsv (1)
                                - victory points 9 = # was 0
                            - Cedar Rapids (691) province:  
                                - ic = 4 # oldcsv (4). Was 1 (csv)
                                - victory points = 1 # was 0
                        - Missouri:
                            - Springfield, MO (688) province:
                                - ic = 4 # oldcsv (4). Was 2 (csv)
                                - energy = 28 # oldcsv(28). Was 4 (csv)
                                - oil = 7 # oldcsv (7). Was 1 (csv).
                                - infra = 0.1 # csv (0.4) -
                                - victory points = 4 # was 0
                        - Wisconsin:
                            - Milwaukee (621) province:
                                - ic = 9 # oldcsv (9). Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - victory points = 4 # Was 1
                            - Green Bay (623) province:
                                - ic = 2 # oldcsv (2)
                                - metal = 60 # oldcsv (60). Possibly that big iron range in the area?
                                - manpower = 1 # oldcsv (1)
                                - victory points = 12 # Was 0  
                        - Illinois:
                            - Springfield, IL (626) province:
                                - ic = 3 # oldcsv (3). Was 1 (csv)
                                - energy = 22.40 # oldcsv (224 % 10) Was 5 (csv)
                                - victory points = 3 # was 0
                        - Michigan:
                            - Grand Rapids (617) province:
                                - ic = 4 # oldcsv (4)
                                - oil = 23 # oldcsv (23)
                                - manpower = 1 # oldcsv (1)
                                - victory points = 3 # was 0
                            - Marquette (622) province:  
                                - metal = 47.20 #  oldcsv (118 % 40). Was 3 (csv). Local iron range?
                                - infra = 0.4 # csv (0.5) - 1
                                - victory points = 9 # Was 0
                            - Flint (2722) province:
                                - ic = 7 # oldcsv (7)
                                - victory points = 2 # Was 0                          
                    - Southeast:
                        - Tennesse:
                            - Knoxville, TN (642) province:
                                - ic = 4 # oldcsv (4). Was 1 (csv)
                                - infra = 0.2 # csv (0.4) - 2
                                - victory points = 1 # was 0
                            - Memphis (673) province:  
                                - ic = 9 # oldcsv (9)
                                - infra = 0.4 # csv (0.5) - 1
                                - victory points = 3 # was 0  
                        - North Carolina:
                            - Raleigh (636) province:
                                - ic = 2 # oldcsv (2). Was 1 csv (1)
                                - infra = 0.3 # csv (0.5) - 2
                            - Charlotte (637) province:
                                - ic = 4 # oldcsv(4). Was 1 (csv)
                                - infra = 0.7 # csv (0.5) + 2
                                - victory points = 2 # 5 levels of bases
                        - Mississippi:  
                            - Tupelo (6425) province:
                                - infra = 0.4 # csv (0.5) - 1
                                - manpower = 1 # oldcsv (1)
                        - Alabama:
                            - Tuscaloosa (2255) province:
                                - ic = 2 # oldcsv(2). Was 1 (csv) 
                                - energy = 70 # oldcsv (70). No idea what, could be a big dam or something. Was 7 (csv)
                                - metal = 60 # oldcsv (60). Was 6 (csv)
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 20 # Was 1
                        - Georgia:
                            - Savannah (646) province:
                                - ic = 2 # oldcsv (2)
                                - infra = 0.2 # csv (0.4) - 2
                            - Macon (647) province:
                                - ic = 4 # oldcsv (4).  Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - victory points = 1 # was 0
                        - South Carolina:
                            - Charleston, SC (644) province:
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - infra = 0.1 # csv (0.5) - 4
                                - victory points = 2 #
                        - Florida:
                            - Jacksonville (648) province:
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - infra = 0.2 # csv (0.4) - 2
                                - manpower = 1 # oldcsv (1)
                            - Orlando (650) province:  
                                - ic = 2 # oldcsv (2)
                                - infra = 0.3 # csv (0.4) - 1  
                    - Northeast US:
                        - Kentucky:
                            - Lexington (640) province:  
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                            - Louisville (641) province:  
                                - energy = 78 # oldcsv (78). No idea what is this.
                                - manpower = 2 # oldcsv(2)
                                - points = 10 # Was 2
                        - Indiana:
                            - Fort Wayne (613) province:
                                - ic = 5 # oldcsv (5)
                                - infra = 0.4 # csv (0.5) - 1
                                - points = 1 # was 0  
                            - Indianapolis (627) province:  
                                - ic = 6 # oldcsv (6). Was 1 (csv)  
                                - energy = 85 # oldcsv (85). Was 1 (csv). No idea what is it.
                                - oil = 10 # oldcsv (10)
                                - infra = 0.4 # csv (0.4) - 3
                                - points = 11 # was 0          
                        - Ohio:
                            - Cleveland (615) province:  
                                - ic = 13 # oldcsv (13). Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - manpower = 3 # oldcsv (3). Was 1 (csv)
                                - points = 5 # was 0
                            - Toledo, OH (2685) province:  
                                - ic = 4 # oldcsv (4)
                                - points = 1 # was 0
                        - New York:
                            - Buffalo (612) province:  
                                - ic = 7 # oldcsv (7). Was 3 (csv)
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 4 # Was 3. Was 0. From csv resources.                          
                - Canada:
                    - Eastern Canada:
                        - Nova Scotia:
                            - Halifax (579) province:  
                                - energy = 10 # oldcsv (10)
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 3 # Was 2. Was 0
                - Mexico and Central America:
                    - Chihuahua:
                        - Ciudad Juárez (740) province:  
                            - ic = 2 # oldcsv (2)
                            - rare_materials = 27 # oldcsv (27). Was 1 (csv)
                            - infra = 0.3 # csv (no change)
                            - points = 5 # was 0
                        - Aguascalientes (744) province:  
                            - rare_materials = 13 # oldcsv (13)
                            - infra = 0.2 # csv (0.4) - 2
                            - points = 3 # Was 0
              
                      
                                          
                      
                      
                      
                              
                              
        West_BOS.inc:
            - Lost Hills/San Luis Obispo (6125) victory points changed from 35 to 26 due no longer counting off-map  resources.
          
        White_Legs.inc:
            - Ely province (6138) victory points decreased from 6 to 3
            - Elko (6139) victory points increased from 3 to 4.
            - Battle Mounta (6142) victory points decrease from 9 to 6 (no longer counts off-map resources)
          
        The_Huns.inc:
            - Miles City (701) victory points are now 5 (Was 6)
            - Added Gillete (6212) data from province.csv.
          
          
        The_New_Churck.inc:
            - Added Texas CSV data
                - Added data for all owned provinces which had nothing aside from ownership on scenario file.
                - Houston province (716) data vps now 12 (was 13)
                    - Houston now has a level 1 landfort.
                - Infraestructure nerf by dice roll on some provinces.
              
        The_Under-Nation:
            - Bllings (705) victory points are now 30 (Was 32).

        The Vipers.inc:
            - Roswell (724) now has 16 victory points (was 17). Las Cruces(6177) now has 14 victory points (was 17)
            - Resource revamps:
                - Las Cruces (6177) province:
                    - rare_materials = 12.29 # Scenario (9). + 3.29 rares (Pajarito Mountain Complex = 2.08 Rares total: 0.44 Y2O3 rares, 0.29 ZrO2 rares, 0.36 La rares, 0.04 Nb rares, 0.95 Ce Rares. Organ Mountains Wilderness = 1.07 Rares total. 0.28 Cu Rares, 0.37 Flourspar Rares, 0.38 Pb Rares, 0.04 Zn Rares. Galinas Mountains REEs = 0.14 10/100% REE rares). Was 13.58. Was 9.  
                    - manpower = 2 #  Now scenario (1) + Mescalero Apache Reservation. More in Las Cruces for balance reasons (1). Was 3. Was 1.
                    - victory points = 13 # Was 14.
                - Roswell (724) province:
                    - energy = 51.02 #  Now its scenario (46) + Ogala Formation Uranium and Coal (0.93 2/5% U energy + 4.09 100% coal energy). Was 50.13. Was 46.
                    - metal = 11.23 # Was 10 (fantasy). Now is 10 + 1.23 (Capitan Iron Deposit)
                    - rare_materials = 8.52 # Scenario(6) + Stauber Mine(0.07 Cu rares) + Rialto Stock (2.45 80/100% Mo Rares). Was 9.14, was 6.
                    - oil = 12 # Was 5. Now 5 (fantasy) + 7 (previously on province.csv. Also fantasy AFAIK).
                    - infra = 0.3
                    - manpower = 5 # Was 4. Now is 4 + 1 (Mescalero Apache Reservation).
                    - points = 16 # Was 17. Was 15
  
        - Vault_City.inc:
            - Added province.csv data for Oregon and Idaho.
            - Fixed Vault City's VP points. From 37 to 35.
              
        - vp.inc: File was full of VPs that didn't fit the way FODD adds Victory Points and they had to go..
            - Took out Newark province's (603) single VP point.  
            - Took out Washington DC (606) single vp point.
            - Took out Baltimore's (607) single VP point.
            - Took out Wheeling's (629) single VP
            - Took out Cleveland, OH's (615) VP point
            - Took out Fort Wayne (formely Buffalo's) victory point.
            - Took out Charllote (636) vp.
            - Took out Columbia, SC (619) vp. Formerly Indianapolis.
            - Took out Charleston, SC (644) vp.
            - Took out Yakima's (779) vp.
            - Took out Seattle's (780) vp.
            = Took out Two Sun/Tucson (730) vp.
            - Took out San Diego (741) vp.
            - Took out Los Angeles (762) vp.
            - Took out Sacaramento (764) vp.
            - Took out San Francisco (765) vp.
            - Took out Las Vegas province (734) victory point.
            - Took out a Salt Lake City (733) vp.
            - Took out Roswell (724) vp.
            - Took out Denver (707) vp.
            - Took out Portland (783) vp.
            - Took out Helena (2367) vp.
            - Took out Cheyenne (2677) vp.
            - Took out Kansas City, KS (792) vp.
            - Took out Oklahoma City (793) vp (was set originally to Tulsa)
            - Took out Dallas (715) vp
            - Took out Houston (716) vp
            - Took out San Antonio (717) vp
            - Took out Lafayette (680) vp. Was supposed to be New Orleans, not that it matters.
            - Took out Rapid City (787) vp
            - Took out Lincoln (789, was using Omaha label) vp
            - Took out Rochester (693, was using Minneapolis label) vp
            - Took out Minneapolis (2261) vp
            - Took out Springfield, MO (688) vp
            - Took out St. Louis (689) vp
            - Took out Saint Joseph (690, was labelled Kansas City) vp
            - Took out Milwaukee (621) vp
            - Took out Chicago (620) vp
            - Took out Des Moines (624) vp.
            - Took out Detroit (616) vp
            - Took out Knoxville (642) vp, Was labbed "Nashville".
            - Took out Jackson, MS (675) vp
            - Took out Mobile (678) vp
            - Took out Macon (647) vp
            - Took out Atlanta (670) vp
            - Took out Orlando (650) vp
            - Took out Miami (651) vp
            - Took out Pensacola (676) vp. Was labelled as Mobile
            - Took out Pittsburgh (614) vp
            - Took out Philadelphia (608) vp
            - Took out New York (602) vp
            - Took out Bufallo (612) vp
            - Took out Fargo (698) vp
            - Took out Boston (600) vp
            - Took out Vancouver (541) vp
            - Took out Calgary (797) vp
            - Took out Winnipeg (569) vp
            - Took out Ottawa (588) vp
            - Took out Toronto (589) vp
            - Took out Québec (574) vp
            - Took out Montréal (585) vp
            - Took out Tijuana (737) vp
            - Took out Ciudad Juárez (740) vp
            - Took out Monterrey (745) vp
            - Took out León de los Aldama (747) vp, Monterrey in the old map.
            - Took out 2 Mexico City/Cuidad de México (752) vps
            - Took out Puebla (753) vp
            - Took out Oaxaca de Juárez (754) vp, Acapulco in the old map.
            - Took out Villahermosa (755) vp
            - Took out Guatemala (757) vp
            - Took out Managua (539) vp
            - Took out San José (540) vp
            - Took out San Salvador (759) vp
            - Took out Tegucigalpa (760) vp
            - Took out Panamá (888) vp
            - Took out Balboa (889) 5 vps, labelled Colon in the old map.
            - Took out Havana/La Habana (654) 2 vps.
            - Took out Santiago de Cuba (657) vp. Was labelled as Guantánamo
            - Took out Guantanamo Bay Naval Base (894) vp. Was labelled as Santo Domingo
            - Took out Edmonton (796) vp
            - Took out Kingston (891) vp
            - Took out Concord (595) vp
          
        - West_BoS.inc:
            - Brotherhood now has 10 MP available (was 5). All the MP was moved from provinces to off-map, because a tight-knit organization like the Brotherhood would never serve their conquerors.
            - Off map resources no longer count as in-province VPs.
            - Lost Hills/San Luis Obispo (6125) province now has 25 victory points (was 35)
            - BOS off-map IC is now 20 (was 17)
 
Last edited:
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FODD Hotfix 2.4.1.2 Released!
Good night, folks!

Found some more gamebreaking bugs. Crushed them beneath my heel, just like all bugs will be. Have fun, happy Christmas!

Cumulative with 2.4.1.1, so if for some reason you are still rocking 2.4.1 for some reason, just use this one.

Download Link (Checksum: IHIV):
Hotfix (grab this if you already have 2.4.1.1 and don't feel like downloading 675mb for reasons):

https://www.mediafire.com/file/qaaibxltaqwxch4/FODD_2.4.1.2_Hotfix.rar/file


Changelog:

Code:
Changelog 22/12/2021 FODD 2.4.1.2 Hotfix


db:

    revolt.txt:
        - It was possible to liberate Gecko in Woodland province for some reason. This is no longer the case - it requires the province of Vale now.

    events:
  
        End_Game:
            - Redding will no longer join the Jihad or American Unity if it join the Slavers' Guild.
            - Fixed Mayan Empire's AI triggers to join the American Unity and the Dictatorship of Man. They were mistakenly swapped before.
            - Fixed the Calgary Confederacy joining the Dictatorship of Man when it was meant to join the Jihad.
            - Fixed New Canaan joining the Dictatorship when it should be joining the Jihad.
            - Fixed Commonwealth Minutemen joining Dictatorship instead of Jihad when they should join the Jihad.
            - Fixed Institute joining Dictatorship instead of Jihad when they should join the Jihad.
            - Fixed Commonwealth joining Dictatorship instead of Jihad when they should join the Jihad.
            - Fixed Nuka Cola Company joining Dictatorship instead of Jihad when they should join the Jihad.
            - Fixed Quebec joining Dictatorship instead of Jihad when they should join the Jihad
            - Fixed White Legs joining Dictatorship instead of Jihad when they should join the Jihad.
  
        Releasing_units.txt:
      
            - units in the "Slavers' Compound Guard" will now be unlocked in 2247. Hopefully this will solve the issue of the Mexican Raiders for some reason bunching so many units among those and pretty much locking their entire army in their capital.
  
        West_Politics.txt:
      
            - "Pioneers Send Riders to Redding" will no longer trigger once the Final War starts.
          
        White_Legs.txt:

            - White Legs now have a -30% penalty to industrial modifier supplies (was -20)
          
scenario:

    2245:
  
        White_Legs.inc:
            - White Legs now have -3 IC:
                - Ely province now has 2 IC (was 4)
                - Their off-map IC income is now 3 (was 4)
              
              
Changelog 14/12/2021 FODD 2.4.1.1 Hotfix              

- FODD_ID_Numbers.txt: Updated data.

db:

    credits.txt: Updated the credits list.

    events:
  
        - RCC.txt:
            - Fixed the "Quebec has too much manpower" bug:
                - event 24026:
                    - command = { type = free_manpower value = 0.05 } (was 0.5)
                - event 24031:  
                    - command = { type = free_manpower value = 0.05 } (was 0.5)
                  
                  
gfx:

    interface:
  
        - ill_prov_6125:
            - Lost Hills province now has the correct province graphic and Fresno no longer has the Lost Hills special graphic.

scenario:

    2245:
  
        - West_BoS.inc:
            - Western Brotherhood had too much off-map manpower growth, insane in fact. Equivalent to something like 10 MP per day. Fixed, now it gets only 0.10 mp per day (althrough it will start lower than that, due to manpower effic). Remember, the West BoS starts with only off-map MP to despict that conquering them gives no manpower - the Brotherhood is too much of a tribe-like clan for conquered brotherhood to just enlist in any conquering army or something.

        - NCR.inc:
            - Now gaining 0.19 off-map MP per day for balance reasons - namely, the fact that the recent balance reasons will make the Western Brotherhood gain more MP than the NCR - which makes no sense because the NCR is far bigger. The reason its off-map is balance - to prevent conquerors from getting all that sweet NCR manpower. Also, similar to the Brotherhood but on a smaller scale, assume those are the people who would never serve any conquerors no matter what, only the Republic.
          
          

Changelog 08/12/2021 FODD 2.4.1 patch

- FODD_ID_Numbers.txt:
        - Updated with some important data.
        - Added Commonwealth data.
        - "Tucson" was written as "Tuscson". Literally unplayable.

ai:

    - Numerous new ai files. Too many for me to list. Objective is to enhance the AI by:
        - Making the AIs more active and less passive in general.
        - Make AI nations act closer to their intended canon/fanon portrayals
        - Make the AI stronger and more competitive with the player(s).
        - Make sure every single nation is noticed by the other AIs and vice-versa. Some nations never get attacked or attack anybody because due to how the AI files work, they are practically invincible.
        - Make the AI build better.
        - Make builds more versatile.
    - Not all AIs were improved. On one hand, sad, on the other, an excellent way to test Old vs New AIs. Report any issues and other matters of interest to the Brotherhood Elders, paladins.
    - Changed AIs:
        - Caesar's Legion.
        - Darien Tribes
        - Kansas Free State
        - Junkers
    - Fixed a mistake with the construction of forts in AI files. Namely, the AI setting fort_borders{} was being used with province numbers (say, 735) as parameters, when they should be used with tags as parameters (say, CAL). This is wrong, because the correct setting to assign the ai to build a fort in a province, is fort_provs{}. This is now fixed, both settings are being used correctly now. Expect the AI to actually build forts now.
    - The following province ids used to reference other, older provinces from the old map. All changes I could find were made. The map changed and so they reference the following new provinces now, please alter any references in AI files to these new provinces:
        696 = 20 # Worthington. Currently referes to 6338 # Brainerd.
        2684 = 30 # Moorhead. Currently is 6334 # Saint Cloud.
        626 # Springfield. Was Springfield KS aparently.
        711 # Wichita. Is now province of Tyler in Texas.
        792 # Topeka. Currently Kansas City.
     
 
    Caesar's Legion/ALB:
 
        - Caesar's Legion Neutrality change: 80/70/60/50/40/30. It was 90 before.
        - Caesar's Legion now uses offensive supply in all dates.
        - Caesar's Legion now builds IC at war after 2250
        - Caesar's Legion can build forts now.
        - Caesar's Legion will now build forts in many provinces East of the Colorado river, bordering it. lvl1 in 2251, lvl3 in 2253, lvl6 in 2255.
        - ALB.ai: Replaced by ALB_2245.ai.
        - ALB_2248.ai: Is now ALB_2249.ai
        - ALB_2250.ai: Is now ALB_2251.ai
        - New AI files: ALB_2245, 2247.ai.
        - References to "Silver City" province replaced with Deming province.
        - Will now target provinces of all enemies. And man, are there LOTS of enemies.
        - The Caesar has marked those nations for death, and the Legion obeys! Ready yourselves for battle!
            - 2245:
                BRA/Reservation. Now (20/40/50/70/100/120). Was (30/50/50/70/100/120)
                CAL/New California Republic. Now (5/10/20/40/80/100). Was (5/10/20/30/60)
                SWE/The Hub Is now (5/10/20/30/30/40). Was (5/10/10/20/30).
                TUR/Necropolis Is now (5/10/20/30/40/50). Was(5/10/20/30/30)
                IRQ/The Vipers Now (40/60/80/100/120/150). Was (30/50/70/100/120)
            - 2247:
                POL/Broken Hills. Is now (0/10/20/30/40/50). Was (0/0/0/10/20/30).
                ARM/Kurtz' Camp. Is now (0/10/20/30/40/50). Was (0/10/20/30/40).
                MOR/New Canaan. Is now (0/10/20/40/60/80). Was (0/10/20/30/40). 
                JAP/Robot Nation. Is now (0/10/20/40/80/100). Was (0/10/20/30/40)
                GER/Vault City. Is now (0/5/10/15/20/30).
                POR/Gecko. Is now (0/5/10/15/20/30).
                SCH/Pioneer Alliance. Is now (0/5/10/15/20/30)
            - 2249:
                AFG/Kansas Free State (0/0/20/40/60/80)
                ARG/Harlequins    (0/0/0/20/40/60)
                BLR/Texas Reformed (0/0/40/50/60/60)
                TEX/New Church (0/0/20/30/40/50)
                ITA/Western Brotherhood of Steel (0/0/20/20/30/40)
                CHC/Shi Empire (0/0/10/20/30/40)
                AST/Under-Nation (0/0/10/20/30/40)
            - 2251:
                CAM/Reavers (0/0/0/5/10/20)
                SPA/East BOS (0/0/0/10/20/30)
                SOV/Mutant Army (0/0/0/5/10/15)
                BEN/Beast Lords (0/0/0/10/20/30)
                CSA/Manitou Tribes (0/0/0/10/20/30)
                U53/Nuka Cola Company (0/0/0/10/20/30)
                CZE/Spiders (0/0/0/20/40/60)
            - 2253:
                CAN/RCC (0/0/0/0/10/20)
                QUE/Quebec (0/0/0/0/10/20) 
                MTN/Calgary Conferacy (0/0/0/0/5/10)
                ARA/Warriors of Ice (0/0/0/0/10/20)
                MEX/NROM (0/0/0/0/20/40) 
                MAD/Mayan Empire (0/0/0/0/20/40)
                BEL/God-Machine (0/0/0/0/5/10)
            - 2255: 
                AZB/Dark Cathedral (0/0/0/0/0/40)
                HOL/New Arroyo (0/0/0/0/0/60)
                PRK/Polar Station Zeta (0/0/0/0/0/60)
                USA/FUSA (0/0/0/0/0/90)
                BOS/Commonwealth (0/0/0/0/0/20)
                ALG/Darien Tribes (0/0/0/0/0/10)
     
        ALB_2245.ai:
     
            - Erased useless line.
            - References to target: "Silver City" province from the vanilla HOI map replaced with Deming province, where Silver City is.
         
        ALB_2247.ai:

            - Just fixed some stuff that wans't standardized. Nothing important, it just annoyed me.
            - Will now build AA in Flagstaff provinces.
            - IC construction setting changed. Caesar's Legion now builds IC while at war after this date and builds more IC in Arizona provinces, especially the more "inner" provinces:
                ic_at_war = yes
                force_ic_until = 2245
                ic_end_year = 2266
                IC_provs = {
                728  # Phoenix
                730  # Tucson
                6146 # Gila Bend
                6147 # Douglas 
                6148 # Clifton  
                6154 # Prescott
                6155 # Globe
                }
             
        ALB_2249.ai:
            - Will build naval base in San Luis Rio Colorado(#4357)
            - Caesar's Legion will start researching naval technologies at this date.
            - AI will build lvl1 forts in the following provinces West of the Colorado:
                - Yuma (#6145)
                - Parker (#6156)
                - Kingman (#6153)
                - Flagstaff (#731)
                - Tuba (#6151)
                - Moab (#2678)
                - San Luis Río Colorado (#4357)
            - Caesar's Legion now builds IC in some New Mexico provinces as well:
                ic_at_war = yes
                force_ic_until = 2245
                ic_end_year = 2266
                IC_provs = {
                725  # Santa Fe
                727  # Albuquerque
                728  # Phoenix
                730  # Tucson
                6146 # Gila Bend
                6147 # Douglas 
                6148 # Clifton  
                6154 # Prescott
                6155 # Globe
                6179 # Deming
                6180 # Socorro
                6181 # Grants
                6185 # Crocker
                }
             
        ALB_2251.ai:     
            - Will start building ships after this date. Beware, he who thinks the sea will make you safe from Caesar's wrath!
         
 
    Darien Tribes/ANG: 
        - New files: ALG_2245, ALG_2247, ALG_2249, ALG_2251, ALG_2253, ALG_2255.
        - Darien Tribes now has switch AIs, will change AI according to game date.
        - Darien Tribes starts fortifying after 2249.
        - Darien Tribes will now target more nearby provinces for conquest, as well as correctly targeting the provinces of Mayan Empire, Mexican Raiders and NROM.
        - Darien Tribes will now build more IC in Panaman Ridge Provinces
        - New Neutrality Setting: 95/90/85/80/75/70
        - War settings: 5/10/15/20/25/30
        - New enemies:
            - HON/Mexican Raiders (5/10/15/20/25/30) 
            - MAD/Mayan Empire (5/10/15/20/25/30)
            - CAL/New California Republic (10 in 2255)
            - ENG/Enclave (10 in 2255)
            - PRK/Polar Station Zeta (10 in 2255)
            - USA/Former USA (10 in 2255)
        - New friends:
            - CSA/Manitou Tribes(5/10/15/20/25/30). Both are tribals who aren't that fond of technology and more interested in old ways.
        - NROM target priorities changed: Was 40. Currently (5/10/15/20/25/30) 
         
         
    Kansas Free State/AFG:
     
        - New AI files: AFG_2245, AFG_2247, AFG_2249, AFG_2251, AFG_2253, AFG_2255.
        - Kansas Free State had obsolete province target and province building priorities. In practice, it would try to target places far from it with a lot of dedication and neglect its own capital and starting provinces, and not build IC and such in all the right provinces, among other strangeness.
        - Kansas Free State now targets Beast Lords provinces.
        - Kansas Free State now targets Robot Nation provinces.
        - Kansas Free State now targets Caesar's Legion provinces.
        - Kansas Free State now targets Harlequins' provinces.
        - Kansas Free State now targets Dark Cathedral provinces.
        - Kansas Free State now switches AI according to the current date.
        - Kansas Free State now changes neutrality with every different AI file: 60/50/40/30/20/10. This means they will make more alliances and military access deals.
        - Kansas Free State will now focus on taking over all of Kansas in order to unify the state.
        - Kansas Free State will produce IC in more provinces.
        - Kansas Free State changes war setting with each file switch: -5/0/5/10/15/20. Still not very aggressive, but over five times more aggressive than before.
        - Now aggressive against the Robot Army (20). Hostile due to Calculator War making people in the region aggressive and distrustful towards machines, cools off with time: 20-15-10-5-0 Non-mutual except for Nasty Mainframe.
        - Keeps aggressive against the Beastlords - 20/15/10/5/0. Cools off in subsequent dates.
        - No longer aggressive against Texas Reformed
        - Kansas Free State AI is now able to use offensive supply after 2247, a time which it is assumed to have enough supplies to attempt so.
        - Will now build AA in the proper provinces
        - Prioritizes border defenses against certain countries.
        - New enemies and agressivity settings:
            - SOV/Mutant Army (5/5/10/10/15/15)
            - NOR/The Huns (5/10/15/20/25/30)
            - TEX/New Church (20/20/25/25/30/30)
            - AZB/Dark Cathedral (0/0/0/5/10/15)
            - ARG/Harlequins (0/0/0/5/10/15)
            - QUE/Quebec (0/0/0/5/10)
            - ARA/Warriors of Ice (0/0/0/5/10)
            - HON/Mexican Raiders (5/10)
            - CZE/Spiders (5/10)
            - ENG/Enclave (20 in 2255)
        - Two nations start off as enemies but relations molify and become friendly:
            - BEN/Beast Lords (20/15/10/5/0/0) (0/0/0/0/5/10)
            - JAP/Robot Nation (20/15/10/5/0/0) (0/0/0/0/5/10)
        - New friends:
            - SPA/Midwestern Brotherhood of Steel: 5/10/15/20/25/30
            - BLR/Texas Reformed: 5/10/15/20/25/30
            - MAD/Mayan Empire (0\0\0\5/10/15).
            - U53/Nuka Cola Company (0/0/0/5/10/15)
            - MTN/Calgary Confederation (0/0/0/5/10)
            - JOR/Vault 10 (0/0/0/5/10)
     
        AFG_2245.ai:
            - Is now antagonic to the Mutant Army. Ghouls of Kansas still remember when the Super Mutants attacked Gravestone and killed several ghouls in an attempt to steal the nuke Plutonius (Fallout Tactics).
            - Now friendly to the Midwestern Brotherhood of Steel. Becomes more friendly with time.
            - Now friendly to Texas Reformed. Becomes more friendly over time.
            - Will not fight Caesar's Legion in this date (too early), only after 2247.
            - Will now build airbase (lvl1) in Kansas City KS properly.
         
         
        AFG_2247.ai:
            - Less neutral (was 60, now 50). Will make more alliances and military access.
            - Increased warmongering (from -5 to 0)
            - More aggression (25) towards New Church.
            - Is now antagonic to the Mutant Army. Ghouls of Kansas still remember when the Super Mutants attacked Gravestone and killed several ghouls in an attempt to steal the nuke Plutonius (Fallout Tactics).
            - Now aggressive against the Robot Army. Non-mutual except for Nasty Mainframe. Cooling aggression (from 20 to 15)
            - Keeps aggressive against the Beastlords. Cooling off (from 20 to 15)
            - Now friendly to the Midwestern Brotherhood of Steel. Becomes more friendly with time.
            - Now friendly to Texas Reformed. Becomes more friendly over time.
            - Increased agression vs Super Mutants
            - Increased agression vs The Huns
     
        AFG_2249.ai:
            - Increased warmongering (from 0 to 5)
            - Decreased neutrality (50 to 40)
            - Becomes friendly to CAN/RCC in this date.
            - Extra aggression towards Caesar's Legion
            - Extra aggression towards The Huns (now 15)
            - Extra agression against Super Mutants (now 10)
     
     
        AFG_2251.ai:
            - Increased aggresivity against some enemies, increased friendship with others.
            - Increased war, decreased neutrality.
            - New enemies: Dark Cathedral (0/0/0/5/10/15)
            - New enemies: Harlequins (0/0/0/5/10/15)
            - New friends: Mayan Empire (0/0/0/5/10/15)
            - New friends: Nuka Cola (0/0/0/5/10/15)
            - AI now has priority to guard borders against the Dark Cathedral.
            - Now targeting essential provinces of new enemies
            - Division building priorities changed:
                light_armor = 15 # Was 10, now 15, due to open spaces of the Midwest
                garrison    = 5  # Was 10, now 5
         
        AFG_2253.ai:
            - New friends:
                - Calgary Confederation (5/10)
                - Vault 10 (0/0/0/5/10)
                - Beast Lords (5/10)
                - Robot Nation (5/10)
            - New Enemies:
                - Quebec (0/0/0/5/10)
                - Warriors of Ice (0/0/0/5/10)
                - Mexican Raiders (5/10)
                - Spiders (5/10)
            - Now targeting essential provinces of new enemies. 
            - Now produces IC while at war
     
        AFG_2255.ai:
            - New friends:
                - Polar Station Zeta (50, due to being alliance leader)
                - New Arroyo (20, late bonus)
            - New enemies:
                - Enclave (20)
            - Now targeting essential provinces of new enemies.     
            - Divisions:
                paratrooper         = 8 # Was 10
                marine                 = 8 # Was 10
                destroyer             = 2
                transports             = 2
                The objective here is to make Kansas build a pretty small naval presence if it somehow makes it to 2255.
         
 
    Junkers/ANG:
        - New files: ANG_2245, ANG_2245, ANG_2247, ANG_2249, ANG_2251, ANG_2253, ANG_2255.
        - war setting change: 0/5/10/15/20/25. Was 0. Junkers are not meant to be very aggressive, more opportunistic.
        - neutrality setting change: 55/45/35/25/15/5.
        - From 2245 to 2247 file (actually until 2249), Junker AI is all about the Civil War - at least until I make a civil war-only AI file for Junkers in the future, that is.
        - max_land_level = 2/4/4/6/8/10.
        - Will now protect Eire province.
        - Max AA level = 1/2/3/5/7/10
        - use_offensive_supply = yes. So Junkers will now use offensive supply.
        - Correctly targeting all starting provinces of its enemies.
        - Enemies and agressivity settings:
            - ARA/Warriors of Ice (0/0/5/10/15/20)
            - ALG/Darien Tribes (0/0/0/0/0/2)
            - AZB/Dark Cathedral (0/10/20/30/40/50)
            - SPA/East BOS (0/0/5/10/15/20)
            - USA/FUSA (25/35/45/55/65/75)
            - CAL/NCR (0/0/0/0/5/10)
            - PRK/Polar Station Zeta (0/0/0/0/0/20)
            - AUS/Rad-Zombie Apocalypse (20/40/60/80/100/120)
            - CZE/Spiders (0/0/0/5/10/15)
            - BLR/Texas Reformed (0/0/5/10/15/20)
            - AST/The Under-Nation (0/0/0/0/2/4)
        - Friends:
            - BEN/Beastlords (5/10/15/20/25/30)
            - ARG/Harlequins (0/0/0/10/20/30)
            - ALB/Caesar's Legion (0/5/10/15/20/25)
            - BOS/Commonwealth (0/10/20/30/40/50)
            - DEN/Den (10/20/30/40/50/60)
            - ENG/Enclave (0/0/0/10/20/30)
            - SWE/Hub (0/5/10/15/20/30)
            - AFG/Kansas Free State (0/0/0/5/10/15)
            - HON/Mexican Raiders (0/5/10/15/20/25)
            - FRA/New Reno (0/5/10/15/20/25)
            - U53/Nuka Cola Company (0/10/20/30/40/50)
            - CAN/RCC (30/35/40/45/50/55)
            - NOR/The Huns (0/10/20/30/40/50)
            - TEX/The New Church (0/0/5/10/15/20)
            - IRQ/The Vipers (0/5/10/15/20/25)
         
        ANG_2245:
            - Junkers no longer have combat = with the following nations, because there's no reason for them to do so in 2245:
                SOV = 10 # Mutant Army
                SPA = 20 # East BOS
            - Will no longer befriend nations in this date:
                ALB = 30 # Caesar's Legion
                ARG = 20 # Harlequins 
                FRA = 30 # New Reno
                IRQ = 10 # The Vipers
                HON = 30 # Mexican Raiders
                NOR = 30 # The Huns
                SWE = 10 # Hub
            - No longer targeting the following provinces:
                641 = 40 # Louisville (its two states over, its better served focusing on the civil war)
                671 = 40 # Nashville (its in frigging Tennesse, what is even the point here?)
                616 = 20 # Detroit (RCC-owned, also RCC is a friendly right now)
            - max_AA_level = 1 # Was 4
            - AA_provs = {
                614  # Pittsburgh
                2686 # Eire
                6377 # Washington, PA
                6378 # New Castle  
            - air_base = no # was yes (not for a while, there's no need for that)
            fort_borders = {
            USA # FUSA
            } 
            - fort_provs = {
                614  # Pittsburgh
                2686 # Eire
                6377 # Washington, PA
                6378 # New Castle
                } 
            - ic_at_war = no # Was yes (full focus on IC for civil war, no time to build IC now) 
            - IC_provs = {
                614  # Pittsburgh
                2686 # Eire
                6377 # Washington, PA
                6378 # New Castle
                }
             
        ANG_2247:     
            - max_AA_level = 3 # Was 4
            - fort_borders = {
            USA # FUSA
            AZB # Dark Cathedral
            }
         
        ANG_2249:
     
            - fort_borders = {
            CAN # RCC
            AZB # Dark Cathedral
            AUS # Rad-Zombie Apocalypse
            SPA # East BoS
            USA # FUSA
            }
            - ic_at_war = yes #
            - country_priorities = {
            AUS = 20
            AZB = 20
            CAN = 5
            SPA = 10
            USA = 20
            }
         
            ANG_2251:
            - air_base = yes #
            - fort_borders = {
                CAN # RCC
                AZB # Dark Cathedral
                AUS # Rad-Zombie Apocalypse
                SPA # East BoS
                USA # FUSA
                }
            - country_priorities = {
                AUS = 20
                AZB = 20
                CAN = 5
                CZE = 5
                SPA = 10
                USA = 20
                }
             
        ANG_2253:
     
         
            - Junkers AI will go nuts with building IC in all Pennsylvania and West Virginia provinces it has.
                IC_provs = {
                614  # Pittsburgh
                604  # Harrisburg
                608  # Philadelphia
                609  # Bradford
                610  # Scranton
                618  # Altoona
                629  #    Wheeling
                630  # Huntington
                2686 # Eire
                2688 # York
                6377 # Washington, PA
                6378 # New Castle
                6379 # DuBois
                6380 # Allentown
                6381 # Williamsport
                6473 #    Charleston, WV
                6474 #    Beckley
                6475 #    Fairmont
                6476 #    Martinsburg
                6477 #    Webster 
            }


     

    New California Republic/CAL:
 
        - CAL_2245.ai, CAL_2247.ai, CAL_2249.ai: Decreased the NCR's aggression towards Caesar's Legion. Made NCR perceive the White Legs and their provinces. Some other minor changes.


config: 

        event_text.csv:
            Broken Hills:
                - Added proper event name, descriptions and action names for the event "Expedition Dangers" (Event 14010). For some reason, they were absent. See also: Broken_Hills.txt in events.
                - Added proper event name, descriptions and action names for the event "Covert Hunt Outcomes" (Event 14026). For some reason, they were on the event file rather than the event_text file. See also: Broken_Hills.txt in events.
                - Added proper event name, descriptions and action names for the event "Overt Hunt Outcomes" (Event 14027). Fixed event name. For some reason, they were on the event file rather than the event_text file. See also: Broken_Hills.txt in events.
            End Game events:
                - RCC's action to join the American Unity is no longer titled "One flag, one nation: USA forever!", because that makes absolutely no sense. They use their own special description now.
                - Nations which attack everyone during the End War won't merely say "We Will Not Join". This is now for real neutrals.
                - Corrected "battelfield" to "battlefield" in the Mutant Army's End War event. Literally unplayable.
                - "Warlord Gammorin Decides the Mutant Future": Changed description, original was too simple.
                - Many End War choices now have flavour in their choices for certain nations.
                - "The City of the Dead Chooses" no longer refers to the FUSA due to them possibly dying in the civil war.
            Gaining Control:
                - Updated the Gaining Control events to account for Illya's changes.     
            General:
                - Tadziomencel leaves event: The ending of Tadz's message had an extra ". Literally unplayable.
            Manitou Tribes:
                - Manitou Tribes event: "Louisiana Tribal Nation", now correctly titled "Manitou Tribal Nation". 
            Mayan Empire:
                - 'Devices' in the intro event was mispelled as 'devises'. Literally unplayable.
            NCR:
                - "History of the Rangers" event changed a little to account for newer lore.
                - "Tandi speaks on slavery" Now has an actual speech, hopefully very Tandi-like.
            Unifications:
                - "Arizona United" description no longer lines up with the lore, rewritten.
                - "Oregon United":
                    - "Tribe of the Sea Dancers" no mispelled as "teh Sea Dancers". Literally unplayable.
                    - "Klamath Falls" is now Pioneer Alliance as it should be. A little fix to some old writing.
                    - Also added something extra.
            White Legs:
                - White Legs tribal raids event: "What is ours is ours, what is theirs is ours too!", not "What is theirs' is ours, what is ours is ours!" It sounds better now.
             
     
        province_names.csv:
            - San Luis Obispo (6125) province still had its original name. Fixed, its now Lost Hills.
                Note: I know, its actually NOT in the original Lost Hills. Lost Hills is located more or less in the last western tip of Visalia province. Giving Visalia to the Brotherhood, however, would pretty much cut the NCR in half. Also the province itself is too big. That can only be fixed with map modding, something I am going to hold off for a good while. So San Luis Obispo is right now the best place the Brotherhood can be in.
         
         
        scenario_text.csv:
            - Calgary Confederacy scenario text: Was saying "resources war" instead of "Resource Wars". Literally unplayable.
            - Quebec had no scenario description, added one.
            - Fixed too many quote marks on Nuka Cola's description
            - Kurtz' Camp description had incompatibilities with in-game lore from Fallout New Vegas. This is no longer the case. Thank you to John Henry Eden for bringing it to my attention.
            - NROM description description had incompatibilities with in-game lore from Fallout New Vegas. This is no longer the case. Also, the description was expanded on. Thank you to John Henry Eden for bringing it to my attention.
     
        unit_names.csv:
            - motorboats are no longer called a "squadron" even through there's just a single one.
     
db:     

    - armynames.csv:
        - MOR/Canaan had Morrocan army names. Fixed it by adding a few army names pertaining to LDS history and New Canaan lore. Hopefully they will make those army names more diverse and interesting.

    - building_cost.txt:
        - Infra building cost is now 1 (was 3), just like in vanilla. However, it now takes 80 days (base) to build infra. Subject to further change.
        - Land Fort and Coastal fort building time (base) is 100 days (was 80).
     
    - revolt.txt:
        - More comments.
        - Changed reference to an old province called "Repulse Bay" to "Port Nelson". Any similar reference must be changed in other files.
     
    - Province.csv:
        - Resources from all provinces in-game taken to scenario files. This will make the amount of on-map resources more transparent and easier to account for.
     

    events:     
 
        Broken_Hills.txt:
            - Added proper event name, descriptions and action names for the event "Expedition Dangers" (Event 14010). For some reason, they were on the event file rather than the event_text file. See also: event_text.txt in config.
            - Added proper event name, descriptions and action names for the event "Covert Hunt Outcomes" (Event 14026). For some reason, they were on the event file rather than the event_text file. See also: event_text.txt in config.
            - Added proper event name, descriptions and action names for the event "Overt Hunt Outcomes" (Event 14027). Fixed event name. For some reason, they were on the event file rather than the event_text file. See also: event_text.txt in config.
 
        Commonweath.txt:
            - Small adjustment to joining events; they now set a important flag. Also, the free choice event is player-only.
         
        End_game.txt:
            - The Tides of War (104109) event now requires victory points = 250 to fire (Was 340. Was 170).
            - Most nations can now choose to declare war against all the three alliances at once, similar to what some super-aggressive nations already do. This is what the game called "Neutral" before and I now call the "Wildcard" option. This is for both players and AI. Some nations will be more or less prone to this. A few nations will ALWAYS go Wildcard, such as the Zombie Apocalypse.
            - Added new End War events for the following nations:
                - Beastlords
                - Calgary Confederacy
                - Commonwealth
                - New Canaan
                - Nuka Cola Company
                - Quebec
                - White Legs
            - The new End War Standard Political Matrix:
                Dictatorship of Man:
                    Fundamentalist Oligarchy
                    Pre-War Government
                American Unity:
                    Post-War Republic
                    Military Technocracy
                Jihad:
                    Anarchic Commune
                    Traditional Customs
                Neutral or Wildcard:
                    Criminal Corporation
                    Enforced Elitocracy
                    Merchant State
                    Organized Gang
                - Note: Mutant Nations (Necropolis, Mutant Army, etc) follow different rules, because they cannot join the Dictatorship.
                - Note 2: Many nations have their own rules for this. Some will always join a certain side (New Arroyo will always go Jihad, for example), many have their own special weird rules.
             
            - Fixed certain AI countries' ability to join alliances:
                - NROM will now join properly, rather than being locked into neutrality most of the time. The AI can also join the Jihad, althrough that's unlikely. It can also go Wildcard, but that's unlikely.
                - Previously, NCR only joined the Jihad - unless they had the Mandate of Authority. Now they can join any faction.
                - Necropolis AI is also now able to choose any alliance, it would go neutral before.
                - Mayan Empire now uses the same rules for joining alliances as most human nations do.
            - RCC's action to join the American Unity is no longer titled "One flag, one nation: USA forever!", because that makes absolutely no sense. They use their own special description now.
            - Manitou Tribes can now choose to join the Dictatorship of Man, and also go Wildcard. The AI won't, but players now have the two possibilies.
            - NROM now has their own messages for joining up Alliances.
            - RCC also has their own special action message for joining the Dictatorship and for fighting everyone.
            - Caesar's Legion action to join the American Unity is no longer titled "One flag, one nation: USA forever!", because that makes absolutely no sense. They use their own special description now.
            - RCC AI is now able to join the Jihad with the right conditions.
            - Fixed some issues with flag setting and modification that may have been breaking the sequencing.
                - Fixed a possible bug with the sequencing in RCC's events which may have breaking some things.
                - Fixed another possible issue with the sequencing in Pioneer Alliance's events which may have been breaking some things.
                - Fixed New Church's possible sequence issues
            - Den now has a special action message for joining the American Unity.
            - Darien Tribes now has the option of not joining the war at all or attacking everyone.
            - Harlequins now have the option of not joining the war at all or attacking everyone.
            - The Huns now have the option of not joining the war at all or attacking everyone.
            - New Church can now join the Jihad (probably won't, but it can)

     
        gaining_control.txt: Updated to Illya's new Gaining Control model. It is now possible to:
            1. Take control of land owned by non-enemy, non-wasteland and non-rebel countries.
            2. Give back land which belongs to other countries which are not enemies.
     
        Decisions.txt:
            - Fixed "Buy Imp. Rocket Company" giving a Missile Company rather a proper Improved Rocket Company. This was clearly making Rockets the superior choice to Avengers, and for the money-rich, made researching an entire group of attachments an waste of time.
            - Fixed a number of Invalid String ID [name] warnings in events 610404 - 610407.
         
        Enclave.txt:
            - Invalid String ID [name] warnings in event 11105
     
        General.txt:
            - Gave new "Nation Gone" events to:
                - Calgary Confederacy
                - Commonwealth
                - New Canaan
                - Nuka Cola Company
                - Quebec
                - Vault 10
                - White Legs
     
        White_Legs.txt: 
            - White Legs given a -20% supply efficiency penalty. This is to simulate the fact White Legs are literally rapacious tribals who do not undertake any sustainable activities. This is canon, as in canon, the White Legs' tribe was expanding by the time of Honest Hearts and stretching their capability to provide for themselves - which is why they wanted to join the Legion so hard. This is a little test of a future gameplay mechanic.
         
        Pioneer_Alliance.txt:
            - Fixed bug where Pioneer Alliance obtaining Eugene would sleep the Gaining Control event for Colorado Springs instead of the event for Eugene.
         
        Raids.txt:
            - Caesar's Legion no longer raids New Reno. This never made sense, because New Reno is quite closely tied with the Slavers' Guild. Rather, the Legion will now raid the New Church, but only if The Vipers no longer exist - essentially, without the Vipers on the way, Legion raiding parties can get to Texas.
         
        Unifications.txt:
            - Fixed bug making Panama harder to unify.  This happened because the Panaman Ridge region has 14 provinces, but only 7 are on the map - the other ones belong are in South America. Panama Unification now only requires owning 3 out of 7 provinces, rather than the previous 7 provinces. It doesn't mean much right now, but it will be more important in the future.
            - Unifications in provinces with gold and silver reserves no longer give a flat money income. Rather, it gives a bonus in ic production of X resources ({ type = industrial_modifier which = [money] value = [] }). I roll dice twice to determinate a max cap, then roll a dice with the number of the cap to determine the total number.
                - Utah Unification no longer gives 27.11 money, but rather type = industrial_modifier which = [money] value = [2.71], or +2.71% industrial modifier for producing money.
                - New Mexico Unification no longer gives 14.80 money, but rather industrial_modifier which = [money] value = [5.92], or +5.92% industrial modifier for producing money.
                - Colorado Unification no longer gives 9.28 money, but rather industrial_modifier which = [money] value = [3.24], or +3.24% industrial modifier for producing money.
                - Nevada Unification no longer gives 48.45 money (no seriously, that was insane), but rather industrial_modifier which = [money] value = [12.11], or +12.11% industrial modifier for producing money.
         
    units:

        divisions:
     
            bergjaeger.txt:
                - Super Mutants can now have two brigade attachments per unit.
             
            d_rsv_33.txt: 
                - Power Armor is now allowed two brigade attachments per unit.
             
             
map:

    adj-defs:

        - Ships in Eugene Province are now able to properly go into the sea and back. Before, they could't get out of Eugene province.
        - It is now possible to go from the Great Lakes to the Fleuve Saint-Laurent:
            Lake Huron (3008) to Lake Eire (3009). Sea.
            Lake Eire (3009) to Lake Ontario (3010). Sea.
            Lake Ontario (3010) to Fleuve Saint laurent (4250). Sea. I'm going to try something new by setting the province it will go through to 574 (Quebec)
         
    navaldist.tbl:

        - New navaldist file in order to allow the connection changes.
     
     
scenarios

    2245:
 
        - Off-map resources no longer count as points in land. This means that conquering land occupied by a country with off-map resource income, shall no longer increase Victory Points without a corresponding increase in income. This was making me wonder why so many minor nations possessed relatively large VP counts, even compared to majors like the NCR. This also means its harder to trigger Warmonger.
        - Victory Points that do not come from resources in-province are being purged. These usually are in Wastelands.inc, but also from vp.inc. If you see any Victory Points areas that have no resources, bases or anything on them, report to the Brotherhood Inquisitors and we shall do with them what we did to the HR callendar. Remember that one? No? Good.
        - Victory Points are being recalculated across the board. Many nations have province with wrong VP number calculations, somebody made a math mistake (probably me, Slaughter).
        - Province Infraestructure ported from province.csv to scenario files, just like resources. Why? Because having to use province.csv AND the scenario files to fiddle with things is a pain in the ass, and scenario files are far more confortable and organized to me.
        - Less bases pre-placed on the map as a whole, and the ones that remain are lower-level. Want a high-level airbase? BUILD IT.
        - Infra levels were also changed across the board, generally downwards - this IS a post-apocalyptic wasteland, after all. Low infraestructure should be norm, with the odd high infraestructure. A few states' infraestructure is also too homogenous. Many provinces were changed via dice roll, to make it more random and account for nuclear strikes and neglect. Its very simple: Roll a dice equal to the number of the infraestructure, diminish the infra by this number (so -1 = 10% or -0.1 infra), unless its equal, then keep it.
        - Fixed (possibly) "The Altoona Bug": Altoona province (618) was owned by FUSA but had resources to it that actually belonged on a RCC province (Grand Rapids on the old map). However, the Canadians don't actually own Grand Rapids in this version and the province id number now goes to Altoona. In practice, this bug was nerfing RCC something fierce (4 ic doe), buffing FUSA, AND especially the Dark Cathedral, because it got this province when it revolted in the Civil War. I may have fixed a lot of balance issues (weak RCC, FUSA always losing civil war, OP Dark Cathedral) in one fell swoop. Simiarly, fixed a "Sherbrooke bug" that was causing similar issues (resources supposed to be in Sherbrooke were going to George Town... a province in the Caribbean).
        - Resource Revamps: Changed the way metals, rares and energy derived from mineral sources (coal and uranium) are calculated in my new real-life based resources. Some more details:
            - If the resource is less than 1, assume the full value.
            - If between 1 and 9, roll a single dice to determine percentage.
            - Above 10, roll two dice: An 1d10 to determine the maximum cap and another dice decided by the first throw. First throw determines how much % of that deposit is still recoverable, and the second determines how much can be accessed right now. For example: 20 metal, roll 1d10 = 5. 5 = 50%, which means the maximum that can be extracted is 10 metals or 50%. Then we throw a 1d5, let's say it comes 2/20%. This means that upon map start, there will be 4 metal on the map.
            - After 150, there's a further -10% maximum cap, so first roll becomes a 1d9 after 150, 1d8 after 300 and so on.
            - The difference between the two dices doesn't matter in practice... for now. But it will be pretty important in... future plans.
     
        Broken Hills.inc:
     
            - Lovelock (6143) infraestructure went from 80% to 50% (infra nerf by dice-roll).
            - Lovelock now has 33 Victory points, increased by +1 (wrong calculation). 
     
        Beastlords.inc:
         
            - Updated minor description inside
            - Added province.csv data to scenario file.
            - Cape Girardeau (6365) infra nerf, from 80% to 60% - it was too much, but 60% kept to the average of the area. Also, has an extra vp now.
         
         
        Caesar's_Legion.inc:

            - Added Arizona provinces csv info to this file.
                - Infraestructure nerfs by dice roll.
            - Fixed Victory Points (were often not counting csv resources)
            - Phoenix now has 6 victory points, up from 2.
            - Two Sun/Tucson now has 13 victory points (was    11).
            - Globe (6155) now has 8 victory points (was 10).
         
         
         
        Commonwealth.inc:

            - Fixed bug where Commonwealth's capital was located in Washington D.C, for some reason, even through it did not own that province.
            - Added some province.csv data
                - Infra nerf by dice roll.
             
        Darien Tribes:
            - Added province.csv data
            - Panamá (888) victory points changed to 5 (Was 3)
            - Darien Tribes can now enter Wasteland territory and take marauder-owned land - it was a simple matter of not having military access to REB.
         
        Dead_Islands.inc:
            - Attu Station (3558) victory points changed to 1 (Was 2)
            - Added Kiska (7299) data.
         
        Den.inc:
     
            - Alturas province (6133) VPs changed from 20 to 16.
         
        East_BOS.inc:
            - Chicago (620) victory points changed to 29 (Was 26), vps weren't counting all the bases from Installations.inc.
            - Peoria (625) victory points changed to 7 (Was 9)
            - Added Aurora province (6396) data.
 
        Enclave.inc:
            - Adding CSV data to Enclave scenario data (Alaskan Provinces)
            - Eureka/Navarro Base province (766) no longer is defined both in this file AND Navarro.inc. Now it is only defined in Navarro.inc, to prevent issues with two provinces being defined at once.
            - Dillingham (548) now has 11 victory points (Was 12)
            - Anchorage (549) now has 12 victory points (Was 9)
            - Kodiak Island (6869) now has 0 VPs (Was 5)
            - Cold Bay points = 3 # Was 5
            - Unalaska resources are now in the scenario file, not in province.csv
            - Unalaska Island (692) victory points are now 43 (Was 5 for some reason, 45 before that)
            - Honolulu province (663):
                - Was labelled Pearl Harbour, fixed.
                - Removed 1 vp.
         
        Former_USA - Boston.inc
            - Minor adjustments
            - Added New Jersey info from province.csv. 
                - Infraestructure nerf. All done in Former_USA - Boston.inc.
            - Added Massachussets Wastelands data from csv
                - Infra nerf by dice roll.
            - Richmond and Norfolk with each other's names, lulz.
            - Norfolk province (623) now has 4 VPs (was 2). Wans't accounting for installations VPs properly, althrough they were nerfed in this version.
            - Added West Virginia data from csv and fixed errors.
                - Wheeling was described as Charleston, old map weirdness. Fixed.
                - Wheeling now has 9 VP, rather than the 12 it had (11 from the file and +1 from vp.inc)
                - Huntington (Clarksburg in the old map) went from 4 to 5 VPs (resources were adjusted before but not the VPs, aparently).
                - Infra nerfed by dice roll. 
            - Added Virginia data from csv.
                - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files.
                - Newsport News (6471) victory points changed to 1 (was 2)
            - Added lvl2 coastal forts in DC to keep the 13 VP value.
            - Added Maryland-Delaware province data from province.csv.
                - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files.
            - Added Connecticut-Rhode Island Wastelands provinces and province.csv data
                        - Infra nerf by dice roll.
            - Added Pennsylvania data from province.csv
                - Philadelphia (608) victory points changed to 5 (Was 6)
                - Infraestructure rebalance by dice roll, except for some provinces which are already balanced and logical.
            - Added New York data from province.csv
                - Infra nerf by dice roll except in provinces which were already balanced and logical.
                - New York (602) victory points changed to 7 (was 8)
            - Fixed "The Altoona Bug": Altoona province (#618) was owned by FUSA but had resources to it that actually belonged on a RCC province (Grand Rapids on the old map). However, the Canadians don't actually own Grand Rapids in this version and the number now goes to Altoona. In practice, this bug was nerfing RCC something fierce (4 ic doe), buffing FUSA, AND especially the Dark Cathedral, because it got this province when it revolted in the Civil War. I may have fixed a lot of balance issues (weak RCC, FUSA always losing civil war, OP Dark Cathedral) in one fell swoop.
            - Fixed Newark (#603) VPs. It had 7 VPs + 1 from the vp.inc file, when the correct number was 5.
         
      
        Gecko.inc: 
            - Gecko/Vale(6103) victory points changed to 37 (Was 39).
     
        Hub.inc:
            - Off-map resource income no longer counts as province VPs.
            - San Bernardino now has 19 VP, decreased from 35, because off-map resources were being counted. Correct amount is 32, actually, the calculation was wrong.
         
        Ice_Wastes.inc:
            - Added Northwest Territories province.csv data
                - Did not mess much with the infra levels here, too little already.
            - Yellowknife (558) now has 16 (was 15) victory points.
     
        Installations.inc:
            - Minor changes.
            - Generally removed a lot of those vanilla E3 map cookie-cutter 1/4 AA/Airbase bases in state capitals and such.
            - Took out Washington's DC bases, as they were too high (10/10 air/naval bases? Holy shit) and transfered the lvl4 AA to the FUSA Boston file.
            - Removed 20 levels of bases, 10 air and 10 naval bases. Ported 1lvl of AA into NCR.inc file. Too high and too easy for the NCR to obtain max-level naval and air bases.
            - Removed 3/4/8 AA/air base/naval base from Los Angeles (762). Current levels are 1/4/2, respectivelly.
            - San Francisco instalations removed, the Shi_Empire.inc file already covered those. Also, 10/10 air and naval bases were too much.
            - Salt Lake City (733) had 1 level of AA and a level 10 airbase. This is no longer the case and both things have been removed - SLC was violently bombed according to Honest Hearts, so it makes no sense for all that infraestructure to be there.
            - Current size of Denver airbase is now 0, it will increase with time.
            - Portland's airbase level changed to 1 (was 4)
            - Seattle (780) naval/air base levels changed from 10/10 to 4/4. The levels are intentionally higher than LA and San Diego, to show that Seattle was not as severely nuked.
            - Bases wrongfully allocated to Lawton (713) are now correctly pointed to Oklahoma City (793).
                - Base values changed: From 1/4 AA/Air Base, to 1 Air Base. Also the province now has a landfort.
            - Bases wrongfully allocated to Oklahoma City (793) are correctly pointed to Tulsa (2682).
                - Base values changed: From 1/4 AA/Air Base, to merely 3 AA.
            - Bases allocated to Omaha (790) were wrongfully pointed to Lincoln (789) province. Fixed.
            - Bases allocated to Minneapolis (2261) were wrongfully pointed to Rochester (693) province. Fixed.
            - Minneapolis (2261) airbase level changed to 2 (was 4)
            - Saint Louis (689) airbase level changed to 2 (was 4)
            - Milwaukee (621) AA/air base levels changed from 1/4 to 3/1. Why? Because there's a lot of state capitals with a 1/4 level for some reason. This makes Milwaukee a bit different.
            - Chicago (620) airbase level changed to 5 (was 10). Was too high.
            - Detroit (616) AA/air base levels changed from 1/4 to 3/1.
            - Deleted bases in Memphis (673) because I think I wanted things to be different here.
            - Charlotte province (637) no longer has any airbases. Went from 4 levels to 0, and AA went from 1 to 5.
            - Removed 1 lvl AA and 4 lvls of air base in Biloxi
            - Removed 1 lvl AA and 4 lvls of air base in Atlanta (670).
            - Removed 4 lvl of air base and added 2 lvls of AA in Charleston, SC (644).
            - Miami AA, Airbase and Naval Base values changed to 2/2/2, respectively (was 1/10/10)
            - Bases in Pearl Harbour had the wrong province id.
            - Pearl Harbour (7242) bases went from 3/10/10 AA/Naval Bases/Air Bases, to 3/5/5 respectively.
            - Louisville (641) AA/air base levels changed from 1/4 to 3/0.
            - Norfolk (632) bases changed from 4/10/10 Anti-Air, Air Base and Naval (24 levels total), to 4/5/5 (14 levels), respectively. Too strong.
            - Pittsburgh (614) bases changed from 1/4 Anti-Air, Air Base, to 4/1 AA and airbase respectively.
            - Syracuse (592) bases changed from 1/4 Anti-Air, Air Base, to 1/2 AA and airbase respectively.
            - Removed New York (602) bases, which were 4/10/10 for Anti-Air, Air Base and Naval Base respectively. This is too much, and not to mention, there are already bases defined in the scenario files, so those bases in the Installations file make no sense.
            - Removed Two Sun/Tucson bases (1 AA/4 Airbase).
            - Removed Sacramento (764) bases (1 AA/4 Airbase).
            - Removed Santa Fé (725) bases (1 AA/4 Airbase)
            - Houston (716) bases changed from 1/4 Anti-Air, Air Base, to 1/1 AA/Air Base. Still the same points because Houston now has a landfort.
            - Deleted 1/4 AA/Air Base bases at Little Rock (683) province in Arkansas.
            - Deleted 1/4 AA/Air Base bases at Bismarck (698) province in North Dakota.
            - Boston (600) bases changed from 3/10/10 Anti-Air, Air Base and Naval Base, to 3/4/4 AA/Air/Naval Base.
            - Vancouver (541) bases changed from 3/10/10 Anti-Air, Air Base and Naval Base, to 3/3/3 AA/Air/Naval Base.
            - Winnipeg bases changed from 1/4 AA/Airbase to 1 airbase.
            - Took out Ottawa (588) bases: 3/4 AA and Airbase.
            - Removed the enormous bases in St. John's (576) province (once Newfoundland), as the Wasteland.inc file already has a few bases for it.
            - Halifax province (579) bases changed from 1/4/10 AA/Air/Naval base to 1/2/3 AA/Air/Naval base, respectively.
            - Fixed bases being pointed to León de los Aldama (747) instead of Monterrey (745) due to old map shenanigans.
            - Puerto Barrios (2649) bases changed from 1/4/4 AA/Air/Naval Base, to 1/2/2 AA/Air/Naval base, respectively.
            - San José (540) bases changed from 1/4/10 AA/Air/Naval Base, to 1/2/4 AA/Air/Naval Base, respectively.
            - Tegucigalpa (760) bases changed from 1/4/4 AA/Air/Naval Base, to 4/2/3 AA/Air/Naval Base, respectively. Also fixed province id, it was pointing to Choluteca (4299).
            - Andros Town (2963) bases changed from 1/4 AA/Airbase to 1/1 AA/Airbase, respectively. Was also using Nassau's province ID (652) mistakenly.
            - Havana (654) bases changed from 1/4 AA/Navalbase to 1/2 AA/Navalbase, respectively.
            - Guantanamo Bay Naval Base (894) bases changed from 1/4/10 AA/Air/Naval Base, to 10/2/3 AA/Air/Naval Base, respectively.
         
         
         
         
        Junkers.inc:
            - Corrected VP count of Pittsburgh from 13 to 15, did not correspond to its resources.
            - Added Pennsylvania data from province.csv
                - Infraestructure rebalance by dice roll, except for some provinces which are already balanced and logical.
         
        Kansas_Free_State.inc:

            - Corrected province ID/name relations.
            - Added resources from CSV into scenario file. This also had a few other effects, such as a small VP increase.
            - Topeka (6231) now has 5 victory points (was 7)
            - Lawrence (6232) now has 3 vps (Was 5)
            - Kansas City, KS (792) victory points changed to 6 (was 8)
     
        Kurtz's Camp.inc:
            - Fixed base of Kurtz' helicopters. They were based in Las Vegas, when they should have been based in Manti (his current capital).
            - Manti now has 40 infra.
            - Added province.csv data.
            - Resource Revamps:
                - Utah:
                    - Manti (6162) province:
                        - energy = 102.43 # scenario (10) + 92.43. Willberg Coal Mine (4.47 40/40%), Sufco Coal Mine (13.5 30/30%), Dugout Coal Canyon (2.02/6.75 30/100%), Crandall Canyon Coal Mine (1.52/5.08 30/100%), Skyline Complex Coal: (6.75/11.25 30/50%), Trail Mountain Coal (13.05/15.66 50/60%), San Rafael River Distrct/San Rafael Project: 44.37 U Energy (30.88 50/50% + 13.49 40/40%). Was 222.12. Was 10.
                        - victory points = 13 (Was 25)
         
        Manitou_Tribes.inc 
            - Baton Rouge (6274) now has 0 victory points (was 1)
            - Added Biloxi data.
            - Mobile (678) now has 6 victory points (was 8)
            - Pensacola (676) now has 4 victory points (was 5)
            - Added province.csv data.
            - Infraestructure nerf by dice.
         
        Metis confederacy.inc:
            - Calgary (797) now has 10 victory points (was 8)
            - Claresholm (6819) now has 2 victory points (was 3)
         
        Mexican_Raiders.inc:
            - Saltillo (742) now has 8 victory points (was 13)
            - Monterey (745) now has 6 victory points (was 11)
            - Added province.csv data.
     
         
        Mutant_Army.inc:
            - Minneapolis (2261) now has 13 victory points (was 17)
            - A boit of infra nerf by die roll.
         
     
        Navarro.inc:
            - Eureka/Navarro base IC went from 8 to 5, due to not counting off-map resources anymore.
     
        NCR.inc:
            - San Diego (761) VPs changed from 11 to 8.
            - Added California data from province.csv.
                - Infraestructure rebalance to some provinces.
            - Added 1 level of AA to San Diego ported from Installations.inc
            - San Diego no longer has 10/10 naval/air bases. Currently it is 2/1, which is far more realistic and balanced. This change happened at the Installations.inc file, but its important to detail it here as well for balance reasons.
            - Removed 3/4/8 AA/air base/naval base from Los Angeles (762). Current levels are 1/4/2, respectivelly. Most of it was removed from Installations.inc, but some of it was ported, such as the naval base and AA. Point calculation was wrong, but this change meant it would continue with 19 VP was before.
            - Santa Barbara province (2709) victory points changed from 5 to 4. Calculation mistake, aparently.
            - Shady Sands/El Portal (6117) had a wrong victory point calculation. Was 19, now 18 VP.
            - Porterville(6124) province now has 40% infra.
            - Stockton (6129) VP increased to 2, was 1 (didn't take csv infra in account).
     
        Necropolis.inc:
            - Off-map resources no longer count as in-province VPs.
            - Necropolis/Bakersfield province VPs diminished from 23 to 11. Also, correct amonut was 21 not 23.
         
        New Arroyo.inc:
            - Arroyo/Marshfield (6107) victory points diminished to 12 (Was 13)
            - Corvallis (6108) victory points changed to 7 (Was 10).
     
        New_Canaan.inc:
            - Salt Lake City manpower changed from 0.5 to 1, because 0.5 doesn't show up on the map and doesn't work (a pity).
            - Added province.csv Utah data.
            - Ogden (6159) victory points changed to 9 (was 5)
            - Resource Revamps:
                - Utah Resource Revamps:
                    - Salt Lake City (733):
                        - rare_materials = 45.31 # scenario (1) + 43.71 from Bingham Canyon Mine/Kenneth Copper Mine (20/25, 40/50% Mo + 21.2/23,85 80/90% Mo + 2.51 100% Cu), White Pine District (0.96/1.60 60/100% Mo). Was 81.61.  Was 1.
                        - Salt Lake City victory points changed to 9 (Was 16)
     
        New_Reno.inc:
            - Reno province VPs corrected. 26, not 25.
            - Added Nevada province.csv data.
                - Infraestructure nerf by dice roll.
             
        NROM.inc:
            - Added province.csv data
            - Pueblo (741) had the ID of the province of Chilpancingo de los Bravo (4326), which meant the later got resources meant for the former. Both belong to the NROM, but that is still wrong. Fixed.
            - Acapulco de Juárez (751) victory points changed to 9 (Was 7).
                - Was Guadalajara in old map and labelled as such in the scenario files. Fixed.
         
        Nuka.inc:
            - Added Georgia csv resources.
            - Atlanta (670) victory points changed to 5 (Was 1).
            - Atlanta had a small infra nerf
         
        Pioneer_Alliance.inc:
            - Klamath Falls (6106) victory points changed to 9 (Was 12)
     
        Rad-Zombie Wastes.inc:
            - Added all data pertaining to resources previously in the csv file.
     
        RCC.inc:
            - Fixed two MASSIVE BUGS which resulted in a drastically weakened and nerfed RCC (on the order of -10 IC and many other changes like less manpower and resources in general), throwing the East Coast balance all out of wack:
                - Fixed "The Altoona Bug": Altoona province (#618) was owned by FUSA but had resources to it that actually belonged on a RCC province (Grand Rapids on the old map). However, the Canadians don't actually own Grand Rapids in this version and the number now goes to Altoona. In practice, this bug was nerfing RCC something fierce (4 ic doe), buffing FUSA, AND the Dark Cathedral, because it got this province when it revolted. I may have fixed a lot of balance issues (weak RCC, FUSA always losing civil war, OP Dark Cathedral) in one fell swoop.
                - Fixed "The Sherbrooke Bug". There was a mix-up between the provinces George Town (584) and Sherbrooke (1909). Aparently, George Town's current province id was used for Sherbrooke in the old map. In practice, a Wasteland province in the Caribbean was getting resources meant for a province in Canada held by the Royal Canadians, weakning Canada even more.
            - No longer attributing infra to "Flint" (actually Grand Rapids), even through it doesn't own the province. This is an old map bug.
            - Ottawa (588) victory points changed to 11 (was 14, but should have been 13 before I nerfed the bases).
            - Toronto (589) victory points changed to 2 (was 4).
            - Hamilton (599) victory points changed to 0 (was 1).
            - Oshawa (2731) victory points changed to 0 (was 2).
            - Quebéc (574) victory points changed to 9 (was 11).
            - Montreal (585) victory points changed to 6 (was 3, wrong calculus).
         
         
         
        Reavers.inc:
            - Cape Girardeau (6366) victory points changed to 11 (Was 13)
            - Small infra changes.
            - Added province.csv data.
            - Reavers no longer claim all the starting provinces of the East BOS for some reason. Now they claim Wichita (2680), which is more or less where Newton, Kansas is - their original base in Fallout Tactics.
         
        Redding.inc:
            - Redding province VP is now 37, was 38 before. Wrong calculation, aparently.
         
        Reservation.inc:
            - Resource Revamps:
                - Los Alamos/Reservation (6182) province:
                    energy = 43.19 #  Scenario (24) + Rio Puerco (10.30 5% U energy) + 8.08 from Coal (2.86 10%/10% from Monero Coal Field + 1.65/1.84 90/100% from Tierra Marilla Coal field + (2.43/3.48 79/100% + 1.14 10/10%) from Ignacio Chavez Wilderness Study Area coal) + 0.81 + from Abiquiu Dam (0.41/1.65) and El Vado Dam (0.40/0.80), for hydro max of 2.45. Was 70.21.
                    - metal = 21.4 #  scenario (15) + Bromide No.2 District (6.4). Was 47. Was 24. Was 15.
                    - rare_materials =  10.86 # Was 10. Now 10 + 0.86 (Nacimiento District)
                    - manpower = 5 # scenario (2) + 3 (1 Tiwa + 2 Jicarilla Apache. Los Alamos is intentionally nerfed because of balance, and because of the lore: The area near Reservation is said to be heavily radioactive, due to Chinese Nukes attempting to hit the Reservation and missing. So I make it as such that a bunch of tribes fled the area to nearby lands). Was 6. Was 2.
                    - Victory points = 19 # Was 27.
             
         
         
        Robot_Nation.inc:
            - Resource Revamp:
                - Aspen Robotics Center (706) province
                    - energy = 139.19 # . Currently 114 + 23.70 Coal + 1.49 hydro. 1.49 Hydro, Shoshone Generating Station(1.12/1.50 Light Damage), Ruedi Power Plant(0.37/0.50 Light Damage). Twentymile Mine(1.97 10/10 % coal), Sage Creek Mine(21.73 30/30% coal). Was 207.72. Was 114 (scenario).
                    - points = 44 # Was 51. Was 50
                - Grand Junction Camps (708) province:
                    - energy = 93.3 # Now 53 + 40.34. Colowyo Mine(5.94 60/100% Coal energy), Red Cliff Mine(14.4 Coal energy). Rifle Mine (20 1/5% U3O8). Was 78.7. Was 53 (scenario).
                    - victory points = 18 # Was 16. Was 14
                     
         
        Shi_Empire.inc:
            - San Francisco's VPs no longer consider off-map resources. So its VPs went from 32 to 19.
            - San Francisco no longer has AA, and ten levels of airbase and naval base. Now it only has a level 2 airbase. The real change was in installations.inc, but its worth listing here as well.
            - Added province.csv resources into file.
                - Oakland county now has 80% infra (10% was there + 70 in the csv)
             
        Spiders.inc:
            - Added province.csv data to scenario files
            - Tampa (649) now has 5 VPs (was 6)
            - Infraestructure nerf by dice.
     
        Wasteland.inc:
     
            - Fixed a small mistake in assigning province resource in Mexico
            - Fixed Grand Rapids and Flint provinces having resources attributed in the RCC file instead of Wasteland. Added resources from the CSV file too.
            - Added United States province data from province.csv:
                - Added American Pacific data (just Hawaii really, rest is off-map for now)
                    - Added Hawaii data (but not really, its all in the Enclave's file)
                - Added Alaska Region data:
                    - Added Alaska state data.
                        - Very slight infraestructure nerf. The infra is about as low as it gets here.
                    - Added Alaskan archipelago data.
                - Added Southwest US data:
                    - Added California data
                        - Infraestructure nerf by dice roll, except some provinces whose values were already correct.
                        - Nevada City (6116) victory points changed from 12 to 14.
                        - Ukiah (6127) has -1 rare materials.
                    - Added Nevada data
                        - Infraestructure nerf by dice roll in some provinces (If I did all of them, it would end up with pretty none)
                    - Added Arizona data
                        - Infra nerf by dice roll.
                        - Flagstaff had one less VP than it should have had, but resources ported from province.csv corrected it.
                        - Parker gained an extra VP (3, from 2)
                        - Fredonia/Hoover Dam (6152) now has 5 VP (was 6)
                    - Added Utah data.
                        - Infra nerf by dice on most provinces.
                - Added Northwest US data 
                    - Added Oregon data.
                        - Infra nerf by dice roll.
                    - Added Idaho data.
                    - Infra rebalanced, too homogenous (almost all 40%)
                    - Added Washington state data
                        - Seattle did not have enough points for all the bases it has, even if I did decrease them.
                        - Infra nerf by dice roll.
                    - Added Montana state data.
                        - Too much infra = 0.5 (50%), so I did a big nerf: Threw some dice to decide the nerf.
                        - Removed a victory point from Helena (2367)
                        - Removed 2 VPs from Missoula (772)
                    - Added Wyoming data.
                        - Removed 4 VPs from Casper (704)
                        - Removed 2 VPs from Rock Springs (732)     
                        - Infraestructure nerf by dice thrown
                - Added Southcentral US data
                    - Added New Mexico data.
                        - Big infra nerf, using dice rolls.
                    - Added Colorado data
                        - Infraestructure nerf by dice roll.
                        - Boulder (6165) victory points currently 2 (was 3), due to infra nerf.
                    - Added Kansas data.
                        - Ported all Kansas resources from CSV to this file.
                        - Decreased infra in Kansas provinces somewhat (too homogenous, almost all 0.5) through dice rolls.
                        - Removed 2 vps from province Dodge City (6237)
                        - Took out 2 vps from Colby (6238)
                    - Added Oklahoma data
                        - Infraestructure nerf by dice roll.
                        - Removed 2 vps from Oklahoma City (793)
                        - Removed 2 vps for nothing from Tulsa (2682). It now has 2 vps from csv resources.
                        - Removed 1 vp from Beaver (6224)
                    - Added Texas data
                        - Nerfed many provinces' infra through dice rolls.
                        - Removed 1 vp from Austin (686). This province should't even be in this file, but on New Church's.
                        - Removed 2 vps from San Antonio (717)
                        - Removed 4(!) vps from Amarillo (721)
                        - Removed 3 vps from Corpus Christi (748)
                        - Removed 3 vps from Abilene (6255)
                    - Added Arkansas data. 
                        - Removed 2 vps from Fayetteville (6282)
                        - Removed 1 vp from Fort Smith (6283).
                        - Removed 6 vps(!) from Little Rock (683)
                        - Infraestructure nerf via dice roll.
                    - Added Lousiana data
                        - Infraestructure nerf via dice roll.
                - Added Midwest data
                    - Added North Dakota data
                        - Infraestructure nerf by dice roll
                        - Removed 2 vps from Bismarck (699)
                    - Added South Dakota data
                        - Infraestructure nerf by dice roll.
                    - Added Nebraska data
                        - Removed 3 vps from Lincoln (789)
                        - Removed 2 vps from Omaha (790)
                        - Infreastructure nerf by dice roll.
                    - Added Minnesota data 
                        - Infra nerf by dice roll
                    - Added Iowa data
                        - Infra nerf by dice roll, a new method.
                        - Removed 2 vp from Cedar Rapids (691)
                    - Added Missouri data 
                        - Infra nerf by dice roll.
                        - Removed 1 vp from Springfield, MO (688)
                        - Removed 5 vps(!) from Saint Joseph (690)
                    - Added Wisconsin data
                        - Removed 3 vps from Milwaukee (621)
                        - Milkwaukee (621) now has a single point from its installations.
                        - Infraestructure nerf by dice roll.
                    - Added Illinois data
                        - Removed 3 vps from Springfield, IL (626)
                        - Infraestructure nerf by dice roll
                    - Added Michigan data
                        - Removed 2 vp from Marquette (622) 
                        - Nerfed infra by dice roll.
                - Added Southast US data
                    - Added Tennesse data
                        - Removed 3 vps from Knoxville, TN (642)
                        - Removed 2 vp from Nashville (671) 
                        - Removed 2 vp from Memphis (673) 
                        - Removed 2 vp from Chattanooga (2717) 
                        - Removed 2 vp from Columbia (6450)
                        - Nerfed infra by dice roll.
                    - Added North Carolina data
                        - Infra rebalance because it was too homogenous (almost all provinces had infra = 50%). So I just rolled 7-sided dice for all (because again, too homogenous) and had the dice decide. The dice is wise.
                    - Added Mississippi data
                        - Removed 2 vp from Jackson, MI (675)
                        - Infra nerf by dice roll.
                    - Added Alabama data
                        - Removed 10 (!!) vp from Montgomery (672)
                        - Removed 3 vps from Decatur (6432)
                        - Infra nerf by dice roll
                    - Added Georgia data
                        - Infra nerf by dice roll.
                        - Removed 1 vp from Augusta (2711)
                    - Added South Carolina data
                        - Infra nerf by dice roll.
                    - Added Florida data 
                        - Removed 1 vp from Jacksonville (648)
                        - Removed 1 vp from Orlando (650)
                        - Removed 2 vps from Miami (651)
                        - Infraestructure nerf by dice
                - Added Northeast US data:
                    - Added Kentucky info.
                        - Kentucky infra was almost all 60% all around, too high and too homogenous. Infra nerfed by dice roll.
                        - Added 2 vp to Louisville
                    - Added Indiana info
                        - Removed 2 VPs from Evansville (6389) 
                        - Infra nerf by dice
                    - Added Ohio info
                        - Infra nerf by dice roll.
                        - Took out a VP from Cleveland, OH (615) because it clearly does not fit there.
                    - Added Virginia info (most of it to Former_USA - Boston.inc)
                        - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files. Used dice rolls for nerf.
                    - Added Maryland-Delaware info
                        - Less infra in general. Only nerfed infra from provinces which seem only like they had no infra defined in the scenario files (generally comparing Former_USA - Boston.inc and Former_USA) or had more infra from the scenario files. Used dice rolls for nerf.
                    - Added New Jersey info. 
                        - Infraestructure nerf by dice roll. All done in Former_USA - Boston.inc.
                    - Added all New York wasteland provinces.
                        - Slightly dialed down the infra in some provinces.
                        - Infra nerf by dice roll except in provinces which were already balanced and logical.
                    - Added some Connecticut-Rhode Island info. See Former_USA - Boston.inc
                        - Infra nerf by dice roll.
                    - Added some Massachussets info
                        - Infra nerf by dice roll. See Former_USA - Boston.inc and Commonwealth.inc
                    - Added all Vermont Wastelands provinces
                        - Infra nerf by dice roll.
                    - Added some Pennsylvania info (honestly its all in Former_USA - Boston.inc and Junkers.inc files)
                        - Infraestructure rebalance by dice roll, except for some provinces which are already balanced and logical.
                        - Decreased general infra, too high.
                    - Added all wasteland New Hampshire provinces
                        - Infra nerf by dice roll.
                    - Added all wasteland Maine provinces.
                        - Infra nerf by dice roll.
                    - Added all wasteland West Virginia provinces (see: Former USA - Boston.inc where all of it is)
                        - Infra nerf by dice roll.
            - Added Canadian Province data from province.csv:
                - Added Northern Canada provinces.
                    - Added Yukon Territories provinces.
                        - No need for infra nerf, infra levels are so low there's barely anything here.
                    - Added Northwest Territories provinces (appears as "Eastern Northwest territories on the game, for some reason).
                        - Infra levels are already too small, didn't really mess with anything here.
                - Added Western Canada provinces.
                    - Added British Columbia province.
                        - Removed 2 VPs from Vancouver (541) 
                        - Infra nerf by dice roll.
                        - Victoria (556) now has 3 victory points (was 6)
                    - Added Alberta province data.
                        - Removed 2 VPs from Edmonton (796) 
                - Added Central Canada provinces. Note: Region is called merely "Canada" in the files. Vanilla relic?
                    - Added Saskatchewan provinces.
                        - Infra-rolled dice nerf. This time, I only rolled five-sided dice, because most of the infra was already pretty low-ish (mostly 30%, some 50%).
                        - Removed 1 VP from Saskatoon (798) 
                    - Added Manitoba provinces 
                        - Infra nerf by dice roll.
                        - Removed 2 VPs from Winnipeg (569) 
                        - Removed 1 VP from Dauphin (6710)
                        - Removed 2 VPs from Brandon (6712) 
                    - Added Ontario provinces 
                        - Removed 1 VP from Sault Ste Marie, ON (565) 
                        - Removed 1 VP from Fort William (571) 
                        - Removed 1 VP from Fort Severn (6670) 
                        - Infra nerf by dice roll
                    - Added Quebec provinces.
                        - Removed 1 VP from Senneterre (6629) 
                        - Removed 1 VP from Sept-Îles (6633) 
                        - Infra nerf by dice roll.
                    - Added New Foundland and Labrador provinces.
                        - Removed 1 VP from Nain (575), once merely Labrador province.
                        - Changes to St. John's bases:
                            - Bases from Installations.inc removed, it already had bases in the scenario file (removed for being too much).
                            - Current bases levels are: 2/2/2 AA/Naval/Air Base.
                        - Removed 1 VP from Michikamau Lake (6652), once merely Labrador province.
                        - St. John's victory points changed to 5 (was 3)
                        - North West River victory points changed to 2 (was 0)
                        - The infra is already very low and the area is pretty low-infra, so I didn't change anything infra-wise here.
                    - Added New Brunswick provinces
                        - Saint John victory points changed to 2 (was 0)
                        - Infra nerf by dice roll.
                    - Added Nova Scotia provinces 
                        - Removed 1 VP from Charlottetown (578), once Cape Breton province.
                        - Removed 1 VP from Halifax (579)
                        - Infra nerf by dice roll.
            - Added Mexican and Central America province data from province.csv:
                - Important Note: Mexican areas are crap and in no way correspond to actual mexican states, which are far more than in map.
                - Note 2: Not all these areas are in Mexico. Parts of Yucatan and Central Rainforests area are in the Mexico region, but parts of it are in the Central America region. Seems like the devs had a region/area limit or something, or just didn't want to put much effort in Mexico. Even Arcangelus changed the Unifications to better despict Mexico. Thus Mexico and Central America region provinces will be together for convenience reasons.
                - Added Lower California provinces
                    - Infra nerf by dice roll.
                - Added Chihuahua provinces
                    - Removed 2 VPs from Ciudad Juárez (740), or Nogales in the old map.
                    - Infra nerf by dice roll.
                - Added Mexico City provinces. 
                    - Removed 2 VPs from Guadalajara (738).
                    - Removed 2 VPs from León de los Aldam (747), labelled as Morelia in the old map.
                    - Removed 1 VP from Morelia (750)
                    - Removed 2 VPs Acapulco de Juárez (751).
                    - Infra nerf by dice roll, except a few provinces that didn't need it.
                - Added Vera Cruz provinces.
                    - Removed 1 VP from Matamoros (749)
                    - Veracruz (753) victory points changed to 2 (was 0)
                    - Oaxaca de Juárez (754) victory points changed to 1 (was 0)
                    - Infra nerf by dice. 
                - Added all Central Rainforest provinces.
                    - Fixed VPs 
                    - Infra nerf by dice.
                - Added all Yucatan provinces. 
                    - Pretty low infra levels in general, so dice rolling wans't even necessary. Might change my mind. 
                - Added all Wasteland Nicaragua provinces
                    - Diminished Managua's VPs from 3 to 2, as is correct.
                    - Infra is mostly pretty low, so didn't roll dice. Not sure if it was like that or I changed it.
            - Added Caribbean province data from province.csv
                - Added Antilles data (but no provinces yet because its all off the map_
                - Added Bahamas Islands data
                    - Removed 1 VP from Cockburn Town (573). What an unfortunate name for a place.
                    - No infra nerf, infra was already pretty low all over the place (mostly 20%).
                - Added Cuba data.
                    - Removed 1 VP from La Habana (654).
                    - La Habana (654) victory points changed to 1 (was 0)
                    - Santiago de Cuba (657) victory points changed to 3 (was 0)
                    - No infra nerf, infra was already pretty low all over the place (mostly 20% and 30%).
                - Added Hispaniola data - well, all the two provinces on map, that is.
            - Resource Revamps: 
                - United States:
                    - Southwest US:
                            - Utah:
                            - Moab (2678) province:
                                - energy = 8.31 # Daneros Mine (2.97 U energy 20/20%), Gateway District (2.02 U energy 10/10%), Sage Plain Mining Project(3.31/8.20 30/100% U energy). Was 3.31. Was 8.23.
                                - rare_materials = 0.60 # Lisbon Valley Mines (0.56/1.87 30/100% Cu rares), Gateway District (0.01 V 100% rares), Sage Plain Mining Project (0.03 V 100% Rares). Was 2.01
                            - Panguitch (6163) province:
                                energy = 36.37 # Coal Hollow (6.93/13.86 50/100%) + Henry Mountains Uranium ( Tony M Indicated/Inferred (6.07 energy 5%), Southwest Indicated/Inferred (3.51 energy 5%), Copper Bench Indicated/Inferred (5.55 energy 5%), Indian Bench Indicated/Inferred (3.46 energy 5%) + Kaiparowits Plateau Coal (10.85/75.95 10/70%). Was 122.98
                                Victory points = 4 # Was 16
                            - Saint George (6164) province:
                                - metal = 34.59 # Was scenario (27). Now 27 + 24.58 (5.11/3.83 40/30% Fe metals (Comstock-Mountain Lion mine) + 3.60/6 60/100% (Bull Valley District) + 0.16 (Tutsagubet District)). Was 51.58 (scenario (27) + 24.58).
                                - rare_materials = 24.31 # Pine Grove District (15.3/35.7 30/70% Mo Rares) + Rocky District (2.18/3.64 60/100% Cu rares) + Tutsagubet District (0.03 Ga + 0.87 Ge + 0.18 Cu + 0.15 Zn + 0.50 Ar rares)  + White Mountain District (5.10/8.93 40/70% Al rares). Was 67.51.
                                - Victory points = 11 # Was 24
                            - Nephi (6161) province:
                                - rare_materials = 17.36 # Fish Springs District (5.91/7.39 80/100% Zn rares), Southwest Tintic District (3.15/18.9 10/60% Cu Rares + 7.50/10.5 50/70% Mo rares) + Diamond Gulch (0.66/1.32 50/100% Cu rares + Spor Mountain (0.15/1.50 10/100% Beryllium Rares). Was 56.71.
                                - Victory points = 3 # Was 10
                    - Northwest US: 
                        - Oregon: 
                            - Portland, OR (783) province:
                                - ic = 7 # oldcsv(7). Was 1 (csv)
                                - infra = 0.5 # csv (0.6) - 1
                                - victory points = 3 # was 0 
                        - Washington State:
                            - Seattle (780) province:
                                - ic = 9 # oldcsv(9). Was 1 (csv).
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 6 # 9 levels of bases total. Was 3. Was 9. Was 2
                            - Tacoma (782) province:
                                - ic = 4 # oldcsv (4)
                                - points = 1 # was 0
                            - Spokane (2365) province: 
                                - ic = 3 # oldcsv
                                - rare_materials = 19 #  old csv (19). was 1 (csv)
                                - infra = 0.1 # csv (0.3) - 2
                                - points = 3 # was 0
                        - Montana:
                            - Helena (2367) province:
                                - rare_materials = 26 # oldcsv (26). Was 2 (csv)
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 5 # was 0
                        - Wyoming:
                            - Wolton (6219) province:
                                - metal = 29 # Was csv (9)
                                - oil = 6 # Was 3 (csv)
                                - infra = 0.2 # csv (0.4) - 2
                                - points = 5 # Was 1
                    - Southcentral US:
                        - Colorado:
                            - Walsenburg (6169) province: 
                                - energy = 60 # New Elk Mine(60 50/70% coal energy). Was 120
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 6 # Was 12
                            - Gunnison (6172) province: 
                                - energy = 19.62 # 8.64 hydro + 10.98 (coal + uranium). Blue Mesa Power Plant(8.64/8.64 Intact). West Elk Mine (6.7 10/10% Coal), Pitch Mine (4.28 3/5% U energy). Was 89.64
                                - metal = 36.39 # Orient Iron Mine(1.51 80/100% Fe), Iron Hill Carbonatite Deposit(174.40 Ti Metals). Was 176.29
                                - rare_materials = 29.13 # Brown Canyon District (2.22 F (1.44 80/100% 80/100% F + 3.00 100% F) in Gunnison and Leadville provinces), Bulldog(0.29 10/100% Pb), Iron Hill Carbonatite Deposit(24.91 20/60% REEs + 0.91 40/100% Th), Manganese Hill(0.8 40/100%). Was 134.15
                                - infra = 0.4 # csv (0.5) - 1
                                - points = 14 # Was 70. Was 71. Holy shit
                            - Montrose (6173) province: 
                                - energy = 22.52 # 10.95 nuclear + 12.34 hydro. Sunday Mine Complex(1.03 3/5% U3O8), Slick Rock Mill(9.51 1/5% U), Sage Plain Mining Project(0.41 10/40% U divided between Moab and Montrose provinces). Morrow Point Power Plant(8.66/17.33 Mid Damage), Crystal Power Plant(3.15/3.15 Intact), Upper Molina Powerplant(0.00/0.86 Destroyed), Ridgway Dam Hydropower Project(0.20/0.80 Heavy Damage), Lower Molina Powerplant(0.00/0.48 Destroyed), Ames Hydroelectric Generating Plant(0.28/0.38 Light Damage), Ouray Hydroelectric Power Plant(0.00/0.09 Destroyed), Smuggler-Union Hydro Power Plant(0.05/0.05 Intact). Was 150.25
                                - rare_materials = 10.18 # Revenue-Virgilus Mine(1.81 50/100% Pb + 1.62 90/100% Ar), Sunnyside(5.98 Mn 20/100% Mn), Sunday Mine Complex(0.05 V Rares), Slick Rock Mill(0.72 40/100% V). Was wrong 32.18 metal instead of rares.
                                - infra = 0.4 # csv (0.5) - 1
                                - points = 4 # Was 22. Was 23
                            - Leadville (6171) province:     
                                - energy = 37.01 # 36.89 coal and nuclear + 0.12 Hydro.  Henderson molybdenum mine(0.99 (0.98 70/100% U + 0.01 coal)), Schwartzwalder Mine(2.90 1/5% U), Hansen/Taylor Ranch Project(33.11 U3O8 2/5%), Boomer Lake George Mine(0.88 U). 0.12 hydro, Green Mountain Power Plant(0.00/2.60 Destroyed), Georgetown Hydro Generating Plant Leadville(0.12/0.16 Light Damage). Was 195.99
                                - metal = 0.30 # Evergreen/Unnamed Rutile Occurence(0.20 Ti Metals + 0.10 Fe Metals).
                                - rare_materials = 44.29 # Black Cloud Mine(2.04 rares (0.62 Zn + 1.42 70/100% Pb)), Brown Canyon District(2.22 F rares (1.44 80/100% 80/100% F rares + 3.00 100% F rares) in Gunnison and Leadville provinces), Climax Molybdenum Deposit(22.44 Mo Rares(8.86 30/80% Mo + 13.58 30/60% Mo)), Gold King(0.02 Cu Rares + 0.42 Pb Rares), Sedalia Mine(16 rares (0.40 Cu Rares + 0.60 Zn Rares + 15 30/60% Pb rares)), Boomer, Lake George Mine(0.03 Be Rares + 0.03 Pb Rares + 0.03 W Rares), Evergreen/Unnamed Rutile Occurence(1.06 rares (0.64 30/100% Nb Rares + 0.42 Zr Rares)). Was 133.97
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 11 # Was 45
                            - Colorado Springs (6171) province: 
                                - Forgot to add some metal that should have been added in the first resource run, sorry.
                                - metal = 17.36 # Fremont Dolomite (17.36 20/30% Mg)
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 3 # was 0
                        - New Mexico:
                            - Farmington (6183) province:
                                - energy = 213.41 # 210.21 + 3.20. Ignacio Chavez Wilderness Study Area Coal Deposits (2.75 = 0.52 10% + 2.23 10% Coal energy), McKinley Coal Mine (16.74/75.33 20/90% energy), Smith Lake District(16.95 energy), Nose Rock(5.06 energy), Church Rock Mining District(88.97 energy), Ambrosia Lake(56.9 U energy), Marquez District(21.49 energy), Diamond Tal Mine(0.81 energy). Hydro = 3.20 (Navajo Dam 3.20/3.20). Was 124.44 energy.
                                - infra = 0.3 # csv (0.5) - 2
                                - manpower = 3 # Navajo Nation (3). Was 5
                                - Victory points = 22 # Was 13
                            - Socorro (6180) province:
                                - energy = 4.80 # Cabeça de Vaca (4.80 4/5% U energy). Was 124.24.
                                - infra = 0.2 # csv (0.5) - 3
                                - manpower = 3 # 1 Navajo Nation + 1 Zuni Indian Reservation + 1 Keres People. Was 4
                                - victory points = 1 # Was 13
                            - Hermanas (6178) province: 
                                - rare_materials = 5.04 # Red Hill District (0.52 Fluorine Rares) + Victorio Mountains (0.27 Beryllium rares, 4.52 50/100% W Rares)
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 1 # was 0
                            - Grants (6181) province: 
                                - energy = 63.25 # Laguna Mining District(11.35), Ambrosia Lake(5.44), Marquez Minining district(2.56), Grants District (43.90 2/5% U energy). Was 0.98.
                                - manpower = 6 # Now 1 (scenario) + 5 manpower (2 Zuni Indian Reservation + 3 Keres People). Was 9. Was 10. Was 11.
                                - vicotry points = 10 # Was 4 
                        - Oklahoma:
                            - Lawton (713) province: 
                                - ic = 1 # oldcsv(1)
                                - energy = 12 # oldcsv(12)
                                - oil = 14 # oldcsv(14)
                                - vicotry points = 2 # was 0     
                             - Oklahoma City (793) province: 
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - energy = 2 # csv
                                - metal = 1 # csv
                                - oil = 35 # oldscv(35). Was 5 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - landfort = 1 # local fortifications
                                - manpower = 1 # csv
                                - victory points = 3 # was 0 
                        - Texas:
                            - Tyler (711) province:
                                - ic = 2 # oldcsv
                                - oil = 4 # oldcsv
                                - infra = 0.2 # csv (0.3) - 1
                            - San Antonio (717) province:
                                - ic = 5 # oldcsv(5). Was 1 (csv)
                                - oil = 18 # oldcsv (18). Was 1 (csv)
                                - infra = 0.1 # csv (0.5) - 4
                                - victory points = 2 # was 0
                            - El Paso (718) province:
                                - ic = 2 # oldcsv (2)
                                - oil = 7 # oldcsv (7)
                                - infra = 0.1 # csv (0.5) - 4
                            - Lubbock (719) province:
                                - ic = 2 # oldcsv (2)
                                - oil = 5 # oldcsv (5, could be 45)
                            - Amarillo (721) province:
                                - oil = 10 # oldcsv (10). Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - manpower = 1 # csv
                                - victory points = 1 # was 0
                            - Corpus Christi (748) province:
                                - ic = 5 # Was 1 (csv)         
                                - rare_materials = 4 # oldcsv (4). Was 1 (csv)
                                - oil = 47 # oldcsv (47) Corpus Christi bases. Was 2 (csv)
                                - infra = 0.1 # csv (0.6) - 5
                                - victory points = 11 # Pretty much all the Corpus Christi bases, really. Was 5.
                        - Arkansas:
                            - Little Rock (683) province:
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - rare_materials = 18 # oldcsv (18). Was 1 (csv).
                                - oil = 23 # oldcsv (23)Was 1 (csv)
                                - victory points = 6 # Was 1.     
                    - Midwest:
                        - North Dakota:
                            - Mandan (2683) province:
                                - oil = 12 # csv (12)
                                - infra = 0.2 # csv (0.4) - 2
                                - manpower = 1 # oldcsv (1)
                                - victory points = 1 # csv
                        - Iowa:
                            - Des Moines (624) province:
                                - ic = 4 # oldcsv (4)
                                - energy = 84 # oldcsv (84)
                                - manpower = 1 # oldcsv (1)
                                - victory points 9 = # was 0
                            - Cedar Rapids (691) province: 
                                - ic = 4 # oldcsv (4). Was 1 (csv)
                                - victory points = 1 # was 0
                        - Missouri:
                            - Springfield, MO (688) province:
                                - ic = 4 # oldcsv (4). Was 2 (csv)
                                - energy = 28 # oldcsv(28). Was 4 (csv)
                                - oil = 7 # oldcsv (7). Was 1 (csv).
                                - infra = 0.1 # csv (0.4) -
                                - victory points = 4 # was 0
                        - Wisconsin:
                            - Milwaukee (621) province:
                                - ic = 9 # oldcsv (9). Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - victory points = 4 # Was 1
                            - Green Bay (623) province:
                                - ic = 2 # oldcsv (2)
                                - metal = 60 # oldcsv (60). Possibly that big iron range in the area?
                                - manpower = 1 # oldcsv (1)
                                - victory points = 12 # Was 0 
                        - Illinois:
                            - Springfield, IL (626) province:
                                - ic = 3 # oldcsv (3). Was 1 (csv)
                                - energy = 22.40 # oldcsv (224 % 10) Was 5 (csv)
                                - victory points = 3 # was 0
                        - Michigan:
                            - Grand Rapids (617) province:
                                - ic = 4 # oldcsv (4)
                                - oil = 23 # oldcsv (23)
                                - manpower = 1 # oldcsv (1)
                                - victory points = 3 # was 0
                            - Marquette (622) province: 
                                - metal = 47.20 #  oldcsv (118 % 40). Was 3 (csv). Local iron range?
                                - infra = 0.4 # csv (0.5) - 1
                                - victory points = 9 # Was 0
                            - Flint (2722) province:
                                - ic = 7 # oldcsv (7)
                                - victory points = 2 # Was 0                         
                    - Southeast:
                        - Tennesse:
                            - Knoxville, TN (642) province:
                                - ic = 4 # oldcsv (4). Was 1 (csv)
                                - infra = 0.2 # csv (0.4) - 2
                                - victory points = 1 # was 0
                            - Memphis (673) province: 
                                - ic = 9 # oldcsv (9)
                                - infra = 0.4 # csv (0.5) - 1
                                - victory points = 3 # was 0 
                        - North Carolina:
                            - Raleigh (636) province:
                                - ic = 2 # oldcsv (2). Was 1 csv (1)
                                - infra = 0.3 # csv (0.5) - 2
                            - Charlotte (637) province:
                                - ic = 4 # oldcsv(4). Was 1 (csv)
                                - infra = 0.7 # csv (0.5) + 2
                                - victory points = 2 # 5 levels of bases
                        - Mississippi: 
                            - Tupelo (6425) province:
                                - infra = 0.4 # csv (0.5) - 1
                                - manpower = 1 # oldcsv (1)
                        - Alabama:
                            - Tuscaloosa (2255) province:
                                - ic = 2 # oldcsv(2). Was 1 (csv)
                                - energy = 70 # oldcsv (70). No idea what, could be a big dam or something. Was 7 (csv)
                                - metal = 60 # oldcsv (60). Was 6 (csv)
                                - infra = 0.1 # csv (0.4) - 3
                                - victory points = 20 # Was 1
                        - Georgia:
                            - Savannah (646) province:
                                - ic = 2 # oldcsv (2)
                                - infra = 0.2 # csv (0.4) - 2
                            - Macon (647) province:
                                - ic = 4 # oldcsv (4).  Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - victory points = 1 # was 0
                        - South Carolina:
                            - Charleston, SC (644) province:
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - infra = 0.1 # csv (0.5) - 4
                                - victory points = 2 #
                        - Florida:
                            - Jacksonville (648) province:
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                                - infra = 0.2 # csv (0.4) - 2
                                - manpower = 1 # oldcsv (1)
                            - Orlando (650) province: 
                                - ic = 2 # oldcsv (2)
                                - infra = 0.3 # csv (0.4) - 1 
                    - Northeast US:
                        - Kentucky:
                            - Lexington (640) province: 
                                - ic = 2 # oldcsv (2). Was 1 (csv)
                            - Louisville (641) province: 
                                - energy = 78 # oldcsv (78). No idea what is this.
                                - manpower = 2 # oldcsv(2)
                                - points = 10 # Was 2
                        - Indiana:
                            - Fort Wayne (613) province:
                                - ic = 5 # oldcsv (5)
                                - infra = 0.4 # csv (0.5) - 1
                                - points = 1 # was 0 
                            - Indianapolis (627) province: 
                                - ic = 6 # oldcsv (6). Was 1 (csv) 
                                - energy = 85 # oldcsv (85). Was 1 (csv). No idea what is it.
                                - oil = 10 # oldcsv (10)
                                - infra = 0.4 # csv (0.4) - 3
                                - points = 11 # was 0         
                        - Ohio:
                            - Cleveland (615) province: 
                                - ic = 13 # oldcsv (13). Was 1 (csv)
                                - infra = 0.3 # csv (0.4) - 1
                                - manpower = 3 # oldcsv (3). Was 1 (csv)
                                - points = 5 # was 0
                            - Toledo, OH (2685) province: 
                                - ic = 4 # oldcsv (4)
                                - points = 1 # was 0
                        - New York:
                            - Buffalo (612) province: 
                                - ic = 7 # oldcsv (7). Was 3 (csv)
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 4 # Was 3. Was 0. From csv resources.                         
                - Canada:
                    - Eastern Canada:
                        - Nova Scotia:
                            - Halifax (579) province: 
                                - energy = 10 # oldcsv (10)
                                - infra = 0.1 # csv (0.4) - 3
                                - points = 3 # Was 2. Was 0
                - Mexico and Central America:
                    - Chihuahua:
                        - Ciudad Juárez (740) province: 
                            - ic = 2 # oldcsv (2)
                            - rare_materials = 27 # oldcsv (27). Was 1 (csv)
                            - infra = 0.3 # csv (no change)
                            - points = 5 # was 0
                        - Aguascalientes (744) province: 
                            - rare_materials = 13 # oldcsv (13)
                            - infra = 0.2 # csv (0.4) - 2
                            - points = 3 # Was 0
             
                     
                                         
                     
                     
                     
                             
                             
        West_BOS.inc:
            - Lost Hills/San Luis Obispo (6125) victory points changed from 35 to 26 due no longer counting off-map  resources.
         
        White_Legs.inc:
            - Ely province (6138) victory points decreased from 6 to 3
            - Elko (6139) victory points increased from 3 to 4.
            - Battle Mounta (6142) victory points decrease from 9 to 6 (no longer counts off-map resources)
         
        The_Huns.inc:
            - Miles City (701) victory points are now 5 (Was 6)
            - Added Gillete (6212) data from province.csv.
         
         
        The_New_Churck.inc:
            - Added Texas CSV data
                - Added data for all owned provinces which had nothing aside from ownership on scenario file.
                - Houston province (716) data vps now 12 (was 13)
                    - Houston now has a level 1 landfort.
                - Infraestructure nerf by dice roll on some provinces.
             
        The_Under-Nation:
            - Bllings (705) victory points are now 30 (Was 32).

        The Vipers.inc:
            - Roswell (724) now has 16 victory points (was 17). Las Cruces(6177) now has 14 victory points (was 17)
            - Resource revamps:
                - Las Cruces (6177) province:
                    - rare_materials = 12.29 # Scenario (9). + 3.29 rares (Pajarito Mountain Complex = 2.08 Rares total: 0.44 Y2O3 rares, 0.29 ZrO2 rares, 0.36 La rares, 0.04 Nb rares, 0.95 Ce Rares. Organ Mountains Wilderness = 1.07 Rares total. 0.28 Cu Rares, 0.37 Flourspar Rares, 0.38 Pb Rares, 0.04 Zn Rares. Galinas Mountains REEs = 0.14 10/100% REE rares). Was 13.58. Was 9. 
                    - manpower = 2 #  Now scenario (1) + Mescalero Apache Reservation. More in Las Cruces for balance reasons (1). Was 3. Was 1.
                    - victory points = 13 # Was 14.
                - Roswell (724) province:
                    - energy = 51.02 #  Now its scenario (46) + Ogala Formation Uranium and Coal (0.93 2/5% U energy + 4.09 100% coal energy). Was 50.13. Was 46.
                    - metal = 11.23 # Was 10 (fantasy). Now is 10 + 1.23 (Capitan Iron Deposit)
                    - rare_materials = 8.52 # Scenario(6) + Stauber Mine(0.07 Cu rares) + Rialto Stock (2.45 80/100% Mo Rares). Was 9.14, was 6.
                    - oil = 12 # Was 5. Now 5 (fantasy) + 7 (previously on province.csv. Also fantasy AFAIK).
                    - infra = 0.3
                    - manpower = 5 # Was 4. Now is 4 + 1 (Mescalero Apache Reservation).
                    - points = 16 # Was 17. Was 15
 
        - Vault_City.inc:
            - Added province.csv data for Oregon and Idaho.
            - Fixed Vault City's VP points. From 37 to 35.
             
        - vp.inc: File was full of VPs that didn't fit the way FODD adds Victory Points and they had to go..
            - Took out Newark province's (603) single VP point. 
            - Took out Washington DC (606) single vp point.
            - Took out Baltimore's (607) single VP point.
            - Took out Wheeling's (629) single VP
            - Took out Cleveland, OH's (615) VP point
            - Took out Fort Wayne (formely Buffalo's) victory point.
            - Took out Charllote (636) vp.
            - Took out Columbia, SC (619) vp. Formerly Indianapolis.
            - Took out Charleston, SC (644) vp.
            - Took out Yakima's (779) vp.
            - Took out Seattle's (780) vp.
            = Took out Two Sun/Tucson (730) vp.
            - Took out San Diego (741) vp.
            - Took out Los Angeles (762) vp.
            - Took out Sacaramento (764) vp.
            - Took out San Francisco (765) vp.
            - Took out Las Vegas province (734) victory point.
            - Took out a Salt Lake City (733) vp.
            - Took out Roswell (724) vp.
            - Took out Denver (707) vp.
            - Took out Portland (783) vp.
            - Took out Helena (2367) vp.
            - Took out Cheyenne (2677) vp.
            - Took out Kansas City, KS (792) vp.
            - Took out Oklahoma City (793) vp (was set originally to Tulsa)
            - Took out Dallas (715) vp
            - Took out Houston (716) vp
            - Took out San Antonio (717) vp
            - Took out Lafayette (680) vp. Was supposed to be New Orleans, not that it matters.
            - Took out Rapid City (787) vp
            - Took out Lincoln (789, was using Omaha label) vp
            - Took out Rochester (693, was using Minneapolis label) vp
            - Took out Minneapolis (2261) vp
            - Took out Springfield, MO (688) vp
            - Took out St. Louis (689) vp
            - Took out Saint Joseph (690, was labelled Kansas City) vp
            - Took out Milwaukee (621) vp
            - Took out Chicago (620) vp
            - Took out Des Moines (624) vp.
            - Took out Detroit (616) vp
            - Took out Knoxville (642) vp, Was labbed "Nashville".
            - Took out Jackson, MS (675) vp
            - Took out Mobile (678) vp
            - Took out Macon (647) vp
            - Took out Atlanta (670) vp
            - Took out Orlando (650) vp
            - Took out Miami (651) vp
            - Took out Pensacola (676) vp. Was labelled as Mobile
            - Took out Pittsburgh (614) vp
            - Took out Philadelphia (608) vp
            - Took out New York (602) vp
            - Took out Bufallo (612) vp
            - Took out Fargo (698) vp
            - Took out Boston (600) vp
            - Took out Vancouver (541) vp
            - Took out Calgary (797) vp
            - Took out Winnipeg (569) vp
            - Took out Ottawa (588) vp
            - Took out Toronto (589) vp
            - Took out Québec (574) vp
            - Took out Montréal (585) vp
            - Took out Tijuana (737) vp
            - Took out Ciudad Juárez (740) vp
            - Took out Monterrey (745) vp
            - Took out León de los Aldama (747) vp, Monterrey in the old map.
            - Took out 2 Mexico City/Cuidad de México (752) vps
            - Took out Puebla (753) vp
            - Took out Oaxaca de Juárez (754) vp, Acapulco in the old map.
            - Took out Villahermosa (755) vp
            - Took out Guatemala (757) vp
            - Took out Managua (539) vp
            - Took out San José (540) vp
            - Took out San Salvador (759) vp
            - Took out Tegucigalpa (760) vp
            - Took out Panamá (888) vp
            - Took out Balboa (889) 5 vps, labelled Colon in the old map.
            - Took out Havana/La Habana (654) 2 vps.
            - Took out Santiago de Cuba (657) vp. Was labelled as Guantánamo
            - Took out Guantanamo Bay Naval Base (894) vp. Was labelled as Santo Domingo
            - Took out Edmonton (796) vp
            - Took out Kingston (891) vp
            - Took out Concord (595) vp
         
        - West_BoS.inc:
            - Brotherhood now has 10 MP available (was 5). All the MP was moved from provinces to off-map, because a tight-knit organization like the Brotherhood would never serve their conquerors.
            - Off map resources no longer count as in-province VPs.
            - Lost Hills/San Luis Obispo (6125) province now has 25 victory points (was 35)
            - BOS off-map IC is now 20 (was 17)
 
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Hooray. the darien tribes are playable now. Thank you for fixing that.
Null sweat! It was really easy, I just had never realized that. It's funny how the smallest problems can lead to the biggest issues.

Funny you say that, because I'm playing them now. Since yesterday, in fact.

Those little guys can get pretty cheesy if you have at least 0.10 manpower per day. Which you can get if you conquer until up to Nicaragua or so.
Sure, your tech side suuuucks, but they have some neato innate bonuses and already starts with some special tribal techs researched.
In a year, I will swamp the Mayans will angry Irregular/Beast divisions, before they build up too much.

I think the low manpower and resources of their region, combined with the fact they can't trade with practically anybody and all the marauders (I really need to check marauder quantities with care), are the only reasons they aren't pulling a "White Legs" on Mesoamerica. Total sleeper hit nation.