Finally, after seven or so hours of staring at eye-searing magenta pixels and then half a day of fixing pallete, transparency and position of sprite problems, the new and improved Power Armor sprite is READY!
Linkzors:
https://mega.co.nz/#!EB0EkIYa!R34znDaj0yKCgXXcau2UGBXiPMgU_Tf-sFtDcAoa6U4
(ignore the graphics glitches in the interface, its caused by alt-tabing)
Instructions to install are inside the zipped file. Remember to backup your default Power Armor files, because they're going to be overwritten by the new ones.
Destroy your enemies with style!
(talking about the old PA files - I wonder if we could recolour them with the darker, greyscaled dark blue of the Advanced Power ARmor and use them as APA sprites in the future. Tried it a bit, failed through)
Now for some comments in relation to stuff I noticed in my test version playthroughs:
1. I got a crash-to-desktop bug when I put a Powered Scout on a Vertibird and clicked on the Air-Drop mission on the Vertibird.
2. What happened to those events that give a specific bonus to each ideology type?
3. Why the BOS has two propeller plane wings when they don't even got a single propeller plane tech researched? Scavenged? Would't it make more sense for them to have zeppelins and vertibirds instead?
4. IC in general needs a rebalance. Played a Kansas Free State game, ins't quite more powerful than it should be? 17 IC is no little thing, that's more than the NCR. Seems like WBOS, Enclave and NCR and New Church need more IC (NCR having less IC than Vault City is LOL), while Vault City and Kansas Free State could use a lessening.
5. Caesar's Legion declares war on the Glow all the time. How does it even work, I mean, how does one declare war upon A BIG FRIGGIN' RADIACTIVE HOLE IN THE GROUND? "I, Caesar, Son of Mars, henceforth declare as of now that a state of war exists between Caesar's Legion and The Glow." Do they send a fast guy to thrown a piece of paper (or parchment, Caesar's a antiquity nerd after all) down into the hole and run away? FFS Caesar, its THE GLOW! You don't declare wars on radioactive holes in the ground!
6. I've been playing with cowardly/weakling aggression levels lately, because higher level AI IMHO seems too "all-or-nothing" to my taste, leading to ridiculously long wars only ending after one side grinds the other into dust and annexes all their land, rather than limited peace treaties which should exist before the End Game War. I've been seeing plenty of limited peaces as well as status quo peaces, which is good. Caesar's Legion and Zombie Apocalypse, to mention two nations, seem ridiculously unagressive even at normal aggression levels, so I'm experimenting by pumping up their "war" variable. Pumped up the Huns and the Vipers too, they're raiders and they should feel like a threat.
Ok, I did a test and yeah, increasing the "war" variable made the CL more aggressive, and at 2249 it declared war on the NCR, which is still ongoing (through I thought it would go rampaging through the East instead). It apparently worked with Zombie Apocalypse, but for some reason it declares wars to opponents it cannot reach while ignoring Junkers and RCC.
7. Any idea on how to make the Zombies more aggressive to everyone? Seems like it attacks one or two targets at best rather than going Kurtz on everyone around it.
8. Anyone knows how to re-enable marauders in the test version? Kinda weird to go through the wasteland without oposition.
9. Playing with the Enclave seems definitively harder in this new version than in the previous ones I played, where the Enclave had ridiculous IC (I think behind only FUSA), the front-line was much smaller and the AI wans't smart enough to gang on it, which meant that wars were simple go on straight line and annex affairs. Here, you have to be ready to get jumped by your neighbours (they're much more dogpile happy), administer your IC right and research a lot. That said, my main hassle was convoys, you can't trust the AI to set them right or sooner or later you will run out of resources or your troops will run out of supply and then bad things happen.
10. Anyone has any idea as to why the FUSA owns the province of Green Bay north of the EBOS at the start of the game?
11. Its just me or Mexican Raiders are more powerful? In all games I played thus far, the Mexican Raiders always annex NROM, then Darien and then The New Church, which is always hilariously dogpilled by Mexican Raiders, Vipers and Manitou Tribes, in the process becoming one of the strongest, if not THE strongest nation in the game.
12. During one of my games, I saw a occurrence of a AI taking a marauder island: Manitou Tribes took over Vancouver Island after it joined the Jihad. Weird (why it didn't take Georgetown instead?) but interesting. This may be a clue towards making the AI interested in islands and amphibious attacks in the future, which will be specially important once Sword opens up the Pacific and the Caribbean, as well as making Enclave stronger and better.
13. So when I declared war on New Arroyo in my current Enclave game I was, like, all pumped out for bombarding people with my vertibird... then I perceived my vertibird could't do that, because it was a transport vertibird. Enclave starting only with a transporting vertibird feels... weird.
14. Suggestion: What about giving the AI the possibility of choosing a trait as well? I'm thinking give the AI traits a limited choice, so it picks more appropriate traits for the Chosen nation, so, for example, Caesar's Legion AI should choose between Warlike and Ambitious and Gecko AI should choose between Wise and Cautiou.
15. Talking about traits, ins't Secretive a bit unbalanced? You have to spend a lot on Consumer Goods in order to lower enough dissent in order to not keep growing in dissent with every hit of secretive dissent. Seems more apt for a nation with large IC, low consumer goods needs or anti-dissent leaders. I would suggest a smaller dissent hit or bigger spying bonuses.
16. Sliders are weird, Full Militarized is almost only disadvantages, Peace Aims and War Aims are inverted, government types seem to lock sliders a lot because I tend to only change them a few times and then stop.
BTW, I'm getting