• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

keynes2.0

Field Marshal
45 Badges
Jun 27, 2010
7.861
4.281
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III: Chronicles
  • Hearts of Iron Anthology
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • East India Company
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Age of Wonders II
  • Age of Wonders
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Pride of Nations
  • 500k Club
  • Victoria 2
  • Cities: Skylines
The FUSA gap is an oversight I'll fix next time I upload. The Junkers are moved to help check the FUSA. Dunno about those infrastructure values. I don't get that thing about victory events. South America is currently black because we have no content for that, it's out of the scenario. Update your events and the revolts will properly, except the 3 left intentionally unrevolted around Baltimore (rad zombie apocolypse territory). Dead Islands shouldn't be a revolter, AFAIK.

And I'm getting the rebel crash again. :/ Guess I'll have to go back to the work around that was used before.
 

Arcangelus

Major
9 Badges
Apr 8, 2012
753
36
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 3 Sign Up
My comment about South America was about the silhouette of the continent, no a critic as to why isn't included. I simply like those black things with blue (lakes) in between. Thats all.

Other Observations: FUSA has airplanes in New York (No military access). And according to debug, there seems to be some wrong attachment to some units. Namely "Mama Creole's Helpers" (Harlequins, Irregular) has artillery, "Border Guards" (NCR, Scouts) has a Police attached, and "Lone Star Scouts" (The New Church, Scouts) has Police attach.

Revolt file, with tentative position of U53. I didn't updated all the comments thought:
http://www.mediafire.com/view/4u13wx12e69716i/revolt.txt
 

keynes2.0

Field Marshal
45 Badges
Jun 27, 2010
7.861
4.281
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III: Chronicles
  • Hearts of Iron Anthology
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • East India Company
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Age of Wonders II
  • Age of Wonders
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Pride of Nations
  • 500k Club
  • Victoria 2
  • Cities: Skylines
My comment about South America was about the silhouette of the continent, no a critic as to why isn't included. I simply like those black things with blue (lakes) in between. Thats all.

Other Observations: FUSA has airplanes in New York (No military access). And according to debug, there seems to be some wrong attachment to some units. Namely "Mama Creole's Helpers" (Harlequins, Irregular) has artillery, "Border Guards" (NCR, Scouts) has a Police attached, and "Lone Star Scouts" (The New Church, Scouts) has Police attach.

Revolt file, with tentative position of U53. I didn't updated all the comments thought:
http://www.mediafire.com/view/4u13wx12e69716i/revolt.txt

I think there is something wrong with your installation. Those attachments are WAD for me and the game doesn't mind them.

Good catch with the airplanes. They are supposed to be in Wheeling, WV.
 

Arcangelus

Major
9 Badges
Apr 8, 2012
753
36
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 3 Sign Up
I think there is something wrong with your installation. Those attachments are WAD for me and the game doesn't mind them.

Good catch with the airplanes. They are supposed to be in Wheeling, WV.
Just finished a complete reinstall. The error doesn't disappears even when overriding all the files with the ones in first page. Nothing major thought, and only visible with debug enabled. In game they work just fine.
However, this lead to another problem: It seems that all the units (and tech) are still with the toughness system (pre vulnerabilities). Right now, newer units are weaker.
Also, there is missing an ai file (switch\up_the_ante.ai) called by event 103008 in nation.txt (I can assure you, that will cause a crash... around April or so). In the same file, there is a mention to the tag BLE (correct would be BEL).
AND the Event picture kurtz_pre_war is (still) missing.

Nothing else related with the map, unless we count the scattered cores of several nations as a problem. And the apparent inability to select most of the nations at start (free=no at work here, and BLR shouldn't be selectable at start. It doesn't exist)
Finally, somehow FUSA managed to get control of province 623 (Green Bay) in day 8, and only that province. How is that Logical? It seems to be caused by wasteland_revolt.txt .
 

keynes2.0

Field Marshal
45 Badges
Jun 27, 2010
7.861
4.281
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III: Chronicles
  • Hearts of Iron Anthology
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • East India Company
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Age of Wonders II
  • Age of Wonders
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Pride of Nations
  • 500k Club
  • Victoria 2
  • Cities: Skylines
That green bay thing is a legacy of some experimentation I thought I had deleted months ago. How the heck did it find it's way back?

You are right about the toughness system. Neither Sword or I has taken the time to understand the new system and figure out what to do. Got any ideas?
 

Arcangelus

Major
9 Badges
Apr 8, 2012
753
36
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 3 Sign Up
That green bay thing is a legacy of some experimentation I thought I had deleted months ago. How the heck did it find it's way back?

You are right about the toughness system. Neither Sword or I has taken the time to understand the new system and figure out what to do. Got any ideas?
Revert to the old system for the time being. I haven't even notice the difference myself. But again, it's been a while since the last time that I played seriously (last game, Lithuania. A little boring due to no Barbarossa and low mp). I assume a edit in the misc file will do the trick, but I can't remember where.

On other news: Due to how atrocious (on my eyes) the gaining events has turned, I decided to create a new bunch of them. Just 1 event per province this time (937 in total, way to much for several per province) with a random of 40 and offset of 2 months. I haven't test them yet though, and I'm not sure if the code that I used will show the province name or not (Could show the ID instead. Still better than nothing). Will post after confirmation.

And I did a little experiment: Took a scenario of DH little and remove some random provinces. The revolts didn't cause a crash. Maybe the mod altered the rebels in some way? Alternatively, maybe giving all the provinces w/o owner to wasteland will solve the problem. Will check that.

EDIT: SUCCESS!!! Giving all the unused provinces did the trick! Long live me :p
 
Last edited:

NikephorosSonar

For Steiner!
23 Badges
Nov 19, 2009
1.653
26
  • Hearts of Iron II: Armageddon
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
  • Arsenal of Democracy
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Tyranny: Archon Edition
  • BATTLETECH

dowdpride

Captain
96 Badges
Oct 17, 2011
442
550
  • Stellaris: Apocalypse
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis III Complete
  • Knights of Honor
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Victoria 2: A House Divided
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Golden Century
has this fix made sure that all the non-owned provinces were given to wasteland? Either way thanks!

EDIT: okay it does not, and I am still getting scenario error messages I have to ignore at the beginning of the game. Also, whats the estimated progress on fixing the weird tech team picture bug? Thanks for all the hard work.
 
Last edited:

Arcangelus

Major
9 Badges
Apr 8, 2012
753
36
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 3 Sign Up
Now, actually playing the mod, I realized something: The sliders are backwards! The resulting governments make no sense (West BoS a Tribal federation?) and other oddities (apparently, is better for your war industry to have peace goals). Also, the descriptions don't seem updated... unless I forgot another file to be overwrite.

Also, Dark cathedral does nothing at all (It can't do anything with just 2 IC and no attack units... or other territories beyond their capital). And FUSA is not OP... they would need less IC to be considered OP. I think that you call that game-breaking, but in general all the IC levels are awful and hard to work with. There are probably 3 or 4 nations with workable amounts (Robot nation wouldn't be one if I didn't modify their file beforehand... compensated with only 1 mobile unit for a good while).

The map feels a little barren... which could be intentional or not.

And I should go sleep now.
 

keynes2.0

Field Marshal
45 Badges
Jun 27, 2010
7.861
4.281
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III: Chronicles
  • Hearts of Iron Anthology
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • East India Company
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Age of Wonders II
  • Age of Wonders
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Pride of Nations
  • 500k Club
  • Victoria 2
  • Cities: Skylines
On other news: Due to how atrocious (on my eyes) the gaining events has turned, I decided to create a new bunch of them. Just 1 event per province this time (937 in total, way to much for several per province) with a random of 40 and offset of 2 months. I haven't test them yet though, and I'm not sure if the code that I used will show the province name or not (Could show the ID instead. Still better than nothing). Will post after confirmation.

The events should be silent and one per province. Maybe there is a file you need to delete? Look around for something that is redundant.

EDIT: SUCCESS!!! Giving all the unused provinces did the trick! Long live me :p

Interesting! I think someone just earned membership into the order of the scribes.
 

Arcangelus

Major
9 Badges
Apr 8, 2012
753
36
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 3 Sign Up
has this fix made sure that all the non-owned provinces were given to wasteland? Either way thanks!

EDIT: okay it does not, and I am still getting scenario error messages I have to ignore at the beginning of the game. Also, whats the estimated progress on fixing the weird tech team picture bug? Thanks for all the hard work.
For the record, the files that I posted are for the version of the mod compatible with DH 1.03, no for the version working in DH 1.02. While the solution itself is the same, the id numbers aren't (neither the number of provinces). If you want to do a little work yourself, open wasteland.inc with some text editor (I recommend notepad+) and look for "ownedprovinces = {". Now, eliminate any number bigger than 2608 that exist between that bracket and the next one (The id numbers are in ascending order). Now go to "controlledprovinces = {" and do the same. Now save and that should do it.

And I'm pretty sure that the team picture bug had something to do with faulty installation. Can't say for sure thought, every time that is mentioned the solution is different.
The events should be silent and one per province. Maybe there is a file you need to delete? Look around for something that is redundant.
I meant that the structure of the events itself (when I see the actual file, no the ingame effects) make my eyes hurt. I'm just picky with certain things, order being one of them. And I like to know when I get a new province, so I make them visible.


Interesting! I think someone just earned membership into the order of the scribes.
:)
 

SwordOfJustice

Peaceful Warrior
66 Badges
Dec 8, 2003
1.723
141
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 200k Club
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Sengoku
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Nemesis
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
Hey sword, just watched BBC News, those fires look pretty awful, stay safe brah.

Thanks Bro! Yeah, my area is safe. Our volunteer firefighters are hard at work again. I work with two of them at my current company. Heroes!

Cheers,
Sword
 

Slaughter

Colonel
16 Badges
Apr 25, 2009
1.120
799
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
Questions for the bros:

1. As you all know, I'm making design docs for new FODD nations. I've decided to start westwards and go east, so I started with New Vegas, because its pretty near the main routes of eastwards expansion, near a lot of majors and also most of its image assets
Which government in the Ideological Matrix fits New Vegas ruled by Mr. House? I've been looking and it seems Criminal Corporation/Enforced Elitocracy/merchant State all fit.

2. What we do with the timeline differences of people and factions in New Vegas? Clearly pretty much none of the important figures in New Vegas by 2245 weren't born yet (except possibly Elder Elijah, who is probably on his teens or twenties by now and being some young promissing scribe), so what we do with the images and factions? Do we use same images but just change names? After all, someone like Benny or Majoire wans't born by 2245, and FODD mostly uses the Van Buren timeline where the Legion already exists by 2250 and such.

3. What is the max number of tech specialties a research team can have?

4. Is it possible to add new divisions to DH? Mr. House uses his precious Securitrons, we can get image assets of Securitrons and everything.
 

Arcangelus

Major
9 Badges
Apr 8, 2012
753
36
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 3 Sign Up
Questions for the bros:

1. As you all know, I'm making design docs for new FODD nations. I've decided to start westwards and go east, so I started with New Vegas, because its pretty near the main routes of eastwards expansion, near a lot of majors and also most of its image assets
Which government in the Ideological Matrix fits New Vegas ruled by Mr. House? I've been looking and it seems Criminal Corporation/Enforced Elitocracy/merchant State all fit.
Since the last version changed some of the names for governments, I'm not sure. Let's see, Humane-Brutal and Civilized-Barbarian.
Autocracy maybe? (First slider around 4-5, second slider around 5 from left to right). From the ones that you mentioned, Merchant State Pre-Hoover Dam battle and Enforced Elitocracy/Autocracy post size of power.

2. What we do with the timeline differences of people and factions in New Vegas? Clearly pretty much none of the important figures in New Vegas by 2245 weren't born yet (except possibly Elder Elijah, who is probably on his teens or twenties by now and being some young promissing scribe), so what we do with the images and factions? Do we use same images but just change names? After all, someone like Benny or Majoire wans't born by 2245, and FODD mostly uses the Van Buren timeline where the Legion already exists by 2250 and such.
No idea really. Either change the start date, put only the persons that can be alive or disregard it entirely.

3. What is the max number of tech specialties a research team can have?
As many as you want. However, more specialties means higher cost to keep the team active (and I think that 6 is the limit that the interface can display). From memory, the last person that tried giving most of the specialties to a single team reported massive cost just to use it.

4. Is it possible to add new divisions to DH? Mr. House uses his precious Securitrons, we can get image assets of Securitrons and everything.
Yes. In fact, that was used in DH full. The name of the division would be d_rsv_xx, with xx being a number from 33 to 99 (d_rsv_34 will not be valid unless d_rsv_33 was used first). Similar with the brigades, you can use b_rsv_xx, with xx being a number between 36 to 99 (Same rule that with divisions).
 

messenger

Second Lieutenant
6 Badges
Oct 13, 2009
181
12
  • Crusader Kings II
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
4. Is it possible to add new divisions to DH? Mr. House uses his precious Securitrons, we can get image assets of Securitrons and everything.
Robot Nation's Robot Infantry unit represents that, you can probably give House a little bit of access to the Robot Tech?
Would save you from making a new unit for something that is already ingame. Infact I am fairly certain I added Securitron images to the Robo Infantry myself...