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Gukpa

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You can make the Nations like the New Church a nation with poor IC,because there are in a Rad desert area :O
 

Gukpa

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I never puppet :D I unified ALL USA with Enclave anexing the other nations and Give the Canadian territories to RCC and Mexican to NROM,i have the frontiers of today :D.I place mercenaries in the conquered territories.
 

SwordOfJustice

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FALLOUT'S DOOMSDAY MINI-CONTEST.

I'd like a new background graphic for event pop-ups. Something that is unique to the mod and that suits the Fallout setting. Note that these are the files named paper_x_y.bmp and are located in the \gfx\interface\ folder of your main Darkest Hour installation folder. Make a copy to work on and I will add the best to the mod, if anyone submits any that is. :D

Also, I want a new font that suits Fallout but which is not as wide as the current font.

Why do this? I'm looking for some eye candy to inspire me while I work on some unforseen bug fixing for release 2.0.9.


Cheers,
Sword
 

unmerged(144828)

Fallout Developer (FoDD)
Jun 27, 2009
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Last edited:

Gukpa

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I unified USA With New Church :) .I love it,I am teocratic.AWWWWWWWWWWW YEAHHHHHHHHH!!!!!!!! Now it's time for Dark Catedral >:-D
 

SwordOfJustice

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U using vanilla font now?

EDIT: How about the official Fo2 font? http://www.nma-fallout.com/forum/dload.php?action=file&file_id=10

EDIT EDIT: There you go, feast on these :D http://ninjacrunch.com/30-post-apocalyptic-digital-concepts/


P.s. What does the winner get? :p

We're using the original FO2 font but it's a wee bit too wide.

And no, there is no prize for you! I mean for someone to actually replace the paper graphics with something new. :)


I just played a test game as Vault City and it is up to 2255. Wow, what a great game! Former USA was snuffed out by its enemies. Manitou Tribes fell to the Spiders. NCR was conquered by West BoS. Dark Cathedral, Junkers and Caesar's Legion were in an alliance and took out Royal Canadian Commonwealth.

It took me some time to conquer Gecko, the Under-Nation and the Huns and then the final war spawned. The American Unity was led by East Brotherhood of Steel and the Western Brotherhood was also in that alliance. Necropolis was in an opposing alliance and ending up conquering the West BoS!

The game played really well and the end game war was much better. I stayed out of the three factions as that is now an option for most nations.

Due to bug reports, I have undertaken more than I planned for in release 2.0.9. For example, someone spotted some errors in the events related to reuniting pre-War US states. So I am going through all of them to ensure they are accurate to the current map and adding more effects to them. This means it is now more significant to reconquer a former US state and it is a worthy war goal.

Cheers,
Sword
 

T.j. Arnold

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For example, someone spotted some errors in the events related to reuniting pre-War US states. So I am going through all of them to ensure they are accurate to the current map and adding more effects to them. This means it is now more significant to reconquer a former US state and it is a worthy war goal.

What I've found is that the bonus of some supplies and materials isn't really worth the effort, as if you get to the point where you can actually unify a state (especially some of the better ones), you constantly have a surplus anyway (as my NCR game I think I end up with an equal amount of "Barter" units and actual units).

Also, don't forget about fixing Data Centers (make them placeable!).
 

SwordOfJustice

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What I've found is that the bonus of some supplies and materials isn't really worth the effort, as if you get to the point where you can actually unify a state (especially some of the better ones), you constantly have a surplus anyway (as my NCR game I think I end up with an equal amount of "Barter" units and actual units).

Also, don't forget about fixing Data Centers (make them placeable!).

Yeah totally. Most of the state reunifications happen when your nation is already powerful. I am altering the rewards. Mind you, some states are mostly Wastelands and close to other nations and so could be reunited in the early or mid game when the extra resources make a difference.

Some states now grant technology blueprints based on some speciality of that state. I'm updating the event text to be more descriptive. Most states also have a manpowerpool benefit and all reunifications lower dissent.

There are events for regions also, like Southwest USA, Northwest USA. These give more benefits including an overall small bonus to unit Morale. They also start to remove the manpower rate penalty of 35% which is implemented via event when your nation grows large (over 100 VPs I think). So reuniting each region gives you 5% back on that.

I want to add an event pool that tracks your progress towards reuniting North America. For example, if Former USA goes well and reunites several regions then it should change title to USA Reborn or something similar. I can use this in how the end game war triggers and also who leads the three end game alliances.

I want to add some fun effects too. For example, reuniting the state where Broken Hills is located (Utah?) unlocks human, ghoul and mutant racial techs. So you too can build all three unit types if you research the extra techs. I could possibly add some fun things into the tech tree around that and add event chains, but we'll see how I go with limited modding time.

I plan to do something about Roswell province. If the controlling nation has the right technologies they might find a very special pre-War US military research base there.

It's slow work for me as I load the game and check what provinces are in each state, then get the province IDs, then check the event IDs in the trigger conditions match, then flesh out the event text and finally update the event effects. Bloody USA... it has 52 states, right? LOL I've done about a dozen so far I think, starting from Alaska down the west coast and I'm now in the middle.

I found some crash bugs along the way with typos in the event commands. They must have slipped through the event checking added in Darkest Hour. Paradox would have done well to add thorough checks on syntax in their code, but oh well.

Cheers,
Sword

P.S. I haven't forgotten data centres. I am testing them to find out what is wrong.
 

SwordOfJustice

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Brother, try this

Also, you need to put this icon into \Darkest Hour\Mods\FODD - it'll show the mod icon in DH launcher when the mod is chosen (I've stolen the idea from Kaiserreich)

Brother Vladimir rides to the rescue again! Thanks, that's exactly the sort of thing I had in mind. I'll test how it looks inside the mod.

Cheers,
Sword