FODD 2.1 TRIAL 6 Hotfix 4
Changelog:
Config/event_text.csv:
- Fixed descriptions of the Brotherhood Bunker Networks events for New Reno, Pioneer Alliance and Den.
- Fixed typo in ACE Medical Computer decision.
- Small addition to the "Geckos everywhere" event text.
- Added lines for new event chain for the robots.
db/misc.txt
Nerfed nationalism:
- Nationalism starting value is now 35 (was 40)
- # Nationalism per MP (added to stating value)
changed to 1.5 from the previous 2.0
- Combat Modifier: Land/Air/Naval Exceeding Max Command Limit Mod
Increated to 0.6 (was 0.5)
db/events/End_Game
- Event "Rumours from the North" was showing up after the Chosen One's reveal because it was made to appear in 2256 if Warmonger was not triggered. Now it appears in year = 2256 month = april.
db/events/Rebels.txt
- Some marauders were weakened to prevent nations from being overrun by marauders, some areas got increased marauder presence
db/events/West_BoS
- Event "Start of the Game: Code of the Brotherhood" now includes a extra bonus to the Brotherhood:
command = { type = intelligence which = them value = -10 }
This gives the brotherhood a 10% bonus against enemy spies. A clear advantage of brotherhood isolationism would be the near impossibility of infiltrating spies disguised as initiates into their ranks. The few, very very very very rare recruits (probably all of them exceptional individuals) would be thoroughly tested and well-know by the Brotherhood's well established network of covert agents.
Polar_Station_Zeta.txt: Fixed transport plane (was null model 4. Now model 3 "Zeppelin Transports Mk II")
Gaining_control.txt: Now Sacramento is covered by the Gaining control events
"Control of New york" event now triggers almost immediately
There were a few events related with non-wastes provinces. Namely:
Vault City: provinces 6104 (60323) and 6190 (60387)
Gecko: 6103 (60323)
Enclave: 548(60004), 550(60005), 6704 (Gore Bay, 60769), 6868 (Kenai, 60922)
Junkers: 614 (60043), 2686 (60161), 6377 (60562), 6378 (60563)
Former USA: 596 (60031), 598 (60032), 600 (60033), 601(60034), 604(60035), 606(60036), 607(60037), 608(60038), 609(60039), 610(60040), 618 (60046), 632 (60054), 2688 (60163), 2719 (60187), 6330 (60518), 6332 (60520), 6333 (60521), 6375 (60560), 6376 (60561), 6379 (60564), 6380(60565), 6381(60566)
Added: 6142 (Battle mountain), 784 (Bend), 670 (Atlanta), 2718 (Linchburg), 6468 (Pulaski), 6474 (Beckley), 4286 (La Palma). Event ID used: 60031-60037
Event regarding provinces 6142 and 786 now sleep their counterparts.
Removed event related with 7299 (Kiska, 60944). Too remote. Given to Dead islands instead.
Broken Hills.txt: Fused events 14046 and 14047 (Unite with Battle Mountain)
Pioneer_Alliance.txt: Fused events 18009 and 18010 (Integrate Eugene into Alliance)
General.txt: Added missing core to 'Louisiana United' event
Fixed: Events 'Southcentral US United', 'Northwest US United', 'Midwest US United' could trigger multiple times for the same faction
Fixed description of event 'Massachusetts, Connecticut and Rhode Island United'
Partially revamped vault chain.
Refeshing_techs.txt: Modified event to grant acces to The Glow. I think that now works as intended. Testing pending.
Dead_Islands.txt: Extended timeline of the chain. The disease stops happening around 2260 (too weak to have any effect by then)
Minor clean-up
Robot_nation.txt: Finally fixed event 'Digital Epiphany'. Now it can actually trigger (That took a while)
Added a decision to get better transport ships.
Added decision around the idea of machine efficiency.
Divisions:
garrison: Changed suppresion values of robot models (Now 3-4-5). I still think is too low when compared to biological models.
mechanized: Sentry Bot Unit now has a vulnerability of 155 instead of 55. Softness reduced in 5 points (now 50)
paratrooper: Added missing model 9 (powered scouts). Balance pending.
Dead_islands.inc: Now they have 7299. Their capital is now 3558 (Attu island)
Now DK has tech blocked since release. Most of it anyway (Former_USA and Dark_Cathedral)
Also modified wasteland and far_away lands. Edited scenario file.
PRK.ai: Removed some redundant commands
tech_names.csv: Changed names of tech 4190 (Now basic fighter) and 4200 (Now Improved Fighter)
unit_names.csv: Changed name of models of fighters. Now it's scrap, basic, improved, new era.
Models:
ill_div_0_4.bmp didn't have the correct depth. While I can fix it, the image is too ugly to bother. I changed it with something else instead.
ill_div_18_6.bmp, ill_div_18_7.bmp and ill_div_USA_0_4.bmp had wrong size. Not enough for a crash, but distorted the image.
Changed a couple of other images that I didn't like.
Tech: 'Superior Tankbots' (9300) and 'Pacifier Robots' (9230) no longer block each other.