- Oct 19, 2011
FALLOUT: WAR NEVER CHANGES
Intro: Hi Paradoxians! I am here to present you a new online RPG, based on the Fallout universe. Your aim will be to choose one of the factions in the post-war America and lead them into the unification and rebuild of the once called USA. Will you pursue a rebirth of democracy, or will you rule as a ruthless dictator served by slaves? Or perhaps you wish the world of humans to be wiped out?
Id like to thank and acknowledge both SwordofJustice, creator of the fallout mod for Darkest Hour, and KingHannibal, for the help and understanding of the initial ideas of the mod. With their help and also the good will of players, I think we can all have a nice time playing! Also, my thanks to EQandcivfanatic from civfanatic forums, who kindly allowed me to use his data from a simillar game.
Background (from Wikipedia): The series is set in an alternate history scenario World War II. Vacuum tubes and atomic physics became the cornerstones to scientific progress, eventually achieving the technological aspirations of the early Atomic Age and locking society into a 1950s cultural stasis. Thus, in this alternative "Golden Age", a bizarre socio-technological status quo emerges, in which advanced robots, nuclear-powered cars, directed-energy weapons and other futuristic technologies are seen alongside 1950s-era computers and telephones, and the aesthetics and Cold War paranoia of the 1950s continue to dominate the American lifestyle well into the 21st century.
More than a hundred years before the start of the series, an energy crisis emerged caused by the depletion of petroleum reserves, leading to a period called the "Resource Wars" - a series of events which included a war between Europe and the Middle East, the disbanding of the United Nations, the U.S. annexation of Canada and a Chinese invasion and military occupation of Alaska. These eventually culminated in the 2077 Great War, a cataclysmic nuclear exchange that lasted for only two hours, and subsequently created the post-apocalyptic setting of Fallout.
Mind that this game won´t be 100% accurate to fallout´s lore, mainly because it will be based on the newest video games (as they are better known to the public) and SwordofJustice´s mod, and also Fallout 3 and fallout New vegas will be mixed to add more factions to the game.
Rules: Here is a short version of the game rules.
1- All factions will have 4 main issues: military, diplomacy, politics and economics.
2- It is a turn based game. Once the deadline is set, all factions will send up to 4 orders, which can be freely distributed in any of the main issues. The only restrictions will be those imposed by the forum rules, available industrial capacity (different for each player, both in total as in possibilities) and political system of the faction.
3- Also, some factions may get minievents which can be addressed by just 1 order, apart from the 4 orders mentioned above. Other general minievents will give all the factions another order to spend if they wish so, but only related to the contents of the event.
4- Manpower, if used in a turn, will start recovering in one turn. So, if you have Average Manpower and use 1 (normal prize for a division) in turn 1, you will have Low Manpower in turn 2 and you will return to Average in turn 3. The other stats will refill in the next turn (so, if you have High IC and use 1, in the next turn it will be full again), but certain constructions will keep those stats busy for more than 1 turn.
5- Military units are divided into Irregular, Regular and Elite. Normally, Irregular units cost 1IC,1MP,1RES and 1 turn, Regular units cost 2,1,2,2 and Elite Units 3,1,3,3. Only in order to build units, players may accumulate Resource, IC and MP points trhough different turns.
6- As you may have guessed, IC and Resources can be used to give construction, infrastructures...orders. Resources will be also needed for certain diplomatic orders and for sustaining troops in long wars.
Factions: As a brief introduction, I´ll list here the more important factions that can be played in this game. More will be added later, and their stats will be updated in the next post before the game start. The ones listed here are the most important ones and some that although not so powerful, will be also fun top lay and will add flavour to the game.
Mind that some of the factions have been claimed (name in brackets), but it is provisional, as in terms of balance certain veteran players can help a lot if they use one of the "big factions".
1- Western Brotherhood of Steel (eidur)
2- Caesar Legion (Riccardo93)
3- Enclave (XVG)
4- Raiders (haresus)
6- Ghoul Nation (NightfieXIV)
7- NCR (Arcadianempire)
8- Great Khans (messenger)
9- Mr. House (Mathrim)
10- Former USA (alexander23)
11- Canada (Muskeato) You can contact him at firstname.lastname@example.org
13- Robot Nation (Viden)
14- Vault City (Clophiroth)
15- Texas Cathedral (gliomarto)
16- Shi Empire (Spitfire)
17 Manitou Tribes (lonelylurker)
18- Eastern Brotherhood of Steel (baboushreturns)
Players in queue: tonkatoy5, jeeshadow, swordofjustice, videonfan
Orders can be sent to email@example.com, stating faction and turn as title.
And remember that war...never changes