Fallout 4 will be released before Hearts of Iron 4

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Invader_Canuck

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That's true, but your suffering is mitigated by your ability to play HOI4. Not in a version where it's very playable for most people, mind you, but you do have that over us.

Edit:


Bethesda's policy has been when it's done from my experiences with the company. We didn't hear anything besides the occasional leak about FO4 until they were ready to say it will be out in just a few months. Yeah it'll be a bug-laden mess at launch, but complicated open world games can't truly be perfectly tested until it reaches the hands of millions of players.

This isn't actually true. They release games on deadlines, and in the process often cut huge chunks of content to push the game out on time. Skyrim being the most recent example. The Civil war was supposed to be dynamic, and to carry on without player involvement. There were supposed to be even more quests, such as recruiting Giants to the stormcloaks. All of these features for example got chopped at crunch time to get the game out the door.

Pretty sure the same happened in FO3, Oblivion and Morrowind. Major features were cut at the deadline because they just were not working properly when the game had to go out the door.
 

Pigeoncount

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This isn't actually true. They release games on deadlines, and in the process often cut huge chunks of content to push the game out on time. Skyrim being the most recent example. The Civil war was supposed to be dynamic, and to carry on without player involvement. There were supposed to be even more quests, such as recruiting Giants to the stormcloaks. All of these features for example got chopped at crunch time to get the game out the door.

Pretty sure the same happened in FO3, Oblivion and Morrowind. Major features were cut at the deadline because they just were not working properly when the game had to go out the door.

Can you prove that that was cut for time? I know the Civil War was planned to be more dynamic, but there is no way to prove that they cut it for time, versus cutting it for any other reason. It could not have met their standards, they could have just not been able to execute it to their original ideal, they could have decided the feature just wasn't very good, and so on. I am not aware of any comment where a developer has said they removed content specifically due to time constraints.
 

adam_grif

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Fallout 4 was announced for a 2015 release date, Shenmue 3, The Last Guardian and a FF7 Remake were also announced between the original release date for HoI4 and now.

:D
 

Reverend Belial

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Can you prove that that was cut for time? I know the Civil War was planned to be more dynamic, but there is no way to prove that they cut it for time, versus cutting it for any other reason. It could not have met their standards, they could have just not been able to execute it to their original ideal, they could have decided the feature just wasn't very good, and so on. I am not aware of any comment where a developer has said they removed content specifically due to time constraints.
I don't have a link to prove it, but there was a developer comment specifically stating that both the Civil War detailing and the Windhelm Arena were both cut due to time constraints. UESP probably has more on it.
 

Pigeoncount

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I administrate the UESP, and am not aware of such a comment.

Edit: If you can find the record of that comment, I actually know exactly where we could use that as a source, so it would be appreciated if you could dig that up for me. I'm not aware of it existing, myself, though.
 
Last edited:

aruon

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Can you prove that that was cut for time? I know the Civil War was planned to be more dynamic, but there is no way to prove that they cut it for time, versus cutting it for any other reason. It could not have met their standards, they could have just not been able to execute it to their original ideal, they could have decided the feature just wasn't very good, and so on. I am not aware of any comment where a developer has said they removed content specifically due to time constraints.

I administrate the UESP, and am not aware of such a comment.

Edit: If you can find the record of that comment, I actually know exactly where we could use that as a source, so it would be appreciated if you could dig that up for me. I'm not aware of it existing, myself, though.

idk if there's still any proof from bethesda but i DO remember seeing a mod that added (or re-added as is the case) the dynamic civil war on the skyrim nexus and talking about it being cut content. a couple years ago
 

Pigeoncount

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idk if there's still any proof from bethesda but i DO remember seeing a mod that added (or re-added as is the case) the dynamic civil war on the skyrim nexus and talking about it being cut content. a couple years ago
I'm aware of the mod you're referring to, Civil War Overhaul. And it's true that the Civil War was mostly cut. Was it because of time constraints? Possibly, although I am not aware of any confirmation of this claim. I could see it having been cut due to it being too involved, they didn't want to tie the player down to the quest line until their side had won, or they didn't want to ignore players who went off to do other things by seeing their substantial efforts undone by them ignoring the war for a bit. As an aside, I do think the Civil War we got was pretty terribly executed, but I don't think it was the amount of time they had available that made it so bad, necessarily.
 

aruon

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I'm aware of the mod you're referring to, Civil War Overhaul. And it's true that the Civil War was mostly cut. Was it because of time constraints? Possibly, although I am not aware of any confirmation of this claim. I could see it having been cut due to it being too involved, they didn't want to tie the player down to the quest line until their side had won, or they didn't want to ignore players who went off to do other things by seeing their substantial efforts undone by them ignoring the war for a bit. As an aside, I do think the Civil War we got was pretty terribly executed, but I don't think it was the amount of time they had available that made it so bad, necessarily.

i doubt there's anyway to tell at this point without contacting a bethesda dev. though i could see a time constraints cut happening, since it's still generally the norm and since 11/11/11 was a unique date they just couldn't miss in a month crowded with AAA releases...
 

Duke Von Hannover

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One advantage Paradox has as a company (Now) is that they don't rush out products so despite announcing early, with a poorly planned release date they aren't following through with a half finished product, that's good news at least.
 
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aruon

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One advantage Paradox has as a company (Now) is that they don't rush out products so despite announcing early, with a poorly planned release date they aren't following through with a half finished product, that's good news at least.

yeah. i'm surprised not very many companies do that because in the end it speaks volumes about the developers dedication.
 

Reverend Belial

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I administrate the UESP, and am not aware of such a comment.

Edit: If you can find the record of that comment, I actually know exactly where we could use that as a source, so it would be appreciated if you could dig that up for me. I'm not aware of it existing, myself, though.
Well in that case maybe they didn't. I haven't the foggiest where I would go to find out for sure though so it's quite possible that it was just an assumption.
 

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  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Will they do things differently in the future?

They already said a billion times now that they won't announce games before alpha in the future. If they hit alpha, they're going to announce stuff. They already adressed what you said in your OP a billion times.