• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

robz

Recruit
1 Badges
Jan 24, 2014
3
0
  • Europa Universalis IV
Only played a couple of games, only one all the way. New game playing as England ver 1.4.1, won HYW, (with no allies), took the British isles, now allies with Austria, incorporated France, gobbling up Burgandy. Suffered through the Lollards and then a peasant war. After recovering, Castille (allied with Aragorn), is who I want to now take out. I check their military tech 10. England 6. Start checking every one around they are all 9 or 10. I get drawn into a war with both Burg & Castille (thanks Austria), lose my land army, my heavy ships win a few battles then get involved in an even (castile and Portugal) battle and get wiped. Not one ship out of 15 survived. They thankfully accept a white piece. Rebuild now my tech is 7. Castille is 11. Any thoughts on what I need to do to catch up or is it hopeless? If hopeless what do I need to do in the early game to keep up with the military tech? I was in a lot of wars, France, Scotland, Ireland, Burgandy, Switzerland, some German minors so I think my Army Tradition should be good. Did the peasant war, decades of doing nothing but recovering stability, paying off loans and fighting revolts set me back? When incorporated France their tech level dropped from 9 to mine. I know the starting English ruler is not the best and he lives forever, but he is gone now. Any suggestions would be helpful, thanks.
 

Viperswhip

Field Marshal
101 Badges
Feb 8, 2009
3.152
610
  • Deus Vult
  • Heir to the Throne
  • King Arthur II
  • Pillars of Eternity
  • The Kings Crusade
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Rome Gold
  • Warlock 2: The Exiled
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH - Backer
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Victoria 2
  • Shadowrun: Dragonfall
Basically, in your game, Castille got lucky, they start with two kings in a row that suck total balls. Your King lived to long is my guess. Basically you want an heir and then for him to kick the bucket, a 14 year regency is still better than 14 years of 0-0-0.

Stay away from war is all I can tell you, at least with Castille. 12 is super powerful and a huge jump over even 9, 10 is closer but not close enough. Just let the AE fade away and and do not build a single mil building or spend any mil points on anything other than catching up.

Ship battles are tough now. Why are you at war with Castille? You want to keep them from Colonizing or something? You should be pressing into the super rich HRE if you wish to war. I know you didn't start it, so you should be able to recover relations enough to RM and ally them.

Basically with sub 9 you cannot beat 10 unless you have a massive number advantage, and if they get 12 you can't fight them until you have 12.

Naval traditions is now a mandatory idea, maybe the first idea for England to take because, as you can see perhaps it does make a big difference.

If you don't take naval, just ally Castille and colonize like crazy. I don't know why you are so far behind, even with a 0 ruler you shouldn't be that far behind.
 

aitaituo

哀駘它
48 Badges
Aug 6, 2013
8.083
5.037
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Cadet
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Cities: Skylines Deluxe Edition
Devote all of your MIL points to tech investment and hire +3 MIL advisor if you can afford it, even if it means sacrificing other advisors. Don't build any barracks or forts, don't buy an military ideas, don't scorch the earth, don't assault, don't use harsh treatment, don't hire generals, and don't force march until you've caught up.

As you've learned, mil tech is hugely important and you've missed some major steps. You can afford to be at tech 8 when the enemy is at tech 9, which only unlocks star forts, but tech 7, 8, 10, and 12 are all hugely important to have parity. You're lucky you were able to get a white peace.
 

powerguy

Sergeant
50 Badges
Jul 25, 2012
77
13
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Cadet
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
You have no hope a defeating them with such a large difference in Military tech, early game you have to stay in on par with your neighbours Military tech as there are a large number of jumps in Morale and Tactics bonuses (as well as much better infantry as you get firepower pips). 7 v 11 is the kind of difference you see when Western Nations stack wipe African and Indian Nations.

My guess is that you a) had a sub par monarch to follow up your terrible starting one and b) picked a Military idea relatively early and prioritised that over Mil Tech. Its an easy mistake to make as the buffs from the Ideas look nice, and the reminder that you can take an Idea sits there staring you in the face for a good year or two before you can get the tech. This is why I never take a Military idea group first, as you need to stay ahead on tech. I quite often take one as my second idea group, but you can't rush it - I try and only level up an Idea group while I am ahead of time for tech.

Its probably a tad late now, but in future I wouldn't rush to integrate France, they have a very powerful land military, particularly early on (as soon as they get the Elan idea they tend to stomp most of Europe) and usually they will take ideas which buff their military early as well, which lets you focus on other stuff.
 

robz

Recruit
1 Badges
Jan 24, 2014
3
0
  • Europa Universalis IV
Can any point me to a guide on how the tech levels work? Is it as simple as if I don't spend any military points it rolls over into increasing my tech level? I did buy a lot of barracks to improve my manpower. I integrated France because a few times their doom stack would siege on province while I was getting wiped in the next province over. I also took the Defensive Idea followed by the Offensive idea and filled them out as the message comes up. Always had two or three generals, another mistake?
 

mgoetze

Colonel
38 Badges
Oct 16, 2012
1.177
44
  • Cities in Motion 2
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • BATTLETECH
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Cities: Skylines
Can any point me to a guide on how the tech levels work? Is it as simple as if I don't spend any military points it rolls over into increasing my tech level?
Uhm, no, you have to actively buy the tech levels with monarch points.
 

mgoetze

Colonel
38 Badges
Oct 16, 2012
1.177
44
  • Cities in Motion 2
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • BATTLETECH
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Cities: Skylines
Oh, man... That was a bad idea. You wasted ~5600 MIL points on ideas. That's why you are behind.
No, he only wasted 4800. The 800 spent on +25% morale and forced march were worth it. ;)
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Everything in Offensive is good, silly :)

Naturally not better than tech, however. Through getting Offensive and Defensive is silly (I never do it for roleplaying reasons) the extra Siege stat is quite useful once everyone has level 4 forts.
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Yep. In military tech, always.

Administrative and diplomacy ideas however are usually a priority over their tech. It´s situational.
 

Viperswhip

Field Marshal
101 Badges
Feb 8, 2009
3.152
610
  • Deus Vult
  • Heir to the Throne
  • King Arthur II
  • Pillars of Eternity
  • The Kings Crusade
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Rome Gold
  • Warlock 2: The Exiled
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH - Backer
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Victoria 2
  • Shadowrun: Dragonfall
So I should only fill out the ideas if I am at the same tech levels with neighbors?

Yes, and whoever said the only benefit to 9 was star forts is wrong, there is a decent pip upgrade infantry unit there, at least for my West tech group games, nevermind that he gets eclipsed at 10, he's still better than a Longbowman.

In general though, you want to be ahead of them, I only buy mil ideas when I am 10 or more years ahead and this is because if you get breakpoint, say 10 before France, you can go nuts on them, it's well worth it to get to 12 first even if it leaves you 15 years ahead. So there is some discretion, check the wiki for the breakpoints.
 

mgoetze

Colonel
38 Badges
Oct 16, 2012
1.177
44
  • Cities in Motion 2
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • BATTLETECH
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Cities: Skylines
So I should only fill out the ideas if I am at the same tech levels with neighbors?
Mainly you need to make sure you're at the same or better military tactics level.
 

Nilmerf

Lt. General
56 Badges
Jan 18, 2007
1.239
14
  • Stellaris: Leviathans Story Pack
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
You can catch up but it will take decades and you can't use your military points for anything but tech. If you want to try again, go Naval or Exploration -> Offensive or Quality for England. Generally buildings aren't a great investment monarch point wise unless you're ahead in tech/ideas as a large power such as England.
 

Viperswhip

Field Marshal
101 Badges
Feb 8, 2009
3.152
610
  • Deus Vult
  • Heir to the Throne
  • King Arthur II
  • Pillars of Eternity
  • The Kings Crusade
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Rome Gold
  • Warlock 2: The Exiled
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH - Backer
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Victoria 2
  • Shadowrun: Dragonfall
Well, really a Mil idea should be second for every country because you really do need to get to tech 5 before your enemies and even then the starter cannons can make a nice difference, so staying ahead is key. I would never start in military, the offensive group is not good enough to make up for the difference in pips between an 8 and a 10 army.
 

aitaituo

哀駘它
48 Badges
Aug 6, 2013
8.083
5.037
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Cadet
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Cities: Skylines Deluxe Edition
Yes, and whoever said the only benefit to 9 was star forts is wrong, there is a decent pip upgrade infantry unit there, at least for my West tech group games, nevermind that he gets eclipsed at 10, he's still better than a Longbowmen

Gallogtrolls? Not good enough to be better than most mil ideas and certainly not worth paying ahead of time penalties, which you normally need to do in order to maintain tech parity with lucky nations.
 

Viperswhip

Field Marshal
101 Badges
Feb 8, 2009
3.152
610
  • Deus Vult
  • Heir to the Throne
  • King Arthur II
  • Pillars of Eternity
  • The Kings Crusade
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Rome Gold
  • Warlock 2: The Exiled
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH - Backer
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Victoria 2
  • Shadowrun: Dragonfall
Gallogtrolls? Not good enough to be better than most mil ideas and certainly not worth paying ahead of time penalties, which you normally need to do in order to maintain tech parity with lucky nations.

It's not about 9, it's about 10, it's just technically wrong to say there is no upgrade at 9, they are better than Longbowmen, but you are right, they are worse than an upgrade from a mil idea, but it's not about them, it's about 10.
 

aitaituo

哀駘它
48 Badges
Aug 6, 2013
8.083
5.037
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Cadet
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Cities: Skylines Deluxe Edition
It's not about 9, it's about 10, it's just technically wrong to say there is no upgrade at 9, they are better than Longbowmen, but you are right, they are worse than an upgrade from a mil idea, but it's not about them, it's about 10.

Totally. Tech 10 is one of those levels where you buy it just before you DoW against a major power or at the same time as your competitors, ahead of time penalties be damned.
 

Viperswhip

Field Marshal
101 Badges
Feb 8, 2009
3.152
610
  • Deus Vult
  • Heir to the Throne
  • King Arthur II
  • Pillars of Eternity
  • The Kings Crusade
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Rome Gold
  • Warlock 2: The Exiled
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH - Backer
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Victoria 2
  • Shadowrun: Dragonfall
Totally. Tech 10 is one of those levels where you buy it just before you DoW against a major power or at the same time as your competitors, ahead of time penalties be damned.

Well, you don't stop there because you can get to 12 20 years ahead and it's worth it because you can take over all of Europe.