Also,since there is a Second Hyperspace War,is the current war the First Hyperspace War?If it isn’t, what war is?
Also,since there is a Second Hyperspace War,is the current war the First Hyperspace War?If it isn’t, what war is?
Far Jump: the ability to perform a Hyperspace Jump to any location in the Galaxy instantaneously with no transit time. Cannot be accomplished without a Progenitor Hyperspace Core. Only 3 Cores exist.
Short Jump: Any Hyperspace Jump with limited range and measurable transit time. Can be accomplished with any type of Hyperspace Module.
During the events of Faith in Chaos the First Hyperspace Core is being used by the Bentusi. The Second Core is in a Hiigaran museum on the planet Hiigara. The Third Core is missing.
Setting this game up was an adventure that probably deserves an AAR all to itself. I started building the Faith in Chaos Galaxy on December 5, 2018. Let me explain how it went:
I started the game normally and, just like I said in a previous post, the starting year was 1860. All 22 empires had just the one star system because I turned off Advanced Starts. Since Faith in Chaos is a reworking of a story I made up about 10 years ago, I already knew roughly where Partoga was supposed to be in the Galaxy. I reloaded and restarted the game about 70 times (seriously) until the Partogan homeworld spawned in the part of the Galaxy I needed it to be in: In the western side of the Inner Rim, near the Galactic Core and adjacent to a Nebula.
Once I had Partoga in the right place, I started moving the other 21 Empires. (Of course, I had used the console to shut off the AI beforehand) To move an empire, I used the Console Command "play" to play as each empire in turn. ("Play 0" to play as the Partogans, "Play 14" to play as the Hiigarans, and so on) Then I used the "intel" command to find a planet where their "new homeworld" would be. I used "Own" to give the empire immediate control over that planet and forcibly moved the entire population from the old homeworld to the new one. If I couldn't find a homeworld near the spot where I wanted the empire to start from, I'd use the Editor Menu mod to edit a planet and turn it into a habitable world with tile blockers and resources. The process of moving every empire to the place I wanted them to start from took about a week in real-world time. Once an empire was moved to their new starting system, I'd depopulate their original starting system (by using the "kill_pop" command) and dismantle the station, causing them to lose control of the system.
To avoid confusion, I renamed both the old and new starting systems of any empire that got moved. In Chapter 2.7, you'll get to see the planet Paku Nui, the Capital world of the Kingdom of Paku Nui. This is an empire that got moved. (See the picture below)
If you viewed the Paku Nui Levakians in the "Species" menu, it would say their homeworld is "Ismon III" instead of "Paku Nui" because I relocated the species and renamed the planets. When I first started the game and started moving empires, the planet you see in the picture above was a gas giant. I had to use the Editor Menu mod to turn it into Paku Nui.
After that comes the reason I had to start the game in 1860. In order to give each empire the Territory I wanted it to have at the start of the story, I carried out a 3 stage operation. Since there were 22 empires, I had to repeat the following procedure 22 times. (With the AI turned off and "debugtooltips" turned on the whole time)
First, I used the console command "survey" to instantly survey the entire galaxy, enabling the construction of Starbases anywhere. Then i used "instant_build" while playing as each empire in turn to build Starbases quickly. The funny thing about "instant_build" is that when you order a Construction Ship to build say... 99 Starbases... then it will create one Starbase per day. So I'd switch between all 22 empires, stack up "build Starbase" orders, then let the game run at normal speed. All told, it took around 300 days in-game for all of the empires to gain all of the star systems I wanted them to have. It took another 400 days for all 22 empires to build up their Mining and research stations, even with instant_build turned on.
Second, all of the "Main" empires (the ones who are going to be the main focus of the story) got their planets. While playing as the Partogans, Levakians, and Blorg, I used the console command "colonize" to plant a colony on each planet, then I turned the AI back on and used the console command "human_ai" to give the computer control over the Kingdom of Partoga. I let the game run for 10 years (1879 to 1889) and let the empires fix any economic problems that sprung up from controlling 100+ star systems while simultaneously having only one planet.
Third, I gave the Main Empires their Traditions and Ascension Perks:
Ascension Perks were assigned to the Main Empires based on what each empire is going to do throughout the course of the story. Partoga's fourth Ascension Perk is a gigantic spoiler and won't be revealed until Chapter Four.
- Kingdom of Partoga: Harmony, Prosperity, Domination, Discovery, Consecrated Worlds, Voidborne, Eternal Vigilance, and a Secret Ascension Perk.
- All Six Levakian States: Supremacy and Nihilistic Acquisition.
- Blorg Commonality: Harmony, Prosperity, Expansion, Enigmatic Engineering, Imperial Perogative, and Grasp the Void
Finally, I turned the AI off again and started setting up the two conflicts that will be featured in the story. While playing as the Imperialist Taiidani I sent a "Subjugation" demand to the Republican Taiidani, then I changed to the Republicans and accepted the demand, making them a Vassal of the Imperialists. Then I played as every empire I wanted to be on the Republican's side of the war and hit the "Support Independence" option in the diplomatic menu. Next, I played as the Turanic Raiders, Partoga, non-democratic Assurians, and the Vaygr. While playing as each empire, I set up Defensive Pacts with the Imperialist Taiidani. This Alliance System guaranteed a massive conflict once the Republicans declare war on the Imperialists.
Next, I played as all six Levakian states and subjugated them to Partoga. Then I switched to Partoga and accepted all of their offers.
Once that was done, I had to do the final step of setting up the Kingdom of Partoga. I went through and manually re-named every planet, every upgraded Starbase, every sector, and every leader with a Maori personal name, a Maori place name, or just an appropriate word from the Maori language. (Please... Any modder reading this... I desperately need a Maori/Polynesian/Pacific Islander namelist... PLEASE!!!)
Once Partoga, her Vassals, and the preset empires were set up, I moved on to the Homeworld and Homeworld2 races. Rinse and repeat.
Since the Homeworld and Homeworld2 races are present in this story, I moved their starting planets into the regions of space that roughly correspond to their placement in the Homeworld Universe. I used the legendary map of the Homeworld Universe created by Norsehound as a guide.
Below is a copy of the Norsehound map. (warning: it's huge) It shows the rough placement of the Homeworld races during the events of Homeworld2. I used the guidebooks for the original three Homeworld games (Homeworld, Cataclysm, and Homeworld2) to figure out what the relative size and power of each nation would have been during the events of Faith in Chaos, which takes place 10 years before Homeworld: Cataclysm, and five years after the first game.
Now compare the placements of the Homeworld Races in the Norsehound Map to the Faith in Chaos map:
It took me about 3 days in real-world time to set up the Homeworld Races. The Hiigaran, Imperialist Taiidani and Vaygr capital worlds as well as Kharak are all in the right place according to the Norsehound Map. The Republican Taiidani capital world is in the wrong Galactic Arm, and should be much closer to Hiigara. Unfortunately the AAR had already started before I caught the mistake, so its going to stick for now.
Once all of the empires were set up and had control of their territory, I played as the Taiidani Republic one more time and declared war on the Imperialist Taiidani, with the War Goal of "Independence." The Alliance System was triggered and almost all of the other empires were dragged into the conflict.
Once that was done, I deactivated all cheats, switched to the Kingdom of Partoga, and just played the game normally for five in-game years. (1923 to 1928) Once the Galaxy looked the way I wanted it too for the story, I saved the game one more time and started setting up ships and planets for screenshots. At this point, nearly 400 screenshots have been taken. Best case scenario, only 30 or so will make it into the story. (This is a Narrative Story, after all.)
I finished building the Faith in Chaos Galaxy on December 17, 2018. The project took about 21 hours of gameplay across 12 days of work.
And that is the story of how I made this Galaxy.
Also, I'm curious as to the backstory of the Blorg in this universe. In Paradox's backstory, the Blorg picked up old radio signals from Earth, leading them to adopt human names and a desire to befriend everyone. Here, however, they're a fully-fledged empire during an era when humanity is only starting to invent radio and already have names.
Caption said:Hyperspace gates such as this one reduce interstellar travel times immensely. For example: without a Hypersapce Gate, it might take about 9 months to fly from Partoga to Fornax. However, using the Gates, the journey took only 6 days.
Caption said:The Kingdom of Partoga and its six Spaceborne Vassal States. The Partogan Homeworld is located on the northern edge of the Shadow Nebula in southern Partoga. The former Taiidan Empire is located to the East. To the south is the Micore Empire, Turanic Raiders, and Vanian Commonwealth. To the north is the Scyldari Confederacy. and West Assuria. A small enclave called the Voor Technocracy can be found between Asalele and Partoga.
Caption said:The Battle of Gomeisa happened simultaneously to the events of this chapter. A Republican Taiidani fleet entered the system and assaulted the local starbase. The invasion was repulsed by a combined fleet of Imperialist Taiidani and Asalele Levakians.
Are you foreshadowing the new Queen here? You do know that you’ve told us her title (“the Peacemaker”) already,right?“Maybe....” Coricopat was talking more to herself than Tantomile, “Maybe the next Queen will find a way to stop the Separatists. Maybe she’ll be able to keep the peace without fighting.”
“I’ll pray to the Mountain,” Tantomile said, “Beg it to give us someone like that.”
Just like the existence of the Hyperwave Relay in the blatantly wrong time period and the Vaygr controlling a large swath of space too early, the Blorg being spaceborne in 1928 is a major anachronism. In this universe, the Blorg became spacefaring about 80 years before Partoga. Their quest for friends was launched when an alien spacecraft accidentally exited Hyperspace underneath their planet's crust and was destroyed. Salvaging what little technology and knowledge they could from it, the Blorg came to believe these aliens had been trying to land on Blorg and make friends with its inhabitants, only to crash and die at the last moment. A badly translated crew manifest gave the Blorg their names.
The Faith in Chaos version of the Blorg Commonality is trying to find the owner of the wrecked starship and befriend them. They only became Fanatical Befrienders after making contact with the Galactic Council and seeing the opportunity to make double-digit numbers of friends. Despite searching for decades, the Blorg never found the owner of the crashed ship, nor did they find any species who spoke or used the language seen in the crew manifest. None of the current Galactic powers use ships built like the one buried beneath the jungles of Blorg, either. It's currently an unsolved mystery.
Overall, a great chapter. The news report really helped give an overview of the political situation the two sisters (and Partoga) are currently in.Velam Nordstrom said:Welcome back to Xenonian News, the galaxy’s most trusted news source according to 4 out of the 5 arthropods we nerve stapled.
Are you foreshadowing the new Queen here? You do know that you’ve told us her title (“the Peacemaker”) already,right?
And Tantomile is getting ambitious.
And the next Chapter is called “The Paradox”.That sounds ominous.
Also,why are Chapters 2-5 named and Chapter 6 isn’t? Does Chapter 6 have anything to do with the End of the Cycle, given that it’s in red?
The news report really helped give an overview of the political situation the two sisters (and Partoga) are currently in.
Tantomile said:I love Xenonian News! They're always my first choice for international news. -Tantomile
Really,really? Levakian is Hawaiian??
E kali, ‘o Mami Queen Kendra ka Mea Kiliamu?
(Yes,I did that for comedy,but the question is actually legitimate)
Damn, "The Comforter" sounds like a better title than "The Peacemaker."
In answer to your question: You'll have to wait for the Royal Election.
(DEAR GOD!! THAT WAS THE WORST TRANSLATION FAILURE EVER!!!! )
Lemme try again:
E Wha nga kaitono. (not "kotrio")
Kotahi Kuini.
(I warned you it was Google Translate...)
Though I'd never read Ender's Game before, if your story captured the essence of it then maybe I should give it a try.
Caption said:Another view of Fort Daxia in the Trecta system. The planet in the background is Whiro, the most distant planet in the Trecta system and the only planet that isn't visible from the surface of Partoga. Between 1960 and 2015, the planet was terraformed and colonized by Partogans. It was completely destroyed during the Second Hyperspace War.