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Czardus

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In this episode, we built the base framework for the new monorail line. We also extended a major avenue along the monorail, connecting the city to the new harbor area. Finally, we built a new highway interchange.

This Let's Play Cities Skylines series is a vanilla (without mods or assets from the workshop) play through. It's time to change it up a little and get back to the basics.

Please visit the corresponding page on my blog for screenshots and the story of the city's development: https://www.czardus.com/fairview-shores/

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Czardus

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In this episode, we filled most of the residential zoning and commercial zoning in one of our new districts, Cabo Bay. We also added more ore industry, oil industry, and generic industry.

This Let's Play Cities Skylines series is a vanilla (without mods or assets from the workshop) play through. It's time to change it up a little and get back to the basics.

Please visit the corresponding page on my blog for screenshots and the story of the city's development: https://www.czardus.com/fairview-shores/
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Czardus

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In this episode, we start building the international airport, and get it functional with over 500 visitors per week! We also add some options for public transportation, including a monorail and metro line.


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Czardus

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In this episode, we finish building and detailing the airport island. This includes adding some tourism commercial zoning, helicopter depots for fire, police, and medical, a ferry stop, and some tourism piers. Oh, and a lot of trees.


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Czardus

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In this episode, we start zoning more residential in the Liberty Shore neighborhood, add a unique building (the Oriental Pearl Tower) to celebrate the first 25 episodes of the series, and detail some park space.


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Czardus

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In this episode, we start adding content from the new Green Cities DLC! We begin with the IT cluster specialization, the organic and the local produce specialization. We also start utilizing the floating garbage collector, eco water treatment plant, and the geothermal power plant.


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Czardus

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In this episode, we continue exploring the Green Cities DLC content by building up a bit of the new district, Redwood Hill. We also move the water treatment facilities to a better location, redeveloping the old location into a park.
20171021072238_1.jpg
 

Czardus

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In this episode, we add more self-sustaining residential zoning to the Redwood Hill district, work on redeveloping the Coolmine district, and start developing Central Park with the Cathedral of Plentitude and the Match Day Stadium.


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Czardus

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In this episode, we worked extensively on the new harbor & festival area, extending both a metro line and a monorail line to provide transit service. We also added a large park and some walking paths to the area. Finally, we added a new cable car line connecting Hillside Park and Redwood Hill.
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Czardus

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In this episode, we added several unique buildings to various parts of the city. We also built a new hospital, police, and fire station in the Elk Square area, and added a second airport.


20171025075157_1.jpg
 

Czardus

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In this episode, we do more zoning in the newly redeveloped former industrial districts of Coolmine and Blackrock. We also lay out some new subdivisions in the New Texas area to prep for further growth, and we add a few more power plants.

20171029070436_1.jpg
 

Czardus

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In this episode, we review all of the public transit lines to adjust the number of vehicles in order to make them all more efficient. We also tweak a traffic issue in the Milltown area.
20171107072811_1.jpg
 

Czardus

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In this episode, we extend the monorail to its full loop, extend a metro line, add some tourism zoning near the regional airport, and begin the road network for the remaining open spaces.


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