It strikes me as a perfect expression of the biggest problem.
It looks greats. It sounds great. It's great at first play. But after the first few levels you quickly find out that the game really requires meta-gaming. You need to know beforehand where things are and where events will come from if you want to complete a level. Either buy a nifty overpriced hint book, read the forums, or play through each level many times just so you know what you have to do where and when since you won't be able to complete the last half of the levels without this prior knowledge.
To use strategy means you need to be able to predict likely needs for events and be able to adjust to events accordingly. Here, either you pretty much have it right from the start or you get to start over knowing ahead of time what you'll need. It quickly gets fairly boring pretty fast.
Level design is a disaster in this regard. You have no idea what strategy to use until it's too late but then you get to do it over again all prepared.
Reading on many forums pretty much confirmed this belief long before I finished the game (hoping at some point one could beat a level just from effort without having to rely on meta-gaming). Either you read the forums for someone else who's played a level 4-5 times and figured it out, buy a book, or play through each level yourself a handful of times to know what you need to do for it. Monotonous, real quick.
Nothing seems to be wrong with the basic design of the game itself; it was fairly interesting the way to 'command' units by coercing them. But the level design is horrendous.
I prefer games with levels that require thinking, adjusting, adapting and not blind guessing. Fortunately, there's lots of them out there. Just not here.
from user TheBlindRat
It looks greats. It sounds great. It's great at first play. But after the first few levels you quickly find out that the game really requires meta-gaming. You need to know beforehand where things are and where events will come from if you want to complete a level. Either buy a nifty overpriced hint book, read the forums, or play through each level many times just so you know what you have to do where and when since you won't be able to complete the last half of the levels without this prior knowledge.
To use strategy means you need to be able to predict likely needs for events and be able to adjust to events accordingly. Here, either you pretty much have it right from the start or you get to start over knowing ahead of time what you'll need. It quickly gets fairly boring pretty fast.
Level design is a disaster in this regard. You have no idea what strategy to use until it's too late but then you get to do it over again all prepared.
Reading on many forums pretty much confirmed this belief long before I finished the game (hoping at some point one could beat a level just from effort without having to rely on meta-gaming). Either you read the forums for someone else who's played a level 4-5 times and figured it out, buy a book, or play through each level yourself a handful of times to know what you need to do for it. Monotonous, real quick.
Nothing seems to be wrong with the basic design of the game itself; it was fairly interesting the way to 'command' units by coercing them. But the level design is horrendous.
I prefer games with levels that require thinking, adjusting, adapting and not blind guessing. Fortunately, there's lots of them out there. Just not here.
from user TheBlindRat