Having played the demo through three generations of rulers it turned out that the greatest threat to my Kingdom was not external, but internal, and even more precisely my family members and kinsmen.
My children wanting to kill each other, distant kin wanting to kill them, powerful relative plotting to change succession laws to seniority and lower crown authority... I was very lucky to have an excellent spymaster, and she caught and stopped a ton of these plots.
Now, while all these things add to *fun*, there should be some balance how much this occurs. Having one and the same person immediately initiate the same plot that I had just asked them to end is not fun, its more like manualy sending merchants to EU3 CoTs.
I'd suggest a cooldown for a plot if it fails or is exposed, say 10 years minimum, with potential penalty to intrigue stat to discourage plotting once caught with their fingers in the cookie jar.
As things stand now, the only way to keep my sons from assassinating each other was to throw them all in prison. Which is not all that befitting a future king.
And I'd also like to see the AI weigh the consequences a bit better to see the net worth of plot, the potential prize versus the potential loss.
I would also like to see AI plot behaviour influenced by previous ruler action. Harsh and just law should discourage plots while arbitrary and lenient law should encourage behaviour. If the guy before got imprisoned, executed or banished, think twice about going the same road.
My children wanting to kill each other, distant kin wanting to kill them, powerful relative plotting to change succession laws to seniority and lower crown authority... I was very lucky to have an excellent spymaster, and she caught and stopped a ton of these plots.
Now, while all these things add to *fun*, there should be some balance how much this occurs. Having one and the same person immediately initiate the same plot that I had just asked them to end is not fun, its more like manualy sending merchants to EU3 CoTs.
I'd suggest a cooldown for a plot if it fails or is exposed, say 10 years minimum, with potential penalty to intrigue stat to discourage plotting once caught with their fingers in the cookie jar.
As things stand now, the only way to keep my sons from assassinating each other was to throw them all in prison. Which is not all that befitting a future king.
And I'd also like to see the AI weigh the consequences a bit better to see the net worth of plot, the potential prize versus the potential loss.
I would also like to see AI plot behaviour influenced by previous ruler action. Harsh and just law should discourage plots while arbitrary and lenient law should encourage behaviour. If the guy before got imprisoned, executed or banished, think twice about going the same road.