- This event needs a pronoun ("from [her/his] hand"). Also, using "bastard" as your insult of choice towards your trueborn children (she's not a hidden bastard or legitimized) is a bit odd, and these "Rival casts a spell on you" decisions should probably check the rival's current opinion of the target and not just for a rivalry as you can otherwise have 100 opinion rivals try to kill/maim you, which seems rather extreme.
- This adventurer's war invalidated immediately. Not sure what's up with that.
- The Sea of Fallen Stars region appears to be missing Thesk and Great Dale, seeing as even Moonsea is part of it and it thus presumably is meant to include every kingdom (well, duchy...) in the region. A bunch of islands also seem to be excluded.
- Not sure if the Child of Mithridates event modifier is suitable for the setting, and Promised Godhood might also be weird (they're from the Child of Destiny events).
- This ruler settled but somehow remained a nomad. Not sure what's up with that.
- Duplicate artefact destruction has a weird localization in some cases. The second homonculus would presumably not be a forgery, even if it still probably should be destroyed due to being a duplicate.
- Epidemics are still weird. There are zero in my realm, and few overall, but that's not what the game thinks.
- Not sure if this character's portrait is broken, seeing as her face is off-centre and there's a black bar across it.
- The Chess with Death event chain spawns a monk (or possibly a nun, if you get a female Death instead), and definitely not someone with at least one class level in Monk. Unsure if that's working as intended.
- The event welcoming you into the Heralds of Faerun has a small F in "Faerunian".
- Vanilla stupidity regarding Private Conversations that might be something to fix: LT.20410's second and third option (attempt to sleep with the other person) are available while Celibate, neither LT.20411's first or second option (target accepts seduction to one extent or another) makes the other party (potentially) lose Chaste/become Lustful, and LT.20412 (seduction was successful to one extent or another) doesn't make you (potentially) lose Chaste/become Lustful. Vanilla's tumbling logic has always been all over the place, but since this is sort-of a mini-Seduction focus seduction attempt it stands out as particularly strange since the Seduction focus moves you towards Lustful over time if you are successful.
- The generic "I'm getting along with some society member. Do I think we should be friends, lovers, or nothing at all?" event's response on the lover path (MNM.6906) makes the target gain the Homosexual trait if the target accepts and is the same sex, much as in vanilla. Given that there's a Bisexual trait in the mod, that should probably be a possible outcome since the event presumably is "Character realizes their orientation isn't what they thought it was", which wouldn't automatically mean "Character is definitely not attracted to the opposite gender at all". Also, unless I'm misreading the event, it currently overwrites Bisexual with Homosexual if the character already has the former, which definitely seems like a bug.
- WoL.580 (prisoner attempts to seduce guard to escape) checks for max_age = 45. For long-lived races, that makes little sense. Also, though it is consistent with vanilla at rpesent, if a realm is female-dominated (e.g. most Drow realms) maybe male prisoners should get to make a similar attempt (even if there's no risk of them getting pregnant) and female prisoners should have a harder time doing it (and not risk a pregnancy if they pull it off, seeing as the guard presumably would be female)?
- Related to the above, event-based pregnancies with no set father should perhaps be looked at to handle racial diversity in a sensible manner. For example, if you seduce a prison guard in an elf prison, any resulting baby would presumably be at least an half-elf (and if was a Drow prison, that'd presumably be half-elf looking somewhat Drow-like).
- Somewhat related: Unfaithful spouses getting pregnant when they really shouldn't be able to get pregnant by their husband due to race mismatch probably should find it
much harder to convince their husband they haven't been cheating, and any children that are born with a race that's definitely wrong (e.g. a half-ogre child born to a human mother and supposedly an elven father when neither of them has an ogre as an ancestor) should probably be discovered as bastards on birth (at least if the supposed father is in a position to make that call).
- I've had a Depose Villainous Ruler war invalidate because the target lost the modifier. It feels like that shouldn't be the case, seeing as if you're actively trying to bring someone to justice you probably wouldn't agree to go home just because they stalled for time.
- Execution choices might need to be looked at. I executed some baatezu by burning them on the stake, but they're canonically immune to fire, and that's probably not the only weird thing that could happen.
Some assorted suggestions:
- A number of societies (Purple Dragon Knights (and likely other knightly orders), Harpers, and Heralds of Faerun, at the very least) do not appear to have any special events
not triggered by a decision, unlike e.g. vanilla Monastic Orders having the "Someone is growing flowers"/"Go visit a monastery with a relic" events and DWs having "Someone wants to hold an orgy"/"Someone wants to slander a priest" events. I'm well aware such events can't be created overnight, but long-term it's probably something to take a look at.
- Likewise, society quests seem to be absent from many societies. I know the Arcane Brotherhood has the "Sabotage someone's lab" stuff from the Hermetics, and the Cult of Asmodeus has the DW stuff if I remember correctly, but some others definitely don't seem to have any. That's something that probably could be expanded on, and the Knightly Orders could probably very easily get the "Duel someone (but maybe not to the death)" quest from WLs.
- It'd be nice if rulers without any class levels could pick up a class using a decision so that being locked into an ambition for a long time (Groom an Heir, Build a Great Work, etc.) is less of a hassle if you've got artefacts that require that you have a specific class to use them.
- I've noticed various trade routes have trade posts in every county, which is inconsistent with vanilla. I don't know how much it matters, but the AI evaluating "Can I build a trade post here?" and "Should I upgrade this trade post?" for a lot of counties is perhaps not ideal, so maybe some less important counties should lose their trade posts.
- Related to the above, the trade route that heads to the Sea of Fallen Stars (I forget which one that is) stops on the eastern shore. Maybe that should be extended to Sembia and Turmish's capitals, seeing as those are famous trading nations (though of course vanilla doesn't connect Venice/Genoa/etc. to the Silk Road)?
- Adventurer hosts not targeting a claim (i.e. those going after a random duchy) should perhaps go after monster mobs (and get some extra troops to account for the monster mob's event troops) sometimes instead of targeting realms they often fail to conquer due to getting fewer troops than the target.