- I can take a Magical Apprentice as a child (Horustep III starts as a Cleric). Should probably be blocked.
- katakoro_plateau_region needs loc.
- Considering their inherent immortality, Avatars should probably not go for the more risky treatment options in AI hands.
- "silk road"; probably wrong as that doesn't pass through Mulhorand.
- This event should perhaps reveal that you'll get the Kinslayer trait in the event option in question, as opposed to that only being clear if you carefully check your relation to the character in the event.
- Forgot to screenshot the actual event, but the Monastic Order event about some stat-related activity while meeting with a member had "Discussing Book of the Dead"; there probably needs to be a "the" in the scripture name to avoid breaking assorted vanilla loc referring to it.
- Likely vanilla (or CleanSlate, if you've CleanSlated voting): Unlanded councillors should really not expect to be granted duchies that aren't being granted alongside any counties.
- "a fellow Mulhorandi Estelar" probably doesn't need the "Estelar".
- Something seems weird about the last condition; my realm is Agnatic, but it shows up as a condition that I fulfill for Ag-Cog, while not showing up as such for True Cog.
- I am not sure this event should fire, though I suppose being a God-King *might* be reason to care.
- The loc is also broken for the tooltip of the above event, possibly because it normally only fires for the Pope (and maybe other Christian rel heads).
- Should non-legitimized bastards really be valid candidates under a Dynastic succession law?
- Ditto for adopted children, especially where Avatars are involved.
- You should probably not get events about teaching your landed apprentice if you or they are in seclusion or otherwise unavailable.
- The witch hunt events you can get during an epidemic perhaps need new loc, seeing as being a Warlock means something specific in the Realms and that not being a servant of your god(s) isn't necessarily wrong (even if it would be a touch treasonous when a God-King is involved...).
- Unsure if intentional: The WP seems to be fabricating claims and pressing them. Vanilla's WP only declares wars through events.
- Tchazzar appears to have an evil (good?) twin. Is the non-host one supposed to be Absent? I started in the earliest bookmark, if it matters.
- "God".
- Not sure if Falkenlied is a thing in the Realms.
- That's... "ambitious", let's say. The AI probably shouldn't use the CB againt non-adjacent realms, and probably should evaluate allies' power too (the defender has about 20k nomad vassal ally troops...).
- There might be a missing trait icon. I have -debug -debugscripts on (I prefer not to change the launch settings to avoid accidentally forgetting to activate stuff), but I don't think it matters without charinfo on.
- Is it just the Silk Road that's affected, or also the Spice Road?
- Not sure if WAD: This province does not seem to have a Dragon Hoard.
- Possibly a consequence of something hardcoded, but should Szass really give up his Zulkirate?
- "He", but the event will create a woman. I assume the loc hasn't been updated.
- The loc for the modifiers overflows the text box for this bloodline.
- While others will be able to join the war (if I remember correctly), Great Conflict invaders should probably account for vassal troops when deciding how many troops to spawn (the adventurer has about as many troops as the Khagan, which as you might imagine likely will be woefully insufficient).
- I was asked to join the Great Conflict, but didn't actually get pulled into the war the first time I agreed to join. I *do* have an NAP with Yaimunnahar, but it still feels potentially odd.
- The Rashemi should perhaps not elect Treants or other odd races, especially considering they'll be around forever unless killed.
- Unsure if WAD: The Celestial adventurer decided to go Tribal when taking over a Nomadic Tribal realm.
- Likely vanilla: The former adventurer somehow raised a runestone prior to actually winning his war (i.e. while still unlanded).
- Perhaps Great Conflicts should give vassals of the defender the opportunity to peacefully break free when the war ends with the attacker winning? It'd make it less likely that they'll get some kind of faction against them very early on, which seems more damaging for the realm as a whole... and would avoid silly things like other vassals here helping the recent conqueror suppress the revolt because tribal vassals accept CTAs very often.
- Missing loc key. Accepted CTAs seem to have loc.
- Unsure if vanilla: The attacker doesn't seem to call (nomadic) tribal vassal to arms at first, despite quite possibly needing them. She called them later on, but starting out strong seems better.
- Perhaps "friendly" Avatars -- and rel heads -- should have a somewhat greater influence than random Clerics(/Paladins) have when voting in relevant elections?
- Not sure if WAD: The Celestial adventurer is getting more Celestials as vassals/courtiers. Could potentially result in an overabundance of Celestial (and Aasimar/other descendants), and as they're immortal that might result in lots of characters sticking around.