Will the game model the costs of installing the latest and greatest equipment in a factory? In real life, you can build a factory with the best available technology and have cutting-edge efficiency. But as technology marches on, you don't get free upgrades to the equipment in the factory. Every potential upgrade has a cost, and some upgrades are harder than others.
Take the situation with say battleships. Someone invents a new range-finder, that's something you can upgrade. Someone invents new propellant, maybe that will work with you existing guns with a few modifications. But your existing ships don't get faster because now you can build turbine engines - that's an expensive refit. I think something analogous holds for factories and most types of production - there needs to be some kind of investment to fully deploy the new technology, and sometimes that means throwing out some of your existing machinery.
I think it would be interesting if the game modelled some of this. Say when a new technology comes along, there is a required investment to upgrade to the new tech, and sometimes it's more attractive for the owners to delay that investment as long as possible. So if it say takes 100 machine parts to build a new factory at base efficiency. Maybe a new comes along that raises throughput by 50%. New factories can be built and only require 100 machine parts to gain the bonus. But upgrading an existing factory to make use of the new tech would take say 50 machine parts. If you don't make the improvement, then the existing factories will gradually become less and less competitive in the market.
Take the situation with say battleships. Someone invents a new range-finder, that's something you can upgrade. Someone invents new propellant, maybe that will work with you existing guns with a few modifications. But your existing ships don't get faster because now you can build turbine engines - that's an expensive refit. I think something analogous holds for factories and most types of production - there needs to be some kind of investment to fully deploy the new technology, and sometimes that means throwing out some of your existing machinery.
I think it would be interesting if the game modelled some of this. Say when a new technology comes along, there is a required investment to upgrade to the new tech, and sometimes it's more attractive for the owners to delay that investment as long as possible. So if it say takes 100 machine parts to build a new factory at base efficiency. Maybe a new comes along that raises throughput by 50%. New factories can be built and only require 100 machine parts to gain the bonus. But upgrading an existing factory to make use of the new tech would take say 50 machine parts. If you don't make the improvement, then the existing factories will gradually become less and less competitive in the market.
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