Since i don't have an account on paradoxian (and am quite illiterate regarding editing wikis) i thought i'd post some findings i've made here.
The game seemed rather opaque on how exactly the different efficiency modifiers add up and create the numbers shown ingame. Likewise the formulas floating around did not add up either (the wiki ones on the production page, some explanations i've think to have read here and there in the forum). I have no real idea what to do with those formulas though, just thought i'd share.
needed input = base x input/100 x throughput/100
created output = base x throughput/100 x output/100
Feel free to correct my math or, even better, tell whether those formulas help playing the game.
The game seemed rather opaque on how exactly the different efficiency modifiers add up and create the numbers shown ingame. Likewise the formulas floating around did not add up either (the wiki ones on the production page, some explanations i've think to have read here and there in the forum). I have no real idea what to do with those formulas though, just thought i'd share.
needed input = base x input/100 x throughput/100
- base - the amount of raw materials the factory requires (it's in the game files) multiplied with the factory size
- input = base - capi bonus - techs
base seems to be 100% always / capi bonus = 2.5 x % capis in state / techs is the sum of your input efficiency
- throughput = craftsmen/(factory size x 100) x (1 + techs/100 + infrastructure/100 + modifiers/100)
techs is the sum of your throughput efficiency / infrastructure is the state avg as shown in the factory screen / modifiers i only know of the social reforms reducing it
created output = base x throughput/100 x output/100
- base - the amount of finished product the factory creates (it's in the game files) multiplied with the factory size
- throughput - same as above
- output = (base + clerk bonus) x (1 + techs/100 + modifiers/100)
base seems to be 100% always / clerk bonus = 1.5 x clerks/(factory size x 100) / techs is the sum of your output efficiency / modifiers i can only think of the economic policy ones, like L-F 25%
Feel free to correct my math or, even better, tell whether those formulas help playing the game.