Factory Efficiency Math

Tiuz

Second Lieutenant
Since i don't have an account on paradoxian (and am quite illiterate regarding editing wikis) i thought i'd post some findings i've made here.

The game seemed rather opaque on how exactly the different efficiency modifiers add up and create the numbers shown ingame. Likewise the formulas floating around did not add up either (the wiki ones on the production page, some explanations i've think to have read here and there in the forum). I have no real idea what to do with those formulas though, just thought i'd share.

needed input = base x input/100 x throughput/100
• base - the amount of raw materials the factory requires (it's in the game files) multiplied with the factory size
• input = base - capi bonus - techs
base seems to be 100% always / capi bonus = 2.5 x % capis in state / techs is the sum of your input efficiency
• throughput = craftsmen/(factory size x 100) x (1 + techs/100 + infrastructure/100 + modifiers/100)
techs is the sum of your throughput efficiency / infrastructure is the state avg as shown in the factory screen / modifiers i only know of the social reforms reducing it

created output = base x throughput/100 x output/100
• base - the amount of finished product the factory creates (it's in the game files) multiplied with the factory size
• throughput - same as above
• output = (base + clerk bonus) x (1 + techs/100 + modifiers/100)
base seems to be 100% always / clerk bonus = 1.5 x clerks/(factory size x 100) / techs is the sum of your output efficiency / modifiers i can only think of the economic policy ones, like L-F 25%

Feel free to correct my math or, even better, tell whether those formulas help playing the game.

DBtotalwar

Graf von Minden
I find the larger the factory, the more profit it makes... seems to be the case, but some large factories just go south.

No idea

Field Marshal
It is good to know the formulas, but while you are playing, what you want to know is, more than the exact numbers, the logic behind them. With the formula you know thta capis are good for needing less input goods, which, in turn, is especially good in periods of reccession, when people buy less goods. That sort of things.

magitsu

Lt. General
I find the larger the factory, the more profit it makes... seems to be the case, but some large factories just go south.
That's because you pay maintenance according to your level. Lvl 1 full wins vs. Lvl 2 half filled.

DBtotalwar

Graf von Minden
That's because you pay maintenance according to your level. Lvl 1 full wins vs. Lvl 2 half filled.

Then how does that explain factories that are fully-filled losing 10 or so euros daily?