What is missing from this list of factors that affect a subordinate nation's autonomy?
The goal is to achieve freedom for a nation as soon as possible.
The goal is to achieve freedom for a nation as soon as possible.
| RESOURCE_SENT_AUTONOMY_DAILY_BASE = 0.0, | If puppet provides resources to its master they increasy their autonomy by at least this amount |
| RESOURCE_SENT_AUTONOMY_DAILY_FACTOR = 0.005, | If puppet provides resources to its master they increasy their autonomy by the resources factored by this |
| WAR_SCORE_AUTONOMY_BASE = 0.0, | Value added if any war score is contributed by puppet |
| WAR_SCORE_AUTONOMY_FACTOR = 0.6, | If puppet generates war score it get a boost to independence |
| LL_TO_OVERLORD_AUTONOMY_DAILY_BASE = 0.0, | If puppet lend leases equipment to overlord of at least same tech level as they have, they gain autonomy |
| LL_TO_OVERLORD_AUTONOMY_DAILY_FACTOR = 0.05, | If puppet lend leases equipment to overlord of at least same tech level as they have, they gain autonomy |
| LL_TO_PUPPET_AUTONOMY_DAILY_BASE = 0.0, | If overlord lend leases equipment to puppet of higher tech level as they have, puppet losses autonomy |
| LL_TO_PUPPET_AUTONOMY_DAILY_FACTOR = 0.01 | If overlord lend leases equipment to puppet of higher tech level as they have, puppet losses autonomy |
| AUTONOMY_FREEDOM_FROM_CAPITULATE = 0.5, | if overlord capitulate you get this |
| ATTACHE_TO_SUBJECT_EFFECT = 0.05 | If overlord sent attaches to the subject it losses autonomy |
| ATTACHE_TO_OVERLORD_EFFECT = 0.05, | If subject sent attaches to the overlord it gains autonomy |
| WAR_SCORE_LOSSES_RATIO = 0.1, | Scale how much losses will affect warscore ( per 1000 losses ). |
| WAR_SCORE_LOSSES_MULT_IF_CAPITULATED = 0.5, | How much your losses count towards warscore if you have capitulated. |
| WAR_SCORE_AIR_WORTH = 0.05, | how much strategic bombing will affect warscore |
| WAR_SCORE_AIR_WORTH_CAP = 1000, | the warscore limit we get from strategic bombing |
| WAR_SCORE_AIR_MONTHLY_FALLOFF = 10, | how much the warscore we got from the strategic bombing falls off every month. |
| WARSCORE_WINNER_FACTOR = 1, | Warscore effect on winners |
| WARSCORE_DEFENDER_FACTOR = 0.3, | Warscore effect on defender |
| WARSCORE_LOSS_FACTOR = 0.2, | Warscore effect on losing |
| WARSCORE_TOTAL_FACTOR = 3, | Warscore balancing value |
| WARSCORE_PROVINCE_FACTOR = 0.2, | Warscore effect from province |
| WARSCORE_MIN_HOURS = 48, | minimum hours |
| WARSCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR = 0.0002, | sunk ships will give enemy war score relative to max manpower of a ship that has been sunk |
| WARSCORE_GAIN_FOR_SUNK_SHIP_PRODUCTION_COST_FACTOR = 0.0004, | sunk ships will give enemy war score relative to cost of a ship that has been sunk |