Factors that affect autonomy...what's missing from this list of defines?

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billcorr

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What is missing from this list of factors that affect a subordinate nation's autonomy?

The goal is to achieve freedom for a nation as soon as possible.


RESOURCE_SENT_AUTONOMY_DAILY_BASE = 0.0, If puppet provides resources to its master they increasy their autonomy by at least this amount
RESOURCE_SENT_AUTONOMY_DAILY_FACTOR = 0.005, If puppet provides resources to its master they increasy their autonomy by the resources factored by this
WAR_SCORE_AUTONOMY_BASE = 0.0, Value added if any war score is contributed by puppet
WAR_SCORE_AUTONOMY_FACTOR = 0.6, If puppet generates war score it get a boost to independence
LL_TO_OVERLORD_AUTONOMY_DAILY_BASE = 0.0, If puppet lend leases equipment to overlord of at least same tech level as they have, they gain autonomy
LL_TO_OVERLORD_AUTONOMY_DAILY_FACTOR = 0.05, If puppet lend leases equipment to overlord of at least same tech level as they have, they gain autonomy
LL_TO_PUPPET_AUTONOMY_DAILY_BASE = 0.0, If overlord lend leases equipment to puppet of higher tech level as they have, puppet losses autonomy
LL_TO_PUPPET_AUTONOMY_DAILY_FACTOR = 0.01 If overlord lend leases equipment to puppet of higher tech level as they have, puppet losses autonomy
AUTONOMY_FREEDOM_FROM_CAPITULATE = 0.5, if overlord capitulate you get this
ATTACHE_TO_SUBJECT_EFFECT = 0.05 If overlord sent attaches to the subject it losses autonomy
ATTACHE_TO_OVERLORD_EFFECT = 0.05, If subject sent attaches to the overlord it gains autonomy
WAR_SCORE_LOSSES_RATIO = 0.1, Scale how much losses will affect warscore ( per 1000 losses ).
WAR_SCORE_LOSSES_MULT_IF_CAPITULATED = 0.5, How much your losses count towards warscore if you have capitulated.
WAR_SCORE_AIR_WORTH = 0.05, how much strategic bombing will affect warscore
WAR_SCORE_AIR_WORTH_CAP = 1000, the warscore limit we get from strategic bombing
WAR_SCORE_AIR_MONTHLY_FALLOFF = 10, how much the warscore we got from the strategic bombing falls off every month.
WARSCORE_WINNER_FACTOR = 1, Warscore effect on winners
WARSCORE_DEFENDER_FACTOR = 0.3, Warscore effect on defender
WARSCORE_LOSS_FACTOR = 0.2, Warscore effect on losing
WARSCORE_TOTAL_FACTOR = 3, Warscore balancing value
WARSCORE_PROVINCE_FACTOR = 0.2, Warscore effect from province
WARSCORE_MIN_HOURS = 48, minimum hours
WARSCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR = 0.0002, sunk ships will give enemy war score relative to max manpower of a ship that has been sunk
WARSCORE_GAIN_FOR_SUNK_SHIP_PRODUCTION_COST_FACTOR = 0.0004, sunk ships will give enemy war score relative to cost of a ship that has been sunk
 

pheonicia

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Is this a rhetorical question? Because it looks like everything in the game is here.
 
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billcorr

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Is this a rhetorical question? Because it looks like everything in the game is here.

Not quite a rhetorical question.

For example, a nation such as RAJ or CAN will gain autonomy by earning war score points.

Can't a nation earn war score by winning air battles?

But air battles don't appear to affect war score.

There might be other nuances affecting autonomy.

Oh, here's another:

National focuses...for example, RAJ has one call the Quit India Movement.



Many times when one thinks they have a comprehensive all-encompassing list, there's always a few things missing.