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DivineShadow

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What i would love to see is making factories (Could be controlled by AI so you don't even have to think about it) anyway factories would produce certain things like tanks for example.

The point is if you was britain you could set a bombing raid on german tank production etc.

It would give bombers something very useful to hit. Factories should awhile to build also but not that long since germany did rebuild many factories quite quickly.

I don't think it needs to go as far as Victoria where you need a factory for everything even one producing guns. However Tank, Synthetic Oil, Airplane etc factories should all be there.
 

winisle

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Like the basic idea, but remember that Germany produced aircrafts in open terrain and in forests when their factories were bombed out. The German tankproduction actually increased during 44-45, despite the heavy bombings. More important is shipyards! You produce a battleship and then you can deploy it anywhere you like!
Ex: Played as Japan and deployed 7 BB, 2 CV, 15 CA and some TP and DD in the West Indies after annexing the Netherlands. All of these ships were newbuilt and went there directly. Should not be possible.
 

DivineShadow

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winisle said:
Like the basic idea, but remember that Germany produced aircrafts in open terrain and in forests when their factories were bombed out. The German tankproduction actually increased during 44-45, despite the heavy bombings. More important is shipyards! You produce a battleship and then you can deploy it anywhere you like!
Ex: Played as Japan and deployed 7 BB, 2 CV, 15 CA and some TP and DD in the West Indies after annexing the Netherlands. All of these ships were newbuilt and went there directly. Should not be possible.

Yea, When you make ships they should have a *home* where they are made and they should deploy there if the *home* province is taken your ship might be destroyed. :eek:
 

unmerged(33169)

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Aug 13, 2004
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DivineShadow said:
Yea, When you make ships they should have a *home* where they are made and they should deploy there if the *home* province is taken your ship might be destroyed. :eek:

Destroyed???? Why if they are at sea at the moment?

Captain:
''Ok, Homeport captured... Hmmmm, I'll just scuttle the ship then, she is homeless - eviction notice has arrived....''

Perhaps they would sail to another port?

Another matter altogether would be if they are IN the port. Then capture/selfdestruction of the fleet should be possible (ie. Toulon 1942). If in the drydock then capture would be certain and capturing power should see it in her queue. Wait to be built and voila, you have Richelie (spelled right? I doubt).
 

DivineShadow

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Shaby said:
Captain:
''Ok, Homeport captured... Hmmmm, I'll just scuttle the ship then, she is homeless - eviction notice has arrived....''

lol, ships already built would go to any port as normal.

Capture is best plan. :) The ship could just appear on your build menu once you have the province.
 

unmerged(23356)

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Dec 11, 2003
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>''Ok, Homeport captured... Hmmmm, I'll just scuttle the ship then, she is homeless - eviction notice has arrived....''

He obviosly meant the ships in production in this province ;)

>The ship could just appear on your build menu once you have the province.

I like the idea. While defending the province you still have the choice to destroy the ship(s).
 

unmerged(33169)

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Lago said:
>''Ok, Homeport captured... Hmmmm, I'll just scuttle the ship then, she is homeless - eviction notice has arrived....''

He obviosly meant the ships in production in this province ;)

>The ship could just appear on your build menu once you have the province.

I like the idea. While defending the province you still have the choice to destroy the ship(s).

The only problem I see in this is how you decide which would port of commission be? Perhaps a la EU? You build ships in province and they are appear in the port when completed? And if you build shipyard then you could build larger ships, while carriers and BBs would require something along ''advanced shipyard structure or something'' lines. That means whole military production system needs extensive overhaul? Or naval segment could be separated, and divs could be placed in any core province, while airforce units could be deployed into any controlled area...

PS
:eek:o about the comment on sailing ships. Haven't read previous post carefully.
 

unmerged(23356)

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>how you decide which would port of commission be

If you have real ship yards, tank factories etc. in HoI2, they must be located in a certain province, thats where the ship is build then.
But maybe it's handled as in Victoria. You have factories/ship yards, but they just produce the materials for the ships and you can still choose "home province" for ships in the build menu. (I prefer no. 1 )
 

unmerged(33169)

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Lago said:
>how you decide which would port of commission be

If you have real ship yards, tank factories etc. in HoI2, they must be located in a certain province, thats where the ship is build then.
But maybe it's handled as in Victoria. You have factories/ship yards, but they just produce the materials for the ships and you can still choose "home province" for ships in the build menu. (I prefer no. 1 )
But if u have more than one shipyard provinces??? Ships would still be in some etheral netherworld and if one of these gets captured u could still place in the other... I thought of fixing ships into one single province and if it is captured, then ship goes to the one who captured province and it can be commissioned only in this province, with some penalty to construction time to reflect bringing new workers and restarting construction.
PS
What if the ship is able to sail? Like Richelie could but the turrets are not mounted or other pieces are missing? Perhaps then you should be able to send it elsewhere to be completed fully? Or it would complicate and clutter game with unneccesary micromanagement?
 
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Earl Uhtred

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Shaby said:
What if the ship is able to sail? Like Richelie could but the turrets are not mounted or other pieces are missing? Perhaps then you should be able to send it elsewhere to be completed fully? Or it would complicate and clutter game with unneccesary micromanagement?

Suppose you could pretend that's why newly built ships enter play at 0 org?

I really like the idea of shipyards. Not as if every port province even in an industrial player's HC was capable of knocking out a CV.
 

unmerged(20852)

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Perhaps when you have discovered a new technology application like 'basic interceptor' or 'basic shipyards' or anything that allows a new unit to built, you would have a factory or shipyard or two to 'deploy' to a specific province. This location would be the arrival location of new units of that type or of a similiar type (minor to moderate retooling or refitting).
I have, in past posts, hoped that new units could only be deployed in 'home nation' territories. Having units deploy only to home nation territories would be a simple solution to the rediculous placement options as noted in above posts. I would hope to see either of these solutions in HOI2.
 

unmerged(33058)

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Okay I'm going to go on a rant now. :)

Perhaps when you have discovered a new technology application like 'basic interceptor' or 'basic shipyards' or anything that allows a new unit to built, you would have a factory or shipyard or two to 'deploy' to a specific province.

First things first on this one it is a nice idea. Each unit has an area of its mother country (historical?) that it can only deploy into. From that point it must use other mean to move about.

I have, in past posts, hoped that new units could only be deployed in 'home nation' territories. Having units deploy only to home nation territories would be a simple solution to the rediculous placement options as noted in above posts. I would hope to see either of these solutions in HOI2.

This is an iffey situation as you sometimes have exceptions to such rules. An example is the German captured territoy. Units were commonly recruited and deployed in western poland, austria, and some czech areas. Then you have the human who place battleships in nice locations instead of the real ones. Therefore hard to do as such.
 

unmerged(32053)

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The German tankproduction actually increased during 44-45, despite the heavy bombings.
There were no such things like "heavy bombing of the german tankproduction during 44" and "increase in german tankproduction in 45" in the real history of planet Earth, Milky Way Galaxy. Maybe in the galaxy far far away ? Who knows...
 

Tormodius

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winisle said:
Like the basic idea, but remember that Germany produced aircrafts in open terrain and in forests when their factories were bombed out. The German tankproduction actually increased during 44-45, despite the heavy bombings. More important is shipyards! You produce a battleship and then you can deploy it anywhere you like!
Ex: Played as Japan and deployed 7 BB, 2 CV, 15 CA and some TP and DD in the West Indies after annexing the Netherlands. All of these ships were newbuilt and went there directly. Should not be possible.

That's true. That's why I advocate the idea of using "port-levels". The lowest are just for refueling and supply. A regular port can't do anything without a drydock, workshop and skilled workers. So you will also need a friendly shipyard to repair units. Shipyard being the highest level, and linked to location of naval reseach teams. In EU2 I recall Shipyards being a nice thing which gave bonuses to certain things. IN HOI2 they should also do that but in its respective epoch of course. Shipyards were important strategic locations during WW2 and subject to bombing raids. (I worked on a shipyard here in town and I found some old AA-defence storage-tunnel with some wehrmacht helmets inside)

For tank factories it's not so important, they could be produced anywhere and the division deployed anywhere you got infrastructure. The research teams will of course just make the prototype and be linked to some random factory, eg. an IC rich province. The time for the division to reach max-org simply simulates the men, tanks and equipments being transported by RR. Just like is does now in HOI.
 
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voodoo said:
The German tankproduction actually increased during 44-45, despite the heavy bombings.
There were no such things like "heavy bombing of the german tankproduction during 44" and "increase in german tankproduction in 45" in the real history of planet Earth, Milky Way Galaxy. Maybe in the galaxy far far away ? Who knows...
You mean the Allied airforces did not execute a strategic bombing campaign against German industrial centers? And German airplane production, for example, did not peak during 1944? And the Germans did not relocate their strategically important factories to caverns and other places so they would be out of reach for the Allied bombers?
 

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The question always is not how much the Germans were able to do despite the bombing campaign, but how much would the Germans have been able to do without the bombing campaign. Surely even the most enthusiastic decrier of the air war must admit that the hundreds of thousands of deaths, the ruined cities, the lost hours of production, indeed, even the resources allocated to fighting the bomber fleets that might have more profitably gone to providing airpower and artillery on the Eastern Front, must have had some impact?

Besides, the air war could have been run better in hindsight, and with drastically greater effect; striking at German synthetic oil factories with a sustained air campaign certainly was not a positive in Speer's estimation.
 
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unmerged(32053)

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You mean the Allied airforces did not execute a strategic bombing campaign against German industrial centers?
Im talking about tankproducing industry. Read that you are replying to...

And German airplane production, for example, did not peak during 1944?
In 44 there were two major efforts of strategic bombing campain - chemical industry (mainly sint.fuel plants) and the transport (mainly railroad) system of 1) Northern France and 2) Germany.
What will you say about sintetic fuel production in 44 LOL ?

And the Germans did not relocate their strategically important factories to caverns and other places so they would be out of reach for the Allied bombers?
Yes they did. Who cares. If you want - you can ask for such ability to be deployed in game. Spent lots of money, materials and workhours to move your industry "to other places". Wait till moved industry will start to produce something. Loose your industry after Lancaster's special "tallboy" attack :).