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As prussia which factories are best to build and when? Oh and where?

I have bult steel works in a few places and a fertilizer plant as well as a fabric factory.

Thx :)
 

Darkrenown

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Steel is always good, since you have tons of coal and it makes a good profit as well as being used for many things.. I think you start with a furniture factory: build a paper, glass and clothes(and another fabric or two to support it) factory to promote craftsmen. And later luxuary goods to get clerks. From there you can build whatever you like for fun and profit.
 

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So fabric and Clothing then later Luxury goods.

What about ammunition and war economy stuff?
 

Juba

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The military related factories don't make good profits and it's much easier to buy your small arms, canned food, and artillery from the WM.

To make money I build steel, paper, and steamer factories. I also like to build other less profitable industries to spread out my production. If you focus all of your production on one good you'll flood the WM and the price will fall.
 

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To my understanding having as wide a production as possible gives you a higher industrial rating and prestige bonus? Am I right or completely wrong?
 

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As Prussia you start with enough machine parts to build a reg. clothing, glass, paper, and two fabric factories. Build them as soon as you can stockpile the necessary resources - don't wait to save money, go into debt; you can pay that while you're waiting for them to build.

You may consider shutting down the Small Arms and Clipper Shipyard to begin with as these always run a negative profit (or take away fabric) early on. But make sure your POP's have somewhere else to work first.
 

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I like to have steel/lumber/cement/paper/furnature/fabric/clothes factories. I will always try to have at least 1 of each before geting any more (maybe >1 lumber, depending on machine parts). I get fabric and clothes later as fabric takes many more machine parts than lumber factories. I would also close down the clipper shipyard after you have built the clothes factory (clothes are more important than clippers). After these factories a few more lumber/steel factories are good (especially in the clerk/craftsman poor areas, to stop these people leaving for America).
 

Darkrenown

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Juba said:
The military related factories don't make good profits and it's much easier to buy your small arms, canned food, and artillery from the WM.

I like to have one of each once my economy is picking up, and sometimes artillery is in high demand and can make a good profit.
 

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Queen of Pink!
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I built an artiallry factory and was very surprised to find it runs a loss wtf? Arent big guns valuable?
 

Derek Pullem

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You need a good war or a step change in naval technology to increase demand ;)

Artillery is good generally but can be glutted.

Generally the war industries don't make alot of money until after cheap coal / iron / steel and the Colt efficiency upgrade. And even then you need decent railways.

Trouble is that sulphur is in short supply which means its expensive and steel is in high demand (railways etc) which means that its expensive too. You can play around with this in 1.02 by adjusting factory inputs in the economy files of the db folder. In 1.03 you can play with the factory (and RGO) outputs as well.

Building a fertiliser factory as a discretionary build with prussia early on is a bad move unless you can acquire Anhalt (I think) with a sulphur source or maintain high prestige. Better to follow the advice given in this thread. Of course you do need to keep reserves of war materiel but these can be bought.
 

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Ok cool I'll let you know how I go with my industry. :)