What we've seen today in the Dev diary for buildings honestly has me really excited, but slightly worried about the micromanagement side of things. Something that I think would greatly alleviate this is if profitable factories, once they've accumulated enough capital, can upgrade themselves. This is very similar to the Vic2 system where capitalists would upgrade factories once they have the money, and means that you can get that feeling of naturally growing your industry without having to remember to come back and press a button to upgrade every few years.
This has the extra advantage that profitable economic sectors will naturally expand as they make more money, meaning that they can expand to meet market demand. Meanwhile, less profitable factories will not expand, meaning that your population will naturally end up employed in more profitable economic sectors unless you deliberately intervene. Effectively, you get most of the good parts of having capitalists build and upgrade factories from Vic2, without having to worry about the AI building useless clipper shipyards everywhere.
This has the extra advantage that profitable economic sectors will naturally expand as they make more money, meaning that they can expand to meet market demand. Meanwhile, less profitable factories will not expand, meaning that your population will naturally end up employed in more profitable economic sectors unless you deliberately intervene. Effectively, you get most of the good parts of having capitalists build and upgrade factories from Vic2, without having to worry about the AI building useless clipper shipyards everywhere.
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