Basically just the title. As of right now, the major issue with goods in Victoria 3 is that they can magically fly everywhere in your market that spans the entire globe instantly, which negates one of the major issues with goods - transportation time and costs. While I think it would better to simulate local economics and the cost of transportation, that'd probably require an entire rework of the market system. Instead, I'd propose giving a throughput bonus to any building that has its input goods produced locally, maybe scaling to the % of the input goods that are produced locally. For example, a paper mill would get a throughput bonus from locally produced wood and then if they switch to a production method that uses sulfur, that would give the bonus as well. This would help simulate the build up of industry around natural resources and create "localized" economies, rather than having all of it sitting in one province back home.
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