Humans can update there standart units into adept of god units, after they get a holy ground building. I didn't found this option for my undead units. Monster i'm not sure.
Humans can update there standart units into adept of god units, after they get a holy ground building. I didn't found this option for my undead units. Monster i'm not sure.
I tried undead faction after using one of their cities in a previous game. The units were really weak until you got vampires. To make matters worse at 100 turns into the game I still had not been able to research a reconstruction spell. Was not a very good impression.
I tried undead faction after using one of their cities in a previous game. The units were really weak until you got vampires. To make matters worse at 100 turns into the game I still had not been able to research a reconstruction spell. Was not a very good impression.
There is a heal undead spell. But it comes late in the game it seems like. May be intentional that they don't want undead healing an to instead live off over vampire life steal effects. I bet reconstruction isn't even supposed to heal undead that's probably a bug an its only supposed to be used on mechanical stuff.
Note that while Undead has an easier time producing mana, just about all their troops cost mana in upkeep. The only time I've ever actually been running low on mana was with undead.
Human mages are nasty D:. I think the great benefit of being human is their range, they got the best range in the game.
My last game i played with creatures and had dominated 2 AIs from the start, again on impossible. Took fervus perk + fast casting, spammed bears and archers with a troll and one halberdier tanking all the damage, it felt a lot stronger than the start with undeads, had a lot more resources to spend and at the end you have old trolls + court werewolves that are really hard to kill compared to the undead T3 units. I still have to try humans, but i think that they will be very boring if the AI doesnt react to their range.
I hope so...life isn't balanced!
I think they have a range of 3 correct? So do liches. Though obviously you need a temple for those.
I hope you never get put in charge of balance for anything, because that philosophy is just stupid. Good balance increases the number of viable strategies, which increases replayability.
Mages and their upgraded variant have a range of 2. They have a spell they can cast with range 3 on a three turn cooldown that does 30 damage and reduces enemy movement.
Compare them to, say, Court Werewolves. Court Werewolves have a spell on a 3 turn cooldown that does 32.5 damage to the target and units in every hex adjacent to it. They hit like a truck in melee and regenerate 8 hit points per turn, and they have about twice as many hit points as Magisters. Magisters look good until you realize that the Monsters get better spells from a unit that also wins in melee against any normal unit on the Human roster. Court Werewolves cost 600 vs the Magisters' 500, and have four less upkeep.
I think they have a range of 3 correct? So do liches. Though obviously you need a temple for those.
Fervus is ridiculously OP. By far the best god to pick for spells, best summons, best buffs (city and unit), best single target nuke, all rolled into one nice package with a smattering of second best god Lunard's spells on the side.
Please do not insult. You are entitled to any opinion you so choose, but this is discussion, not attack forum.
Thank you!
Yeah I thought Mages were good at first but now I think the other races get even better. I mean for starters the Human Mage normal attack only has range of two. So they actually have to get pretty close to the fight unless their 3 turn cooldown ice shot spell is up. Where as the Undead's Liches have a range of 3 even on their normal attack. And their 3 turn spell is an AOE blast. Granted Liches totally suck against anything with high resistance to death like other undead or elementals. Same is true for Mages against stuff with high elemental resist.
I have not played with Werewolves yet but I hear they do spirit damage. I have not seen hardly anything that does that damage, and nothing that can resist it. So if they get that plus strong melee, and a nuke then they sound incredibly OP to me.
You can also get them as a reward in clearing the other worlds.
So far in clearing one other area I have gained a vampire count, a bear thing (advanced unit ?), a lich (awesome spellcaster and great dragon slayer), and 2 greater earth elementals ... sheesh they are big dumb brutes... 90 hp and immune to death and resistant to elemental damage. I will now spend the next several turns of spellcasting giving that lot levitation or pathfinding buffs plus moonwalking or haste. The lich and greater earth elementals are so slow (3 moves on clear terrain, 1 in rough) compared to my hyped up main army