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HousePet

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I'd just go with an aquatic faction being more amphibious. Wetland hexes are a thing and it looks like some of the sectors are swampy flavoured.
So I'd give them a bonus for water/swampy sectors, and an ability to swampify some sectors.
Then it doesn't matter if its a low water sector world.
 

Entherian

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Considering what we've seen so far, I'd enjoy a human(oid) faction that places more emphasis on melee units. Maybe they have laser blades, or maybe they just use old-fashioned metal armor and blades, but either way, I'd like to see a faction that goes more in the direction of having their racial unique units be up close and personal and uses secret techs and higher tier specialist units for their ranged fire. Perhaps this faction could be more like Dune and Homeworld, with a more Central Asian motif to its units and cities, complete with actual cavalry on actual horses charging in at higher tiers. A faction that has a very throwback appearance and aesthetic, while still incorporating amazing technology like force fields, beam swords, airstrikes, and so on.
 

Saerain

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A small, neotenic race (space halflings?), originally engineered for efficient crewing of pre-Nexus deep space craft, requiring less food and space, and resistant to the aging of eons of conventional travel. Obsolesced by the Nexus and the Vanguard, they struggled to find a place in the Star Union, living off-world, their spacecraft becoming great floating containers of roaming poverty and outdated culture.

Yes, I see space gypsies. Mini-quarians. And since they're genetically engineered smol beans, go ahead and call 'em Genomes. :rolleyes:
 

TheDarkMaster

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A small, neotenic race (space halflings?), originally engineered for efficient crewing of pre-Nexus deep space craft, requiring less food and space, and resistant to the aging of eons of conventional travel. Obsolesced by the Nexus and the Vanguard, they struggled to find a place in the Star Union, living off-world, their spacecraft becoming great floating containers of roaming poverty and outdated culture.

Yes, I see space gypsies. Mini-quarians. And since they're genetically engineered smol beans, go ahead and call 'em Genomes. :rolleyes:
Almost sounds like that would fit best as a new minor faction. I guess there's lots of spaces to fill in new post-human races and it would be good to keep the majority of the races in the game post-humans of some kind. As long as they don't have some variation of the 'lucky' trait, I'm fine with them.
 

TheDarkMaster

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I thought I'd try coming up with a minor faction for fun. After a little thinking, here's what I came up with:

Guilders

This oligarchical city state is what happens when a bunch of post-scarcity specialists get together to tackle survival in a post-union world. That is to say, the society that cosmetic surgeons, trendy electronics engineers, and gourmet chefs would make. They put their heads together and made their own weapons, grew their own food, and cornered the market on new world luxury items. Their most famous of which are the chimeras they've somewhat crudely sown together. They almost have a monopoly on the Cosmite production and trade in the world when the player races arrive, looking to turn that into them leading a world hegemony.

Units
  • (faction) Caravaner: Tier 1 light infantry unit armed with a rifle decked out with all the best features and a rapier to fall back on when enemies come too close. As a bonus, each also gets a fancy feather hat.Unlike other minor faction units, this unit can be built in the cities of any player that has achieved peace with the Guilders. This unit is effectively the faction buying guilder equipment and outfitting their people in it.
    • This unit has much lower than normal production cost, but a higher than normal energy cost.
    • Each major faction has their own variation of the unit.
    • Primary attack is a single action medium damage shot with 8 range (1 more than standard repeating infantry). EDIT: Perhaps a mixed damage channel attack? Could do something where they use one of the base faction's damage types plus an unusual one for them. The whole idea of the faction is that they throw on all the features and they pull the units in strange directions.
    • Secondary attack is a repeating low power melee attack.
    • Luxurious trait, increasing maintenance cost by 25%.
    • Guilder HUD, unit has +10% chance to hit with ranged attacks.
  • Venomstrike Mercenary: Tier 2 unit available to purchase by those who've achieved peace with the Guilders. A human with several animal body parts grafted onto them. One arm is now a giant snake, they have hoofed legs, and their head is surrounded by a lion's mane. They always trot into battle with dignified poise and a spotless jacket in their employer's colours.
    • Primary attack is a repeating biochemical melee attack that can poison biological and cyborg enemies.
    • EDIT: Has the leap attack, can poison biological and cyborg enemies.
    • Is faster than normal infantry, but slower than flyers and vehicles.
    • Luxurious trait, increasing maintenance cost by 25%.
    • Chimera unit type.
  • Griffon (should have a different name, but I couldn't think of something suitably clever or trendy): Tier 3 flying unit available to those who've allied with the Guilders. A mishmash of animals sown together and grown to huge size. Serves as the flying guards for Guilder merchants and their city watches.
    • Primary attack is a repeating melee claw with medium attack.
    • Can use Swoop attack.
    • Has the once per battle war cry ability.
    • EDIT: Should perhaps have another passive ability so the unit is more than just a really tough flyer or be reworked into something else.
    • Luxurious trait, increasing maintenance cost by 25%.
    • Chimera unit type.
  • Guild Bodyguard: Tier 4 heavy infantry unit available to purchase by anyone who reaches integrating status with the Guilders. The personal body guards for the Guild heads who'll give their lives to protect their charges, with eyes of a hawk, the constitution of a bull, and the reflexes of a viper. Only the best surgeons work on them. They wield only the most expensive weaponry. They eat only the most luxurious of foods.
    • Primary attack is a high damage three action sniper rifle. EDIT: Probably with 2-3 damage channels (kinetic, arc, and maybe biochemical) on its attack and perhaps high impact to cause stagger, originally felt a bit underwhelming for a tier 4 unit.
    • Secondary attack is a single action laser revolver (the revolver part is just for show). EDIT: Should perhaps include a status effect, as this is underwhelming for a tier 4 unit.
    • VIP protection ability, passively absorbs any damage dealt to adjacent hero units and deals the damage to this unit instead.
    • EDIT: Unit should probably have at least one more active ability. Either a utility power or perhaps a biodamage grenade ability like battle vomit.
    • Immune to blindness, stagger, and slow.
    • Luxurious trait, increasing maintenance cost by 25%.
    • Chimera unit type.
Other shop items
  • (Peace) Guilder gun accessories: Ranged unit mod. Unit gains Guilder HUD passive ability, increasing ranged weapon accuracy by 10%. Unit gains luxurious trait, increasing maintenance costs by 25%. Also gives +10% damage on all abilities.
  • (Peace) Exotic feed: Chimera unit mod. Unit gains High Morale and a Doubled Healing rate. Unit gains +1 armor.
  • (Friendship) Guild Folded Plasteel: Melee unit mod. Unit's melee attacks do +1 damage and have a chance to inflict poison (EDIT maybe a different status?). Unit gains luxurious trait, increasing maintenance cost by 25%. Also gives +10% damage on all abilities.
  • (Friendship) Guilder Trade Charter: Doctrine. All luxurious units gain +10 health, each city center produces +5 food, but reduce all cosmite income by 20%.
  • (Friendship) Purchase Cosmite shipment: Spend energy and influence to buy ~30 cosmite.
  • EDIT (Integration) Embrace Guilder Consumerism: Doctrine. All cities centers produce +4 happiness, all units gain +100 morale, but city centers produce -4 energy and unit maintenance is increased by 10%.
  • (Integration) Post-Union Delicacies: Unit mod. Unit gains the Sweet Treat combat ability, a three action once per combat ability that fully heals them. Additionally the unit gains +10% max health.
  • (Integration) Spliced Adrenals: Chimeric unit mod. Unit gains adrenal rush ability, a free once per combat ability that restores one action point and gives +3 armor and shielding for 1 turn. When the shield expires, the unit is fatigued and loses one action point every turn. Additionally slightly increases unit's movement.
Quests
  • Combat quests, as per other NPC factions.
  • Production quests: Instead of requesting you spend production on them, faction instead requests that you build specific things. Usually either a certain number of caravaner units or other units with the luxurious trait.
  • Can demand that player reduce their production of cosmite to 0 for several turns as part of a safety inspection.
  • Rewards for quests are usually food or cosmite.
 
Last edited:

Truewhit

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As said before I love the idea of lab animals or genetically modified creatures designed to be pets (think ewoks) to have formed their own civilization after the collapse and to worship their creators as gods. Prehaps have a sort of steampunk look? But if an animal race was to appear I whould rather have it based on something new like a lemer rather then a cat.
 

gunnergoz

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How about a faction based on a planetary genetic experiment gone awry? Mammals being experimented upon gain sentience & overthrow the mad scientists, flee into space. What arrives are armies of intelligent bears, tigers, wolves, apes looking to enslave humans, mix amicably with environment. Secret technology could be gene bending of some type, giving bonuses to food & population growth, unit mods that allow abilities from animals to be grafted to other species (e.g. winged warriors, melee troops with talons, eagle-eyed snipers, etc.)
 

Truewhit

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How about a faction based on a planetary genetic experiment gone awry? Mammals being experimented upon gain sentience & overthrow the mad scientists, flee into space. What arrives are armies of intelligent bears, tigers, wolves, apes looking to enslave humans, mix amicably with environment. Secret technology could be gene bending of some type, giving bonuses to food & population growth, unit mods that allow abilities from animals to be grafted to other species (e.g. winged warriors, melee troops with talons, eagle-eyed snipers, etc.)
Sounds like a mix between mutant year zero and planet of the apes!



 
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ImperatorTempus42

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(RELEASE EVE HYPE) So, I've been talking about an idea with someone on Discord and in Rob the 4xplorer's server, and here it is:

A sort-of race of deep-space Star Union star charting AI probes that turned around collectively once their planet and system data (snapshots and basic atmosphere and mineral scanning) stopped being acknowledged by the Star Union's astronomers and colonization agency staff.

So, they've returned to the Star Union to investigate the demise of those they consider their parents, mourn them, and then figure out what to do next. I'm thinking they'd be called the Pathfinders or another exploration term, and would racially be entirely mechanical but maybe more fragile than the average tank, being founded on nano machines around their core CPU units.

Their bodies could shimmer and momentarily disperse besides their CPU box upon taking damage, and they'd have ammo-less weaponry since they're not designed with ammo production capabilities (Arc and thermal damage channels), while their cities somewhat resemble massive exhaust units with clouds of smog over them that are really trillions of nano machines flying around.

They'd hate Arctic terrain due to ice buildup on their bodies, but would be fine with Volcanic and don't use food, instead passively making citizens at a small cost to production-per-turn.
 

Entangle Strike

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I'd like a faction with melee units. Like laser blade and laser daggers.
Wouldn't mind a race that low tech and focused or inherent psionic powers, like protoss (but not looking like protoss)

Also that or any new race could be non-humanoid, like the Kir'ko are.
 

King of Zoot

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Intellicat Cult

Intellicats are domestic cats that were genetically and cybernetically enhanced to be more intelligent and better pets. After the star union fell the Intellicats escaped and bred in the wild. A side effect of their enhancements caused a superstrain of toxoplasmosis to evolve that causes humans to fanatically worship intellicats. A new society emerged with Intellicats ruling as gods and humans as their followers and willing slaves.

Intellicat armies would be a mixture of low tier human infantry and cats in mechs as support and high tier vehicles. Their unique techs would focus on spreading the toxo gospel and subverting enemy colonies.

E. Hero Intellicats ride around in human sized mechs so they can use all the equipment
 
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Truewhit

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A fun faction Idea chould be Humans the lived in self sufficent space stations that modified their bodies to be able to live in a zero-G enviernment. They could look like "Greys" and they get around in hover chairs.
 

Damkac

First Lieutenant
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Jun 8, 2018
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Intellicat Cult

Intellicats are domestic cats that were genetically and cybernetically enhanced to be more intelligent and better pets. After the star union fell the Intellicats escaped and bred in the wild. A side effect of their enhancements caused a superstrain of toxoplasmosis to evolve that causes humans to fanatically worship intellicats. A new society emerged with Intellicats ruling as gods and humans as their followers and willing slaves.

Intellicat armies would be a mixture of low tier human infantry and cats in mechs as support and high tier vehicles. Their unique techs would focus on spreading the toxo gospel and subverting enemy colonies.

E. Hero Intellicats ride around in human sized mechs so they can use all the equipment
We saw cat races so many times, give other animals a chance!

And dogs >>> cats