differently from the first game, the sequel will have factions in monarchies as well. How will the work?
Different Government Types: Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.
From what we've seen from screenshots so far it seems that factions are linked to attributes. There has been shown a Militarist faction, a Religious and a Civic faction. I do hope that this is subject to change because it seems awfully bland to me.
Forgive me for my potential ignorance but it was years and years since I played EU: Rome. But what was the difference between the Civic and Populist factions?
The "Populist" faction was usually the "bad guys" you never want to keep the power , because all the other factions have some bonuses ( according to their names: tax, trades etc..) and the Populist have just maluses.
I really hope this will be changed in a more balanced way. The Gracchus brothers, Caius Marius and Julius Caesar all were exponents of the Populares faction, trying to improve the condition of the Plebs against the Optimates ( Sulla, Pompeius , Cicero .. )
In game terms, all the faction should have bonus and malus to make them playable.
All the faction are from EU:R, introduced with the VV expansion. There are Militarists, Traders, Civics, Religious, and Populist factions. And honestly, you don't really need any more.
Except in societies with a strong monotheist religion, I can't really get what would represent the religious faction.
Generic conservative faction: supporters of good old times and enemies of any foreign innovations, which may corrupt the society ?Except in societies with a strong monotheist religion, I can't really get what would represent the religious faction.
The Amon priests of Egypt?
Generic conservative faction: supporters of good old times and enemies of any foreign innovations, which may corrupt the society ?
Forgive me for my potential ignorance but it was years and years since I played EU: Rome. But what was the difference between the Civic and Populist factions?
Generic conservative faction: supporters of good old times and enemies of any foreign innovations, which may corrupt the society ?
ruler_party_military = {
discipline = 0.1
land_morale = 0.5
naval_morale = 0.5
war_exhaustion = -0.02
}
ruler_party_mercantile = {
tribute_income_modifier = 0.2
trade_income_modifier = 0.2
diplomatic_missions = 0.25
intrigue_missions = 0.25
}
ruler_party_religious = {
stability_cost_modifier = -0.25
global_revolt_risk = -4
omen_chance = 0.10
omen_power = 0.20
}
ruler_party_civic = {
build_cost = -0.2
build_time = -0.2
global_population_growth = 0.025
global_tax_modifier = 0.2
}
ruler_party_populist = {
global_revolt_risk = 2
stability_cost_modifier = 0.25
}
They get boosts in support when optional festivals are held (or compulsory ones are done "better", and with more effort and expense; they gain and lose support depending on omens and how they're handled; they grant bigger bonuses when seeking "the will of the gods" by augury.Except in societies with a strong monotheist religion, I can't really get what would represent the religious faction.
Paradox's development teams love their symmetric designs.From what we've seen from screenshots so far it seems that factions are linked to attributes. There has been shown a Militarist faction, a Religious and a Civic faction. I do hope that this is subject to change because it seems awfully bland to me.
Religious and conservative don't automatically go together.There should be:
Conservatives religious
Populists civic?
Plutocrats traders
Philosophers civic
Veterans militaristic