Fabricate Claim unlocked by technology in 1.17

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Pugman

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I wouldn't mind seeing fabricate claims weakened; but to balance it out, it would make sense for permanent CB vs heathens (perhaps reducing Deus Vult to just heretics). The whole point of losing stability for going to war without a CB is that it is unacceptable to your elites; which makes sense if you go to war against co-religionists for no reason, but less so if you're fighting against (perceived) infidels.

To be fair, I also remember when CBs were hard to come by, and you often had to eat the stability cost to go to war. It's not the end of the world, you know.

Stability isn't the problem. It's AE.
 
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All these proposals for making it generally more difficult to obtain CBs seem to inhabit a parallel universe where EU4 has an abundance of meaningful decisions to be made in peacetime.
 
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Maybe have a gradually-increasing scope of areas that you can go to war over. Currently you can claim only provinces, and then at tech 20-something you can suddenly launch imperialist or nationalist wars. It's a fairly sudden jump between the two.

Perhaps work this into the areas/regions system and have some sort of "Area Ban" as an intermediary, similar to how the current Imperial Ban works.
 

Apollyonna

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Its currently at tech 0, and won't change from there unless the community wants it later.

The game would have better pacing if it was on later techs, but it would hurt primitives too much..


I just read till this post and felt i had to say my 2 cents. Sorry if it has been said before me:

better pacing for France (reclaiming cores +conquer this and that CB), Austria (HRE CBs +conquer this and that CB) and Ottomans (reclaiming cores+conquer this and that CB) and some others. But on the whole, a huge nerf.

Obviously many nations are missing these type of events to expand their borders.

Forcing down 'tall game-play' by removing claim fabrication from the start has got to be one of the ****** ideas to-date.
 
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Its currently at tech 0, and won't change from there unless the community wants it later.

The game would have better pacing if it was on later techs, but it would hurt primitives too much..

If I may comment good sir,

Instead of a hard line yes/no activating at X technology. I.E. heaven help you to do anything prior to that tech level - make it scalable by effect: - just an example - Diplomacy tech
Tech 0: May make a claim on any other country.
Tech 3: May make 3 claims
Tech 7: More powerful claims. Your wily diplomatic skills create claims that give bonuses to eventual coring - others recognize that its more yours.
Tech 15ish: Claim drops coring cost to half, may make County-wide claims
Tech 20ish: You don't make mere claims - you make cores - your persuasion and rationale for saying X province should be truly yours that you get a free permanent claim/semi-permanent core for province(s).
 
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Negative respones from instant haters on reddit xD

That is incredibly unfair. No, not "instant haters" more like "EU4 lovers" and we do not want to see such a massive, negative change. Maybe try being a bit more objective and not simply worshipping the ground that PDX walks on eh?
 
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Pugman

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All these proposals for making it generally more difficult to obtain CBs seem to inhabit a parallel universe where EU4 has an abundance of meaningful decisions to be made in peacetime.

The suggestions I posted would make it easier. It would just by via other methods than the generic "fabricate claims".
 
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Its currently at tech 0, and won't change from there unless the community wants it later.

The game would have better pacing if it was on later techs, but it would hurt primitives too much..
No! Come on Johan! You can't cave to the tyranny of the masses you know your game better than we do, you know wat you can do, and how you can make it work in the context of the game better than we do, if you think that fabricate CB should be placed behind a tech barrier then for the love of God just do it, and spend your time and effort making sure it's implemented well instead of listening to the naysayers of the community.

I think it'd be a great opportunity to get people actually use other CBs like trade conflict* and so on more. But the tech 0 atleast sounds like it's moddable.

*Limiting people to a CB that does not allow the taking of provinces would be a great move, people would still be waging war rather than just sitting around, while it still would inhibit the blobbing that has been so rampant since the new alliance system was implemented.
 
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All these proposals for making it generally more difficult to obtain CBs seem to inhabit a parallel universe where EU4 has an abundance of meaningful decisions to be made in peacetime.

I couldnt agree more on this... I don't really know what kind of game is Johan trying to make out of Europa Universalis, but its going in the wrong direction in my opinion... Europa Universalis is a war game, and everything you have been doing to it in the past few major patches is butcher that key and main feature.. Let us, paying customers play the game as we want to play it, and stop bringing nonsense walls to slow down or limit expansion.. Whoever wants to play the game as a conquest simulator, can do just that, whoever wants to play the game as a "build tall empires" game, can also do that... If you continue ruining the game for the people that actually like to expand and war, then you are just not seeing the bigger picture. EU4 is a war game, and its a conquest game. Stop trying to make it something else. Really Paradox, just stop please.
 
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All these proposals for making it generally more difficult to obtain CBs seem to inhabit a parallel universe where EU4 has an abundance of meaningful decisions to be made in peacetime.

Getting a CB was a meaningful decision, once upon a time. Declaring war with no CB was a meaningful decision, too.

I couldnt agree more on this... I don't really know what kind of game is Johan trying to make out of Europa Universalis, but its going in the wrong direction in my opinion...

You obviously never played a Paradox game older than CK2...
 
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Pugman

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I think taking a mass poll like this is the wrong approach. Obviously people don't want their ability to make war (i.e. *play* the game) reduced, but if you replace "fabricate claims" with more meaningful options that don't result in boredom I think most people would be on board.
 
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I would be really interested to see this change and how it affects the blobbing that AI does in Europe and how that affects gameplay. Obviously it will slow down player expansion as well but its fine now that EU4 has a lot of peacetime gameplay mechanics, so the instant haters don't even have that leg to stand on anymore (even if they still try!)
 
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fabricate claims could be avaiable later but CB system should get a rework.
claims could give additional advantage like cheaper core (20%) less ae, dip cost, less warscore cost and be more expansive than just 10 network

the main problem with late fabricate claims is no CB in early game. it could be solved by adding bunch of new CB like Regional Supremacy - every nation with capital in same region
 
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VA GHOST

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No! Come on Johan! You can't cave to the tyranny of the masses you know your game better than we do, you know how you can do that and what could work better than we do, if you think that fabricate CB should be placed behind a tech barrier then for the love of God do it.

I think it'd be a great opportunity to get people actually use other CBs like trade conflict and so on more. But the tech 0 atleast sounds like it's moddable.

You do not design the game how YOU want it to be played but instead how the gamers themselves play it.
Try designing streets how YOU want people to drive instead of how people actually drive.
Software interfaces which emphasize what YOU want people to do versus persons natural inclinations or what they want.
Telephone answering systems: Ever call one trying to get to X place/person but instead go through the maze the company want you to? Often its because they don't want you to get to your desired destination without lots of in between steps but yet how do you feel as the caller? Tell people what to do - often resentment and rebellion - give people tools - they think of what they can and cannot do with them.

Best recent history game example: Minecraft. It went so far beyond what the designer originally conceived/thought of how people would play it. But instead of lecturing them and locking it down to only how he thought it should be played he kept it open and malleable.
 
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ABookshelf

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You do not design the game how YOU want it to be played but instead how the gamers themselves play it.

If PI caved to player demands all the time none of us would even be discussing this issue because EU would be a failed franchise! If they listened to forum-dwellers, PI would've spent all their time over the last few years programming flavor events for the all-important Balkan nations instead of making actual improvements to the game. PI has been successful because they know when player feedback is constructive and when it's just knee-jerk "Stop making the game hard!" like we're seeing with the instant hate in this topic.
 
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thErgonomic

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Conquest is easily one of the least useful CB methods in the game already. It's worth doing if you don't have better things for diplomats to do (improve relations, annex vassals, building spy network for other uses) but carries more AE and/or much less flexibility in what you take. Nerfing this option comes off as...bizarre.
The idea of a decreasing cooldown seems to me a lot preferable to just locking fabricate claim behind diplotech.
That being said I do prefer the current situation, but if the devs are going to lock it behind tech I prefer a soft lock over a hard lock.
 

Arizal

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If this is linked with some cool changes regarding ways to declare wars, I can get behind this. If not, the whole game could become much more "railroaded" and such a change is unlikely to please much people.
 

ABookshelf

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All these proposals for making it generally more difficult to obtain CBs seem to inhabit a parallel universe where EU4 has an abundance of meaningful decisions to be made in peacetime.

Are you aware that you can still declare war without any CB at all? Even if your playstyle is to warmonger, this change will not "force" you to remain at peace in any way. A lot of people in this topic seem to hold this mistaken belief that they won't be able to fight early wars anymore so it seems that the backlash against this proposal is just born out of a misunderstanding of the game mechanics and not a legitimate worry...
 
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