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Lorenerd11

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These aren't serious suggestions or anything, just something funny I thought up, with each faction's demands taken to their absolute extremes.

Here's a list of all the things that make each faction unhappy:

Xenophobe (Supremacist)
  • There are any alien pops anywhere in known galaxy.
  • There are any planets with hostile fauna, titanic life, isolated valley, or anomaly or event spawned planetary features (including dimensional portal, those other "us" cannot be trusted and are clearly corrupted by "warp beasts".)
Xenophobe (Isolationist)
  • You have open borders to any empire or any diplomatic agreements.
  • There are active migration treaties between any empires in known galaxy.
  • The Galactic Community exists.
  • There are any federations in known galaxy.
  • The empire's envoys are assigned to anything.
Xenophile
  • Closed borders to any non-genocidal empire.
  • Xenocompatibility perk is available and isn't picked. Persists until you pick Xenocompatibility.
  • There are any diplomacy-capable non-gestalt empires that you don't have a migration treaty with.
Spiritualist
  • There are any empires without the Spiritualist ethic.
  • There are pops anywhere in known galaxy that aren't Spiritualist (can be fulfilled if you don't have sufficient intel to see non-Spiritualist pops on other empires' planets).
Materialist
  • There are pops in known galaxy that aren't Mechanical, Cyborg, Erudite, or Intelligent.
  • There are known research deposits that don't have a research station around them.
  • There are any diplomacy-capable empires that you don't have research agreements with.
Militarist
  • Not being at war.
  • There are planets without any soldier jobs.
  • There are starbases without any defense platforms (includes outposts).
Pacifist
  • There is an ongoing war anywhere in known galaxy.
  • Owning any military ships (with exception for Bubbles)
  • Any of your planets has military buildings (besides shield generator) and any of your starbases has military buildings or modules (shipyard is fine)
  • Any pops are employed in soldier jobs.
Authoritarian
  • There are more sapient worker pops than ruler pops on any planets with ruler pops (being near worker pops makes the ruler pops nervous and uncomfortable)
  • There are any democracies or egalitarian empires in known galaxy (can't let people get any ideas)
Egalitarian
  • There are empires in known galaxy that aren't democracies (includes gestalts, the drones must be liberated)
  • Any living standard besides shared burdens or utopian abundance.
  • There are any pops employed in ruler jobs.
  • There was an election recently (every candidate sucks, we just picked the one we dislike slightly less)
 
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shadowclasper

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1) belongs in the suggestion forum

2) while a lot of these gave me a good chuckle, the authoritarian one is flat out impossible to achieve unless you have rules like robots or slaves don't count? Maybe if you limited it to empire and sector capitals?
 

Pancakelord

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Lorenerd11

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he authoritarian one is flat out impossible to achieve unless you have rules like robots or slaves
It's possible if you close the ruler jobs on any planets you have lots of workers on. I imagine non-sapient robots and nerve-stapled servants would be exempt from this though.

You can still be egalitarian and have Politicians.
Can you be a fanatic egalitarian and like Merchants or Politicians?
 
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SeraphAscending

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You can still be egalitarian and have Politicians. The politicians would just be civil servants they would use their power to promote equality. Theoretically, anyway.
^this
Even if politicians are purely representatives of public will, they can be in some way bound to actually do what people voted them into office for.
Modern democracies function very differently. Person gets elected doing some campaign promises, but nothing at all binds them to it.

In my country two major parties formed a coalition once they got elected and both had promises regarding the sales tax.
  • Party A stated an increase of 2%
  • Party B said it shouldn't be changed at all
In their coalition agreement they settled at an increase of 3%.

PS: For an interesting read on many different somewhat egalitarian societies (from techno-socialism to anarchism to unstructured tribalist anarchy) i recommend the Eclipse Phase Rulebook (it's a pen-and-paper rpg). It's some of the best sci-fi worldbuilding i've read in my life. (the scope is a colonized solar system with no FTL except for stargate-esque domes on some planets/moons that connect to outer worlds.)
Of course, there is a lot more than just different egalitarian societies, but those are topical to this post.
 
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Pancakelord

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Can you be a fanatic egalitarian and like Merchants or Politicians?
Yes, in theory.

Politicians as I mentioned before.

Merchants gets in to the grey area of "I am rich and you are not" (economic [dis]egalitarianism) vs "I have power because I am rich" (political [dis]egalitarianism - through an economic lens).
  • Stellaris doesn't seem to model income inequality [only political inequality via a pop's PP stat - there is no "Wealth" Stat], leaving the latter.
  • Theoretically, a properly functioning, transparent, system (one that bans, or severely curtails, corporate/mercantile-group lobbying & kickbacks) could still be egalitarian whilst having vast income inequalities - it could even have incredibly progressive wealth-redistribution/benefits plans, paid for by those same mercantile groups, softening economic inequality.
  • In such an environment, I don't see why a banking clan, or corporation or whatever, that quietly pays its taxes and is politically non-participative (without being subject to laws that onerously damage its financial viability) would not be regarded positively by an egalitarian population. It provides a service and pays its proportion back to society.
    • Good luck getting that to happen for any more than one generation - in real life - but, then, this is all make believe, isn't it?
 

Ryika

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There was an election recently (every candidate sucks, we just picked the one we dislike slightly less)
I can follow the logic in most of the demands, but this one doesn't seem to make any sense. How is dissatisfaction with election candidates an egalitarian thing? And one that's so inherent to the ethic that a negative opinion modifier is universally applied after any election, no matter how happy the pops are?
 

Lorenerd11

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I can follow the logic in most of the demands, but this one doesn't seem to make any sense. How is dissatisfaction with election candidates an egalitarian thing? And one that's so inherent to the ethic that a negative opinion modifier is universally applied after any election, no matter how happy the pops are?
It's a joke about politics.
 
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HFY

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Decided to follow up on egalitarian demands in response to the feedback :D

Drones (in unison): "WE ARE SHARING BURDENS! STOPPING BOMBS PLEASE!"
 
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CocoCincinnati

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The egalitarian factions should be unhappy in every empire in every game. Their citizens are forcibly segregated into different classes. And if they have more than 1 species in the empire only one of them is allowed to reproduce at a time.