I Know this event is Kind of extreme, But here it is
event = {
id = 3299
random = no
name = "Lord Of War"
desc = "A Holy Light Has Shone Down Upon You Enabling You to Smite Down All Who Oppose You"
picture = "factory"
style = 0
action_a = {
name = "Become Master"
command = { type = construct which = infrastructure where = -1 value = 100 } #Free Infra to 5 random provinces
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = task_efficiency which = attack value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = rebase value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = support_attack value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = support_defense value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = reserves value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = airborne_assault value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = amphibious_assault value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = shore_bombardment value = 1 } #Additive: 0.1 - 1.0
command = { type = free_ic value = 2000 } #+2000 offmap IC production
command = { type = free_energy value = 40000 } #Free offmap resource production
command = { type = free_metal value = 20000 }
command = { type = free_oil value = 5000 }
command = { type = free_rare_materials value = 10000 }
command = { type = counterattack value = 100 }
command = { type = assault value = 100 }
command = { type = encirclement value = 500 }
command = { type = ambush value = 500 }
command = { type = delay value = 100 }
command = { type = tactical_withdrawal value = 100 }
command = { type = breakthrough value = 500 }
command = { type = AA_batteries value = 500 } # Modifier in percents
command = { type = army_detection which = us value = 500 } # Modifier in percents
command = { type = army_detection which = them value = -50 } # Modifier in percents
command = { type = intelligence which = us value = 500 } # Modifier in percents
command = { type = intelligence which = them value = -50 } # Modifier in percents
command = { type = surprise which = naval value = 500 } # Modifier in percents
command = { type = surprise which = land value = 500 } # Modifier in percents
command = { type = surprise which = air value = 500 } # Modifier in percents
command = { type = radar_eff value = 500 }
command = { type = max_positioning which = battleship value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = battleship value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = battlecruiser value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = battlecruiser value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = heavy_cruiser value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = heavy_cruiser value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = light_cruiser value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = light_cruiser value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = destroyer value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = destroyer value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = carrier value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = carrier value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = submarine value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = submarine value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = transports value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = transports value = 1 } #sets the value 0.1-1.0
command = { type = industrial_modifier which = total value = 900 }
command = { type = build_time which = naval where = relative value = -95 }
command = { type = build_time which = air where = relative value = -95 }
command = { type = build_time which = land where = relative value = -95 }
}
}
Hope you enjoy
HTM
event = {
id = 3299
random = no
name = "Lord Of War"
desc = "A Holy Light Has Shone Down Upon You Enabling You to Smite Down All Who Oppose You"
picture = "factory"
style = 0
action_a = {
name = "Become Master"
command = { type = construct which = infrastructure where = -1 value = 100 } #Free Infra to 5 random provinces
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = task_efficiency which = attack value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = rebase value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = support_attack value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = support_defense value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = reserves value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = airborne_assault value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = amphibious_assault value = 1 } #Additive: 0.1 - 1.0
command = { type = task_efficiency which = shore_bombardment value = 1 } #Additive: 0.1 - 1.0
command = { type = free_ic value = 2000 } #+2000 offmap IC production
command = { type = free_energy value = 40000 } #Free offmap resource production
command = { type = free_metal value = 20000 }
command = { type = free_oil value = 5000 }
command = { type = free_rare_materials value = 10000 }
command = { type = counterattack value = 100 }
command = { type = assault value = 100 }
command = { type = encirclement value = 500 }
command = { type = ambush value = 500 }
command = { type = delay value = 100 }
command = { type = tactical_withdrawal value = 100 }
command = { type = breakthrough value = 500 }
command = { type = AA_batteries value = 500 } # Modifier in percents
command = { type = army_detection which = us value = 500 } # Modifier in percents
command = { type = army_detection which = them value = -50 } # Modifier in percents
command = { type = intelligence which = us value = 500 } # Modifier in percents
command = { type = intelligence which = them value = -50 } # Modifier in percents
command = { type = surprise which = naval value = 500 } # Modifier in percents
command = { type = surprise which = land value = 500 } # Modifier in percents
command = { type = surprise which = air value = 500 } # Modifier in percents
command = { type = radar_eff value = 500 }
command = { type = max_positioning which = battleship value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = battleship value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = battlecruiser value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = battlecruiser value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = heavy_cruiser value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = heavy_cruiser value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = light_cruiser value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = light_cruiser value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = destroyer value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = destroyer value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = carrier value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = carrier value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = submarine value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = submarine value = 1 } #sets the value 0.1-1.0
command = { type = max_positioning which = transports value = 1 } #sets the value 0.1-1.0
command = { type = min_positioning which = transports value = 1 } #sets the value 0.1-1.0
command = { type = industrial_modifier which = total value = 900 }
command = { type = build_time which = naval where = relative value = -95 }
command = { type = build_time which = air where = relative value = -95 }
command = { type = build_time which = land where = relative value = -95 }
}
}
Hope you enjoy
HTM