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Toa Kraka

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Austregisel

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The Anti-Genetics Wave is sweeping the forums, and all I can do is laugh.

"Wow, I've got some bad traits, and my kids were born with it too, so the whole world is full of people with these traits, just because my family with 5 living people has, so it's the majority in the world with thousands of characters, 30% of the characters certainly have these extra traits "
"Damn, my character has the ugly trait, damn 3 of my 2 kids were born with it too" What? Is this just the gene going on, people with facial problems pass it on to their children, or now they think the father is ugly but not because of genes?

The extra traits are so insignificant compared to others that for me it becomes just cosmetic to have there, it only enriches the characters, of course some new ones give bonuses and others give ills, but where is now because such a character has one of these traits, short, comely then it's already the end of the world.
 

Cardolam

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I don't understand what is the problem with the new traits or the new genetics implementation. I thoroughly enjoy it.
I don't mind my characters to have particular flaws or particular bonuses, it makes them more unique.
 
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G.Strategos

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I don't understand what is the problem with the new traits or the new genetics implementation. I thoroughly enjoy it.
I don't mond my characters to have particular flaws or particular bonuses, it makes them more unique.

There is (possibly) an issue with random bad traits. At least for some users and I have also seen similar occasions with somehow ''disturbing'' random negative traits.
https://forum.paradoxplaza.com/foru...tive-congenital-traits.1199578/#post-25625729
 
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Cardolam

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I can only talk by my own experience. I am not experiencing anything like what the OP of that thread describes. But I do expect some 30 or 40% of the population to be either Homely or Comely, Dim or Bright. I suppose that's part of the problem here, the expectations of the players regarding the prevalence of those intermediate traits being much lower than what they actually happen...

As for the image illustrating that thread, well, that's bad luck, I never came across anything like that in a game and trust me I am following closely these genetic traits as Dark Ages also uses them for the delayed genetic traits implementation.

Considering the words of the OP of that thread in regards to the picture showing someone with 4 bad traits, I am glad in real life I am just half an abomination, as I am both small (1,72m) and left handed!

And let me end by saying I would love to play as that girl as a ruler. Certainly it would be a unique way of relating with the game and imagining my own story.
 

G.Strategos

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I can only talk by my own experience. I am not experiencing anything like what the OP of that thread describes. But I do expect some 30 or 40% of the population to be either Homely or Comely, Dim or Bright. I suppose that's part of the problem here, the expectations of the players regarding the prevalence of those intermediate traits being much lower than what they actually happen...

As for the image illustrating that thread, well, that's bad luck, I never came across anything like that in a game and trust me I am following closely these genetic traits as Dark Ages also uses them for the delayed genetic traits implementation.

Considering the words of the OP of that thread in regards to the picture showing someone with 4 bad traits, I am glad in real life I am just half an abomination, as I am both small (1,72m) and left handed!

And let me end by saying I would love to play as that girl as a ruler. Certainly it would be a unique way of relating with the game and imagining my own story.

Yeah I got your point ;)
I guess the problem is that sometimes 3-4 negative combined traits could happen and that's kinda unplayble. But also challenging.
 

Cardolam

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Yeah I got your point ;)
I guess the problem is that sometimes 3-4 negative combined traits could happen and that's kinda unplayble. But also challenging.

What sort of combination of 3 or 4 negative traits makes the game unplayable? It's the player that counts, not the character... and at the end of the session, its the story that was experienced that matters the most and certainly playing with a very unlucky cripple lends itself to a great story. My opinion...
 

G.Strategos

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@Cardolam
I don't have a pic for you atm buddy, but I have seen plenty 3-4 negatives combined, so no matter which they are, 3-4 negatives are frustrating to manage, especially when you have carefully chosen your character's DNA and breeding partners. IMO if there is an actual issue, it's in the randomness and combination of negative traits.
 
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