Extra polys being added to model in the asset editor (only since patch)

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rik4000

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Is anyone else getting this, im getting it with all my custom models in the asset editor. New and old.

h8yicut.jpg

No mods enabled

Any ideas?
 

rik4000

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I'm using max, and unfortunately that didn't do anything, thanks though.

Something has gone very wrong somewhere as its been working fine since day 1 (i even uploaded an asset last night) and now the new patch comes out and all of my models are somehow corrupt.
 

Petreak

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I don't have any vehicle models to load in to test the vehicle editor, so I used one of my building models. I noticed it had huge sections missing from it. I went and loaded it in as a building and it was fine, so something is different on the vehicle part when loading in models.
I haven't had the problem yet you are having though.
 

rik4000

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I managed to sort this out in the end by going through and deleting faces one by one until i found the ones that were causing the problem. Not sure how and why this has happened as i haven't done anything different since release.

So just a heads up if any of you guys get an issue similar to this then its most likely some dodgy faces on the model.
 

rik4000

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Its a very annoying issue which is still happening to me, so i now import the model every so often to see if its happening.

Are you using 3ds Max?

I've found that when i attach other objects (like a roof) to my main object (the building for example) it seems to randomly screw up some of the faces upon import. The only way round it was to model the roof again, for some reason this worked. I've also noticed it happen when i transfer my max file from work to home.

There is definitely a bug in the system somewhere, we just need to track down the root cause.
 

Shelltoe

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Apr 4, 2015
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if you're using 3ds (especially if its an older version) and you're exporting to fbx try upgrading your fbx plugin.

you could try to use DAE or OBJ instead.
 

Buddaklovn

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Yes i am using 3ds max. And yes it is very annoying! It has stopped me from going further until this is solved in some way :/ it's impossible to work on something when I know it probably won't work in the end..
 

Shelltoe

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what i posted i above seems to be a common but fixable problem with 3ds + unity engine.

i googled for "3ds fbx distortion"

plz try dae or obj. if theres no distortion its the fbx plugin
 
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Shelltoe

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dae + obj are supported. as dae shows the same behaviour as the fbx, its obviously not the fbx plugin.

do you mind posting a screen of your hierarchy in 3ds or a simple samplefile (3ds + fbx)?
 

Buddaklovn

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I don't have the files with me for now. but it happens with all models I try importing after 1.1 I have never had this problem before that opdate so something in the game must have changed. Even models that work before that opdate can't get reimported without having this problem.

And can't get obj to work.. But that must be some export setting of some sort then...
 

Shelltoe

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well obviously something change if the same models worked before.
i don't have this issue neither with C4D nor Sketchup though. (anyone tested blender with the new patch?)

so i guess something is "wrong" with 3DS in general (which i haven't used in a long time but can install it if needed), your 3DS release, it's export or your workflow.

afaik CSL doesn't care about any values in the exported fbx (dae,obj) but the raw mesh and uv data. (thats why the community created a plugin to fix sketchup exports btw)
so eg. if some parts of your mesh use deformers and those somehow get stored in the export, CSL won't care about it and the actual mesh coords make no sense anymore. looking at OP's screen i dont think there are "extra" polys added they just have wrong dimensions for some reason.

there aren't to many possibilities in this issue so don't worry to much.
if one of you guy could post something like a simple cube with some simple geometry attached to it showing this behaviour this would help a lot.
for now we don't even know which 3ds version u guys are using so it's kinda hard to tell.
 
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BaskB

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Just had it in Blender myself now, Model looks fine in blender and texture is same as all the others (it's same model different piccy) and now I've got extra stretched polys ingame....

*edit* Rotating the entire model in Blender by 180 degrees has resolved this. But still something is off somewhere
 
Last edited:

Xannepan

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Aug 17, 2014
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It is related to using the zoom factor in the asset import panel. The zoom, center pivot and rotation is broken since the patch. If you make sure the model has the correct size before import and don't touch the buttons and use zoom factor 1 it is fine (at least for me).

It is annoying that functionallity that worked before keeps breaking up after patches... Not a good sign imho.
 
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Buddaklovn

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It is related to using the zoom factor in the asset import panel. The zoom, center pivot and rotation is broken since the patch. If you make sure the model has the correct size before import and don't touch the buttons and use zoom factor 1 it is fine (at least for me).

Well Thank you Sir. Xannepan! you just saved my creation! That scale thing did it for me!

But yes it's a really annoying bug. Why have a scale option when it's not working! :)

Thanks again!