now morale actually has importance. People used to just ignore morale apart from getting MD in eu3, for example.
Every once in a while, I just suddenly feel like I've fallen into a different universe where almost everything is the same.
now morale actually has importance. People used to just ignore morale apart from getting MD in eu3, for example.
In 1.2.2, Weapondamage gives a bonus relative to the difference between your weapondamage and the enemies.. And since rebels use your technology for everything, they give 0 bonus...
You need to test between countries of different technologies to see the difference.
Whoops
Does this mean combat is working as intended, and the constant chasing of shattered armies in late game is here to stay?
Impressive research!
This reminds me of the thread in Dwarf Fortress where they proved that armor was useless at deflecting crossbow bolts.
In 1.2.2, Weapondamage gives a bonus relative to the difference between your weapondamage and the enemies.. And since rebels use your technology for everything, they give 0 bonus...
You need to test between countries of different technologies to see the difference.
Its beeing changed in 1.3.
That would be the case if the rebels use the ideas as well ?
I mean he edited the ideas to give a lot of modifiers in combat fire ability and so on but it didn't have any effect whatsoever. WAD as well?
there are no modifers for combat fire ability in ideas.
I mean infantry / cavalry combat ability in general as tested :there are no modifers for combat fire ability in ideas.
- combat ability is currently useless too (Sorry quality tree! Bye Polish hussars!)
there are no modifers for combat fire ability in ideas.
In 1.2.2, Weapondamage gives a bonus relative to the difference between your weapondamage and the enemies.. And since rebels use your technology for everything, they give 0 bonus...
You need to test between countries of different technologies to see the difference.
In 1.2.2, Weapondamage gives a bonus relative to the difference between your weapondamage and the enemies.. And since rebels use your technology for everything, they give 0 bonus...
You need to test between countries of different technologies to see the difference.
Its beeing changed in 1.3.
@ AdmRepublic; Comes Imperii: He already wrote the following about combat.
It is so vague a statement that I would hardly consider it an answer to the issues raised here.@ AdmRepublic; Comes Imperii: He already wrote the following about combat.
I think Bellygareth meant the infantry combat ability modifier, which is the first idea of the quality group. It is also not having any effect in the testing.
That would be poor design if so. I would think that combat ability should give a bonus even if technology is equal, and that any difference in tech should accentuante or reduce this bonus.My guess is that combat abilities modify the relative difference between the two armies' weapon damage modifiers. When technologies are at the same level, weapon damage modifier difference is zero and thus the effect combat ability has on it is again, zero. Or maybe they are just non-functional at all.