Impressive research!
This reminds me of the thread in Dwarf Fortress where they proved that armor was useless at deflecting crossbow bolts.
OBVIOUSLY. Armor cannot stop crossbow you silly XD. This is why all knights worn armor : So that they can be easily taken out by crossbow.
... This explains so much, indeed.
I must now make an observations of my own based on what I read and seen.
- morale damage you inflict is proportional to your own morale <- This means if you want to win wars you want Morale-raising ideas and DO NOT REDUCE MAINTENANCE. Not even against REBELS. Really. This explains some lost battles I had against rebels and a battle I lost against Castille. (I had more units but they had defensive morale idea, so they outdamaged me in morale and routed my unit despite the fact we probably had around the same amount of morale when all was added together)
It's also rather strange, TBH... seriously, morale's supposed to be hitpoints for unit integrity, isn't it? That's always what I thought it was. Why is it modifying the damage you deal? Does not compute...
The term "morale damage" does not mean killing more soldiers due to morale, but means reducing the morale of the enemy.
Yes, I know, I was not stating anything about strength damage. So, to clarify, the question is "Why is your own morale modifying the morale damage you deal in combat?"
Yes, I know, I was not stating anything about strength damage. So, to clarify, the question is "Why is your own morale modifying the morale damage you deal in combat?"
Ok, I see your point now, sorry for misreading your post. Now having inferior morale is indeed fatal for combat. That actually means that countries with morale bonuses will have a much easier time winning battles. From this respect, changing morale to percentage is a wrong move. Retaining the system in pre-1.2 status is probably better.
I think it's fine. This way it scales in the late game and now morale actually has importance. People used to just ignore morale apart from getting MD in eu3, for example.
Except it places too much importance on it. The way it seems to act is not just as "hitpoints" (which is worth by itself to improve because who doesn't want units that stay in the field for longer? ) but also as a damage multiplier that magnifies the advantage of whoever has the most.
When you take into consideration stacking ideas that raise morale by 25% (defensive) or 33% (look at Brandenburg for example, IIRC), it becomes horribly broken very fast. We're talking invincible armies here.
This needs looking at, probably as part of the fix to the issue the OP has brought to light.