Whomever wrote the system was an absolute genius. The current Developer implementation is absolutely moronic.
With simple numbers the tech changes where covered quite well through an entire game span. Early reliance on on melee weapons SHOULD make the fire phase very low casualties. the .25 modifier gave just enough casualties to cover what archers or crossbows an army would keep on hand, but the great meat of any army was the melee line. Infantry also where there to absorb the damage not really cause it. So with cavalry having it's shock modifier at 1 where infantry was .5 was very accurate. This gives cavalry the kill potential to be useful.
Then late game, when you reach certain techs, say "line infantry" all of the sudden infantry gets a huge boost to fire rating, and with "bayonets" (the actual in game tech names) they got a boost to shock. This meant infantry would do more damage in respectivly the fire and shock phases to represent the new tactics and weapons.
Your moronic implementation of the great system therefore says that if both sides are the same tech level they get no actual increase in damage. But then we add tactics into the mix (i do not remeber tactics being in eu3) which slowly increases through techs to reduce damage taken. This worked perfectly in theory to reduce what would have been HUGE casualty rates late game by offsetting the fire and shock bonuses somewhat. But your focus on differences ruins everything. So if infantry is similar, it therefore gets no bonus, BUT IS STILL HAVING ITS DAMAGED REDUCED BY TACTICS!
So THIS explains late game warfare being "dozens of casualties" and early game being "insta gib" It was implemented WRONG.
Not to mention by only applying it as a difference rendered all combat bonus modifiers such as "the goose step" completely worthless. so with line infantry fire at 2, the goose step should make prussian fire 2.5 (25% infantry combat bonus) then tactics at that time should be about 3.0, thus reducing the damage more than the fire rating would have increased. this would give Prussia a great boost against all those lesser countries. But your implementation only looking for differences says since both are even, so no modifier means there is nothing for the goose step to actually apply to. Now what happens when prussia actually falls behind a tech. And now the enemies fire rating is higher. That makes the goose step a MALUS! Now we are going to increase prussia's DIFFERENCE by 25%.
I seem to remeber a lot of threads in EU3 talking about this change. and how horrible of an idea it was. But some new dev thought the change was good to make early game fire phase actually do damage. I never bought an expac for eu3 mainly for that reason.
You had a great system. Stop ruining it and use it as intended.
die roll + pips = damage. damage is multiplied by fire/shock rating and special ability modifiers (combat ability/discipline). damage is devided by tactics/discipline. IT SHOULD BE THAT SIMPLE.
I cant believe I'm trying to teach a dev how his own game should work.
With simple numbers the tech changes where covered quite well through an entire game span. Early reliance on on melee weapons SHOULD make the fire phase very low casualties. the .25 modifier gave just enough casualties to cover what archers or crossbows an army would keep on hand, but the great meat of any army was the melee line. Infantry also where there to absorb the damage not really cause it. So with cavalry having it's shock modifier at 1 where infantry was .5 was very accurate. This gives cavalry the kill potential to be useful.
Then late game, when you reach certain techs, say "line infantry" all of the sudden infantry gets a huge boost to fire rating, and with "bayonets" (the actual in game tech names) they got a boost to shock. This meant infantry would do more damage in respectivly the fire and shock phases to represent the new tactics and weapons.
Your moronic implementation of the great system therefore says that if both sides are the same tech level they get no actual increase in damage. But then we add tactics into the mix (i do not remeber tactics being in eu3) which slowly increases through techs to reduce damage taken. This worked perfectly in theory to reduce what would have been HUGE casualty rates late game by offsetting the fire and shock bonuses somewhat. But your focus on differences ruins everything. So if infantry is similar, it therefore gets no bonus, BUT IS STILL HAVING ITS DAMAGED REDUCED BY TACTICS!
So THIS explains late game warfare being "dozens of casualties" and early game being "insta gib" It was implemented WRONG.
Not to mention by only applying it as a difference rendered all combat bonus modifiers such as "the goose step" completely worthless. so with line infantry fire at 2, the goose step should make prussian fire 2.5 (25% infantry combat bonus) then tactics at that time should be about 3.0, thus reducing the damage more than the fire rating would have increased. this would give Prussia a great boost against all those lesser countries. But your implementation only looking for differences says since both are even, so no modifier means there is nothing for the goose step to actually apply to. Now what happens when prussia actually falls behind a tech. And now the enemies fire rating is higher. That makes the goose step a MALUS! Now we are going to increase prussia's DIFFERENCE by 25%.
I seem to remeber a lot of threads in EU3 talking about this change. and how horrible of an idea it was. But some new dev thought the change was good to make early game fire phase actually do damage. I never bought an expac for eu3 mainly for that reason.
You had a great system. Stop ruining it and use it as intended.
die roll + pips = damage. damage is multiplied by fire/shock rating and special ability modifiers (combat ability/discipline). damage is devided by tactics/discipline. IT SHOULD BE THAT SIMPLE.
I cant believe I'm trying to teach a dev how his own game should work.
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