Would love to see additional tests using two different countries at different tech levels etc to see how what Johan says actually works.
It sounds like the weapon modifier is WAD, but how it works might be changed in 1.3.so everything is fine with weapon modifier and combat ability?
1) Yes, although it's strictly speaking not tech difference, but difference in weapons modifiers (which does change with tech, just not with every level of it).
2) Probably, but not necessarily. If it acts as a bonus to weapons modifiers, then it will work, but only against nations with worse weapons modifiers than yourself.
It was shown that rebels don't get discipline from ideas, so we have every reason to believe they don't get combat ability from ideas either.Actually, when are the combat modifiers applied, before or after the game checks each sides weapon modifier ?
The Wiki isnt clear about that - it just states The Weapon Modifier is multiplied by Combat Ability - and if it applies before the check, couldnt it mean that the combat modifier do work? Thus making everything wad.
However that would only be the case if Rebels indeed get all the combat modifiers from Ideas.
Well... does that suggest if you face an higher-tech enemy, your combat ability work against you?If the situation is #2, then Combat Ability is essentially a wasted bonus in most cases, since you'll only get a boost against countries you already have an advantage against. If Combat Ability bonuses are supposed to be derived from weapon modifiers at all, it might make more sense to apply them before comparing them to your opponent's army.
Well... does that suggest if you face an higher-tech enemy, your combat ability work against you?
No. In all other cases in combat when modifiers are compared and the difference obtained, only the army with a positive modifier gets the difference as a bonus - the opposing army effectively stays at +0. (Example A = 5, B = 3. 5-3 = 2. A has +2. B has +0.) I'm assuming, based on what Johan said, that's how weapon modifiers work.Well... does that suggest if you face an higher-tech enemy, your combat ability work against you?
lets say A and B have the same tech level and therefore the same combat modifier. A has 10 % extra combat ability, so A would have 10 % better combat modifier and does more damage, is this right? Seems logical to me.
It looks like Paradox never tell what combat ability, what is fire/shock modifier in any of their games... They give us the numbers but never explain how it work. The wiki is just an unofficial way.Can we just get an answer for combat ability if it works as intended? It means a lot to those of us who play Quality heavy games, I don't understand Paradox' silence on this issue when they answered about combat modifiers in the same thread already...
Based on the current available data, it is currently giving you +0%. That's because, if A = 5 and B = 5, then 5 - 5 = 0. So both sides get a +0 bonus. If Combat Ability is +10% of the weapon modifier difference, then it's 0 * 1.1, which equals 0, and matches the data.lets say A and B have the same tech level and therefore the same combat modifier. A has 10 % extra combat ability, so A would have 10 % better combat modifier and does more damage, is this right? Seems logical to me.
Based on the current available data, it is currently giving you +0%. That's because, if A = 5 and B = 5, then 5 - 5 = 0. So both sides get a +0 bonus. If Combat Ability is +10% of the weapon modifier difference, then it's 0 * 1.1, which equals 0, and matches the data.
Or in simpler terms, they're useless unless you have higher tech and higher weapon modifiers. If that's how they actually work.
Now, what it should do, or what you expect it to do, well, that's all you.
i thought its 10 % of the weapon modifier of a given country. Not 10 % of the weapon modifier difference between two countries. I dont really get why this is calculated of the difference.
Because the person who designed the system clearly didn't think about what he was actually doing.
I really just hope I can finally enjoy this game when MEIOU is released this Saturday and not have to worry about combat being this stupid and broken. But odds are I won't be able to.
Well I dare hope that in developing a game, they know what they are doing; I suspect that there is a "good" reason for not releasing the entire code, the same reasons why the whole game is not entirely moddable/open source and, well, that has to do with intellectual property.
Based on the current available data, it is currently giving you +0%. That's because, if A = 5 and B = 5, then 5 - 5 = 0. So both sides get a +0 bonus. If Combat Ability is +10% of the weapon modifier difference, then it's 0 * 1.1, which equals 0, and matches the data.
Or in simpler terms, they're useless unless you have higher tech and higher weapon modifiers. If that's how they actually work.
Now, what it should do, or what you expect it to do, well, that's all you.