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unmerged(5322)

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Aug 12, 2001
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Great Idea about the missions.

Possibly even generalize them. Say press a button in the same manner as placing merchants. Except this is do an exploration.

HermanvonSalza:
I was thinking about Cortes and Pizzarro. Cortes had about 20,000 men to defeat the aztecs. To explore you wouldn't need to have that many. I was thinking about conquests.
 
Aug 26, 2001
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Originally posted by Steph


Ok. What I mean is you can move him freely only in known sea zones, and you can't in unknown sea zones. In the latest he will move automatically. So once Spain as establish a colony in Cuba, it is possible to "ferry" first the explorer from Cadiz to Cuba (moving like any other fleet without explorer, so it cannot enter uncharted waters), and then ask him to start exploration from their, limiting attrition (and then he will move without player control while exploring).

Thanks a lot for you explanation,now I understand you better and your idea, it is a good one but somehow I think it is to late for an improvment in EU II before the release ,but who can tell.

Adler
 

Steph

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Originally posted by Dutch War KING
I agree with steph just build a millitary outpost with your explore or conquistador in a coastal province. So you dont have any problems with supplies (the outpost supply is about 20).
Exactly, that's why I suggest it should be possible to move the explorer as any other fleet to this outpost to serve as a supply base for the expedition, and start it from there. And then the explroer disappears. And come back with tales of marvelous new land... Sometimes... If he doesn't fall over the hedge of the world with is ships, or is not eaten by sea monsters :p
 

unmerged(5555)

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Aug 30, 2001
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I like the suggestion that you should be able to tell explorers to attempt to establish colonies.
The colonisation system in EU1 was right to make colonies vulnerable to attack from natives and other powers, but I think it makes it too difficult to establish colonies in the first place, and the consequences of losing colonies are too severe. Armies and naval expeditions should be able to establish military colonies in uncolonised provinces.
(Military colonies would cost something to maintain on top of usual army maintenance costs and would have maximum growth rates of 0. The security provided by the presence of the troops would encourage the spontaneous development of a normal civilian colony. It should be possible to mobilise the troops and disband the colony in a shorter time than it takes to raise a new army ).
If your colonists in West Africa are massacred by the natives whilst the garrison is distracted by a Spanish attack, your explorers in the South Atlantic who were planning to resupply there should not be doomed to die of attrition as a result. Your troops should be aloud to rebuild a portion of the town a put up a stockade.
I think that the attrition rules, although adding a lot to realism in many respects, are too restrictive to exploration. It would be more realistic to somehow allow ships to attempt to resupply on any coast by either begging, trading or raiding. Factors which would influence success rates would include native attitudes in neutral provinces, relations with other nations, and the expedition's ability to either pay or terrorise the natives. Naturally, there would have to be the potential for things to go badly wrong...
These ideas need devlopment and would cause headaches for programers, of course.
 

unmerged(212)

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Jun 27, 2000
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Just curious - Does anyone know how much of the world's oceans had been mapped by Spain before Magellan when he circumnavigated the earth? I believe the voyage took nearly three years - this is impossible in the EU attrition system, so there should be some way to accomidate it.