How does the saying go, long time reader, first time poster. As well as long time player of the game.
Anyway here's some suggestions that I'm sure people covered but I can't find them.
Exploration
1)Don't make it dependant that explorers have to get into port every so often. Unless all this time I have played EU wrong. It's a pain in the a$$ to have so and so go to port every once in a while. Columbus never had to build a port in Hispaniola. They landed period. Formed a small outpost and that was that. Maybe what could happen is you have to make the hit land. Or have something like months not near coast. Where being along the coast cancels sea attrition for explorers.
2)I just read this today. Point explorers in the direction you want them to go. This sounds interesting, kudos to the people who've mentioned it. Well have this like the auto-send feature. If you want to do it yourself you can. Or you can send them and see where they go. Or even just send them, where the AI determines where they go. So you could send some of the explorers away and say have them come back in 18 months.
3)Going back to point number one. Let the explorer, explore on land. Maybe this is where you can introduce "having to get back to base". These Sea explorers, on land are like fish out of water. Sorry for the bad analogy. But let's take drake. You point him to N. America. He's at the coast and you want him to see a little bit of the eastern sea board. Well he can go a few months before attrition sets in. It's like month at sea only months on land.
4)Have fog of exploration. Going back to point #2. You auto-send an explorer, you see them set off into the terra incognito. Only when they return is when you see where the've been. Also they might not come back. Imagine if Spain funds an exploration to the new world, and nobody comes back.
5)If you have auto-send you have to fund them for the months you've set them. So let's say you give them a time limit of 18 months. It would then require you to have funds for those months. So in reality this is more realistic. Becuase you would actually have to have money to do an exploration. This would eliminate having an explorer sit around then just throw a few ships behind him and off you go. This way it would be more historically correct.
Thanks for listening, I have more but it's late and as you can tell from my writing, time to sleep.
Anyway here's some suggestions that I'm sure people covered but I can't find them.
Exploration
1)Don't make it dependant that explorers have to get into port every so often. Unless all this time I have played EU wrong. It's a pain in the a$$ to have so and so go to port every once in a while. Columbus never had to build a port in Hispaniola. They landed period. Formed a small outpost and that was that. Maybe what could happen is you have to make the hit land. Or have something like months not near coast. Where being along the coast cancels sea attrition for explorers.
2)I just read this today. Point explorers in the direction you want them to go. This sounds interesting, kudos to the people who've mentioned it. Well have this like the auto-send feature. If you want to do it yourself you can. Or you can send them and see where they go. Or even just send them, where the AI determines where they go. So you could send some of the explorers away and say have them come back in 18 months.
3)Going back to point number one. Let the explorer, explore on land. Maybe this is where you can introduce "having to get back to base". These Sea explorers, on land are like fish out of water. Sorry for the bad analogy. But let's take drake. You point him to N. America. He's at the coast and you want him to see a little bit of the eastern sea board. Well he can go a few months before attrition sets in. It's like month at sea only months on land.
4)Have fog of exploration. Going back to point #2. You auto-send an explorer, you see them set off into the terra incognito. Only when they return is when you see where the've been. Also they might not come back. Imagine if Spain funds an exploration to the new world, and nobody comes back.
5)If you have auto-send you have to fund them for the months you've set them. So let's say you give them a time limit of 18 months. It would then require you to have funds for those months. So in reality this is more realistic. Becuase you would actually have to have money to do an exploration. This would eliminate having an explorer sit around then just throw a few ships behind him and off you go. This way it would be more historically correct.
Thanks for listening, I have more but it's late and as you can tell from my writing, time to sleep.