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Nikolai II

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mhusoy said:
How can you give a country an explorer (random non-hist) through events? It doesn't seem to work...

Events can only give explorers after 1492, before that only scripted explorers work.
 

jdrou

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mhusoy said:
How can you give a country an explorer (random non-hist) through events? It doesn't seem to work...
Exactly what did you try? Please post event script, what file it was in, and how you tested.
Nikolai II said:
Events can only give explorers after 1492, before that only scripted explorers work.
That isn't a hard limit; it's only because the events are scripted that way. In fact, in the latest beta events you can't get random explorers until 1550. If you wrote your own events you could get explorers by event in 1419.
 

Nikolai II

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jdrou said:
If you wrote your own events you could get explorers by event in 1419.

Have you tried it? (Lezzee if I'm in the wrong again ;))

At least there used to be a hardcoded limit as well, making it impossible to get explorers before 1492 or something.

Easiest test should be firing up 1419 and f12 event 94080 and event 94027.
 

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Nikolai II said:
Have you tried it? (Lezzee if I'm in the wrong again ;))

At least there used to be a hardcoded limit as well, making it impossible to get explorers before 1492 or something.

Easiest test should be firing up 1419 and f12 event 94080 and event 94027.
Haven't tried random but I did a non-random event that gave Prussia an explorer in 1419. The random events used to have triggers that it had to be at least 1500; this was probably changed to 1550 when they incorporated Peter Ebbeson's random events to replace the old ones.
 

Nikolai II

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jdrou said:
Haven't tried random but I did a non-random event that gave Prussia an explorer in 1419. The random events used to have triggers that it had to be at least 1500; this was probably changed to 1550 when they incorporated Peter Ebbeson's random events to replace the old ones.

And I tried random events - and you were right again :p:D

In my defence it was called 'hardcoded' when I read about the limitation somewhat more than a year ago.
 

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A lot of people seem to have different definitions of things like 'hardcoded' and 'scripted'. To me hardcoded (in Paradox games at least) means it's in the .exe file and scripted means it's in a text file which could be easily modified. Some people use the terms hardcoded and scripted interchangeably and apply them to both of these situations. For some I guess they ARE the same because they have no interest in modifying the game.
 

Nikolai II

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jdrou said:
To me hardcoded (in Paradox games at least) means it's in the .exe file

to me too (or at least somewhere where only programmers can change it - like map or somthing).

But obviously I got wrong, scheech, it's becoming a habit for me :p
 

unmerged(19088)

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Will this scripting work:

command = { type = explorer which = -1 }

or

command = { type = conquistador which = -1 }

This Paradox random event works:

#########################################################################
# Explorer
#########################################################################
event = {
id = 1040
random = yes
name = "EVENTNAME58"
desc = "EVENTHIST58"
style = 0

trigger = { year = 1500 }
action_a = {
name = "OK"
command = { type = explorer which = -1 }
command = { type = colonists which = 3 }
}
}

but this Spanish event (the explorer/conquistador-commands) does not:

#The Quest for the New World#
event = {

id = 3152
trigger = {
war = {
country = SPA
country = AZT
}
}
random = no
country = SPA
name = "EVENTNAME3152"
desc = "EVENTHIST3152"
style = 2

date = { day = 1 month = january year = 1492 }
offset = 30
deathdate = { day = 1 month = january year = 1526 }

action_a ={ #A New Reconquista! A New Beginning!#
name = "ACTIONNAME3152A"
command = { type = stability value = 1 }
command = { type = treasury value = 300 }
command = { type = colonists value = 6 }
command = { type = missionaries value = 6 }
command = { type = conquistador which = -1 }
command = { type = conquistador which = -1 }
command = { type = conquistador which = -1 }
command = { type = explorer which = -1 }
command = { type = explorer which = -1 }
command = { type = explorer which = -1 }
}
}

I can't say I understand why...
 

jdrou

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Do you get the other effects of the event or is it just not firing at all? What patch are you using? Based on the Paradox event you posted it is an old patch. Exactly how are you testing?
 

unmerged(19088)

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jdrou said:
Do you get the other effects of the event or is it just not firing at all? What patch are you using? Based on the Paradox event you posted it is an old patch. Exactly how are you testing?

The reconquista event fires (of course), and you get all the other effects, just not those explorers...

the patch is 1.02 I think

I've tested it through playing as Spain...
 

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Do the conquistadors work OK? Could be an old bug of some kind that has since been fixed. Do you need to run 1.02 for some reason or can you upgrade to at least 1.05 or so? If you need to run 1.02 you might want to make an extra install of EU2 that you keep the latest patches on to test things. You might try retyping the explorer command lines or copy-and-paste them from the Paradox event to make sure you don't have some unprintable character in there somehow. I don't see any reason it shouldn't work if the Paradox event works.
 

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Nikolai II said:
In my defence it was called 'hardcoded' when I read about the limitation somewhat more than a year ago.
Well, somewhat more than a year ago it was hardcoded, but the limit was removed in a later patch :)
 

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Havard said:
Well, somewhat more than a year ago it was hardcoded, but the limit was removed in a later patch :)
That could be his problem then since he's running 1.02. What was the earliest year they were available?
 

Nikolai II

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Havard said:
Why would anyone be using 1.02 now btw? :confused:

Only reason I would hazard a guess at is - no internet access on game computer, no means of saving files for transport in computer with internet access.

And thanks for proving I'm not a moron :p