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[size=+2]Explorers and Conquistadors[/size]

Explorers and conquistadors are special leaders, able to explore unknown provinces.


[size=+1]Identification[/size]

An explorer can be distinguished from an ordinary naval leader by the "sextant" icon next to his name, which you can see when you select his fleet. Similarly, conquistadors have a "Spanish helmet" icon next to their name.


[size=+1]Powers[/size]

Conquistadors can enter unexplored land provinces. Moving into unexplored territory takes much longer than normal; see the troop movement times FAQ. Provinces owned by other countries but not known by you can always be explored, without needing a conquistador. You can often identify owned but unexplored provinces by their red border lines, but not always. If you are unsure whether a province is owned, just try sending an army there - if it's unowned, the order won't "take".

Explorers can enter unexplored ocean provinces. As with land, this takes much longer than normal (there is no naval movement FAQ but I guess the same 3x time applies). Explorers may also discover land provinces adjacent to any province when they enter it; the chance of this happening not clear. (Ironfoundersson suggests it is tied to the aggressiveness of the natives, an effect which I have noticed also.) Note that leaving a port counts as entering the sea province; therefore if you happen to have undiscovered lands next to a sea province that has a port, you can discover them very quickly by looping in and out of that port until the land is revealed.

After you reach land tech 31 you can explore all provinces with any army, although armies with a conquistador still explore much more quickly than those without. After you reach navy tech 18 you will automatically discover all land provinces which any of your fleets sails by. When you reach navy tech 27, you can explore sea zones with all navies.

Explorers and conquistadors are extra effective at reducing attrition. Most explorers and conquistadors have higher maneuver values than default leaders. Conquistadors augment supply by 4*maneuver (compared to 2*maneuver for other generals); explorers reduce effective time at sea by 2*maneuver (other admirals: 1*maneuver). In addition to this, an army moving with a conquistador does not suffer the 1% moving-at-month-end attrition.

An explorer or conquistador will increase colonization chances (and lower costs), if one of them is in a province (even if it is moving) at the moment when you send a colonist there. (Note that in order to be in a land province, an explorer must be in a port; so explorers can never help out with the initial colonization of a province.) Both units increase the chance to colonize by three times their maneuver number, but only the best bonus from among all explorers/conquistadors in the province will apply. Colonization chances are capped at 95%. Even after you have reached 95%, a conquistador or explorer will lower the cost to colonize. The colonization benefits are the primary use for explorers and conquistadors in the later game, when you've explored everything. For more information on colonization, see the colonization FAQ 1.08.

Finally, conquistadors are superior to normal land leaders in dealing with natives. Supposedly they are more effective against natives in combat. They also are much less likely to trigger combat against natives when entering a province. (I don't know of any numerical quantification of either effect; please post if you know anything.)

On the negative side, conquistadors have their fire, shock and siege stats nullified if they are in Europe. ("Europe" should be defined in the mini-atlas.) For example, a conquistador with the stats of 3/3/3/1 has the stats 3/0/0/0 in Europe.

[size=+1]Generation[/size]

Certain countries will get explorers as historical leaders. Historical leaders of all kinds are generated on a fixed date (the same date in every game). Nations which get at least one historical explorer are: Portugal, Spain, Holland, England, France, Denmark, Flanders, Russia, and China. Additionally, Brandenburg, England, Flanders, Austria, and Japan may receive scripted random explorers; some of these events are conditional, however.

Any country with a port may get explorers through random events. There are four random events that create explorers:
Code:
Year   Name of Event       Preconditions*
1550-  Explorer            land<=3; naval>=11; trade>=3
1550-  Explorer            land<=1; naval>=11; trade>=3
1600-  Explorer            land<=3; naval>=18; trade>=5; mercantilism<=3
1600-  Explorer            land<=1; naval>=18; trade>=5; mercantilism<=1
   * "land" here is the DP slider, not land tech.

As with explorers, certain countries also get conquistadors as historical leaders. Nations which get at least one historical conquistador are: Spain, Portugal, England, France, Denmark, Holland, Poland, Sweden, Russia, Ottomans, Flanders, Morocco, Iroquois, and Dai Viet. Additionally, a scripted random conquistador will be given to Portugal, and one may be given to France.

All countries can get conquistadors through random events. There are three random events that can give you a conquistador:
Code:
Year   Name of Event       Preconditions
1500-  Conquistador        none
1550-  Colonial Dynamism   none
1600-  Colonial Dynamism   innovative <= 3


[size=+1]Applicability[/size]

This information is applicable to the 1.08 release of Europa Universalis 2.
 
Last edited:
Jan 29, 2004
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none of that sounds any different to 1.04, which i've been playing until very recently.
 

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Rajj said:
none of that sounds any different to 1.04, which i've been playing until very recently.
Not really. Until 1.07 you could always get a random explorer - now you need to go naval to get a chance - it's a huge difference.
 

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Rajj said:
none of that sounds any different to 1.04, which i've been playing until very recently.

In older versions (I played 1.05 a lot) you could get explorers no matter what your DP settings or tech levels, but now you have to be strongly naval on the land-naval slider and have at least naval tech 11. This makes it extremely difficult for a pagan nation to get an explorer, for example, until fairly late in the game.
 
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jwolf said:
In older versions (I played 1.05 a lot) you could get explorers no matter what your DP settings or tech levels, but now you have to be strongly naval on the land-naval slider and have at least naval tech 11. This makes it extremely difficult for a pagan nation to get an explorer, for example, until fairly late in the game.

Wow, with the new patch its impossible to play the way i used to.
 

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the chance of this happening is 1 in 10 for each adjacent land province.
I'm not sure this is true. Some people have suggested this but I have seen no eviddence. I personally believe the discovery of a province is tied to the aggresiveness of the natives in the province, I usually discover Stadacone way before Bas St. Lauren.

Maybe you should add this to the FAQ:

Conquistadors only have their fire, shock and siege stats if they are outside Europe. A conquistador with the normal stats of 3/3/3/1 will have the stats 3/0/0/0 if it is inside the geographical region Europe. Europe is defined as all provinces west of the line Orenburg, Astrakhan, Daghestan, Kurdistan, Sivas and Adana.

After you reach land tech 31 you can explore with all armies though armies wiotouh conquistadors are much slower to discover a province. After you reach navy tech 18 you will automatically discover all land provinces one of your navies sials by, after you reach navy tech 28 you can explore seazones with all navies.

Provinces owned by other countries but not known by you can always be explored. The error message that appears when you order an army to a owned but undiscovered province can be ignored.
 

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Wreck said:
the chance of this happening is 1 in 10 for each adjacent land province.

I'd say it is every tenth Terra Incognita you pass, if several are passed at the same moment then it is random which of them is revealed and sometimes several are seen at the same moment.
 
Feb 12, 2004
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Wreck said:
An explorer can be distinguished from an ordinary naval leader by the "sextant" icon next to his name, which you can see when you select his fleet. Similarly, conquistadors have a "Spanish helmet" icon next to their name.
You can also see the same icons on armies or fleets standing in the same province as one you've selected, just left of the morale bar.

Wreck said:
Explorers and conquistadors tend to have higher maneuver values than default leaders. This means that they prevent attrition from large armies (conquistadors) or long trips (explorers), better than default leaders do. This is just the ordinary effect of a high maneuver value, no different than that obtained by any other leader with a high maneuver value. In addition to this, conquistadors also lower attrition from bad terrain (winter, swamps, Africa, etc.).
Explorers and conquistadors are doubly effective at reducing attrition : conquistadors reduce by 4*Maneuver (to 2*Maneuver for historical and default generals) and explorers reduce by 2*Maneuver (to 1*Maneuver for historical and default admirals).

Code:
Year   Name of Event       Preconditions
1550-  Explorer            land<=3; naval>=11; trade>=3
1550-  Explorer            land<=1; naval>=11; trade>=3
1600-  Explorer            land<=3; naval>=18; trade>=5; mercantilism<=3
1600-  Explorer            land<=1; naval>=18; trade>=5; mercantilism<=1
For clarity purpose, write 'land' and 'mercantilism' as 'LAND' and 'MERCANTILISM', since they're DP sliders, to avoid confusion with techs (which are naval and trade). As you've written it, it can be understood as needing to have land tech lower or equal to 1 or 3.
 
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Very nice compilation Wreck. I like it. And by a corporal :). Should be in the FAQ.

I have some data at home about time needed for an explorer to explore a new sea zone. I'll see if I can find it.

About the 1 in 10 there is even a more qualified version of that statement that now and then is uttered by someone: that you explore every 10th province you sail by. I have never believed it to be so and so strongly do I feel about it that I have not even tested it! :D

Perhaps you can add, for those who don't feel like reading the troop movement FAQ you refer to, that it is smart to use cavalry for exploring with a conquistador, because it goes faster.
 
Feb 12, 2004
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Daniel A said:
Perhaps you can add, for those who don't feel like reading the troop movement FAQ you refer to, that it is smart to use cavalry for exploring with a conquistador, because it goes faster.
Made me think : and use transports rather than warships with your explorers, since they're cheaper.
 

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Dec 13, 2003
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Daniel A said:
About the 1 in 10 there is even a more qualified version of that statement that now and then is uttered by someone: that you explore every 10th province you sail by. I have never believed it to be so and so strongly do I feel about it that I have not even tested it! :D

I second this and Wreck's comments. Given it is possible to discover more than one new coastal province at once, and go for seemingly interminable strings of nondiscovery, I find the idea that a deterministic "every tenth" mechanism is at work hard to swallow.

Also, a probability would have been easier to code than remembering how many TI each Explorer has been past and then triggering a discovery at 10 and resetting the counter. One simple probability check per coastal TI each time the Explorer enters the sea zone is enough.
 

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lawkeeper said:
Made me think : and use transports rather than warships with your explorers, since they're cheaper.

That's true, but if you get taken by pirates, they could destroy your navy before going away...
 

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Dec 13, 2003
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Use about 10. You'll be able to find them before they get pulverised.
 

unmerged(4344)

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Jun 11, 2001
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Updated the faq. Thanks for the help, guys.

I'll have to look into the issue of seeing land by explorers more closely. The every 10th thing does seem unlikely, but it should at least be easy to test. :)

Daniel: a good tip on using cav to explore. Things that are sufficiently obvious like that one I feel confident in leaving out of the faq, to let people work out for themselves. Same for exploring using (cheap) transports. (You can always run away from pirates, assuming your message are set to pause when combat starts.)
 

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Wreck said:
You can always run away from pirates, assuming your message are set to pause when combat starts.

Not exactly true. I've been frustrated sometimes when the Caribbean was so thick with pirates that I couldn't explore much of anything until I brought in some warships for fire support. So usually I just use transports for exploring, but not in a known hot spot for pirates such as the Caribbean.
 

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Does the number of navies you go with the explorer have any influence? Do you think that if you go with 3 or more, you explore quicker?
 
Feb 12, 2004
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KwangTiger said:
Nope, although you should probably want to go with more than one, since if you only go with one a sudden storm can easily kill your explorer.

The type of ship you use, however, can affect speed.
Yep. Don't explore with galleys. :rolleyes:


Wreck said:
After you reach land tech 31 you can explore all provinces with any army, although armies with a conquistador still explore much more quickly than those without. After you reach navy tech 18 you will automatically discover all land provinces which any of your fleets sails by. When you reach navy tech 28, you can explore sea zones with all navies.
Naval Entrepreneurs, which allow you to explore with ordinary leaders, is at naval tech 27, not 28.
I would also add : at naval tech 38, you get Sturdier Hulls (cancels the effect of storms) and naval tech 41, Naval Supply System (cancels the effects of naval attrition). They greatly improve the exploration capacity, if you still haven't discovered everything.
 
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Wreck!

Here are the numbers I said I'd try to find.

-------------------------

Time it takes for an explorer to explore a new Sea Zone

Naval Tech / No of days
1-4 -------- 56
5-8 -------- 42
9-12 ------- 39
13-16 ------ 36
17-20 ------ 28
21-25 ------ 24

Hope they are correct. It was many moons ago I analysed it.

And you do not need to know what the numbers are for higher techs because if you are so lousy that you haven't explored every Sea zone by then you should stick to Canasta ;)

Sorry about the table format. I have never learned how to do nice tables :) Perhaps I should stick to Canasta :D