Recently I noticed that you are allowed to walk away from a fortress during the assault, which ends it prematurely - and then lay siege again, being able to assault one more time. From what I observed, the assault system works in a way that a constant effectiveness (same enemy and own morale and soldier loss per number of attackers) is kept for a few days. So if, say, you lose 1/5 of your morale, killing just 20 enemy soldiers out of a thousand, if you continue, you are basically done for. But it is possible to walk away, return in the same day and assault again, in hopes of inflicting higher casualties.
Now the question: is it considered an exploit and if so, are there any moddable mechanisms, except for willpower, to stop it? And would it be possible to change the assault system so that each day a random amount of causalities and morale loss is chosen, making it more fun, realistic, and useless to exploit?
Now the question: is it considered an exploit and if so, are there any moddable mechanisms, except for willpower, to stop it? And would it be possible to change the assault system so that each day a random amount of causalities and morale loss is chosen, making it more fun, realistic, and useless to exploit?