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Memento Mori

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Recently I noticed that you are allowed to walk away from a fortress during the assault, which ends it prematurely - and then lay siege again, being able to assault one more time. From what I observed, the assault system works in a way that a constant effectiveness (same enemy and own morale and soldier loss per number of attackers) is kept for a few days. So if, say, you lose 1/5 of your morale, killing just 20 enemy soldiers out of a thousand, if you continue, you are basically done for. But it is possible to walk away, return in the same day and assault again, in hopes of inflicting higher casualties.

Now the question: is it considered an exploit and if so, are there any moddable mechanisms, except for willpower, to stop it? And would it be possible to change the assault system so that each day a random amount of causalities and morale loss is chosen, making it more fun, realistic, and useless to exploit?
 

Silktrader

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Every time you a) retreat and b) assault again, new dice are rolled — it's an "exploit" of sorts. Although defenders morale slightly increases when the assaulter retreats though, this device isn't sufficient to deter consecutive assaults. This issue has been corrected in the latest beta patch, you can read about it here.
 

jdrou

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The OP probably can't see that forum though since he doesn't have Divine Wind registered.
 

Memento Mori

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Yep, still playing with IN. Good to see they did something about this in the latest patch, though...

Still, it would be much more fun and unpredictable (+ realistic), if a dice was rolled every day :) Is there any way to change the frequency of a roll?
 

AndrewT

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No.