I do not understand how speed is implemented in this game:
It looks like +1 walking speed gets turned into either +20 or +25 speed, but starting at 95 for the very slowest mechs.
Correspondingly, sprint is +35 or +40.
Relatedly HBS sprinting speed seems to be something between running and sprinting speed from TT.
How much speed do you need to move 1 dot of clear terrain?
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A LUMBERING mech, speed 2/3, like the Urbie:
Walk: 95
Sprint: 165
A slow mech, like atlas, is 3/5:
Walk: 95
Sprint: 165
THIS IS THE SAME AS THE SLOWER SPEED!
A speed 4/6 mech (very common in TT) has:
Walk: 120
Sprint: 200
Speed 5/8:
Walk: 140
Sprint: 240
Speed 6/9:
Walk: 165
Sprint: 275
Speed 7/11:
Walk: 190
Sprint: 315
A very fast mech, 8/12, like the spider is implemented as:
Walk: 210
Sprint: 350
It looks like +1 walking speed gets turned into either +20 or +25 speed, but starting at 95 for the very slowest mechs.
Correspondingly, sprint is +35 or +40.
Relatedly HBS sprinting speed seems to be something between running and sprinting speed from TT.
How much speed do you need to move 1 dot of clear terrain?
===
A LUMBERING mech, speed 2/3, like the Urbie:
Walk: 95
Sprint: 165
A slow mech, like atlas, is 3/5:
Walk: 95
Sprint: 165
THIS IS THE SAME AS THE SLOWER SPEED!
A speed 4/6 mech (very common in TT) has:
Walk: 120
Sprint: 200
Speed 5/8:
Walk: 140
Sprint: 240
Speed 6/9:
Walk: 165
Sprint: 275
Speed 7/11:
Walk: 190
Sprint: 315
A very fast mech, 8/12, like the spider is implemented as:
Walk: 210
Sprint: 350