1) DLCs and patches accompanying them have a tendency to have problems lasting for months, meaning that unless there is some very accurate timing with the length of the "allowance period", you may end up with having to renew said period (and hence the payment) for multiple times before you have a functional experience. This is especially true in proximity of vacations.I'm genuinely interested in what the plethora of reasons for this to be an atrocious option is.
Also, you (pluralis, not only you Glob) are derailing into flaming. Please respect each others opinions and do not resort to personal attacks. I will start deleting any such posts.
2) There have been long periods of "content drought", especially for EU4, meaning that, again, you may activate a period only to find that the content needs work which will arrive farther in the future (see point one).
3) The time constraint may force crunches on the developers themselves, resulting in rushed content (typos and balance issues on release are a constant subject of joke among the community, now imagine having to try ironing them out with customers breathing on your necks).
4) Problems external to the dev team; just look at the recent debacle for the new PDX launcher. People have been locked out of their games for weeks, even months, and some still have problems with mods and other annoyances. Said debacle was enough to have a launcher developer publically blow on the community. Now imagine shit you'd be facing if said community was also on a time limit to play the game.
5) It removes product ownership, as oblique as it is through Steam, which is really bad with videogames (you are at the mercy of the company being able to provide the service)
There are surely other reasons others have put out in this thread, but this were the ones which came to mind to me on the spot.
This sounds as a mechanic which could work for people who, as others said, come for a new update/DLC, play a couple games and then leave until the next one. Not so much for the normal clientele, neither the new blood nor the old guard.
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