I am enjoying the Demo and I have a question: How does one know what diplomatic situations one is in? Is there a list that shows who I have a royal marriage with or with whom i have an alliance?
Ledger near the back is "diplomatic agreements" One of the pages even shows CBs for and against.enmunate said:I am enjoying the Demo and I have a question: How does one know what diplomatic situations one is in? Is there a list that shows who I have a royal marriage with or with whom i have an alliance?
HawaiiFive-O said:Pirates: Spawn (or sail into the sea zone) within a day or so of your ships heading to port. Your ships will automatically sail out to meet them, that's nice, but the captains are too stupid to sail back to port afterwards, meaning they'll die of attrition unless you babysit them. You can keep a fleet in the zone to keep the pirates away, but then you have to constantly rotate out the ships to keep attrition from getting too high. As Portugal, I gave up in disgust after awhile, constantly managing my anti-piracy patrols up and down the coast of Africa.
I'm trying to stay positive, so first, if there's a way to get the ships to automatically sail back to port after they play whack-a-pirate, please let me know. Or if there's a way to automate the piracy patrol so attrition doesn't start sinking ships, I'm open to ideas. I'd even be happy with just modding the pirates out of the game- any ideas on how to do this?
I'd hate to just play landlocked countries to avoid the Dread Pirate Roberts.
AdmiralNelson said:I have to say that, honestly, constantly dealing with pirates seems pretty historically accurate. Up to about 1720, there were always pirates to worry about. BUT, that doesn't mean that the pirates that did exist would engage any fleet that entered a "seazone" regardless of size and/or strength. Every good pirate knows that it's easier to raid, pillage and plunder when your ship isn't full of holes and dead/wounded crewmen, and that was likely to happen if that pirate decided to go toe to toe with the British Royal Navy or a French or Spanish or Dutch fleet.
My point is that the "pirate" mechanism in-game needs to be abstracted, and not be represented by a concrete, physically combatable force.
npabga said:overall, I have found this game enjoyable, if slow.
1 year takes 15 minutes, if I do nothing.
3 things I feel I must share though:
1) sending merchants is a pain...the best way I have found is that on the map you have to click RIGHT on the money bag...I missed the fact that on the CoT map of EUII, one would only have to click on any provence, and from there you get the Cot's details and send merchants.
2) less mouse clicks if possible.. I agree, the double check on diplomatic actions is nice, especially with the lag I've been playing with, but instead of using the mouse, I'd prefer the "enter" key.
Holy crap! The full game will take you 75 hours! I will have lost interest before I ever complete a GC!npabga said:overall, I have found this game enjoyable, if slow.
1 year takes 15 minutes, if I do nothing.
Moltke said:Holy crap! The full game will take you 75 hours! I will have lost interest before I ever complete a GC!![]()
minority said:Anyone here know how we can jump the pages of the ledger?
cheers
Hakkapeliitta said:Love the demo. No problems running it.
One question: how do I find out how much money I have to give my liege as a vassal?
I played as Sweden (in personal union under Denmark) and when the budget allocation said i was minting enough to cover my decifit I was still making a loss. (I tried all old EU tricks like closing the budget window after changes etc. ) At first I thought it was a bug but then when I played the Teutonic Order I noticed that the budget window now gave the right amount.
So I'm assuming that as Sweden my budget was running an invisible decifit since I had to give money to Denmark? In that case: why not show the scutage on the budget window?
Tracid said:good point. to my knowledge, it´s already been brought to the attention of the devs and being dealt with![]()