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enmunate

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I am enjoying the Demo and I have a question: How does one know what diplomatic situations one is in? Is there a list that shows who I have a royal marriage with or with whom i have an alliance?
 

Duuk

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enmunate said:
I am enjoying the Demo and I have a question: How does one know what diplomatic situations one is in? Is there a list that shows who I have a royal marriage with or with whom i have an alliance?
Ledger near the back is "diplomatic agreements" One of the pages even shows CBs for and against.

That's a nice touch.
 

HawaiiFive-O

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disappointed...

Pretty disappointing so far. The 2 things I disliked most about EU2 are unchanged. Ridiculous pirate spawns and the trading system.

Pirates: Spawn (or sail into the sea zone) within a day or so of your ships heading to port. Your ships will automatically sail out to meet them, that's nice, but the captains are too stupid to sail back to port afterwards, meaning they'll die of attrition unless you babysit them. You can keep a fleet in the zone to keep the pirates away, but then you have to constantly rotate out the ships to keep attrition from getting too high. As Portugal, I gave up in disgust after awhile, constantly managing my anti-piracy patrols up and down the coast of Africa.

I'm trying to stay positive, so first, if there's a way to get the ships to automatically sail back to port after they play whack-a-pirate, please let me know. Or if there's a way to automate the piracy patrol so attrition doesn't start sinking ships, I'm open to ideas. I'd even be happy with just modding the pirates out of the game- any ideas on how to do this?

I'd hate to just play landlocked countries to avoid the Dread Pirate Roberts.

Trading: No change. I guess there are people developing this game that like the current Center Of Trade model, with it's attendant 'sending of merchants' 'merchants get kicked out' 'having to send another batch' *repeat 1000 times in the course of the game...*. Me, not so much. I really hoped for a better model this time around. It's boring as heck and killed my enjoyment of EU2.

There are a lot of nice new things, and I'm going to sleep on it and probably feel better about the game in the morning (and feel bad about posting this, too! :) ). But right now, I can't say I'd have bought the game after playing the demo. 'Course, I did buy the game sight unseen, so more fool me.
 

AdmiralNelson

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HawaiiFive-O said:
Pirates: Spawn (or sail into the sea zone) within a day or so of your ships heading to port. Your ships will automatically sail out to meet them, that's nice, but the captains are too stupid to sail back to port afterwards, meaning they'll die of attrition unless you babysit them. You can keep a fleet in the zone to keep the pirates away, but then you have to constantly rotate out the ships to keep attrition from getting too high. As Portugal, I gave up in disgust after awhile, constantly managing my anti-piracy patrols up and down the coast of Africa.

I'm trying to stay positive, so first, if there's a way to get the ships to automatically sail back to port after they play whack-a-pirate, please let me know. Or if there's a way to automate the piracy patrol so attrition doesn't start sinking ships, I'm open to ideas. I'd even be happy with just modding the pirates out of the game- any ideas on how to do this?

I'd hate to just play landlocked countries to avoid the Dread Pirate Roberts.

I have to say that, honestly, constantly dealing with pirates seems pretty historically accurate. Up to about 1720, there were always pirates to worry about. BUT, that doesn't mean that the pirates that did exist would engage any fleet that entered a "seazone" regardless of size and/or strength. Every good pirate knows that it's easier to raid, pillage and plunder when your ship isn't full of holes and dead/wounded crewmen, and that was likely to happen if that pirate decided to go toe to toe with the British Royal Navy or a French or Spanish or Dutch fleet.

My point is that the "pirate" mechanism in-game needs to be abstracted, and not be represented by a concrete, physically combatable force.
 

HawaiiFive-O

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AdmiralNelson said:
I have to say that, honestly, constantly dealing with pirates seems pretty historically accurate. Up to about 1720, there were always pirates to worry about. BUT, that doesn't mean that the pirates that did exist would engage any fleet that entered a "seazone" regardless of size and/or strength. Every good pirate knows that it's easier to raid, pillage and plunder when your ship isn't full of holes and dead/wounded crewmen, and that was likely to happen if that pirate decided to go toe to toe with the British Royal Navy or a French or Spanish or Dutch fleet.

My point is that the "pirate" mechanism in-game needs to be abstracted, and not be represented by a concrete, physically combatable force.

Yes, this is the common answer given to pirate complaints for EU2 (and it's the historically correct answer, no argument there). This was the Golden Age of Piracy.

But as a game mechanic, it falls flat on it's face. Which you also acknowledge.

So I guess we are in agreement. :D
 

unmerged(43509)

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to continue with the thread's spirit

overall, I have found this game enjoyable, if slow.

1 year takes 15 minutes, if I do nothing.

3 things I feel I must share though:

1) sending merchants is a pain...the best way I have found is that on the map you have to click RIGHT on the money bag...I missed the fact that on the CoT map of EUII, one would only have to click on any provence, and from there you get the Cot's details and send merchants.

2) less mouse clicks if possible :).. I agree, the double check on diplomatic actions is nice, especially with the lag I've been playing with, but instead of using the mouse, I'd prefer the "enter" key.

In addition, at the diplo screen or looking at the province info screen, the minimap is hidden, meaning if I want to change the camera move quickly, I would have to exit those screens with the mouse, attempting to hit the little "x" - and always missing. A hot key would be nice to clear this stuff at the bottom that appears over the game log.

3) I agree that the ocean should move less, that pirate patrol would be nice, and 6 instead of 5 clerics/colonists, diplomats, etc...

but there is a lot that I like about this game...now only if it would move faster.
 

Peregrine

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npabga said:
overall, I have found this game enjoyable, if slow.

1 year takes 15 minutes, if I do nothing.

3 things I feel I must share though:

1) sending merchants is a pain...the best way I have found is that on the map you have to click RIGHT on the money bag...I missed the fact that on the CoT map of EUII, one would only have to click on any provence, and from there you get the Cot's details and send merchants.

2) less mouse clicks if possible :).. I agree, the double check on diplomatic actions is nice, especially with the lag I've been playing with, but instead of using the mouse, I'd prefer the "enter" key.

Do you mean at maximum speed? I think the game moves faster than that, though it is slower than EU2.

Sending merchants is pretty easy, I don't know what you mean about a money bag, but there's a link in all your provinces that show what COT they use, just click on any of your provinces, click that, add merchant, you're done.

I agree about less mouse clicks, but in most cases if you get a pop-up you can right click on it and change the options so it only appears in the log. Definitely takes away some of the tedious double-confirmation stuff.
 

Jodien

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The game looks very good, especially non-map graphics are great. The idea is promising, lots of options. I loved it.

The problems are:

* In some screens, especially in advisors, text is overlapping each other.

* Straight borders seem to have variable thickness, they dissappear at some spots.

* The game is lagging, the buttons are activated/animated apprx. 1/2 seconds after they are pushed.

* The battle and siege screens seem to sink out of screen, gives the feeling there is more to read at the bottom. I even tried to shrink my monitors vertical display to see if there is. An outline around the whole game screen would be fine.

* Popup messages are soo difficult to read. The important words in a message are displayed with small fonts while the others are enormously big.

Like:

''Sir, we have won the Battle of Andalusia. The enemy suffered 1500 casualties.''

A uniform font size will be very good, while emphasizing the words Victory and Defeat.

EDIT:

I forgot the most important part.

I played Castile and defeated Granada and got 100% warscore. I pushed the Annex button. And WOW! The war ended and Granada is still there, fully intact!!
 
Last edited:

unmerged(15034)

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First impression is...wow!

Wow...I mean WOW!!! This is probably the most impressive debut from these guys I've seen.

Runs smooth (on my beefy rig). Stable (so far). Looks very good (for a game of this genre).

The single best improvement from EU and EU II, everything is transparent now. All the factors are explained in nice tooltips.

On the other end, the single worst carryover is the trade system (as has been noted already). But I'll just have to live with merchant bombing CoTs.

Anyway, I'm sure I'll find some other warts, but I'll have a blast doing it.

Good job!
 

Moltke

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I have noticed that the AI is not subject to attrition... They run all around my territory with perfect 1000/1000 stacks until I attack them and whittle them away. Meanwhile my stacks suffer horrible attrition when besieging. 7-9% usually.
 

Peregrine

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An interesting experience I had while playing Sicily, I was fighting Castile and they sent a regiment to attack Naples, I sank their transport ship then sent land forces against their regiment, I beat them pretty badly and they took 300+ losses (out of a full 1000), then their regiment just disappeared. What happened? I'm not sure if I captured them, they fled somehow, or what, there wasn't any kind of feedback.
 

minority

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Anyone here know how we can jump the pages of the ledger?

In EU2 you held your right mouse button to pop out a list.

Otherwise great game so far. Only thing is I've been playing EU2 of late and have to conciously try to adjust to the new control schem :p

Oh one more thing. In game, for the windows to be small enough not to hog a big space on my screen and block the map, I need a pretty high resolution. But this meakse the main menu overtly small. But I think I'll get over it soon enough.

cheers
 

Hakkapeliitta

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Love the demo. No problems running it.

One question: how do I find out how much money I have to give my liege as a vassal?

I played as Sweden (in personal union under Denmark) and when the budget allocation said i was minting enough to cover my decifit I was still making a loss. (I tried all old EU tricks like closing the budget window after changes etc. ) At first I thought it was a bug but then when I played the Teutonic Order I noticed that the budget window now gave the right amount.

So I'm assuming that as Sweden my budget was running an invisible decifit since I had to give money to Denmark? In that case: why not show the scutage on the budget window?
 

Darth Tracid

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Hakkapeliitta said:
Love the demo. No problems running it.

One question: how do I find out how much money I have to give my liege as a vassal?

I played as Sweden (in personal union under Denmark) and when the budget allocation said i was minting enough to cover my decifit I was still making a loss. (I tried all old EU tricks like closing the budget window after changes etc. ) At first I thought it was a bug but then when I played the Teutonic Order I noticed that the budget window now gave the right amount.

So I'm assuming that as Sweden my budget was running an invisible decifit since I had to give money to Denmark? In that case: why not show the scutage on the budget window?


good point. to my knowledge, it´s already been brought to the attention of the devs and being dealt with:)