Influence gating the ability for fast development is kinda the point. habitat's and oribtal ring's are generally ment to be mainly for empires that aren't still expanding and or making claims. Ecumenopoli and under the same criteria. Also as someone else said mega structure don't need influence any more allegedly.I guess the main problem is timings.
I got enough science and resources to build hyper relays in every system and build ring on every planet, turn the half of them into ecumenopoli.... but my abilities are very limited because of mana.
For example, in 2263.12.09 my alloy income was +192. That means that I can build something like two orbital rings per year... But the mana income (+3.95, that isn't so bad) says that I can build only one. I don't even mention that T1 ring is quite useless for boosting planetary production. Upgrade, of course, requires influence, as most of Overlord features. And within 1 month I'll finish 4th tradition tree, which means that I should have 200 more influence to turn my capital into ecumenopolis. All previous influence was spent to outposts, hyper relays, shroudwalker roulette, for one habitat and for one mercenary enclave.
If we return to the original topic, this means that next time I should forget about shroudwalker coven because it delayed another stuff for something like a decade.
I've got hyper relays and habitats techs in 2240, orbital rings in 2260, ecumenopoli AP in 2264 and mega-engineering in 2280.
And I know that for someone it will take twice more time to reach the same technological and industrial level. That someone will have twice more mana (because it doesn't scale as literally every other resource in this game) and will have quite less problems with it. There is a lot of people, who plays better than me and they will struggle with influence even more.
So why the infuence overall is bad mechanic. Very limited sources of getting it punishes fast science/tradition/economic development, while the small influence cap is punishing players, who play with increased tech/tradition cost or just develop their economy slowly.
3 commercial pacts and 1 research pact, lol. AIs are spamming me with NAP requests for decades and I'm forced to witness this spam because I can't afford losing 0.25 precious mana per month.
If your short on influence either take advatange of the other sources for it as mentioned by other's or only building spend influence on things you actually need.
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