I decided to use some scientific method to discover the hidden parameters behind the experience avarded to land leaders in combat. To collect experimental data , I started from the Fall Grün scenario. First, edited the INF characteristics to have SA/HA of 1, and created a savegame where I deleted all non-infantry units from both forces, put all the GER units in one province and chopped the force up to one-division corps. Then I edited the savegame to have the leaders the skills I want to look at, like MaxSkill from 0 to 9, skill from 0 to 9, and various rank. After analyzing the data, I even get some equations.
Note there might be errors in the figures, and some discrepancies might arise from the rounding and the rounding errors.
My observations are:
I let others toy with the naval and air EXP gain
, or confirm my results.
Note there might be errors in the figures, and some discrepancies might arise from the rounding and the rounding errors.
My observations are:
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[*]EXP gain depends on the intensity of combat, leaders with the same characteristics
can gain different amount of EXP in paralell combats- I didn't really bothered with it
[*]EXP is not affected by traits save the good Old Guard
[*]the promotion dates or the ideal rank in the leaderfiles also have no effect
[*]The only parameters effecting the rate of EXP growth are rank, skill and max skill level
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The rate of XP growth is in arbitraty units
All Skill 0, MaxSkill 9
MjGen LtGen Gen FM
100 66 33 10
This was clear to me, the ratios are 1, 2/3, 1/3, and 1/10.
Other skill values provided the same results.
MjGen, Maxskill 9
Skill 0 1 2 3 4 5 6 7 8 9
Gain 100 80 31 16 9 5 2 1 1 0
This puzzled me, I couldn't think of any simple function to fit it.
MjGen, Skill=0
Maxskill 9 8 7 6 5 4 3 2 1
Gain 100 80 63 48 35 24 9 4 1
At least this was a clear square law, I din't even had to make a log-log fit.
Looking at the previous data, I saw that 31~63/2, 16~48/4, 9~35/4, etc.
And this helped me to get the final equation, for [i]skill<=maxskill[/i]:
[i] Rate off EXP gain = (MaxSkill-Currentskill+1)^2/max(Currentskill,1)*RankFactor
[/i]
I let others toy with the naval and air EXP gain