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IsaacCAT

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Oct 24, 2018
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I applaud the latest DD where Devs have announced that they want to introduce mechanics to make each nation distinct by means of specialization.

I would like to do it through qualifications but this might introduce more pop types and this is not desirable.

On the other hand, POPs experience in the job may be introduced as a value that increases output the more experience the pops have in that building.
 
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In the game, each pop stores its workplace:


Experience will work as a timer for that POP, first it will have lower output until some time has passed, then it will increase output up to a limit.

If the POP disappears, so the timer and experience in the job.

For example, this POP working in Fishing Wharves in Normandy will have a base level of experience at the start of the game. In case the POP goes unemployed or move to another building, the experience will reset to 0 and start building up in the new building:
  • Apprentice after 5 years in the job
  • Intermediate after 10 years in the job
  • Operative after 15 years in the job
  • Experienced after 20 years in the job
  • Master after 25 years in the job
Each level of experience will affect the building throughput https://vic3.paradoxwikis.com/Building#Throughput
  • Apprentice -40%
  • Intermediate -20%
  • Operative 0%
  • Experienced +20%
  • Master x +40%
In our example, the machinists POPs in Normandy with an apprentince experience level will affect the throughput of the building proportional to their participation in the workforce:
  • Fishing Trawlers: 1+ 500/4500 x -0.4 = 0,955 Throughput
  • Steam Trawlers: 1 + 1000/4500 x -0.4 = 0,822 Throughput
  • Refrigerated Storage with Steam Trawlers 1+ 500 / 3000 x -0.4 = 0,9333 throughput
The player will want to keep workers in the same building for more time for better throughput (specialization).

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