I have had the chance to play a few games in recent weeks after not playing for about eight months or so. With the new DLC coming out I was tempted to try out the new systems and have been playing and enjoying crafting my games with custom game rules trying to recreate WW2 mostly historical except for my own input of course.
I have played the Netherlands in all my games and tried two games with the new DLC and would like to share my experience.
To setup the game I have buffed Italy one step and set all countries except Mexico to historical focus.
My first impression is that civil wars can happen even if a country is set to their historical path. Poland had one for instance in my second game. Lithuania had one the first and the fascist one in that one.
In both games WW2 broke out for quicker and was much larger quicker then I was expecting or hoping. In April 1939 war broke out between Roumania and Hungary and this kicked off the war. Poland fell in mere seconds and France could not hold against Italy in the south in both games.
In general there seems to be far fewer units on the field. The AI also adapts to the new supply system but this leads it to not have units on all locations on the front line. This happened in my first game when Germany was deep into Russia so I assume he just didn't have the required units but I have also seen Japan leave gaps in its line where this was not required as it had the units locally to not do it. The units are then easily pocketed of course.
The Spanish civil war ended within a year in both games. In the previous patch this war was very well balanced with the war dragging into 1939 often but this balance seems to have been lost.
Getting army XP seems to have been nerfed considerably. Training did not give a lot of XP before but now gives you jack****. 0.009 per day while training my whole army. I want to get my divisions to trained to perform better in combat but for the XP gain I might as well not. Combat also seems to have reduced the rate at which you receive xp. I understand this is a new game mechanic but I do question if this nerf is a bit too much. Even in the longer game of the two I only managed to unlock 5 land doctrines before the war ended and that was due to two 50% discounts and the 10% discount adviser. This also prevented me from having more then two different army templates on the field. I had an upgraded infantry template for 45xp and a motorised/mechanised division for 40xp but could not form a Marine division which costs 100xp or an armoured division for 50xp. This in my opinion needs some balancing.
On the other hand I had a lot more navy xp then I needed. Due to re-balance in resources increases due to the infrastructure changes I had plenty of oil to keep the navy training all throughout the pre-war phase.
The tank designer is a bit of mixed bag. It was fun to tinker around with it but there seems to have been a increase in the base cost of tanks. I purposefully designed a cheap tank to build but it was still much harder to get enough number then previously. Normally I am swimming in light tanks shortly after starting production and can pull away factories to other things but not now. This is not necessarily a bad thing but it was noticeable and I wonder if this does not make it even harder for the AI to field tanks divisions.
With the scarcity of xp it also makes using the tank designer a bit of a luxury which is a shame.
I will keep playing in the coming days but I am also looking forward to new patches and re-balancing over the coming days as well.
Thank you for reading.
I have played the Netherlands in all my games and tried two games with the new DLC and would like to share my experience.
To setup the game I have buffed Italy one step and set all countries except Mexico to historical focus.
My first impression is that civil wars can happen even if a country is set to their historical path. Poland had one for instance in my second game. Lithuania had one the first and the fascist one in that one.
In both games WW2 broke out for quicker and was much larger quicker then I was expecting or hoping. In April 1939 war broke out between Roumania and Hungary and this kicked off the war. Poland fell in mere seconds and France could not hold against Italy in the south in both games.
In general there seems to be far fewer units on the field. The AI also adapts to the new supply system but this leads it to not have units on all locations on the front line. This happened in my first game when Germany was deep into Russia so I assume he just didn't have the required units but I have also seen Japan leave gaps in its line where this was not required as it had the units locally to not do it. The units are then easily pocketed of course.
The Spanish civil war ended within a year in both games. In the previous patch this war was very well balanced with the war dragging into 1939 often but this balance seems to have been lost.
Getting army XP seems to have been nerfed considerably. Training did not give a lot of XP before but now gives you jack****. 0.009 per day while training my whole army. I want to get my divisions to trained to perform better in combat but for the XP gain I might as well not. Combat also seems to have reduced the rate at which you receive xp. I understand this is a new game mechanic but I do question if this nerf is a bit too much. Even in the longer game of the two I only managed to unlock 5 land doctrines before the war ended and that was due to two 50% discounts and the 10% discount adviser. This also prevented me from having more then two different army templates on the field. I had an upgraded infantry template for 45xp and a motorised/mechanised division for 40xp but could not form a Marine division which costs 100xp or an armoured division for 50xp. This in my opinion needs some balancing.
On the other hand I had a lot more navy xp then I needed. Due to re-balance in resources increases due to the infrastructure changes I had plenty of oil to keep the navy training all throughout the pre-war phase.
The tank designer is a bit of mixed bag. It was fun to tinker around with it but there seems to have been a increase in the base cost of tanks. I purposefully designed a cheap tank to build but it was still much harder to get enough number then previously. Normally I am swimming in light tanks shortly after starting production and can pull away factories to other things but not now. This is not necessarily a bad thing but it was noticeable and I wonder if this does not make it even harder for the AI to field tanks divisions.
With the scarcity of xp it also makes using the tank designer a bit of a luxury which is a shame.
I will keep playing in the coming days but I am also looking forward to new patches and re-balancing over the coming days as well.
Thank you for reading.
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